serious-games-taxonomy-2008
serious-games-taxonomy-2008
serious-games-taxonomy-2008
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Tuesday, February 19, <strong>2008</strong><br />
Misconceptions<br />
• Game Misconceptions<br />
• Breadth of Game Design Patterns<br />
• Multiplayer<br />
• Serious Games Misconceptions<br />
• Broad Outputs vs. Specific Outputs<br />
• Hardware as well as Software<br />
• COTs Representation<br />
• Applicability of More Obscure Design Patterns<br />
Work in Progress<br />
© <strong>2008</strong> Ben Sawyer & Peter Smith ● For more information please contact: bsawyer@dmill.com<br />
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