24.02.2013 Views

Evolution Acoustic Guitar Steel Strings - User's Guide - Orange Tree ...

Evolution Acoustic Guitar Steel Strings - User's Guide - Orange Tree ...

Evolution Acoustic Guitar Steel Strings - User's Guide - Orange Tree ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Preface ............................................................................................................................................ 4<br />

Installation ...................................................................................................................................... 5<br />

Extracting the RAR Files.............................................................................................................. 5<br />

Loading in KONTAKT ................................................................................................................... 5<br />

KONTAKT Sample Library Organization...................................................................................... 6<br />

Interface .......................................................................................................................................... 7<br />

Navigation Menus ...................................................................................................................... 7<br />

Load/Save Preset ........................................................................................................................ 7<br />

Section Lock ................................................................................................................................ 7<br />

Interface: Performance ................................................................................................................... 8<br />

Fretting ....................................................................................................................................... 8<br />

Picking ........................................................................................................................................ 9<br />

Tuning ......................................................................................................................................... 9<br />

Strumming ................................................................................................................................ 10<br />

Chords ...................................................................................................................................... 10<br />

Resonance ................................................................................................................................ 11<br />

Interface: Mapping ....................................................................................................................... 12<br />

Articulations ............................................................................................................................. 13<br />

Strum Keys ................................................................................................................................ 13<br />

Strum Patterns ......................................................................................................................... 14<br />

Pitch Wheel .............................................................................................................................. 14<br />

Vibrato ...................................................................................................................................... 15<br />

Interface: Effects ........................................................................................................................... 16<br />

<strong>Guitar</strong> Tone ............................................................................................................................... 16<br />

Stompbox 1, 2, and 3 ............................................................................................................... 16<br />

Amp / Cab ................................................................................................................................. 16<br />

Delay ......................................................................................................................................... 16<br />

Page 2 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Reverb ...................................................................................................................................... 17<br />

Strumming Patterns ...................................................................................................................... 18<br />

Recording Your Own Patterns .................................................................................................. 18<br />

Automation ................................................................................................................................... 19<br />

Built-in Automation System ..................................................................................................... 19<br />

Credits ........................................................................................................................................... 20<br />

Contact .......................................................................................................................................... 21<br />

Page 3 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Thank you for purchasing the <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> - <strong>Steel</strong> <strong>Strings</strong> sample library! The <strong>Steel</strong><br />

<strong>Strings</strong> library features over 6.4 gigabytes (compressed to 3.36 GB using Kontakt's lossless NCW<br />

compression) of 24-bit acoustic guitar samples, powered by KONTAKT’s extensive scripting<br />

engine.<br />

The acoustic steel string guitar sampled for this library boasts a solid Sitka spruce top and East<br />

Indian Rosewood sides and back, giving the guitar a warm, organic tone. The neck is crafted<br />

from solid Spanish cedar, with a striped ebony fingerboard. Its unique bracing pattern<br />

incorporates a hybrid scalloped and “A frame” bracing, providing a rich resonance to the<br />

guitar’s tone.<br />

The acoustic guitar was recorded with a stereo mic pair, carefully positioned to allow adjustable<br />

stereo width without any phase cancelations.<br />

Page 4 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

The first thing you need to do when installing <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong> is to<br />

extract the RAR files that you downloaded, which can be done using 7-Zip (Windows), or<br />

UnRarX (Mac). The main thing you need to bear in mind when extracting the RAR files is that all<br />

the files need to ultimately extract into the same "<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> - <strong>Steel</strong> <strong>Strings</strong>"<br />

folder.<br />

Begin with extracting the "<strong>Steel</strong><strong>Strings</strong>-Engine.rar" file, which includes all the core files<br />

necessary to play <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong>, including the main patch to load in<br />

KONTAKT, documentation, and the preset files.<br />

Next, extract the "<strong>Steel</strong><strong>Strings</strong>-Samples.part1.rar" file. You only need to extract this first part<br />

and none of the other parts, because the RAR extraction software will automatically draw the<br />

files from these other RARs in the process. In the event that the files get extracted into a<br />

different folder (with an alternate name, with a "1" at the end, for instance), just move the<br />

"Samples" subfolder back into the main "<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> - <strong>Steel</strong> <strong>Strings</strong>" folder.<br />

After extracting the RAR files by following the above instructions, your installation is now<br />

complete!<br />

After launching KONTAKT in standalone or as a plugin in your DAW, click the "Files" dropdown<br />

at the top of KONTAKT's interface, and click "Load...". Navigate to the "<strong>Evolution</strong> <strong>Acoustic</strong><br />

