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table of C<strong>on</strong>tents<br />

XboX 360 C<strong>on</strong>troller ...................................................... 2<br />

XboX lIVe ............................................................................... 2<br />

IntroduCtI<strong>on</strong> ...................................................................... 3<br />

C<strong>on</strong>trols .............................................................................. 3<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> Game sCreen ...............................................................15<br />

superstar seleCtI<strong>on</strong> .......................................................15<br />

maIn menu ............................................................................15<br />

WWe unIVerse—neW! .......................................................16<br />

“attItude era”—neW! ......................................................16<br />

WWe CreatI<strong>on</strong>s .................................................................17<br />

omG! moments—neW!........................................................18<br />

lImb tarGet system ..........................................................19<br />

speCIal referee C<strong>on</strong>trols—neW! ...............................21<br />

“I QuIt” C<strong>on</strong>trols—neW! ................................................ 22<br />

eXtreme rules C<strong>on</strong>trols .............................................. 23<br />

braWl C<strong>on</strong>trols—neW! .................................................24<br />

tlC C<strong>on</strong>trols ..................................................................... 25<br />

steel CaGe matCh C<strong>on</strong>trols ....................................... 28<br />

hell In a Cell matCh C<strong>on</strong>trols .................................29<br />

elImInatI<strong>on</strong> Chamber C<strong>on</strong>trols ................................30<br />

taG team C<strong>on</strong>trols ..........................................................31<br />

Inferno matCh C<strong>on</strong>trols ............................................. 32<br />

royal rumble C<strong>on</strong>trols ............................................... 33<br />

XboX lIVe .............................................................................34<br />

superstar abIlItIes......................................................... 35<br />

dId you KnoW…? ...............................................................36<br />

lImIted Warranty and Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mer support ........... 37<br />

All <str<strong>on</strong>g>WWE</str<strong>on</strong>g> programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are <str<strong>on</strong>g>the</str<strong>on</strong>g> exclusive property of <str<strong>on</strong>g>WWE</str<strong>on</strong>g> and its<br />

subsidiaries. All o<str<strong>on</strong>g>the</str<strong>on</strong>g>r trademarks, logos and copyrights are <str<strong>on</strong>g>the</str<strong>on</strong>g> property of <str<strong>on</strong>g>the</str<strong>on</strong>g>ir respective owners. © 2012 <str<strong>on</strong>g>WWE</str<strong>on</strong>g>. All Rights Reserved.<br />

© 2012 THQ Inc. Used under exclusive license by THQ Inc. Developed by YUKE’S Co., Ltd. YUKE’S Co., Ltd. and its logo are trademarks and/or registered<br />

trademarks of YUKE’S Co., Ltd. Uses Bink Video. Copyright © 1997-2012 by RAD Game Tools, Inc. Wwise ©2006-2012 Audiokinetic Inc. All rights reserved. THQ<br />

and <str<strong>on</strong>g>the</str<strong>on</strong>g> THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All o<str<strong>on</strong>g>the</str<strong>on</strong>g>r trademarks, logos and copyrights are property of <str<strong>on</strong>g>the</str<strong>on</strong>g>ir<br />

respective owners.<br />

Lua 5.1.2 Copyright © 1994-2008 Lua.org, PUC-Rio.<br />

Permissi<strong>on</strong> is <str<strong>on</strong>g>here</str<strong>on</strong>g>by granted, free of charge, <str<strong>on</strong>g>to</str<strong>on</strong>g> any pers<strong>on</strong> obtaining a copy of this software and associated documentati<strong>on</strong> files (<str<strong>on</strong>g>the</str<strong>on</strong>g> “Software”), <str<strong>on</strong>g>to</str<strong>on</strong>g> deal in <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

Software without restricti<strong>on</strong>, including without limitati<strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> rights <str<strong>on</strong>g>to</str<strong>on</strong>g> use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of <str<strong>on</strong>g>the</str<strong>on</strong>g> Software,<br />

and <str<strong>on</strong>g>to</str<strong>on</strong>g> permit pers<strong>on</strong>s <str<strong>on</strong>g>to</str<strong>on</strong>g> whom <str<strong>on</strong>g>the</str<strong>on</strong>g> Software is furnished <str<strong>on</strong>g>to</str<strong>on</strong>g> do so, subject <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> following c<strong>on</strong>diti<strong>on</strong>s:<br />

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF<br />

MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR<br />

ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE<br />

SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


C<strong>on</strong>trol<br />

Superstar;<br />

Grapple (with<br />

A), <str<strong>on</strong>g>Click</str<strong>on</strong>g> L:<br />

Target Different<br />

Opp<strong>on</strong>ent<br />

(When <str<strong>on</strong>g>Manual</str<strong>on</strong>g><br />

Targeting Is<br />

Turned ON)<br />

xbox 360 C<strong>on</strong>troller IntroduCtI<strong>on</strong><br />

Pick Up Objects<br />

L + _ Toward Ropes/<br />

Apr<strong>on</strong>: Enter/Exit Ring,<br />

Pick Up Object<br />

L Toward Ropes/<br />

Apr<strong>on</strong>+Tap _:<br />

Step On Apr<strong>on</strong><br />

Hold ] + x and push L: Drag Opp<strong>on</strong>ent<br />

Taunt<br />

(Hold) + L - Run Reverse/Block Attacks<br />

Change Grappled State,<br />

Repositi<strong>on</strong> Opp<strong>on</strong>ent<br />

(Hold) w/ABXY Limb<br />

Target System<br />

Signature/Finisher<br />

Strike/Str<strong>on</strong>g<br />

Strike (Hold)<br />

Irish Whip<br />

(Standing)/Pin<br />

(Near Grounded<br />

Opp<strong>on</strong>ent)<br />

Grapple<br />

Pause<br />

Note: These are <str<strong>on</strong>g>the</str<strong>on</strong>g> commands for C<strong>on</strong>trol Type A, <str<strong>on</strong>g>the</str<strong>on</strong>g> default c<strong>on</strong>trol type. C<strong>on</strong>trol Type B is<br />

available in <str<strong>on</strong>g>the</str<strong>on</strong>g> game opti<strong>on</strong>s and reverses <str<strong>on</strong>g>the</str<strong>on</strong>g> commands for and L.<br />

xbox lIve<br />

Xbox LIVE® is your c<strong>on</strong>necti<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> more games, more entertainment, more fun. Go <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

www.xbox.com/live <str<strong>on</strong>g>to</str<strong>on</strong>g> learn more.<br />

C<strong>on</strong>neCtInG<br />

Before you can use Xbox LIVE, c<strong>on</strong>nect your Xbox 360 c<strong>on</strong>sole <str<strong>on</strong>g>to</str<strong>on</strong>g> a high-speed Internet<br />

c<strong>on</strong>necti<strong>on</strong> and sign up <str<strong>on</strong>g>to</str<strong>on</strong>g> become an Xbox LIVE member. For more informati<strong>on</strong> about<br />

c<strong>on</strong>necting, and <str<strong>on</strong>g>to</str<strong>on</strong>g> determine whe<str<strong>on</strong>g>the</str<strong>on</strong>g>r Xbox LIVE is available in your regi<strong>on</strong>, go <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

www.xbox.com/live/countries.<br />

famIly settInGs<br />

These easy and flexible <str<strong>on</strong>g>to</str<strong>on</strong>g>ols enable parents and caregivers <str<strong>on</strong>g>to</str<strong>on</strong>g> decide which games<br />

young game players can access based <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> c<strong>on</strong>tent rating. Parents can restrict access<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> mature-rated c<strong>on</strong>tent. Approve who and how your family interacts with o<str<strong>on</strong>g>the</str<strong>on</strong>g>rs <strong>on</strong>line<br />

with <str<strong>on</strong>g>the</str<strong>on</strong>g> Xbox LIVE service, and set time limits <strong>on</strong> how l<strong>on</strong>g <str<strong>on</strong>g>the</str<strong>on</strong>g>y can play. For more<br />

informati<strong>on</strong>, go <str<strong>on</strong>g>to</str<strong>on</strong>g> www.xbox.com/familysettings.<br />

Have you ever wanted <str<strong>on</strong>g>to</str<strong>on</strong>g> destroy your opp<strong>on</strong>ent—and <str<strong>on</strong>g>the</str<strong>on</strong>g> ring—with a b<strong>on</strong>e-crushing<br />

Superplex from <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p turnbuckle? How about revisiting <str<strong>on</strong>g>WWE</str<strong>on</strong>g>’s “Attitude Era” firsthand,<br />

or holding champi<strong>on</strong>ship gold above your head at <str<strong>on</strong>g>the</str<strong>on</strong>g> end of <str<strong>on</strong>g>the</str<strong>on</strong>g> main event of<br />

WrestleMania?<br />

If <str<strong>on</strong>g>the</str<strong>on</strong>g> answer is yes, <str<strong>on</strong>g>the</str<strong>on</strong>g>n you’ve come <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> right place! Because if you’ve seen it in<br />

<str<strong>on</strong>g>WWE</str<strong>on</strong>g>, you can experience it in <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ’13!<br />

The all-new “Attitude Era” mode lets you relive some of <str<strong>on</strong>g>WWE</str<strong>on</strong>g>’s greatest moments of<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> 90’s by putting you in c<strong>on</strong>trol of S<str<strong>on</strong>g>to</str<strong>on</strong>g>ne Cold Steve Austin, The Rock, Hunter Hearst-<br />

Helmsley and o<str<strong>on</strong>g>the</str<strong>on</strong>g>r <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Legends. New and reimagined Spectacular Moments give<br />

you <str<strong>on</strong>g>the</str<strong>on</strong>g> chance <str<strong>on</strong>g>to</str<strong>on</strong>g> tear apart <str<strong>on</strong>g>the</str<strong>on</strong>g> arena while you do <str<strong>on</strong>g>the</str<strong>on</strong>g> same <str<strong>on</strong>g>to</str<strong>on</strong>g> your opp<strong>on</strong>ent. <str<strong>on</strong>g>WWE</str<strong>on</strong>g><br />

Universe mode has even more opti<strong>on</strong>s for cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mizing your <str<strong>on</strong>g>WWE</str<strong>on</strong>g> experience. And new<br />

match types, like King of <str<strong>on</strong>g>the</str<strong>on</strong>g> Ring, “I Quit” and Special Referee give you even more<br />

ways <str<strong>on</strong>g>to</str<strong>on</strong>g> prove that you bel<strong>on</strong>g in <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Hall of Fame.<br />

