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The Legend of Zelda: Twilight Princess Game Guide

The Legend of Zelda: Twilight Princess Game Guide

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winds to die down before jumping around to the southern door.<br />

1F/2F: Lizard Room<br />

You come out to a room with two armored lizardmen on the south side. You can snipe them with<br />

arrows, if you like, or just finish them <strong>of</strong>f with one bomb-arrow apiece. Doing so will open a gate<br />

above you. Clawshot to the vines on the south side <strong>of</strong> the room, climb up, then clawshot the<br />

chandelier in the middle <strong>of</strong> all the ooccas. Doing so will cause a fan to come on in the center <strong>of</strong><br />

the room. Grab an oocca and jump out towards the fan jets while it’s active. Doing so will lead you<br />

to the exit on the 2F North side <strong>of</strong> the room.<br />

2F: Oocca Riding Room<br />

As soon as you enter this room, look up at another chandelier and clawshot it. Doing so will reveal<br />

a chest nearby. You can grab an oocca and jump to it for a 20-Rupee piece, if you like.<br />

Regardless, use an oocca and head into the jetstream in the center <strong>of</strong> the room. <strong>The</strong>re’s another<br />

chest with a 50-Rupee piece in it on the far eastern side <strong>of</strong> the room, but your goal is to reach the<br />

easternmost jetstream and let it blast you and an oocca to the north.<br />

When you’re on the northern half <strong>of</strong> the room, float over to the eastern platform and pull down<br />

the chandelier there. That’ll start a jetstream <strong>of</strong>f to the west. Float to it, and it’ll push you up to a<br />

gap in the wall leading to the western half <strong>of</strong> the room. Head through the exit to the north.<br />

2F - B3: Riding <strong>The</strong> Wind<br />

This is a very tall room, with five full stories <strong>of</strong> dungeon inside <strong>of</strong> it. You eventually need to get all<br />

the way to the bottom, but first you might want to try latching onto the chandelier on the<br />

uppermost floor here and using it to open a doorway below. That leads to the same room where<br />

you obtained the dungeon map earlier, so there’s no pressing need to visit it right away.<br />

Instead, grab an oocca and start gliding down to the bottom <strong>of</strong> the room. You have to glide from<br />

platform to platform while avoiding the jets <strong>of</strong> wind that travel horizontally; they’ll push you out<br />

into the ether and cause you to restart. Still, your goal is to reach the bottom <strong>of</strong> the room and<br />

head through the western door there.<br />

B3: Miniboss Fight<br />

Attach yourself to the chandelier above the fan here, then flip on your iron boots to counteract the<br />

forces <strong>of</strong> wind that oppress you. With that done, the fan below you will stop, allowing you to drop<br />

down to face <strong>of</strong>f against the miniboss for this dungeon, a winged warrior with a sword and shield.<br />

This guy’s easy. Watch him fly around while remaining z-targeted on him. He’ll eventually stop<br />

and put his shield between his body and you; this indicates that he’s preparing for an attack.<br />

Before he can do so, use the clawshot to drag him close to you and slash away with a few normal<br />

attacks. That’s basically the entire fight. He’ll eventually get frustrated and fly through the open<br />

windows in the room in an attempt to surprise you, but if you keep two <strong>of</strong> them in view at all<br />

times you stand a good chance <strong>of</strong> intercepting him before he does so. Keep hitting him until he<br />

dies.

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