Agile Performance Testing - Testing Experience
Agile Performance Testing - Testing Experience
Agile Performance Testing - Testing Experience
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the game. If the core gameplay is no fun or not interesting, you have a faulty<br />
product. Based on the early use of playtesting, it is possible to react on the<br />
feedback from the testers and possibly change the game for the better.<br />
Of course, it is not always pleasant to have someone point out the defects<br />
of a game. However, seeing or hearing players’ experience, even if they are<br />
negative, is valuable feedback. Playtesting improves the flow of the game<br />
and therefore the game becomes better.<br />
There are numerous ways to playtest. One thing that all playtesting methods<br />
have in common is the goal: to gain useful feedback from players in<br />
order to improve the product.<br />
[Fullerton, 2004]<br />
Fullerton, T., Swain C., and Hoffman, S., Game Design Workshop: Designing,<br />
Prototyping, and Playtesting Games (2004), CMP Books, ISBN: 9781578202225<br />
[TMap NEXT, 2006]<br />
Koomen, T., Aalst, L. van der, Broekman, B., Vroon, M., TMap® Next (2006),<br />
UTN, ISBN: 90-72194-80-2<br />
[De Vries, 2009]<br />
De Vries, A., Rules of play Design Essay (2009), HKU GGD2<br />
Next issue September 2010<br />
Topic Metrics<br />
Deadline Proposal July 20th<br />
Deadline Article August 10th<br />
Wanna write?<br />
www.testingexperience.com/write.html<br />
Biography<br />
Andrea de Vries is currently a 2nd year<br />
student of Game Design and Development<br />
at the Utrecht School of the Arts.<br />
GDD teaches students to design and<br />
develop games. They are trained to<br />
work in a team and take on different<br />
roles like gamedesigner, programmer,<br />
modeller and animator. As game<br />
designers, students are also taught to<br />
critically think about games and the<br />
role of games and designers within the<br />
industry.<br />
Ewald Roodenrijs is a senior test manager<br />
and a member of the business<br />
development team within Sogeti<br />
Netherlands. As a member of the development<br />
team, he works on different<br />
test innovations like model-based testing,<br />
clouds, crowdtesting, testing augmented<br />
reality and using new media in<br />
testing. He’s also co-author of the book<br />
‘TMap NEXT® – BDTM’, a speaker at<br />
(international) conferences, an author<br />
of various national and international<br />
articles in expert magazines, and has<br />
created various training courses for<br />
test management purposes.<br />
62 The Magazine for Professional Testers www.testingexperience.com