So what are you waiting for? Lace up your boots and hit <str<strong>on</strong>g>the</str<strong>on</strong>g> entrance music—<str<strong>on</strong>g>WWE</str<strong>on</strong>g><br />

immortality awaits!<br />

moVement<br />

Move Superstar Push L<br />

Go To Apr<strong>on</strong> From Ring Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward outside of ring + tap _<br />

Move Around Ring Post From One<br />

Apr<strong>on</strong> To Ano<str<strong>on</strong>g>the</str<strong>on</strong>g>r<br />

Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring post<br />

Go Outside Of Ring From Inside Ring Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward outside of ring + hold _<br />

Descend From Apr<strong>on</strong> To Outside Of<br />

Ring<br />

Ascend To Apr<strong>on</strong> From Outside Of<br />

Ring<br />

Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward outside of ring + press _<br />

Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring + tap _<br />

Enter Ring From Outside Of Ring Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring + hold _<br />

Enter Ring From Apr<strong>on</strong> Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring + press _<br />

Dash Hold ] + push L<br />

Climb Turnbuckle<br />

C<strong>on</strong>trols<br />

Whe<str<strong>on</strong>g>the</str<strong>on</strong>g>r you want <str<strong>on</strong>g>to</str<strong>on</strong>g> run at an opp<strong>on</strong>ent and<br />

smash a forearm in<str<strong>on</strong>g>to</str<strong>on</strong>g> his face, slide out of <str<strong>on</strong>g>the</str<strong>on</strong>g> ring<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> settle things <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> arena floor or climb up <strong>on</strong><str<strong>on</strong>g>to</str<strong>on</strong>g><br />

a turnbuckle <str<strong>on</strong>g>to</str<strong>on</strong>g> drop a flying elbow <strong>on</strong> a helpless<br />

victim, it all starts with knowing how <str<strong>on</strong>g>to</str<strong>on</strong>g> navigate.<br />

Most of <str<strong>on</strong>g>the</str<strong>on</strong>g> time, moving around <str<strong>on</strong>g>the</str<strong>on</strong>g> envir<strong>on</strong>ment<br />

is as simple as pushing L in <str<strong>on</strong>g>the</str<strong>on</strong>g> directi<strong>on</strong> that you<br />

want <str<strong>on</strong>g>to</str<strong>on</strong>g> go and pressing _ if you need <str<strong>on</strong>g>to</str<strong>on</strong>g> climb<br />

over, under or <strong>on</strong><str<strong>on</strong>g>to</str<strong>on</strong>g> something.<br />

Run Up Turnbuckle Dash <str<strong>on</strong>g>to</str<strong>on</strong>g>ward turnbuckle<br />

Hold _ + push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner post or run <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner<br />

post<br />

Climb Corner From Outside Of Ring Run <str<strong>on</strong>g>to</str<strong>on</strong>g>ward steel post from outside of ring<br />

2 3


str<strong>on</strong>G strIKes and strIKe CombInatI<strong>on</strong>s<br />

Striking is <str<strong>on</strong>g>the</str<strong>on</strong>g> quickest way <str<strong>on</strong>g>to</str<strong>on</strong>g> inflict damage <strong>on</strong> your opp<strong>on</strong>ent. Pressing X performs<br />

a quick strike against your opp<strong>on</strong>ent. Holding X unleashes a powerful but slower (and<br />

easier <str<strong>on</strong>g>to</str<strong>on</strong>g> counter) heavy strike. Combining X while pushing L in a directi<strong>on</strong> gives you a<br />

variety of different strikes.<br />

Pressing X as each strike lands creates a strike combinati<strong>on</strong> that sends your opp<strong>on</strong>ent<br />

reeling and builds momentum in a hurry.<br />

Strike Attack Press X<br />

Alternate Strike Attacks (4 different<br />

kinds)<br />

Str<strong>on</strong>g Strike Hold X<br />

Press X + L ∫/ ñ/µ/≤<br />

Alternate Str<strong>on</strong>g Strike (1 kind) Hold X + L ∫/ ñ/µ/≤<br />

2-hit Combo X during Strike Attack<br />

3-hit Combo X during 2nd combo hit<br />

4-hit Combo X during 3rd combo hit<br />

Gut Kick X + L ˙or ˚<br />

Note: A successful strike combinati<strong>on</strong> (all four strikes c<strong>on</strong>nect) leaves <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent in a standing<br />

groggy state and vulnerable <str<strong>on</strong>g>to</str<strong>on</strong>g> groggy grapple moves, <str<strong>on</strong>g>to</str<strong>on</strong>g>p rope diving attacks and o<str<strong>on</strong>g>the</str<strong>on</strong>g>r devastating<br />

attacks.<br />

ChaIn Grapples<br />

All grapple attacks in <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13 start from <strong>on</strong>e of four chain grapple states. To enter a<br />

chain grapple state, approach a standing opp<strong>on</strong>ent and press A while pushing L in up,<br />

down, left or right.<br />

Waist Lock:<br />

A+L ≤ facing opp<strong>on</strong>ent or A from behind opp<strong>on</strong>ent<br />

Wrist Lock:<br />

A+L ñ facing opp<strong>on</strong>ent<br />

Fr<strong>on</strong>t Face Lock:<br />

A+L µ facing opp<strong>on</strong>ent or A by itself<br />

Side Head Lock:<br />

A+L ∫ facing opp<strong>on</strong>ent<br />

Once your opp<strong>on</strong>ent is locked in a grappled state, you’ve got <str<strong>on</strong>g>the</str<strong>on</strong>g>m right w<str<strong>on</strong>g>here</str<strong>on</strong>g> you<br />

want <str<strong>on</strong>g>the</str<strong>on</strong>g>m. Use <str<strong>on</strong>g>the</str<strong>on</strong>g> following commands <str<strong>on</strong>g>to</str<strong>on</strong>g> dish out <str<strong>on</strong>g>the</str<strong>on</strong>g> punishment or set <str<strong>on</strong>g>the</str<strong>on</strong>g>m up for<br />

something even worse:<br />

Grapple Attack (5 different kinds) A+ L ∫/ ñ/µ/≤ or just A without L<br />

Breaking Point Submissi<strong>on</strong> Hold A<br />

Strike Press X<br />

Str<strong>on</strong>g Strike Hold X<br />

Irish Whip B<br />

Transiti<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> Fr<strong>on</strong>t Face Lock C µ<br />

Transiti<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> Wrist Lock C ñ<br />

Transiti<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> Rear Waist Lock C ≤<br />

Transiti<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> Side Head Lock C ∫<br />

Walk Opp<strong>on</strong>ent Around <str<strong>on</strong>g>the</str<strong>on</strong>g> Ring Hold ]+x and push L<br />

Release Chain Grapple Hold _<br />

4 5


GroGGy Grapples<br />

When your opp<strong>on</strong>ent is standing but stunned,<br />

you’ve got him right w<str<strong>on</strong>g>here</str<strong>on</strong>g> you want him. To<br />

perform a groggy grapple, approach an opp<strong>on</strong>ent<br />

from <str<strong>on</strong>g>the</str<strong>on</strong>g> fr<strong>on</strong>t or behind while <str<strong>on</strong>g>the</str<strong>on</strong>g>y’re in a groggy<br />

state and simply press A, or press A and push<br />

L ∫/ ñ/µ/≤ in any directi<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> execute a str<strong>on</strong>g<br />

grapple attack.<br />

To make an opp<strong>on</strong>ent groggy, land all four strikes in a strike combinati<strong>on</strong>, lift up a<br />

downed opp<strong>on</strong>ent and reverse attacks from a heavily damaged opp<strong>on</strong>ent. The Limb<br />

Targeting System can also be utilized (see “Limb Targeting System” below).<br />

Fr<strong>on</strong>t Grapple Attack (5 different kinds) A, or A+L ∫/ ñ/µ/≤ facing opp<strong>on</strong>ent<br />

Rear Grapple Attack (5 different kinds) A, or A+L ∫/ ñ/µ/≤ behind standing opp<strong>on</strong>ent<br />

Fr<strong>on</strong>t Breaking Point Submissi<strong>on</strong> Hold A facing opp<strong>on</strong>ent<br />

Rear Breaking Point Submissi<strong>on</strong> Hold A behind standing opp<strong>on</strong>ent<br />

Switch <str<strong>on</strong>g>to</str<strong>on</strong>g> Fr<strong>on</strong>t Facelock/Drag Hold ]+ x and push L<br />

IrIsh WhIp<br />

Sending your opp<strong>on</strong>ent running out of c<strong>on</strong>trol with<br />

an Irish Whip is a great way <str<strong>on</strong>g>to</str<strong>on</strong>g> take c<strong>on</strong>trol of <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

match. Press B <str<strong>on</strong>g>to</str<strong>on</strong>g> Irish whip your opp<strong>on</strong>ent in<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> directi<strong>on</strong> that you push L. Catch <str<strong>on</strong>g>the</str<strong>on</strong>g>m <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

rebound with a strike (X) or grapple (A).<br />

Irish Whip Opp<strong>on</strong>ent B (push L <str<strong>on</strong>g>to</str<strong>on</strong>g> aim opp<strong>on</strong>ent)<br />

Counter Strike X when opp<strong>on</strong>ent is running at you<br />

Counter Grapple A when opp<strong>on</strong>ent is running at you<br />

Alternate Counter Grapple Hold A when opp<strong>on</strong>ent is running at you<br />

Duck or Leap Frog Running Opp<strong>on</strong>ent _ when opp<strong>on</strong>ent is running at you<br />

Pull Back Grapple<br />

Pull Back Strike<br />

Press A in <str<strong>on</strong>g>the</str<strong>on</strong>g> midst of performing an Irish whip (before<br />

opp<strong>on</strong>ent is released)<br />

Press X in <str<strong>on</strong>g>the</str<strong>on</strong>g> midst of performing an Irish Whip (before<br />

opp<strong>on</strong>ent is released)<br />

reVersals<br />

Just because some jabr<strong>on</strong>i throws a punch at you, that doesn’t mean you have <str<strong>on</strong>g>to</str<strong>on</strong>g> stand<br />

t<str<strong>on</strong>g>here</str<strong>on</strong>g> and take it! Press x as so<strong>on</strong> as your opp<strong>on</strong>ent begins <str<strong>on</strong>g>the</str<strong>on</strong>g>ir strike <str<strong>on</strong>g>to</str<strong>on</strong>g> reverse or<br />

block it.<br />

If you reverse a punch or a kick, you grab hold of your opp<strong>on</strong>ent’s arm or leg and have a<br />

short window of opportunity <str<strong>on</strong>g>to</str<strong>on</strong>g> counter attack!<br />

