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Amiga Computing - Commodore Is Awesome

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think I'm gonna die<br />

In fiya seconds you will bejearthroken<br />

28 AM I GA COM PUTING Au g u st 1989<br />

111 n<br />

A.11<br />

-<br />

1.<br />

I<br />

r<br />

E<br />

Setting the benchmark<br />

E winners — the solicitors. R-Type<br />

Vis<br />

the result of another case where the<br />

Elosers<br />

won. Factor 5, a German soft-<br />

Rware<br />

house wrote a scrolling shoot-<br />

'em-up called Katakis.<br />

Y<br />

This was published by US Gold<br />

cuntil<br />

Activision complained that<br />

oKatakis<br />

looked too much like R-Type,<br />

ua<br />

licence Activision guarded with<br />

rzeal,<br />

as you would if you had paid<br />

hem, the Japanese originators, lots<br />

t<br />

and lots of yen.<br />

c US Gold had Katakis modified to<br />

alook<br />

less like R-Type and called the<br />

sresult<br />

Denaris. So Factor 5 wrote two<br />

e games which looked pretty similar.<br />

But the best was yet to come. Katakis<br />

h<br />

was such a good R-Type ripoff that<br />

athe<br />

Germans were chosen to produce<br />

s the official version.<br />

t They have done a brilliant job.<br />

w Purely in the interests of research I<br />

visited an arcade to check out the<br />

o<br />

original. I used not to be very good at<br />

R-Type, but after three days' intensive<br />

practice on the <strong>Amiga</strong> version I<br />

d0<br />

0; •<br />

o<br />

.<br />

•' g • 7. • tedr •<br />

11•1•1111111111<br />

sailed through the first two levels of<br />

the arcade version.<br />

Friends in the arcade were well<br />

impressed. This reveals two things<br />

about the conversion. First, the<br />

timing and feel are spot on. Second,<br />

the <strong>Amiga</strong> version is much harder<br />

than the coin-op with standard settings.<br />

Increased difficulty is no bad thing.<br />

At 20p a go there is a strong disincentive<br />

to practice. If you've shelled<br />

out 100 times the amount and then all<br />

the games are free, you'll play until<br />

your fire button finger is sore. Then<br />

you will play some more.<br />

The programmers clearly know<br />

and love the <strong>Amiga</strong>. The game oozes<br />

slickness. Graphics are not quite up<br />

to the money-munching original but<br />

they are pretty close.<br />

Speed does not seem to be affected<br />

by swarms of encroaching aliens, the<br />

massive end-of-level guardians nor<br />

your unleashing megatonnes of death<br />

by building up loads of weapons.<br />

Pick up a shield, ripple lasers, side<br />

firing lasers, seeking missile and<br />

some side shields and no enemy<br />

poses a real threat. But if your finger<br />

slips on the sweaty trigger and you<br />

lose a life at a crucial moment, it is<br />

still playable.<br />

Dedicated garners will argue that if<br />

you lose extra weapons early you<br />

might as well give up and go back to<br />

the start. This takes some patience<br />

because you have six credits and the<br />

temptation is to use them regardless<br />

of tactics.<br />

A well-programmed conversion of<br />

one of the best games in the arcades<br />

is the most you can hope for. The<br />

music doesn't grate. neither is it<br />

great, but the result is spot on.<br />

Denaris may be a better game for<br />

its deviation from the original, but<br />

R-type is the benchmark by which<br />

other games of this ilk must be<br />

judged.<br />

Simon Rockman<br />

EZ1.19<br />

Electric Dreams<br />

11<br />

11<br />

11 111111111111111111111<br />

11<br />

11 1 11 11 1 11 1 11<br />

Overall 11 11—<br />

86%<br />

111<br />

11<br />

Sound<br />

Graphics<br />

Gameplay<br />

Value

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