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(1) — a.. - Commodore Is Awesome

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noticed an intriguing little 12k archive called RSIbreak_lha which<br />

I felt deserved a mention because it's become a permanent fix-<br />

0<br />

_ ture<br />

hile checking<br />

on my hard<br />

the<br />

drive<br />

recent<br />

already.<br />

uploads<br />

RSI Break,<br />

on Aminet<br />

by a chap<br />

the<br />

called<br />

other<br />

James<br />

day, I<br />

Allen, is a small commodity that is designed to remind the user to take regular<br />

breaks when typing, so as to avoid possible RSI problems. Repetitive<br />

Strain Injury is, of course, now a recognised condition which causes considerable<br />

pain to sufferers. It can affect anyone who performs repetitive movements<br />

regularly, such as piano or guitar players, and, of course, computer<br />

users.<br />

PSI Break flashes the screen every three or four minutes to remind you<br />

to shake your hands, and every half an hour or so an alert appears telling<br />

you to get up and walk around a little. The frequency of these reminders is<br />

totally configurable via the icon tooltypes,<br />

R51 Break is an excellent idea, and is highly recommended. Now let's<br />

take a look at the best of the rest from this month's PD and shareware<br />

mailbag.,.<br />

IPEOUT 1.3<br />

Programmed by: Tero lehtonen<br />

Available from: Your Choice<br />

Disk No: GA600<br />

Wipeout is an unassuming blast-'em-up,<br />

written in assembly language for the maximum<br />

possible speed. Your task is to control<br />

a small spaceship which flies around<br />

IDS ONLY<br />

Programmed by: Mark Meaney<br />

Available from: Seasoft<br />

Kids Only is a collection of seven linked programs<br />

aimed squarely at youngsters_ It was originally intended<br />

for commercial release but the three disks are now<br />

available for a termer.<br />

Big kid that I am, I had great fun playing with the<br />

on-screen musical keyboard in the Music Maker<br />

n Kid., e h? One of Ca nnon's nippe ri a ppa re ntly<br />

drew a picture a nd ca lle d I t 'Lucy I n The Sky<br />

With Dia monds', inspiring John to write the<br />

song D o we be lie ve him boys a nd girls?<br />

C The Love ly R ita from<br />

Surrey: "I ll go for Se a n<br />

Connery, Weems, Pout.'<br />

Buzze r thing, "So.:too-doe -<br />

duo." Audie nce : "Ahh...." Wit<br />

Wipeout<br />

n Ca n you I dt• wha t it is ye t?<br />

Ira Ge tting Be tte r a ll the time<br />

program. Six different instruments are available and<br />

there are some accompaniments too, and whilst it's not<br />

quite on a par with the Fun School build-a-band<br />

thingy for sheer entertainment value, it's nevertheless<br />

extremely good.<br />

Dot 2 Dot is also well implemented, with a selection<br />

of pictures for completion which can then be coloured<br />

in. Unfortunately, some of the numbers next to the dots<br />

can run into one another on the more complex patterns,<br />

but since the program won't let you draw a line<br />

that's Out of place, this isn't a big problem.<br />

There's a computerised version of I-Spy, which uses<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

V<br />

Dave Cusick's back with another<br />

bumper-sized bag of budget stuff<br />

trying to destroy every other moving thing.<br />

Each level has its own graphical style, and<br />

the visuals throughout are impressive, with<br />

parallax scrolling and well defined sprites.<br />

The sound effects are more than adequate<br />

too.<br />

Gameplay is fairly tough, mainly<br />

because getting used to the incredibly sensitive<br />

controls takes some time. Fractional<br />

joystick movements can result in massive<br />

changes of direction for your little ship, so<br />

a steady hand and a fair bit of patience is<br />

required to be successful.<br />

Because the portion of a level visible at<br />

any one time is relatively small, using the<br />

scanner to pinpoint enemy ships is a<br />

necessity. On the early levels you can<br />

afford to toddle around picking off the<br />

enemy one by one, but on higher levels<br />

the baddies don't react kindly to your<br />

a<br />

t<br />

i<br />

..--and it's mime a va ila ble in gre e n<br />

presence and will actively seek you out<br />

and fire at you_ Whilst it's scarcely going to<br />

win any awards for originality. Wipeout is<br />

nevertheless a pretty playable game, and is<br />

an excellent way to relieve frustration once<br />

you've cracked the control method.<br />

BEING FOR<br />

THE BENEFIT<br />

OF MR KITE!<br />

eve Bye, the nice chap at El Licenceware who<br />

eated the Absolute Beginner's Guide to<br />

orkbench (of which volume 3 is now available)<br />

s just written a little booklet called First Steps<br />

ith The Amiga MHO. It contains sections on car-<br />

g for floppy disks, loading software, formatting<br />

d copying disks, deleting and recovering files,<br />

eating bootable disks and detecting and dealing<br />

•th viruses, The 20-page booklet is available free<br />

anyone who wants one; just send an AS SAE.<br />

colourful pictures absolutely jam-packed with A<br />

objects and beasties of all kinds. The object is to<br />

guess a certain number of them in as little time as<br />

possible.<br />

There is one of those fiendishly difficult picture slide<br />

puzzles too, as well as a colouring pad, a word search.<br />

and a pairs game.<br />

Virtually all the programs have multiple difficulty levels,<br />

and the visual appeal of the entire production is<br />

immense. It is practically guaranteed to hold the attention<br />

of even the most restless of kiddies for some timeit<br />

kept me busy anyway.

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