Note: If you’re <str<strong>on</strong>g>the</str<strong>on</strong>g> attacker, and your opp<strong>on</strong>ent attempts <str<strong>on</strong>g>to</str<strong>on</strong>g> reverse your strike or grapple, you can<br />

reverse <str<strong>on</strong>g>the</str<strong>on</strong>g>ir reversal with x and good timing!<br />

From a Punch<br />

Reversal State<br />

From a Kick<br />

Reversal State<br />

Strike X<br />

Chain Grapple A<br />

Finishing Move<br />

Breaking Point Submissi<strong>on</strong> Hold A<br />

Reverse <str<strong>on</strong>g>the</str<strong>on</strong>g> Reversal<br />

Strike X<br />

Chain Grapple C<br />

Kick Reversal Grapple A<br />

Finishing Move<br />

Breaking Point Submissi<strong>on</strong> Hold A<br />

Reverse <str<strong>on</strong>g>the</str<strong>on</strong>g> Reversal<br />

Y, if you have a Finishing Move Ic<strong>on</strong><br />

and your Superstar has a fr<strong>on</strong>t or rear<br />

finisher<br />

x as so<strong>on</strong> as your opp<strong>on</strong>ent attempts<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> reverse your attack<br />

Y, if you have a Finishing Move Ic<strong>on</strong><br />

and your Superstar has a fr<strong>on</strong>t or rear<br />

finisher<br />

x as so<strong>on</strong> as your opp<strong>on</strong>ent<br />

attempts <str<strong>on</strong>g>to</str<strong>on</strong>g> reverse your attack<br />

6 7


posItI<strong>on</strong>InG<br />

When you have <str<strong>on</strong>g>the</str<strong>on</strong>g> upper hand, <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13 gives<br />

you <str<strong>on</strong>g>the</str<strong>on</strong>g> power <str<strong>on</strong>g>to</str<strong>on</strong>g> put your opp<strong>on</strong>ent exactly w<str<strong>on</strong>g>here</str<strong>on</strong>g><br />

you want him. Once you have him at your mercy—<br />

ei<str<strong>on</strong>g>the</str<strong>on</strong>g>r in a grappled state, or down <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> canvas or<br />

groggy—use C <str<strong>on</strong>g>to</str<strong>on</strong>g> repositi<strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g>m strategically and<br />

hit <str<strong>on</strong>g>the</str<strong>on</strong>g>m with your most powerful attacks.<br />

From a Grappled State:<br />

Fr<strong>on</strong>t Facelock Cµ<br />

Side Headlock C ∫<br />

Waist Lock C≤<br />

Wrist Lock C ñ<br />

Switch <str<strong>on</strong>g>to</str<strong>on</strong>g> Fr<strong>on</strong>t Facelock/Drag Hold ]+ x and push L<br />

While Opp<strong>on</strong>ent Is Down:<br />

Lift Opp<strong>on</strong>ent Cµ<br />

Turn Opp<strong>on</strong>ent Over C ∫ ñ<br />

Lift Opp<strong>on</strong>ent and Get Behind Him C≤<br />

Standing In Fr<strong>on</strong>t Of or Behind a Groggy Opp<strong>on</strong>ent:<br />

Turn Opp<strong>on</strong>ent Around C<br />

Opp<strong>on</strong>ent Groggy In <str<strong>on</strong>g>the</str<strong>on</strong>g> Corner:<br />

Turn Opp<strong>on</strong>ent Around C ∫ ñ<br />

Lift <str<strong>on</strong>g>to</str<strong>on</strong>g> Top Of Turnbuckle Cµ<br />

Place In Tree Of Woe (Hanging Upside<br />

Down In Corner)<br />

Place Opp<strong>on</strong>ent Down (Sitting) In <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

Corner<br />

C≤<br />

Hit with Gut Kick (X+L˙or ˚)<br />

Switch <str<strong>on</strong>g>to</str<strong>on</strong>g> Fr<strong>on</strong>t Facelock/Drag Hold ]+ x and push L<br />

Opp<strong>on</strong>ent Groggy Against The Ropes:<br />

Place Opp<strong>on</strong>ent On Middle Rope C<br />

loCatI<strong>on</strong>-speCIfIC attaCKs<br />

When your opp<strong>on</strong>ent is at your mercy in different places around <str<strong>on</strong>g>the</str<strong>on</strong>g> arena, you’ve got<br />

new attacks that you can hit him with. Generally speaking, X is always a strike and A is<br />

always a grapple, but be sure <str<strong>on</strong>g>to</str<strong>on</strong>g> check out some of <str<strong>on</strong>g>the</str<strong>on</strong>g>se special situati<strong>on</strong>al attacks and<br />

add <str<strong>on</strong>g>the</str<strong>on</strong>g>m <str<strong>on</strong>g>to</str<strong>on</strong>g> your arsenal.<br />

Grounded<br />

Opp<strong>on</strong>ent<br />

Pinfall Attempt B<br />

Ground Strike X<br />

Alternate Ground Strike L+X<br />

Dash Ground Strike<br />

X while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward downed<br />

opp<strong>on</strong>ent<br />

Drag Opp<strong>on</strong>ent Hold ]+x and push L<br />

Release Dragged Opp<strong>on</strong>ent Let go of ]+x<br />

Lift Up Cµ<br />

Lift Up and Stand Behind C≤<br />

Turn Opp<strong>on</strong>ent Over C ∫ ñ<br />

Breaking Point Submissi<strong>on</strong> Hold A<br />

Ground Grapple A<br />

Target Downed Opp<strong>on</strong>ent’s<br />

Head<br />

Target Downed Opp<strong>on</strong>ent’s<br />

Arm<br />

Target Downed Opp<strong>on</strong>ent’s<br />

Legs<br />

Hold ` + press A while standing<br />

near opp<strong>on</strong>ent’s head<br />

Hold ` + press A while standing<br />

near opp<strong>on</strong>ent’s side<br />

Hold ` + press A while standing<br />

near opp<strong>on</strong>ent’s legs<br />

Note: You get different ground grapples depending <strong>on</strong> if <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent is face up or face down, as well<br />

as if you’re standing next <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g>ir head, side or legs. Use <str<strong>on</strong>g>the</str<strong>on</strong>g> Limb Target System (`+A) <str<strong>on</strong>g>to</str<strong>on</strong>g> isolate<br />

parts of your opp<strong>on</strong>ent’s body and work <str<strong>on</strong>g>the</str<strong>on</strong>g>m over; see “Limb Target System” for more informati<strong>on</strong>.<br />

Opp<strong>on</strong>ent Groggy<br />

Against The Ropes<br />

Grapple Opp<strong>on</strong>ent A<br />

Knock Opp<strong>on</strong>ent Out of Ring X<br />

Irish Whip B<br />

8 9


Facing Opp<strong>on</strong>ent<br />

Groggy (Standing)<br />

In Corner<br />

Facing Opp<strong>on</strong>ent<br />

Down (Sitting)<br />

In Corner<br />

Behind Opp<strong>on</strong>ent<br />

Groggy (Standing)<br />

In Corner<br />

Corner Fr<strong>on</strong>t Strike X<br />

Running Corner Fr<strong>on</strong>t Strike X while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner<br />

Transiti<strong>on</strong> Opp<strong>on</strong>ent In<str<strong>on</strong>g>to</str<strong>on</strong>g> a<br />

Seated Corner Positi<strong>on</strong><br />

Lift Opp<strong>on</strong>ent In<str<strong>on</strong>g>to</str<strong>on</strong>g> Top Rope<br />

Groggy Positi<strong>on</strong><br />

Place Opp<strong>on</strong>ent In Tree of<br />

Woe<br />

Corner Fr<strong>on</strong>t Grapple A<br />

Alternate Corner Fr<strong>on</strong>t<br />

Grapple<br />

Irish Whip B<br />

Hit with Gut Kick (L ˙or ˚ + X)<br />

Cµ<br />

C≤<br />

L+A<br />

Turn Opp<strong>on</strong>ent Around C ∫ ñ<br />

Fr<strong>on</strong>t Down Corner Strike X<br />

Running Fr<strong>on</strong>t Down Corner<br />

Strike<br />

Fr<strong>on</strong>t Down Corner Grapple A<br />

Corner Rear Strike X<br />

Running Corner Rear Strike X while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner<br />

Lift Opp<strong>on</strong>ent In<str<strong>on</strong>g>to</str<strong>on</strong>g> Top Rope<br />

Groggy Positi<strong>on</strong><br />

Place Opp<strong>on</strong>ent In Tree of<br />

Woe<br />

Corner Rear Grapple A<br />

Alternate Corner Rear<br />

Grapple<br />

Irish Whip B<br />

Cµ<br />

C≤<br />

L+A<br />

Turn Opp<strong>on</strong>ent Around C ∫ ñ<br />

X while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner<br />

Tree of Woe<br />

Vs. Opp<strong>on</strong>ent Idle <strong>on</strong><br />

Top Turnbuckle<br />

Tree of Woe Strike X<br />

Running Tree of Woe Strike X while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner<br />

Tree of Woe Grapple A<br />

Running Top Rope Grapple<br />

runnInG attaCKs<br />

What’s better than walking up <str<strong>on</strong>g>to</str<strong>on</strong>g> an opp<strong>on</strong>ent and<br />

smacking <str<strong>on</strong>g>the</str<strong>on</strong>g>m around? Running at <str<strong>on</strong>g>the</str<strong>on</strong>g>m and<br />

plowing straight in<str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g>m! Run at your opp<strong>on</strong>ent by<br />

holding ] and pushing L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward him, and <str<strong>on</strong>g>the</str<strong>on</strong>g>n use<br />

X or A <str<strong>on</strong>g>to</str<strong>on</strong>g> hit him with a strike or grapple attack.<br />