<strong>Guitar</strong> - <strong>Steel</strong> <strong>Strings</strong>" folder that was created during the extraction of the library, and open the<br />

"EAG <strong>Steel</strong> <strong>Strings</strong>.nki" file.<br />

TIP: If the extraction process was successful, the library should load without displaying a<br />

"missing samples" dialog. If that does happen, please refer to the previous section in this guide<br />

and ensure that you followed the installation steps exactly. Usually this error occurs when the<br />

RAR files don't get extracted all into the same folder.<br />

TIP: If the patch doesn't load, displaying an error, please ensure that you have the very latest<br />

version of KONTAKT. Updating KONTAKT is a quick and easy process using the Native<br />

Instruments Service Center.<br />

Page 5 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

As your collection of KONTAKT libraries expands, it's important to keep them organized. For<br />

example, keep them all within a main "KONTAKT Sample Libraries" folder rather than scattered<br />

around your hard drive. Backing up the installation files for your sample libraries is also a good<br />

idea.<br />

The next step in organizing your sample libraries is in KONTAKT itself. One of the benefits of<br />

storing your sample libraries all in the same place is that it makes finding them faster when<br />

manually loading them. For KONTAKT Player instruments, there's the library tab, which is also a<br />

useful shortcut to access instruments, but unfortunately is limited to only the libraries that<br />

license the KONTAKT Player. One of the best library organization methods that KONTAKT<br />

includes is the Quick Load menu. This allows you to sort shortcuts to your libraries in any<br />

folder/subfolder format you wish, and can be quickly accessed with a single right-click in any<br />

empty area of the multi-rack (the large portion of KONTAKT's interface that displays the loaded<br />

instruments).<br />

Page 6 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

The controls in <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong> have been organized into different<br />

sections, which can be navigated through by using the two section dropdown menus. The<br />

leftmost menu is the main section ("Performance", "Mapping", and "Effects"), and the menu to<br />

the right of this selects the page within this section.<br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> has the ability to store presets as external files, making it easy to<br />

share presets and copy presets between separate projects. It also means that when updating<br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong>, your external presets will remain compatible and not become<br />

obsolete.<br />

Clicking the lock icon will toggle the section lock for the currently selected main section (the<br />

leftmost section menu). When loading a preset, it will not overwrite the settings in any locked<br />

sections. That way you can preserve the mapping, effects, or performance settings while<br />

auditioning other presets.<br />

TIP: The section lock is indispensable if you already have a guitar track sequenced, and want to<br />

load a different guitar preset without altering your articulation setup, any special effect keys<br />

you've mapped, and so forth.<br />

Page 7 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Play Mode - While <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong> models the physics of a real guitar,<br />

this control lets you bypass the monophonic nature of each guitar string, allowing you to play<br />

multiple notes on a single string. That way non-guitarists can easily sequence guitar tracks<br />

without having to worry about the natural limitations of the guitar. It's great when playing the<br />

sample library from a MIDI keyboard as well.<br />

Fret Position - Because of how guitars naturally work, you can play the same pitches in multiple<br />

areas of the guitar's neck, which results in very distinct tonal differences. The notes are brighter<br />

and sustain longer when they are closer to the base of the neck (toward the right side of <strong>Steel</strong><br />

<strong>Strings</strong>' interface), and warmer and punchier higher up on the neck of the guitar (towards the<br />

left on the interface). Usually lead guitar parts are played with a higher fret position and<br />

chordal parts are played lower, but you can determine the exact position of the notes using this<br />

control.<br />

Legato Range - This sets an interval value as a threshold for playing legato. That way when you<br />

play overlapping notes within this interval, they will always get played as legato rather than<br />

being played harmonically.<br />

MIDI <strong>Guitar</strong> - There are two main MIDI guitar modes: single channel and multi-channel. The<br />

multi-channel MIDI guitar mode accepts MIDI channels 1-6 as the input to each separate string,<br />

so if you're using the multi-channel option, be sure to set the MIDI input for <strong>Steel</strong> <strong>Strings</strong> to<br />

"Omni" (the setting for this can be found in the instrument's header in KONTAKT's interface).<br />

