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MAGAzINE REVIEW - THE CHAp MAGAzINE<br />

bOOk REVIEW - HEARTSTONE bY CJ SANSOM<br />

b i t s a n d b o o k s<br />

In Jeeves and the Feudal Spirit, we follow the tribulati<strong>on</strong>s of Aunt Dahlia<br />

with her publicati<strong>on</strong> M’lady’s Boudoir. Here in <strong>Lewes</strong>, a splendid ‘mod-<br />

ern’ variant called The Chap magazine is currently published bi-m<strong>on</strong>th-<br />

ly. Subtitled a ‘Journal for the Modern Gentleman’, I cannot help but<br />

feel Bertie Wooster would have approved. The editor is G<str<strong>on</strong>g>us</str<strong>on</strong>g>tav Temple,<br />

and other editorial positi<strong>on</strong>s include literary, sartorial and ‘whiskerade’.<br />

Examples of the sort of articles it features include <strong>on</strong>e <strong>on</strong> ‘britches and<br />

hoes’ and another called The Fitting Room ‘Where a gentleman and his<br />

inside leg measurements may be openly and frankly disc<str<strong>on</strong>g>us</str<strong>on</strong>g>sed’.<br />

The Chap shares the premises of the Vintage Shirt Company <strong>on</strong> Mount<br />

Place and copies can be purchased from the shop, also available by subscripti<strong>on</strong><br />

01778 392022, £3.25 per issue, £20 annual subscripti<strong>on</strong>.<br />

The extremely successful historical crime writer, CJ Sansom, lives relatively close to <strong>Lewes</strong><br />

and has a new novel coming out <strong>on</strong> 3rd September called Heartst<strong>on</strong>e. Set in 1545, it is the<br />

fifth in the series featuring lawyer Matthew Shardlake. The acti<strong>on</strong> takes place during the time<br />

of Henry VIII’s invasi<strong>on</strong> of France, and includes the sinking of the Tudor warship, the Mary<br />

Rose. As with his other novels, the attenti<strong>on</strong> to detail is remarkable. He told <str<strong>on</strong>g>us</str<strong>on</strong>g> that <strong>Lewes</strong><br />

M<str<strong>on</strong>g>us</str<strong>on</strong>g>eum was a <str<strong>on</strong>g>us</str<strong>on</strong>g>eful resource for researching the 16th century ir<strong>on</strong> ind<str<strong>on</strong>g>us</str<strong>on</strong>g>try, and in the book<br />

he <str<strong>on</strong>g>us</str<strong>on</strong>g>es the legend: ‘Grieve Not My Heart is Thine’ which he found <strong>on</strong> a fireback displayed<br />

there. Designer of many <strong>Viva</strong> <strong>Lewes</strong> covers, Neil Gower, draws maps for the Shardlake<br />

novels, and did a remarkable seven for this <strong>on</strong>e, including a depicti<strong>on</strong> of Shardlake’s journey from L<strong>on</strong>d<strong>on</strong> to<br />

Portsmouth and Portsea Island Area including the locati<strong>on</strong> of the Royal Tents to the east of Portsmouth.<br />

Published by Mantle, for sale in British Bookshops (or ‘S<str<strong>on</strong>g>us</str<strong>on</strong>g>sex Stati<strong>on</strong>ers’ as some of <str<strong>on</strong>g>us</str<strong>on</strong>g> still persist in calling it).<br />

bOOk REVIEW - REpLAY bY TRISTAN DONOVAN<br />

Within weeks of the launch of Tomohiro Nishikado’s revoluti<strong>on</strong>ary video game<br />

Space Invaders, Japan saw something of a financial crisis. ‘Children, teenagers<br />

and adults alike flocked to the arcades to join the battle against the alien threat’,<br />

writes <strong>Lewes</strong>-based author Tristan D<strong>on</strong>ovan, in his j<str<strong>on</strong>g>us</str<strong>on</strong>g>t-published history of Video<br />

Games, Replay. ‘Pachinko parlours, bowling alleys and even grocery stores reinvented<br />

themselves as dedicated Space Invaders arcades. Cafés swapped their tables<br />

for Space Invaders cocktail cabinets… Within three m<strong>on</strong>ths of its launch Space<br />

Invaders had gobbled up so many 100 yen coins it brought Japan to a standstill,<br />

preventing people from buying subway tickets or <str<strong>on</strong>g>us</str<strong>on</strong>g>ing public teleph<strong>on</strong>e boxes.’<br />

D<strong>on</strong>ovan’s book is extremely well-researched, and beautifully written, and takes<br />

you from the very first clunky games that scientists started producing in the fifties, via the revoluti<strong>on</strong> ca<str<strong>on</strong>g>us</str<strong>on</strong>g>ed<br />

by Space Invaders, to the incredibly complex multi-milli<strong>on</strong>-dollar-making latterday products, with development<br />

staffs in the several hundreds. The author, a freelance writer for publicati<strong>on</strong>s such as The Guardian and<br />

Stuff, has written the definitive history, it seems, and a great present for an intelligent gamer. Interestingly, he<br />

didn’t call it ‘game over’.<br />

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