Run <str<strong>on</strong>g>to</str<strong>on</strong>g>ward turnbuckle and press A<br />

just before reaching it<br />

Dash At Opp<strong>on</strong>ent Hold ] and push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward opp<strong>on</strong>ent<br />

Dash Strike Press X while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward standing opp<strong>on</strong>ent<br />

Alternate Dash Strike Hold X while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward standing opp<strong>on</strong>ent<br />

Fr<strong>on</strong>t Grapple Press A while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward fr<strong>on</strong>t of standing opp<strong>on</strong>ent<br />

Alternate Fr<strong>on</strong>t Grapple Hold A while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward fr<strong>on</strong>t of standing opp<strong>on</strong>ent<br />

Rear Grapple Press A while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward back of standing opp<strong>on</strong>ent<br />

Alternate Rear Grapple Hold A while running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward back of standing opp<strong>on</strong>ent<br />

10 11


dIVInG attaCKs<br />

Ring posts aren’t just t<str<strong>on</strong>g>here</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g> hold <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes<br />

up—you can also climb up <strong>on</strong><str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g>m and unleash<br />

devastating aerial attacks against an unwary<br />

opp<strong>on</strong>ent. Use diving attacks against standing or<br />

downed opp<strong>on</strong>ents, but be careful not <str<strong>on</strong>g>to</str<strong>on</strong>g> let your<br />

foes turn <str<strong>on</strong>g>the</str<strong>on</strong>g>m against you. It’s a l<strong>on</strong>g way down!<br />

Down Diving Attack X when opp<strong>on</strong>ent is down<br />

Alternate Down Diving Attack L+X when opp<strong>on</strong>ent is down<br />

Standing Diving Attack X when opp<strong>on</strong>ent is standing<br />

Alternate Standing Diving Attack L+X when opp<strong>on</strong>ent is standing<br />

Outside Ring Diving Move X when opp<strong>on</strong>ent is outside of <str<strong>on</strong>g>the</str<strong>on</strong>g> ring<br />

Get Down From Post In<str<strong>on</strong>g>to</str<strong>on</strong>g> Ring _<br />

Get Down From Post On<str<strong>on</strong>g>to</str<strong>on</strong>g> Apr<strong>on</strong> _ + L Toward apr<strong>on</strong><br />

fInIshers and<br />

sIGnature moVes<br />

The best way <str<strong>on</strong>g>to</str<strong>on</strong>g> pop <str<strong>on</strong>g>the</str<strong>on</strong>g> crowd and put your<br />

opp<strong>on</strong>ent down for <str<strong>on</strong>g>the</str<strong>on</strong>g> count is <str<strong>on</strong>g>to</str<strong>on</strong>g> hit him with<br />

a Finishing Move, like John Cena’s Attitude<br />

Adjustment or CM Punk’s GTS.<br />

Fill your momentum meter by successfully landing<br />

attacks and taunting your opp<strong>on</strong>ent. Once it’s full,<br />

you’ll have 20 sec<strong>on</strong>ds <str<strong>on</strong>g>to</str<strong>on</strong>g> perform your Superstar’s Signature Move.<br />

If you perform it successfully, you’re rewarded with a Super Finishing move ic<strong>on</strong> (which<br />

looks like a red “F”). If you can’t perform your Signature Move within <str<strong>on</strong>g>the</str<strong>on</strong>g> given time, you<br />

wind up earning a normal Finishing move ic<strong>on</strong> (a white “F”).<br />

Signature Move Y when momentum is full<br />

Finishing Move/Super Finishing Move<br />

Y when you have a Finishing Move/Super Finishing Move<br />

ic<strong>on</strong> s<str<strong>on</strong>g>to</str<strong>on</strong>g>red<br />

You’ve also got <str<strong>on</strong>g>to</str<strong>on</strong>g> be in <str<strong>on</strong>g>the</str<strong>on</strong>g> right positi<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> perform your Superstar’s Finishing Move.<br />

Each Superstar has different c<strong>on</strong>diti<strong>on</strong>s, and you can check <str<strong>on</strong>g>the</str<strong>on</strong>g>m out by viewing <str<strong>on</strong>g>the</str<strong>on</strong>g>m in<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar Select Menu, or by having a look at his move-set in <str<strong>on</strong>g>the</str<strong>on</strong>g> Create modes.<br />

Fr<strong>on</strong>t You’re standing and facing a standing opp<strong>on</strong>ent<br />

Back You’re behind a standing opp<strong>on</strong>ent<br />

Irish Whip Rebound<br />

taunt<br />

Add a little insult <str<strong>on</strong>g>to</str<strong>on</strong>g> injury by taunting your opp<strong>on</strong>ent<br />

during <str<strong>on</strong>g>the</str<strong>on</strong>g> match. A successful taunt builds up your<br />

momentum and brings <str<strong>on</strong>g>the</str<strong>on</strong>g> crowd <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g>ir feet. Press<br />

any directi<strong>on</strong> <strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> taunt your opp<strong>on</strong>ent, but be<br />

careful—a quick adversary can interrupt your taunt<br />

with a strike or grapple and get <str<strong>on</strong>g>the</str<strong>on</strong>g> last laugh.<br />

When you’ve got a Finishing Move ic<strong>on</strong> s<str<strong>on</strong>g>to</str<strong>on</strong>g>red, you<br />

can force a downed opp<strong>on</strong>ent <str<strong>on</strong>g>to</str<strong>on</strong>g> his feet with a Wake-Up Taunt. The opp<strong>on</strong>ent stumbles<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> his feet—hit him with your Finishing Move quickly, or you’ll lose it!<br />

Taunt (4 different kinds) ∫/ ñ/µ/≤<br />

The opp<strong>on</strong>ent is coming off <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes <str<strong>on</strong>g>to</str<strong>on</strong>g>wards you<br />

following an Irish whip<br />

Running You’re running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward a standing opp<strong>on</strong>ent<br />

Side You’re standing next <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>rso of a downed opp<strong>on</strong>ent<br />

Lower Body You’re standing next <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> legs of a downed opp<strong>on</strong>ent<br />

Upper Body You’re standing next <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> head of a downed opp<strong>on</strong>ent<br />

Corner vs. Grounded Opp<strong>on</strong>ent<br />

Dive Vs. Ground Opp<strong>on</strong>ent<br />

Dive Vs. Standing Opp<strong>on</strong>ent<br />

Top Rope, Fr<strong>on</strong>t<br />

Top Rope, Back<br />

TB Fr<strong>on</strong>t<br />

TB Seated<br />

You’re standing near a corner, and your opp<strong>on</strong>ent is down<br />

<strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> mat.<br />

You’re <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p turnbuckle within leaping range of a<br />

downed opp<strong>on</strong>ent<br />

You’re <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p turnbuckle within leaping range of a<br />

standing opp<strong>on</strong>ent<br />

The opp<strong>on</strong>ent is groggy <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p turnbuckle, and you’re<br />

standing in fr<strong>on</strong>t of him<br />

The opp<strong>on</strong>ent is groggy <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p turnbuckle, facing away<br />

from <str<strong>on</strong>g>the</str<strong>on</strong>g> ring, and you’re standing in <str<strong>on</strong>g>the</str<strong>on</strong>g> ring behind him<br />

You’re standing facing an opp<strong>on</strong>ent who is <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g>ir feet<br />

but leaning against <str<strong>on</strong>g>the</str<strong>on</strong>g> corner turnbuckle<br />

You’re standing facing an opp<strong>on</strong>ent who is down<br />

(seated) in <str<strong>on</strong>g>the</str<strong>on</strong>g> turnbuckle<br />

Rope Down The opp<strong>on</strong>ent is hanging over <str<strong>on</strong>g>the</str<strong>on</strong>g> middle ring rope<br />

Wake-Up Taunt µ when opp<strong>on</strong>ent is down and you have a Finishing<br />

Move ic<strong>on</strong><br />

Note: T<str<strong>on</strong>g>here</str<strong>on</strong>g> are three situati<strong>on</strong>s w<str<strong>on</strong>g>here</str<strong>on</strong>g> you can perform a Wake-Up Taunt: standing next <str<strong>on</strong>g>to</str<strong>on</strong>g> a downed<br />

opp<strong>on</strong>ent, standing <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> apr<strong>on</strong> near a downed opp<strong>on</strong>ent, or standing <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p turnbuckle above a<br />

downed opp<strong>on</strong>ent.<br />

12 13


pInnInG an opp<strong>on</strong>ent<br />

Once you’re sure that your opp<strong>on</strong>ent has had<br />

enough, it’s time <str<strong>on</strong>g>to</str<strong>on</strong>g> hook <str<strong>on</strong>g>the</str<strong>on</strong>g> leg and go for <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

three-count.<br />

When your opp<strong>on</strong>ent is down <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> mat, approach<br />

him and press B <str<strong>on</strong>g>to</str<strong>on</strong>g> go for <str<strong>on</strong>g>the</str<strong>on</strong>g> pin. To kick out, <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

opp<strong>on</strong>ent must hold A <str<strong>on</strong>g>to</str<strong>on</strong>g> fill <str<strong>on</strong>g>the</str<strong>on</strong>g> kick-out meter and<br />

release A when it’s in <str<strong>on</strong>g>the</str<strong>on</strong>g> target z<strong>on</strong>e.<br />

If you are <str<strong>on</strong>g>the</str<strong>on</strong>g> pinning Superstar and want <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>y with your opp<strong>on</strong>ent a little l<strong>on</strong>ger, you<br />

can cancel <str<strong>on</strong>g>the</str<strong>on</strong>g> pin at any time by pressing _.<br />

Attempt Pin B when opp<strong>on</strong>ent is down<br />

Kick Out of Pin Press A <str<strong>on</strong>g>to</str<strong>on</strong>g> fill kick-out meter and release in <str<strong>on</strong>g>the</str<strong>on</strong>g> target z<strong>on</strong>e<br />

Release Pin (Attacker Only) _<br />

breaKInG poInt<br />

submIssI<strong>on</strong>s<br />

When your opp<strong>on</strong>ent is down, groggy or in a<br />

grappled state, hold A <str<strong>on</strong>g>to</str<strong>on</strong>g> lock <str<strong>on</strong>g>the</str<strong>on</strong>g>m in a Breaking<br />