The single-channel mode is for using a MIDI guitar that outputs all its data to a single MIDI<br />

channel. Both these MIDI guitar modes recognize muted notes from the MIDI guitar. When you<br />

play a muted note on a MIDI guitar, it outputs it as an extremely short MIDI note, which<br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong> recognizes when in either MIDI guitar mode. These<br />

muted notes are then properly translated to use the muted articulation.<br />

Fret Noise - Unless disabled, this sets the volume of the automatic fret noises. These fret noises<br />

are played every time the fret position control is changed. If you need to manually trigger fret<br />

noises, you can map a fret noise key to <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong>'s mapping. See<br />

the "Extended Effects" section of the mapping section of this manual for more information on<br />

how to accomplish this.<br />

Page 8 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Pick Position - This adjusts the location where the string is picked. Closer to the bridge of the<br />

guitar will return a brighter, more nasal sound, while picking close to the neck gives you a<br />

warmer, long sustain.<br />

Style - This changes the style of picking, which determines whether the strings are picked as<br />

downstrokes or upstrokes. Downstrokes have a meatier tone, while upstrokes are slightly<br />

weaker and brighter sounding. This is a pretty subtle control, but useful for power users who<br />

really want to get an exact sound out of the guitar.<br />

Alternate - The "Alternate" picking mode strictly alternates between down and<br />

upstrokes.<br />

Economy - "Economy" picking takes into consideration the last pick direction with which<br />

the next string to pick in order to determine a more ergonomic decision for which pick<br />

direction to use. This picking technique is commonly used for fast playing and arpeggios.<br />

8th / 16th Notes - The 8th and 16th note modes alternate picking based on when the<br />

note is picked relative to your host, meaning that it syncs to the timing, with<br />

downstrokes being used for downbeats and upstrokes being used for upbeats. These<br />

two modes are useful for rhythmic playing.<br />

Downstroke / Upstroke - Finally, there are "Downstroke" and "Upstroke" only modes,<br />

which allow you to limit the picking to a single direction.<br />

Pick Noise - This adjusts the volume and general length of the pre-pick noises. Pre-pick noises<br />

are a proprietary technology that contribute a lot of realism to your guitar track by adding pick<br />

scrape and tap noises which occur before the string is actually plucked. These noises that<br />

anticipate the sustains can add a great deal of realism, particularly when using distortion or<br />

compression in your guitar tone, which would emphasize extraneous noises such as these.<br />

Noise Type - This lets you select between single pick noises and strummed pick noises. The first<br />

is best for leads and arpeggiated chordal parts, whereas the latter option is best for strumming<br />

parts.<br />

Capo - A capo essentially transposes the entire guitar upward. This is useful for chordal playing,<br />

because many guitar chords use open strings for a fuller sound. So by transposing the open<br />

strings (that is, the root pitch of the strings), these full-sounding guitar chords are available in<br />

other keys.<br />

Page 9 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Tuning Preset - This control lets you select between a large variety of commonly used alternate<br />

tunings.<br />

Individual Tuners - These six controls allow you to individually tune the strings, coming up with<br />

your own alternate tuning.<br />

Strum Speed - This adjusts the overall speed of the strumming.<br />

Vel > Speed - This controls how the velocity of the strum keys affect the speed of each strum.<br />

That way, you can make it so that playing the strum keys louder will result in faster, tighter<br />

strums as opposed to playing them softly.<br />

Vel > Limit - When you strum on a guitar, sometimes not all the strings are strummed. This<br />

control lets you adjust how velocity affects the number of strings strummed. That way, lower<br />

velocities will strum fewer strings, while high velocities will strum the entire chord. This can add<br />

a lot of life and realism to your strumming patterns.<br />

Velocity Decay - When strumming, the last strings played are strummed softer than the first<br />

strings strummed. This control adjusts the amount of velocity decay. At 0%, all the strings will<br />

be strummed at an even velocity, while at 100%, the last strings will be strummed extremely<br />

soft compared to the first strings.<br />

Chord Mode - There are three chord settings available, "Disabled", "Held Notes" and, "Auto<br />

Detect". The general playability of the latter two chord modes is to hold the desired chord in<br />

the main playing area and then use the strumming keys, or strumming pattern keys to achieve a<br />

guitar strumming part.<br />

Disabled - Although the chord system is disabled, you can still use the strumming keys,<br />

but manually played notes are still audible. This essentially allows you use the<br />

strumming keys to repeat whichever notes you have just played--making it simple to<br />

play fast repeating single notes or even chords (powerchords, for example).<br />

