serious-games-taxonomy-2008
serious-games-taxonomy-2008
serious-games-taxonomy-2008
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Tuesday, February 19, <strong>2008</strong><br />
Taxonomy of Serious Games<br />
Government &<br />
NGO<br />
Defense<br />
Healthcare<br />
Marketing &<br />
Communication<br />
s<br />
Education<br />
Corporate<br />
Industry<br />
Games for<br />
Health<br />
Public Health<br />
Education & Mass<br />
Casualty<br />
Response<br />
Combat<br />
Medicine,<br />
Rehabilitation &<br />
Wellness<br />
Cybertherapy /<br />
Exergaming<br />
Advertising<br />
Treatment<br />
Inform about<br />
diseases/risks<br />
Employee Health<br />
Information &<br />
Wellness<br />
Occupational<br />
Safety<br />
Adver<strong>games</strong><br />
Games for<br />
Training<br />
Games for<br />
Education<br />
Political Games Employee Training Inform Public<br />
Recruitment &<br />
Messaging<br />
Public Health<br />
Policy & Social<br />
Awareness<br />
Campaigns<br />
Advertising,<br />
marketing with<br />
<strong>games</strong>, product<br />
placement<br />
Social Issue<br />
Games<br />
Customer<br />
Education &<br />
Awareness<br />
Sales &<br />
Recruitment<br />
Soldier/Support<br />
Training<br />
Training Games<br />
for Health<br />
Professionals<br />
Product Use<br />
Train teachers /<br />
Train workforce<br />
skills<br />
Employee Training<br />
School House<br />
Education<br />
Games for Patient<br />
Education and<br />
Disease<br />
Management<br />
Product<br />
Information<br />
Learning<br />
Continuing<br />
Education &<br />
Certification<br />
Games for<br />
Science and<br />
Research<br />
Data Collection /<br />
Planning /<br />
Visualization<br />
War<strong>games</strong> /<br />
planning<br />
Visualization &<br />
Epidemiology<br />
Work in Progress<br />
Employee Training<br />
Workforce<br />
Education<br />
© <strong>2008</strong> Ben Sawyer & Peter Smith ● For more information please contact: bsawyer@dmill.com<br />
Production<br />
Strategic & Policy<br />
Planning<br />
War planning &<br />
weapons research<br />
Biotech<br />
manufacturing &<br />
design<br />
(Folding@Home)<br />
Games as<br />
Work<br />
Public Diplomacy,<br />
Opinion Research<br />
Command &<br />
Control<br />
Public Health<br />
Response<br />
Planning &<br />
Logistics<br />
Opinion Research Machinima Opinion Research<br />
Computer<br />
Science &<br />
Recruitment<br />
Advertising /<br />
visualization<br />
Process<br />
Optimization<br />
Simulation<br />
P2P Learning<br />
Constructivism<br />
Documentary?<br />
Strategic Planning<br />
Nano/Bio-tech<br />
Design<br />
Teaching Distance<br />
Learning<br />
Command &<br />
Control<br />
Command &<br />
Control<br />
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