Point Submissi<strong>on</strong>. Your opp<strong>on</strong>ent must quickly<br />

struggle free of <str<strong>on</strong>g>the</str<strong>on</strong>g> submissi<strong>on</strong> hold, or <str<strong>on</strong>g>the</str<strong>on</strong>g>y will tap<br />

out and lose <str<strong>on</strong>g>the</str<strong>on</strong>g> match.<br />

You must mash A/B/X/Y <str<strong>on</strong>g>to</str<strong>on</strong>g> increase <str<strong>on</strong>g>the</str<strong>on</strong>g> pressure.<br />

Your opp<strong>on</strong>ent has <str<strong>on</strong>g>to</str<strong>on</strong>g> do <str<strong>on</strong>g>the</str<strong>on</strong>g> same <str<strong>on</strong>g>to</str<strong>on</strong>g> escape. But watch out—you can exhaust yourself<br />

if you try <str<strong>on</strong>g>to</str<strong>on</strong>g> get a str<strong>on</strong>g opp<strong>on</strong>ent <str<strong>on</strong>g>to</str<strong>on</strong>g> tap out! To break <str<strong>on</strong>g>the</str<strong>on</strong>g> submissi<strong>on</strong> hold before this<br />

happens, press _. Be aware that doing so will cost you a sizable amount of momentum.<br />

Breaking Point Submissi<strong>on</strong> Hold A when opp<strong>on</strong>ent is grappled, down or groggy<br />

Increase Pressure (Attacker) A/B/X/Y repeatedly<br />

Release Submissi<strong>on</strong> (Attacker) _<br />

Break Free (Defender) A/B/X/Y repeatedly<br />

Crawl Toward Ropes (Defender)<br />

Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ropes <str<strong>on</strong>g>to</str<strong>on</strong>g> crawl and initiate a rope break<br />

(when prompted)<br />

menu C<strong>on</strong>trols<br />

Use L or <str<strong>on</strong>g>to</str<strong>on</strong>g> navigate <str<strong>on</strong>g>the</str<strong>on</strong>g> in-game menus. Press A <str<strong>on</strong>g>to</str<strong>on</strong>g> c<strong>on</strong>firm your selecti<strong>on</strong>. Press B<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> go back <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> previous screen.<br />

OMG! ic<strong>on</strong><br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> Game sCreen<br />

superstar seleCtI<strong>on</strong><br />

When you’re at <str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar Selecti<strong>on</strong> screen, use L or <str<strong>on</strong>g>to</str<strong>on</strong>g> highlight a Superstar.<br />

Press _ or ` <str<strong>on</strong>g>to</str<strong>on</strong>g> view <str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar’s finishers and attributes. Press A <str<strong>on</strong>g>to</str<strong>on</strong>g> c<strong>on</strong>firm your<br />

selecti<strong>on</strong>. To change <str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar’s attire, <str<strong>on</strong>g>the</str<strong>on</strong>g> user must use <str<strong>on</strong>g>the</str<strong>on</strong>g> _/` after initially<br />

selecting <str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar or Diva provided <str<strong>on</strong>g>the</str<strong>on</strong>g>y have available alternate attire.<br />

By default <str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar Selecti<strong>on</strong> screen shows all of <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Superstars that you<br />

have unlocked. To view Created Superstars or Divas or Superstars/Divas purchased<br />

through <str<strong>on</strong>g>the</str<strong>on</strong>g> Xbox LIVE Marketplace, highlight <str<strong>on</strong>g>the</str<strong>on</strong>g> appropriate but<str<strong>on</strong>g>to</str<strong>on</strong>g>n <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> screen.<br />

maIn menu<br />

Press at <str<strong>on</strong>g>the</str<strong>on</strong>g> Title Screen <str<strong>on</strong>g>to</str<strong>on</strong>g> bring up <str<strong>on</strong>g>the</str<strong>on</strong>g> Main<br />

Menu, which features <str<strong>on</strong>g>the</str<strong>on</strong>g> following opti<strong>on</strong>s:<br />

play<br />

Create a <strong>on</strong>e-off exhibiti<strong>on</strong> match using any and<br />

all available match types and Superstars. Select<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> match type, <str<strong>on</strong>g>the</str<strong>on</strong>g>n <str<strong>on</strong>g>the</str<strong>on</strong>g> sub-type, and <str<strong>on</strong>g>the</str<strong>on</strong>g>n select<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> Superstars that will compete. <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13 has<br />

over 80 different kinds of match variati<strong>on</strong>s that your<br />

Superstars can compete in.<br />

14 15


WWe unIverse—neW! WWe CreatI<strong>on</strong>s<br />

Ever w<strong>on</strong>dered what it’s like <str<strong>on</strong>g>to</str<strong>on</strong>g> be Mr. McMah<strong>on</strong>, Triple H and <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>WWE</str<strong>on</strong>g> brass? Check<br />

out <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Universe, an <strong>on</strong>going game mode that generates an actual, dynamic <str<strong>on</strong>g>WWE</str<strong>on</strong>g><br />

calendar for you <str<strong>on</strong>g>to</str<strong>on</strong>g> enjoy. Edit <str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar rosters for multiple brands, create and<br />

disband tag teams, assign champi<strong>on</strong>ships and allies <str<strong>on</strong>g>to</str<strong>on</strong>g> Superstars and much, much<br />

more!<br />

<str<strong>on</strong>g>WWE</str<strong>on</strong>g> Universe will au<str<strong>on</strong>g>to</str<strong>on</strong>g>matically set up matches for you <str<strong>on</strong>g>to</str<strong>on</strong>g> play, or you can add your<br />

own cus<str<strong>on</strong>g>to</str<strong>on</strong>g>m matches. You can check out <str<strong>on</strong>g>the</str<strong>on</strong>g> Universe hub through <str<strong>on</strong>g>the</str<strong>on</strong>g> game’s Main<br />

Menu at any time.<br />

<str<strong>on</strong>g>WWE</str<strong>on</strong>g> Universe for <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ’13 includes <str<strong>on</strong>g>the</str<strong>on</strong>g> following new features:<br />

•Create a Show: Now you’re not restricted <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> Raw, SmackDown and Superstars<br />

schedule—create any major or minor show you want <strong>on</strong> any day of <str<strong>on</strong>g>the</str<strong>on</strong>g> week, M<strong>on</strong>day<br />

through Saturday!<br />

•Create a Pay-Per-View: Set up any PPV you want <strong>on</strong> any Sunday, hosted by <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

major show of your choice.<br />

•Statistics: Track your <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Universe stats for champi<strong>on</strong>ships, M<strong>on</strong>ey In <str<strong>on</strong>g>the</str<strong>on</strong>g> Bank,<br />

Royal Rumble and WrestleMania.<br />

•S<str<strong>on</strong>g>to</str<strong>on</strong>g>rylines: Just like in <str<strong>on</strong>g>the</str<strong>on</strong>g> real <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Universe, your Superstars will square off in<br />

feuds related <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> rivalries that develop between <str<strong>on</strong>g>the</str<strong>on</strong>g>m, or when <str<strong>on</strong>g>the</str<strong>on</strong>g>y’re going head<str<strong>on</strong>g>to</str<strong>on</strong>g>-head<br />

for a champi<strong>on</strong>ship.<br />

T<str<strong>on</strong>g>here</str<strong>on</strong>g>’s an entire Universe of possibility out t<str<strong>on</strong>g>here</str<strong>on</strong>g> waiting for you!<br />

attItude era—neW!<br />

Do you remember <str<strong>on</strong>g>the</str<strong>on</strong>g> day Undertaker’s bro<str<strong>on</strong>g>the</str<strong>on</strong>g>r first<br />

arrived in <str<strong>on</strong>g>WWE</str<strong>on</strong>g>? How about when Mankind threw a<br />

birthday bash for The Rock? Do you remember <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

“two words” that DX had for <str<strong>on</strong>g>the</str<strong>on</strong>g>ir opp<strong>on</strong>ents?<br />

Even if you were t<str<strong>on</strong>g>here</str<strong>on</strong>g> for <str<strong>on</strong>g>the</str<strong>on</strong>g> “Attitude Era”, you’ve<br />

never seen it like this before! The “Attitude Era”<br />

mode puts you in <str<strong>on</strong>g>the</str<strong>on</strong>g> boots of your favorite <str<strong>on</strong>g>WWE</str<strong>on</strong>g><br />

Superstars from <str<strong>on</strong>g>the</str<strong>on</strong>g> 90’s as you relive <str<strong>on</strong>g>WWE</str<strong>on</strong>g>’s most<br />

decadent era.<br />

Each match you compete in has a list of b<strong>on</strong>us objectives that you can bring up at any<br />

time by pressing . Complete <str<strong>on</strong>g>the</str<strong>on</strong>g> b<strong>on</strong>uses <str<strong>on</strong>g>to</str<strong>on</strong>g> unlock “Attitude Era” Superstars that you<br />

can use in any o<str<strong>on</strong>g>the</str<strong>on</strong>g>r game mode and bring <str<strong>on</strong>g>the</str<strong>on</strong>g> past in<str<strong>on</strong>g>to</str<strong>on</strong>g> a head-<strong>on</strong> collisi<strong>on</strong> with <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

present!<br />

<str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13’s eight Create Modes let you cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mize virtually every aspect of your <str<strong>on</strong>g>WWE</str<strong>on</strong>g><br />

experience!<br />

•Superstar: Define a new Superstar’s appearance<br />

•Entrance: Give a Superstar a unique and flashy way of entering <str<strong>on</strong>g>the</str<strong>on</strong>g> arena<br />

•Move-Set: Choose from hundreds of moves <str<strong>on</strong>g>to</str<strong>on</strong>g> establish a created Superstar’s arsenal<br />

•Special Move: Design a unique finishing move for your Superstar<br />

•S<str<strong>on</strong>g>to</str<strong>on</strong>g>ry: Create your own <str<strong>on</strong>g>WWE</str<strong>on</strong>g> s<str<strong>on</strong>g>to</str<strong>on</strong>g>ryline<br />

•Arena: Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mize your own <str<strong>on</strong>g>WWE</str<strong>on</strong>g> arena <str<strong>on</strong>g>to</str<strong>on</strong>g> do battle in<br />

•Logo: Design a graphic that you can use in o<str<strong>on</strong>g>the</str<strong>on</strong>g>r create modes<br />

