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serious-games-taxonomy-2008

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Tuesday, February 19, <strong>2008</strong><br />

Misconceptions<br />

• Game Misconceptions<br />

• Breadth of Game Design Patterns<br />

• Multiplayer<br />

• Serious Games Misconceptions<br />

• Broad Outputs vs. Specific Outputs<br />

• Hardware as well as Software<br />

• COTs Representation<br />

• Applicability of More Obscure Design Patterns<br />

Work in Progress<br />

© <strong>2008</strong> Ben Sawyer & Peter Smith ● For more information please contact: bsawyer@dmill.com<br />

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