Held Notes - This mode lets you strum the currently held notes as the exact chord<br />

voicing. This is useful if you have very specific notes that you want strummed. The only<br />

difference between this chord mode and having the chord mode disabled is that notes<br />

that you play in the main playing area are silent.<br />

Page 10 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Auto Detect - The auto detect mode figures out a real guitar voicing to use, interpreting<br />

whichever notes you have held. The inversion in which you play the chord makes a<br />

difference, and it will search for a guitar voicing closest to the fretting position.<br />

TIP: Automating the chord mode control allows you to easily switch between strumming and a<br />

traditional style of sequencing--for example, it could be used for a rhythm guitar part that<br />

momentarily includes single-note guitar riffs.<br />

Chord Position - By default, the chord detection system finds chord voicings closest to the<br />

fretting position as set in the "fretting" section of <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong>'s<br />

interface. This control allows you to bypass the usual fretting position to set a specific position<br />

to use only for the chord detection system.<br />

Open <strong>Strings</strong> - When enabled, this allows open strings to always be available for use in chord<br />

voicings, despite the current fretting position.<br />

Low Limit - This allows you to set the low limit for the chords if you want to limit the strumming<br />

to a certain range of strings.<br />

High Limit - This allows you to set the high limit for the chords.<br />

Amount - This sets the volume of the sympathetic resonance samples. This can add a realistic<br />

body to the tone of the guitar, which is useful for chordal playing. However, be careful when<br />

applying it to lead sounds that it doesn't add unwanted extraneous noises.<br />

Muting - This controls how fast the resonance is muted when releasing notes.<br />

Page 11 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

The mapping interface gives you the power to enable any articulations you need for your guitar<br />

track. You can even set how you want to access the articulation, be it a custom non-latching<br />

keyswitch, MIDI CC number, or even simply a velocity range.<br />

The section of this interface labeled "Articulation" has dropdown menus which allow you to<br />

first select the articulation you wish to edit, and then assign it to a velocity, MIDI controller<br />

number, or keyswitch. If you don't need an articulation, you can disable it, which unloads the<br />

articulation's samples from memory, saving you RAM and loading time. Underneath this<br />

condition dropdown are the parameters for the condition, be it the velocity range, MIDI<br />

controller number and range, or keyswitch note.<br />

Here's a list of the articulations that are included in <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong>:<br />

Fingered Sustain - Regular fingered sustain.<br />

Fingered Palm Mute - The string is muted near the guitar's bridge with the side of the<br />

guitarist's palm, creating a slightly muted tone.<br />

Fingered Mute - The string is fully muted with the fretting hand.<br />

Fingered Harmonics - The fretting hand rests on a harmonic note while the string is<br />

plucked, producing a harmonic an octave above.<br />

Picked Sustain - Regular picked sustain.<br />

Picked Palm Mute - The string is muted near the guitar's bridge with the side of the<br />

guitarist's palm, creating a slightly muted tone.<br />

Picked Mute - The string is fully muted with the fretting hand.<br />

Page 12 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Picked Harmonics - The string is picked while the fret hand rests on a harmonic node.<br />

Tapped Sustains - Tapped notes aren't picked, but are notes played directly on the<br />

fretboard. This is achieved by fretting the notes with enough force to make them ring.<br />

Tapped Harmonics - The strings are struck directly at their harmonic nodes.<br />

Below this section are the extended effects. These are special effects such as scrapes, scratches,<br />

and fret noises. The first dropdown menu allows you to select the special effect to edit. You can<br />

use the speaker icon button to enable auto-auditioning of the selected effect--that way you can<br />

preview the effect before assigning it to a key. Lastly, the button below this dropdown menu<br />

lets you assign the selected effect to a MIDI note. To do this, press the button and then play the<br />

MIDI note you want the effect to reside on, either by playing the note on your MIDI keyboard or<br />

clicking it on KONTAKT's keyboard graphic. To unassign an effect, simply click the "X" button.<br />

The right-side display acts as an overview of your entire mapping, along with a display showing<br />

details about the articulation or effect currently playing. That way you can see the entire<br />

mapping for the guitar at once.<br />

Vel Morphing - Enables the velocity morphing feature, which smooths out the changes<br />

between velocity layers, at the expense of extra CPU and polyphony usage.<br />

Vel Bias - Decreases the threshold for both the loud dynamic as well as the soft dynamic.<br />