•<str<strong>on</strong>g>WWE</str<strong>on</strong>g> Highlight Reel: Edit <str<strong>on</strong>g>to</str<strong>on</strong>g>ge<str<strong>on</strong>g>the</str<strong>on</strong>g>r <str<strong>on</strong>g>the</str<strong>on</strong>g> best moments of your greatest matches<br />

XboX lIVe<br />

Go <strong>on</strong>line through Xbox LIVE and compete head<str<strong>on</strong>g>to</str<strong>on</strong>g>-head<br />

against <str<strong>on</strong>g>the</str<strong>on</strong>g> best of <str<strong>on</strong>g>the</str<strong>on</strong>g> best—participate<br />

in Ranked Matches <str<strong>on</strong>g>to</str<strong>on</strong>g> earn prestige and fame or<br />

head in<str<strong>on</strong>g>to</str<strong>on</strong>g> Player Matches for friendly competiti<strong>on</strong>!<br />

Xbox LIVE also lets you share everything you’ve<br />

made in Create Modes by uploading <str<strong>on</strong>g>the</str<strong>on</strong>g>m <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

Community Creati<strong>on</strong>s. Browse, view, rate,<br />

comment, and <str<strong>on</strong>g>download</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> creati<strong>on</strong>s of thousands of players from all over <str<strong>on</strong>g>the</str<strong>on</strong>g> world <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

add <str<strong>on</strong>g>to</str<strong>on</strong>g> your game—and upload creati<strong>on</strong>s of your very own <str<strong>on</strong>g>to</str<strong>on</strong>g> share back.<br />

And if that’s not enough, check out <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Shop for <str<strong>on</strong>g>the</str<strong>on</strong>g> latest offers in premium<br />

<str<strong>on</strong>g>download</str<strong>on</strong>g>able c<strong>on</strong>tent for <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13!<br />

optI<strong>on</strong>s<br />

From <str<strong>on</strong>g>here</str<strong>on</strong>g>, you can check out <str<strong>on</strong>g>the</str<strong>on</strong>g> in-game manual, set <str<strong>on</strong>g>the</str<strong>on</strong>g> opti<strong>on</strong>s for Match Crea<str<strong>on</strong>g>to</str<strong>on</strong>g>r,<br />

define gameplay settings (like c<strong>on</strong>trol scheme and <str<strong>on</strong>g>the</str<strong>on</strong>g> visual presentati<strong>on</strong>), determine<br />

how data is saved and loaded and view <str<strong>on</strong>g>the</str<strong>on</strong>g> credits and unlockable items available in<br />

<str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13.<br />

16 17


omG! moments—neW! lImb tarGet system<br />

T<str<strong>on</strong>g>here</str<strong>on</strong>g> are some moments that will live forever in <str<strong>on</strong>g>WWE</str<strong>on</strong>g> his<str<strong>on</strong>g>to</str<strong>on</strong>g>ry, like Brock Lesnar hitting<br />

Big Show with a Superplex that collapsed <str<strong>on</strong>g>the</str<strong>on</strong>g> ring, or Undertaker hurling Mankind off of<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> roof of Hell in a Cell. <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ’13 gives you <str<strong>on</strong>g>the</str<strong>on</strong>g> power <str<strong>on</strong>g>to</str<strong>on</strong>g> create <str<strong>on</strong>g>the</str<strong>on</strong>g>se OMG! Moments<br />

in your own matches and secure a place in highlight reels for all time.<br />

barrICade breaK<br />

Requires 1 s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing Move ic<strong>on</strong>.<br />

Irish whip your opp<strong>on</strong>ent in<str<strong>on</strong>g>to</str<strong>on</strong>g> <strong>on</strong>e of <str<strong>on</strong>g>the</str<strong>on</strong>g> four corners of <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

ring barricade that surrounds <str<strong>on</strong>g>the</str<strong>on</strong>g> arena floor. Approach<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent, and <str<strong>on</strong>g>the</str<strong>on</strong>g> OMG! ic<strong>on</strong> will appear. Press Y <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

ei<str<strong>on</strong>g>the</str<strong>on</strong>g>r spear or smash your opp<strong>on</strong>ent through <str<strong>on</strong>g>the</str<strong>on</strong>g> barricade,<br />

depending <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> weight class of your Superstar.<br />

rInG breaK<br />

Requires 3 s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing Move ic<strong>on</strong>s; attacker must be a<br />

Super Heavyweight<br />

Irish whip your opp<strong>on</strong>ent in<str<strong>on</strong>g>to</str<strong>on</strong>g> any of <str<strong>on</strong>g>the</str<strong>on</strong>g> four corner of<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> ring. While <str<strong>on</strong>g>the</str<strong>on</strong>g>y are groggy in <str<strong>on</strong>g>the</str<strong>on</strong>g> corner, approach<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g>m and press Y when <str<strong>on</strong>g>the</str<strong>on</strong>g> OMG! ic<strong>on</strong> appears. You<br />

will execute a <str<strong>on</strong>g>to</str<strong>on</strong>g>p-rope Superplex that collapses <str<strong>on</strong>g>the</str<strong>on</strong>g> ring<br />

and instantly awards you a vic<str<strong>on</strong>g>to</str<strong>on</strong>g>ry by KO! Ring Breaks can <strong>on</strong>ly take place during <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

following 1-On-1 Match Types: Normal Match, Extreme Rules, Last Man Standing and<br />

Submissi<strong>on</strong>.<br />

ultrapleX<br />

Requires 3 s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing Move ic<strong>on</strong>s; attacker cannot be<br />

a Super Heavyweight<br />

The setup for <str<strong>on</strong>g>the</str<strong>on</strong>g> Ultraplex is exactly <str<strong>on</strong>g>the</str<strong>on</strong>g> same as <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

Ring Break—this is what happens when a Superstar who<br />

is not a Super Heavyweight performs <str<strong>on</strong>g>the</str<strong>on</strong>g> move. Instead<br />

of Superplexing <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent in<str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> ring, <str<strong>on</strong>g>the</str<strong>on</strong>g> attacker<br />

Ultraplexes <str<strong>on</strong>g>the</str<strong>on</strong>g>m out of <str<strong>on</strong>g>the</str<strong>on</strong>g> ring. The defending Superstar must <str<strong>on</strong>g>the</str<strong>on</strong>g>n follow <str<strong>on</strong>g>the</str<strong>on</strong>g> <strong>on</strong>-screen<br />

but<str<strong>on</strong>g>to</str<strong>on</strong>g>n prompts <str<strong>on</strong>g>to</str<strong>on</strong>g> get <str<strong>on</strong>g>to</str<strong>on</strong>g> his feet, or he will be counted out (if <str<strong>on</strong>g>the</str<strong>on</strong>g> match can end via<br />

count-out DQ).<br />

CatCh fInIsher<br />

Requires 1 s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing Move ic<strong>on</strong> and specific finishing<br />

moves<br />

If your Superstar has <str<strong>on</strong>g>the</str<strong>on</strong>g> RKO, Go 2 Sleep, Chokeslam,<br />

Superkick, World’s Str<strong>on</strong>gest Slam, Attitude Adjustment or<br />

Tombs<str<strong>on</strong>g>to</str<strong>on</strong>g>ne Piledriver as his finishing move, you can catch a<br />

diving opp<strong>on</strong>ent with <str<strong>on</strong>g>the</str<strong>on</strong>g> finisher by pressing Y when OMG!<br />

appears <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> screen. This is an excellent way <str<strong>on</strong>g>to</str<strong>on</strong>g> counter high-flying opp<strong>on</strong>ents, who<br />

w<strong>on</strong>’t dare <str<strong>on</strong>g>to</str<strong>on</strong>g> use <str<strong>on</strong>g>the</str<strong>on</strong>g>ir aerial abilities while you have a s<str<strong>on</strong>g>to</str<strong>on</strong>g>red ic<strong>on</strong>.<br />

Any rookie can step between <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes and throw wild punches and kicks, but <str<strong>on</strong>g>the</str<strong>on</strong>g> truly<br />

elite <str<strong>on</strong>g>WWE</str<strong>on</strong>g> Superstars come in<str<strong>on</strong>g>to</str<strong>on</strong>g> every match with a game plan <str<strong>on</strong>g>to</str<strong>on</strong>g> pick <str<strong>on</strong>g>the</str<strong>on</strong>g>ir opp<strong>on</strong>ent<br />

apart and have him begging for mercy.<br />

<str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13’s Limb Target System gives you <str<strong>on</strong>g>the</str<strong>on</strong>g> power <str<strong>on</strong>g>to</str<strong>on</strong>g> zero in <strong>on</strong> specific body parts<br />

and work <str<strong>on</strong>g>the</str<strong>on</strong>g>m over until your opp<strong>on</strong>ent can’t do anything except watch <str<strong>on</strong>g>the</str<strong>on</strong>g> ref raise your<br />

arm in vic<str<strong>on</strong>g>to</str<strong>on</strong>g>ry.<br />

You can target <str<strong>on</strong>g>the</str<strong>on</strong>g> limbs of a standing groggy opp<strong>on</strong>ent, a grappled opp<strong>on</strong>ent or a<br />

downed opp<strong>on</strong>ent.<br />

Target Standing Groggy/Grappled<br />

Opp<strong>on</strong>ent’s Head<br />

Target Standing Groggy/Grappled<br />

Opp<strong>on</strong>ent’s Arm<br />

Target Standing Groggy/Grappled<br />

Opp<strong>on</strong>ent’s Leg<br />

Hold ` + press Y<br />

Hold ` + press B or X<br />

Hold ` + press A<br />

Target Downed Opp<strong>on</strong>ent’s Head Hold ` + press A while standing near opp<strong>on</strong>ent’s head<br />

Target Downed Opp<strong>on</strong>ent’s Arm Hold ` + press A while standing near opp<strong>on</strong>ent’s side<br />

Target Downed Opp<strong>on</strong>ent’s Legs Hold ` + press A while standing near opp<strong>on</strong>ent’s legs<br />

announCe table fInIsher<br />

Requires 1 s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing Move ic<strong>on</strong><br />

Remove <str<strong>on</strong>g>the</str<strong>on</strong>g> cover of <str<strong>on</strong>g>the</str<strong>on</strong>g> announce table by pressing _.<br />

