Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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think I'm gonna die<br />
In fiya seconds you will bejearthroken<br />
28 AM I GA COM PUTING Au g u st 1989<br />
111 n<br />
A.11<br />
-<br />
1.<br />
I<br />
r<br />
E<br />
Setting the benchmark<br />
E winners — the solicitors. R-Type<br />
Vis<br />
the result of another case where the<br />
Elosers<br />
won. Factor 5, a German soft-<br />
Rware<br />
house wrote a scrolling shoot-<br />
'em-up called Katakis.<br />
Y<br />
This was published by US Gold<br />
cuntil<br />
Activision complained that<br />
oKatakis<br />
looked too much like R-Type,<br />
ua<br />
licence Activision guarded with<br />
rzeal,<br />
as you would if you had paid<br />
hem, the Japanese originators, lots<br />
t<br />
and lots of yen.<br />
c US Gold had Katakis modified to<br />
alook<br />
less like R-Type and called the<br />
sresult<br />
Denaris. So Factor 5 wrote two<br />
e games which looked pretty similar.<br />
But the best was yet to come. Katakis<br />
h<br />
was such a good R-Type ripoff that<br />
athe<br />
Germans were chosen to produce<br />
s the official version.<br />
t They have done a brilliant job.<br />
w Purely in the interests of research I<br />
visited an arcade to check out the<br />
o<br />
original. I used not to be very good at<br />
R-Type, but after three days' intensive<br />
practice on the <strong>Amiga</strong> version I<br />
d0<br />
0; •<br />
o<br />
.<br />
•' g • 7. • tedr •<br />
11•1•1111111111<br />
sailed through the first two levels of<br />
the arcade version.<br />
Friends in the arcade were well<br />
impressed. This reveals two things<br />
about the conversion. First, the<br />
timing and feel are spot on. Second,<br />
the <strong>Amiga</strong> version is much harder<br />
than the coin-op with standard settings.<br />
Increased difficulty is no bad thing.<br />
At 20p a go there is a strong disincentive<br />
to practice. If you've shelled<br />
out 100 times the amount and then all<br />
the games are free, you'll play until<br />
your fire button finger is sore. Then<br />
you will play some more.<br />
The programmers clearly know<br />
and love the <strong>Amiga</strong>. The game oozes<br />
slickness. Graphics are not quite up<br />
to the money-munching original but<br />
they are pretty close.<br />
Speed does not seem to be affected<br />
by swarms of encroaching aliens, the<br />
massive end-of-level guardians nor<br />
your unleashing megatonnes of death<br />
by building up loads of weapons.<br />
Pick up a shield, ripple lasers, side<br />
firing lasers, seeking missile and<br />
some side shields and no enemy<br />
poses a real threat. But if your finger<br />
slips on the sweaty trigger and you<br />
lose a life at a crucial moment, it is<br />
still playable.<br />
Dedicated garners will argue that if<br />
you lose extra weapons early you<br />
might as well give up and go back to<br />
the start. This takes some patience<br />
because you have six credits and the<br />
temptation is to use them regardless<br />
of tactics.<br />
A well-programmed conversion of<br />
one of the best games in the arcades<br />
is the most you can hope for. The<br />
music doesn't grate. neither is it<br />
great, but the result is spot on.<br />
Denaris may be a better game for<br />
its deviation from the original, but<br />
R-type is the benchmark by which<br />
other games of this ilk must be<br />
judged.<br />
Simon Rockman<br />
EZ1.19<br />
Electric Dreams<br />
11<br />
11<br />
11 111111111111111111111<br />
11<br />
11 1 11 11 1 11 1 11<br />
Overall 11 11—<br />
86%<br />
111<br />
11<br />
Sound<br />
Graphics<br />
Gameplay<br />
Value