Essentially, it makes the loud dynamic accessible at a lower velocity, and the soft dynamic<br />

accessible at a higher velocity.<br />

Release Vol - Sets the volume of the release samples.<br />

Alt Release - Selects an alternate release sample style.<br />

Alt Chance - Sets the percent chance that the alternate release sample will be played instead of<br />

the normal release sample.<br />

Downstroke - Sets the keyswitch for the downstroke strum key.<br />

Upstroke - Sets the keyswitch for the upstroke strum key.<br />

Single <strong>Strings</strong> - This sets the range of seven single strum keys. The first strum key plays the<br />

lowest fretted note in the detected chord, while the next six keys play each string from the<br />

lowest to highest pitch (E, A, D, G, B, high E). When in the "held notes" chord mode, these<br />

Page 13 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

single strum keys do not correspond with individual strings, but the notes in order of their<br />

pitch. It works this way so that the strumming patterns retain compatibility whether you're in<br />

the detected chord voicing mode or the held notes mode.<br />

TIP: You can use the "L" button to MIDI learn the value for any these controls.<br />

TIP: In order to use the strum patterns, you must have the strum keys mapped.<br />

Octave - This sets the octave that the strumming patterns are mapped.<br />

TIP: You can use the "L" button to MIDI learn the octave for the strum patterns.<br />

Start Timing - You can use this control to set whether you want the strumming patterns to sync<br />

with your DAW's position, or use the "free" setting so that the strumming pattern starts exactly<br />

when you press the key. The "sync" mode is not only useful if you want to ensure that the<br />

pattern plays in perfect sync with your DAW, but also if the strumming pattern doesn't start on<br />

the first beat of the measure.<br />

Speed - This controls the playback speed of the pattern, whether you need it to play at the<br />

same tempo it was written in, double time, or half the tempo.<br />

Load Pattern - You can use this dropdown menu to load external pattern files into the various<br />

strumming pattern keys. You can also remove patterns from this menu, too.<br />

Mode - This sets whether the pitch wheel creates a bend, or whether it acts as a slide. Bear in<br />

mind that you can automate this control if you need to switch between these options in<br />

realtime.<br />

Affect - Selects which notes are affected by the pitch wheel. That way you not only have the<br />

power to bend or slide all the held notes, but can bend/slide single notes as well.<br />

Distance - Sets the distance of the bend or slide.<br />

Page 14 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Amount - Sets the width of the vibrato--this control is automated to CC #1 (mod wheel) by<br />

default, because the mod wheel is traditionally used to control vibrato amount. Of course, you<br />

can always remove this automation if you prefer otherwise.<br />

Speed - Sets the speed of the vibrato.<br />

Page 15 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Stereo Width - Adjusts the width of the stereo field in the guitar's tone.<br />

Tracking - Selects how many guitar tracks you want for double/triple/quadruple tracking.<br />

Double/triple/quadruple tracking is a recording technique that allows you to create thicker,<br />

wider guitar tones by recording the same guitar track multiple times and layering the takes.<br />

Each guitar track is automatically panned in opposite, balanced directions.<br />

Humanization - Sets the timing humanization between the different guitar tracks when using<br />

double/triple/quadruple tracking.<br />

Output Volume - Sets the overall output volume of the guitar in order to equalize the volume<br />

between presets or prevent clipping in high-gain effects setups. If you need to create volume<br />

swells, it's better to use the volume pedal stompbox, which consumes less CPU than<br />

automating the output volume control.<br />

Type - Selects between a variety of available stompboxes.<br />

Bypass - Enables/disables the stompbox.<br />

Bypass - Turns off all environment impulses.<br />

Type - Lets you select from a variety of environment impulses for more intricate acoustical<br />

space models and convolution reverbs than solely available using <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong>'s<br />

standard reverb effect.<br />

Wet Amount - Adjusts the amount of wet signal from the environment impulses.<br />

Dry Amount - Controls the amount of dry signal that gets mixed in.<br />

Size - Sets the relative length of the environment impulses, for stretching or compressing the<br />

length of these impulses.<br />

Amount - Sets the overall volume of the delay rack effect.<br />

Page 16 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Time - Sets the delay time--essentially the time between each echo in the delay effect.<br />

Damping - Controls the high frequency attenuation in the delayed signal.<br />

Pan - Adds a ping-pong effect to the delay, by panning each delayed signal in opposite<br />

directions.<br />

Feedback - Controls the decay of the echos in the delay effect.<br />

Amount - Sets the overall volume of the reverb rack effect.<br />

Pre Delay - Adds a delay before the reverb takes effect.<br />

Size - Controls the length of the reverb.<br />

Damping - Sets the amount that the high frequencies are attenuated to simulate absorption in<br />

the reverb.<br />

Width - Sets the stereo width of the reverb.<br />

Page 17 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

While creating your own strumming pattern presets is more of a power-user feature, <strong>Evolution</strong><br />

<strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong> features a unique and powerful solution to overcome the<br />

limitations of built-in pattern editors. This is achieved by letting you work in your own DAW's<br />

sequencing environment and then recording that data into <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong><br />

<strong>Strings</strong>.<br />

To record your strumming sequences into <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong>, open<br />

KONTAKT's back-end interface by clicking on the wrench icon in the upper left corner of the<br />

instrument's interface. Located in the script editor portion, you'll find the strum pattern<br />

recording interface. You may have to open the script editor if it is hidden from view, by clicking<br />

on the "Script Editor" button in the upper right corner of the backend interface. Also, make sure<br />

that the script editor has the "Pattern" tab selected, which is the very leftmost tab.<br />

Arm - Arms the pattern recorder to accept input. After arming the recorder, the next step is to<br />

press "play" in your sequencer and let the entire pattern play so it inputs the data into<br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong>. Afterwards, stop your sequencer, and the pattern<br />

recorder will automatically halt recording. Only the strum keys and single string strums will be<br />

recorded, while any held chords or other notes will be ignored.<br />

Save Pattern - After recording your pattern, use this button to save the pattern as an external<br />

strumming pattern preset, which can be shared or loaded into the available strumming pattern<br />

keys in your current and future projects.<br />

TIP: In order to allow the strumming pattern to properly loop, make sure to not let the last<br />

strumming key hold past the end of the last measure.<br />

Page 18 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> - <strong>Steel</strong> <strong>Strings</strong> has the ability to integrate with KONTAKT's powerful<br />

automation system, which means that you can assign a MIDI continuous controller to directly<br />

affect a control, whether used for real-time playing or for sequencing. Most of the controls in<br />

<strong>Steel</strong> <strong>Strings</strong>' interface can be automated. This is achieved by two methods. Firstly, you can<br />

right-click on any automatable knob and use the MIDI learn option to assign the MIDI CC #. The<br />

second method is to manually drag a MIDI CC # from the listing of CCs in KONTAKT's<br />

automation section on KONTAKT's left sidebar onto one of the knobs on <strong>Steel</strong> <strong>Strings</strong>' interface.<br />

This is accessed in the "Auto", then "Midi Automation" tab.<br />

TIP: You can also set the automation ranges for MIDI CCs in KONTAKT's MIDI automation tab.<br />

This is helpful if you want to limit the range of controllers.<br />

Page 19 of 21


Production, scripting, graphics:<br />

Greg Schlaepfer<br />

<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

Beta testing:<br />

Alejandro Tiscornia, James Michael Wolk, Jani Kaataja, Perry D'Armond, Geert Bevin, Blake<br />

Robinson, Frederic Moueza, Bob Bergen, Bill Thompson, David Reinstein, Richard Penrose<br />

Special thanks to:<br />

Oriana Schlaepfer, Peter DeLegge<br />

Page 20 of 21


<strong>User's</strong> <strong>Guide</strong><br />

<strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong><br />

We’d love to hear from you! If you have any questions, comments, or suggestions for the<br />

improvement of our products, please don't hesitate to contact us. For the latest updates on<br />

what's going on at <strong>Orange</strong> <strong>Tree</strong> Samples, you can subscribe to our newsletter from the <strong>Orange</strong><br />

<strong>Tree</strong> Samples website, and visit us on Facebook.<br />

Email: admin@orangetreesamples.com<br />

Website: orangetreesamples.com<br />

Social:<br />

orangetreesamples.com/facebook<br />

orangetreesamples.com/googleplus<br />

orangetreesamples.com/twitter<br />

Thank you once again for supporting <strong>Orange</strong> <strong>Tree</strong> Samples! It is our sincere pleasure to provide<br />

you with high-quality, affordable sample libraries.<br />

<strong>Orange</strong> <strong>Tree</strong> Samples, <strong>Evolution</strong> <strong>Acoustic</strong> <strong>Guitar</strong> <strong>Steel</strong> <strong>Strings</strong> are trademarks property of <strong>Orange</strong> <strong>Tree</strong> Samples.<br />

Native Instruments, KONTAKT, 7-Zip, UnRarX, are trademarks property of their respective owners.<br />

© 2008-2012 <strong>Orange</strong> <strong>Tree</strong> Samples. All Rights Reserved.<br />

Page 21 of 21

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!