Irish whip <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent in<str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> table and press A <str<strong>on</strong>g>to</str<strong>on</strong>g> roll<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g>m up <strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of it. When <str<strong>on</strong>g>the</str<strong>on</strong>g> OMG! ic<strong>on</strong> appears <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

screen, press Y <str<strong>on</strong>g>to</str<strong>on</strong>g> get up <strong>on</strong><str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> announce table and<br />

perform a finishing move that drives <str<strong>on</strong>g>the</str<strong>on</strong>g>m right through it.<br />

18 19


You’ll know that your attacks are taking <str<strong>on</strong>g>the</str<strong>on</strong>g>ir <str<strong>on</strong>g>to</str<strong>on</strong>g>ll when your opp<strong>on</strong>ent holds that part of<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g>ir body in ag<strong>on</strong>y. Once you see that, vic<str<strong>on</strong>g>to</str<strong>on</strong>g>ry is close at hand!<br />

Targeting different body parts has different effects <strong>on</strong> your opp<strong>on</strong>ent:<br />

Head:<br />

•Striking or grappling <str<strong>on</strong>g>the</str<strong>on</strong>g>ir head is more likely <str<strong>on</strong>g>to</str<strong>on</strong>g> force <str<strong>on</strong>g>the</str<strong>on</strong>g>m<br />

in<str<strong>on</strong>g>to</str<strong>on</strong>g> a standing groggy state.<br />

•Attempting a submissi<strong>on</strong> against <str<strong>on</strong>g>the</str<strong>on</strong>g>ir head increases <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

odds that <str<strong>on</strong>g>the</str<strong>on</strong>g>y’ll tap out<br />

Arm:<br />

•Opp<strong>on</strong>ent’s Breaking Point Submissi<strong>on</strong> strength is reduced<br />

•Attempting a submissi<strong>on</strong> against <str<strong>on</strong>g>the</str<strong>on</strong>g>ir arms increases <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

odds that <str<strong>on</strong>g>the</str<strong>on</strong>g>y’ll tap out<br />

Leg:<br />

•Opp<strong>on</strong>ent’s walking speed is reduced<br />

•Running is impaired, and <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent may randomly<br />

collapse while running<br />

•Attempting a submissi<strong>on</strong> against <str<strong>on</strong>g>the</str<strong>on</strong>g>ir legs increases <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

odds that <str<strong>on</strong>g>the</str<strong>on</strong>g>y’ll tap out<br />

Torso:<br />

•Opp<strong>on</strong>ent’s adrenaline meter is reduced<br />

•Standing groggy grapples can now be executed following a<br />

Gut Kick (L ˙or ˚ + X). While <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent is bent over<br />

from <str<strong>on</strong>g>the</str<strong>on</strong>g> kick, push <str<strong>on</strong>g>the</str<strong>on</strong>g> L ∫/ ñ/µ/≤ + A <str<strong>on</strong>g>to</str<strong>on</strong>g> perform <strong>on</strong>e of<br />

four different groggy grapple moves.<br />

•Attempting a submissi<strong>on</strong> against <str<strong>on</strong>g>the</str<strong>on</strong>g>ir <str<strong>on</strong>g>to</str<strong>on</strong>g>rso increases <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

odds that <str<strong>on</strong>g>the</str<strong>on</strong>g>y’ll tap out<br />

speCIal referee<br />

C<strong>on</strong>trols—neW!<br />

In a Special Referee Match, you have <str<strong>on</strong>g>the</str<strong>on</strong>g> power <str<strong>on</strong>g>to</str<strong>on</strong>g> call <str<strong>on</strong>g>the</str<strong>on</strong>g> match right down <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

middle—or not! You can count as quickly or as slowly as you like during ring-out counts<br />

and pinfalls, you can choose <str<strong>on</strong>g>to</str<strong>on</strong>g> perform a submissi<strong>on</strong> check (or not!) when a Superstar is<br />

locked in a Breaking Point Submissi<strong>on</strong>, and you can even pull off an infamous Screw Job<br />

finish <str<strong>on</strong>g>to</str<strong>on</strong>g> end a match prematurely!<br />

To perform a Screw Job, you must build up <str<strong>on</strong>g>the</str<strong>on</strong>g> Special Referee meter by calling <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

match fairly, warning cheating Superstars and performing taunts. If you attack Superstars<br />

or are <str<strong>on</strong>g>to</str<strong>on</strong>g>o fast or slow <strong>on</strong> counts, <str<strong>on</strong>g>the</str<strong>on</strong>g> meter depletes. When <str<strong>on</strong>g>the</str<strong>on</strong>g> meter is full and your<br />

preferred Superstar has his opp<strong>on</strong>ent locked in<str<strong>on</strong>g>to</str<strong>on</strong>g> a submissi<strong>on</strong> hold, you can press Y<br />

when prompted <str<strong>on</strong>g>to</str<strong>on</strong>g> call for <str<strong>on</strong>g>the</str<strong>on</strong>g> bell and declare vic<str<strong>on</strong>g>to</str<strong>on</strong>g>ry by submissi<strong>on</strong>—now get out of <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

arena as fast as you can, or you might regret it!<br />

Count Pin/Ring Out A<br />

Submissi<strong>on</strong> Check A<br />

Announce Submissi<strong>on</strong> A during submissi<strong>on</strong> check<br />

Screw Job<br />

Y when Special Referee meter is full and Superstar is<br />

locked in a Breaking Point submissi<strong>on</strong><br />

Violati<strong>on</strong> Count A<br />

Note: Just because you’re <str<strong>on</strong>g>the</str<strong>on</strong>g> referee, that doesn’t mean you have absolute power. If you fully<br />

deplete your Special Referee meter by showing obvious bias and not doing your job, John Laurinaitis<br />

will come down <str<strong>on</strong>g>to</str<strong>on</strong>g> ringside and replace you with a more impartial official!<br />

20 21


“I QuIt” C<strong>on</strong>trols—neW!<br />

Want <str<strong>on</strong>g>to</str<strong>on</strong>g> leave absolutely no questi<strong>on</strong> in any<strong>on</strong>e’s mind who <str<strong>on</strong>g>the</str<strong>on</strong>g> better Superstar is? Then<br />

challenge <str<strong>on</strong>g>the</str<strong>on</strong>g>m <str<strong>on</strong>g>to</str<strong>on</strong>g> an “I Quit” Match, w<str<strong>on</strong>g>here</str<strong>on</strong>g> two Superstars beat each o<str<strong>on</strong>g>the</str<strong>on</strong>g>r down until<br />

<strong>on</strong>e of <str<strong>on</strong>g>the</str<strong>on</strong>g>m literally announces that he quits <str<strong>on</strong>g>the</str<strong>on</strong>g> match.<br />

In an “I Quit” Match, inflict damage <strong>on</strong> your opp<strong>on</strong>ent any way you can—objects are legal<br />

in <str<strong>on</strong>g>the</str<strong>on</strong>g>se matches. When you think he’s had enough, ei<str<strong>on</strong>g>the</str<strong>on</strong>g>r lock him in a Breaking Point<br />

submissi<strong>on</strong> hold (hold A) or press B near him when he’s down, as if you were going for<br />

a pin attempt.<br />

At that point, your opp<strong>on</strong>ent must s<str<strong>on</strong>g>to</str<strong>on</strong>g>p <str<strong>on</strong>g>the</str<strong>on</strong>g> cursor in <str<strong>on</strong>g>the</str<strong>on</strong>g> “I Quit” meter within <str<strong>on</strong>g>the</str<strong>on</strong>g> target<br />

z<strong>on</strong>e in order <str<strong>on</strong>g>to</str<strong>on</strong>g> resist losing <str<strong>on</strong>g>the</str<strong>on</strong>g> match. You can perform an intimidating taunt ( ) <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

shake up <str<strong>on</strong>g>the</str<strong>on</strong>g> meter and make it <str<strong>on</strong>g>to</str<strong>on</strong>g>ugher for your opp<strong>on</strong>ent <str<strong>on</strong>g>to</str<strong>on</strong>g> keep going. If <str<strong>on</strong>g>the</str<strong>on</strong>g> words “I<br />

QUIT” fully materialize at <str<strong>on</strong>g>the</str<strong>on</strong>g> bot<str<strong>on</strong>g>to</str<strong>on</strong>g>m of <str<strong>on</strong>g>the</str<strong>on</strong>g> screen, <str<strong>on</strong>g>the</str<strong>on</strong>g> match is over!<br />

Attempt <str<strong>on</strong>g>to</str<strong>on</strong>g> Make Opp<strong>on</strong>ent Quit<br />

B near downed opp<strong>on</strong>ent or perform Breaking Point<br />

submissi<strong>on</strong><br />

Intimidate Opp<strong>on</strong>ent during “I Quit” minigame<br />

Escape From Quit Attempt A at <str<strong>on</strong>g>the</str<strong>on</strong>g> correct time<br />

Instantly Escape From Quit Attempt Y (costs 1 s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing Move ic<strong>on</strong>)<br />

Note: Intimidating an opp<strong>on</strong>ent can push <str<strong>on</strong>g>the</str<strong>on</strong>g>m over <str<strong>on</strong>g>the</str<strong>on</strong>g> edge and force <str<strong>on</strong>g>the</str<strong>on</strong>g>m <str<strong>on</strong>g>to</str<strong>on</strong>g> quit, but d<strong>on</strong>’t try it<br />

against a foe who’s still str<strong>on</strong>g, because it costs you momentum every time you do it.<br />

In an Extreme Rules Match, <str<strong>on</strong>g>the</str<strong>on</strong>g> <strong>on</strong>ly rule is that t<str<strong>on</strong>g>here</str<strong>on</strong>g> are no rules! Brawl outside of <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

ring, smash your opp<strong>on</strong>ent with a steel chair and battle until you’re both wearing <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

proverbial crims<strong>on</strong> mask!<br />

All of <str<strong>on</strong>g>the</str<strong>on</strong>g>se moves apply <str<strong>on</strong>g>to</str<strong>on</strong>g> any match w<str<strong>on</strong>g>here</str<strong>on</strong>g> you can use objects against your<br />

opp<strong>on</strong>ent—though if you try <str<strong>on</strong>g>to</str<strong>on</strong>g> use <str<strong>on</strong>g>the</str<strong>on</strong>g>m in n<strong>on</strong>-Extreme Rules Matches, you might wind<br />

up disqualified.<br />

Object Strike X while holding object<br />

Object Grapple A while holding object<br />

Grab Object _<br />

Set Table On Fire<br />

Y when standing next <str<strong>on</strong>g>to</str<strong>on</strong>g> a set-up table while in<br />

possessi<strong>on</strong> of a s<str<strong>on</strong>g>to</str<strong>on</strong>g>red finishing move ic<strong>on</strong> (Extreme Rules<br />

Match or Fire Table Match <strong>on</strong>ly)<br />

Running Object Strike X while holding object and dashing <str<strong>on</strong>g>to</str<strong>on</strong>g>ward opp<strong>on</strong>ent<br />

Throw Object At Downed Opp<strong>on</strong>ent Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward downed opp<strong>on</strong>ent and press _<br />

Drop Object B or _<br />

Slide Object In<str<strong>on</strong>g>to</str<strong>on</strong>g> Ring While outside of ring, push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring and press _<br />

Run In<str<strong>on</strong>g>to</str<strong>on</strong>g> Ring With Object Dash <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring while holding object<br />

Slide Object Out of Ring While in ring, push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring rope and press _<br />

Run Out of Ring With Object<br />

Look For Object Under Ring<br />

Dash <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ring rope while standing near ring rope and<br />

holding object<br />

_ while standing outside of ring near middle of ring<br />

apr<strong>on</strong><br />

22 23


aWl C<strong>on</strong>trols—neW! tlC C<strong>on</strong>trols<br />

Sometimes things get even more extreme than an Extreme Rules match—sometimes<br />

it’s not even a match at all! If you wind up in a backstage brawl, keep in mind that <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

following moves replace some of your default moves.<br />

Throw Opp<strong>on</strong>ent (Irish Whip w/No<br />

Rebound)<br />

B<br />

Brawl-Specific Quick Grapple A<br />

Envir<strong>on</strong>mental Grapple<br />

Envir<strong>on</strong>mental Finisher<br />

A when opp<strong>on</strong>ent is leaning <strong>on</strong> interactive envir<strong>on</strong>mental<br />

object<br />

Y with 1 saved Finishing Move ic<strong>on</strong> when opp<strong>on</strong>ent is<br />

leaning <strong>on</strong> interactive envir<strong>on</strong>mental object<br />

TLC stands for “tables, ladders and chairs,” and <str<strong>on</strong>g>the</str<strong>on</strong>g>se moves can be used in any match<br />

types w<str<strong>on</strong>g>here</str<strong>on</strong>g> tables, ladders and chairs are part of <str<strong>on</strong>g>the</str<strong>on</strong>g> acti<strong>on</strong>!<br />

Table Attack X while holding table<br />

Set-Up Table _ while holding table<br />

Drag Set-Up Table Hold _ standing near table + push L<br />

Lean Table In Corner<br />

Lean Table Against Ropes, Barricade,<br />

Apr<strong>on</strong>, etc<br />

Table Grapple<br />

Lay Opp<strong>on</strong>ent On Top Of Table<br />

L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner + B while holding table/ladder near<br />

corner<br />

L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward object + B while holding table/ladder<br />

Press A while holding a table <str<strong>on</strong>g>to</str<strong>on</strong>g> set defender against<br />

table in a groggy state<br />

Press A when facing a table leaning groggy opp<strong>on</strong>ent <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

lay <str<strong>on</strong>g>the</str<strong>on</strong>g>m <strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of <str<strong>on</strong>g>the</str<strong>on</strong>g> table, or drag <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent over <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

a set-up table<br />

24 25


Ladder Moves<br />

Pick Up Ladder _<br />

Set Up Ladder (While Holding Ladder) _<br />

Move a Set-Up Ladder or Table Hold _ while standing near <str<strong>on</strong>g>the</str<strong>on</strong>g> side of a ladder or table<br />

Release Ladder Release _ while dragging ladder<br />

Climb Ladder (With No Opp<strong>on</strong>ents On<br />

Ladder)<br />

Climb Ladder (With One Opp<strong>on</strong>ent<br />

On Ladder)<br />

Lean Ladder in Corner, Against<br />

Ropes, Ring Apr<strong>on</strong> or Barricade<br />

L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ladder + press _<br />

_ near ladder<br />

L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner, etc. + B<br />

Run Up Leaning Ladder Hold ]+L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward leaning ladder<br />

Run Up Ladder & Strike Hold ]+L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ladder + X<br />

Run Up Ladder & Grapple Hold ]+L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ladder + A<br />

Run Up Ladder & Jump <str<strong>on</strong>g>to</str<strong>on</strong>g> Ano<str<strong>on</strong>g>the</str<strong>on</strong>g>r<br />

Ladder<br />

Strike Ladder and Knock It Over X when near ladder<br />

Grab Ladder and Knock It Over A when near ladder<br />

Climb Down From Ladder B while <strong>on</strong> ladder<br />

Get Down From Top of Ladder _ while <strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of ladder<br />

Grab Suspended Object<br />

Hold ]+L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward ladder + press _ at <str<strong>on</strong>g>to</str<strong>on</strong>g>p of ladder<br />

Hold Cµ <str<strong>on</strong>g>to</str<strong>on</strong>g> grab <str<strong>on</strong>g>the</str<strong>on</strong>g> object, and <str<strong>on</strong>g>the</str<strong>on</strong>g>n move C≤ when<br />

prompted by <str<strong>on</strong>g>the</str<strong>on</strong>g> HUD<br />

Weak Strike Press X when <strong>on</strong> ladder with opp<strong>on</strong>ent<br />

Str<strong>on</strong>g Strike Hold X when <strong>on</strong> ladder with opp<strong>on</strong>ent<br />

Ladder Grapple A when <strong>on</strong> ladder with opp<strong>on</strong>ent<br />

Groggy Ladder Grapple A when <strong>on</strong> ladder facing a groggy opp<strong>on</strong>ent<br />

Ladder Finishing Move<br />

Y when <strong>on</strong> ladder with opp<strong>on</strong>ent (must be in possessi<strong>on</strong><br />

of a Finishing move ic<strong>on</strong>)<br />

Alternate Ladder Finishing Move<br />

To win a Ladder Match, TLC Match or M<strong>on</strong>ey In <str<strong>on</strong>g>the</str<strong>on</strong>g> Bank Match, you must climb a ladder<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> get within range of an object suspended over <str<strong>on</strong>g>the</str<strong>on</strong>g> ring (usually a Champi<strong>on</strong>ship). Use<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> shadow under <str<strong>on</strong>g>the</str<strong>on</strong>g> suspended object <str<strong>on</strong>g>to</str<strong>on</strong>g> line up <str<strong>on</strong>g>the</str<strong>on</strong>g> ladder, and <str<strong>on</strong>g>the</str<strong>on</strong>g>n climb all <str<strong>on</strong>g>the</str<strong>on</strong>g> way<br />

up <str<strong>on</strong>g>the</str<strong>on</strong>g> ladder.<br />

When you reach <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p, hold Cµ <str<strong>on</strong>g>to</str<strong>on</strong>g> grab <str<strong>on</strong>g>the</str<strong>on</strong>g> object. When <str<strong>on</strong>g>the</str<strong>on</strong>g> Superstar has grabbed<br />

hold of <str<strong>on</strong>g>the</str<strong>on</strong>g> object you will be prompted <str<strong>on</strong>g>to</str<strong>on</strong>g> PULL <str<strong>on</strong>g>the</str<strong>on</strong>g> item by moving <str<strong>on</strong>g>the</str<strong>on</strong>g> C≤. Time<br />

it correctly <str<strong>on</strong>g>to</str<strong>on</strong>g> receive ano<str<strong>on</strong>g>the</str<strong>on</strong>g>r opportunity <str<strong>on</strong>g>to</str<strong>on</strong>g> pull <str<strong>on</strong>g>the</str<strong>on</strong>g> item down. And time your move<br />

carefully—if your timing is off, you’ll be forced <str<strong>on</strong>g>to</str<strong>on</strong>g> start over.<br />

Note: When you want <str<strong>on</strong>g>to</str<strong>on</strong>g> knock over a ladder without picking it up, striking it (X) is <str<strong>on</strong>g>the</str<strong>on</strong>g> quickest way <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

do it. But if t<str<strong>on</strong>g>here</str<strong>on</strong>g> are <strong>on</strong>e or more Superstars <strong>on</strong> it, <str<strong>on</strong>g>the</str<strong>on</strong>g> fastest and most effective way <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>pple it (and<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ents <strong>on</strong> it) is <str<strong>on</strong>g>to</str<strong>on</strong>g> approach it and press A.<br />

Chair Moves<br />

Chair Downed Corner Attack<br />

L+Y when <strong>on</strong> ladder with opp<strong>on</strong>ent (must be in<br />

possessi<strong>on</strong> of a finishing move ic<strong>on</strong>)<br />

Dodge Opp<strong>on</strong>ent’s Ladder Attack L≤ when opp<strong>on</strong>ent attacks you <strong>on</strong> ladder<br />

Hanging Diving Attack<br />

Hanging Grapple<br />

Hanging Springboard Attack<br />

X when you are <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p turnbuckle and your<br />

opp<strong>on</strong>ent is hanging from <str<strong>on</strong>g>the</str<strong>on</strong>g> suspended object<br />

A when you are near an opp<strong>on</strong>ent hanging from <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

suspended object<br />

L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward opp<strong>on</strong>ent + X when you are standing <strong>on</strong><br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> ring apr<strong>on</strong> and your opp<strong>on</strong>ent is hanging from <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

suspended object<br />

Climb <str<strong>on</strong>g>the</str<strong>on</strong>g> ladder and push Cµ <str<strong>on</strong>g>to</str<strong>on</strong>g> grab <str<strong>on</strong>g>the</str<strong>on</strong>g> suspended object<br />

above <str<strong>on</strong>g>the</str<strong>on</strong>g> ring.<br />

When <str<strong>on</strong>g>the</str<strong>on</strong>g> prompt <str<strong>on</strong>g>to</str<strong>on</strong>g> remove <str<strong>on</strong>g>the</str<strong>on</strong>g> object appears, push C≤ <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

pull it down.<br />

While holding a chair, run <str<strong>on</strong>g>to</str<strong>on</strong>g>ward opp<strong>on</strong>ent downed<br />

(seated) in corner and press X<br />

Wedge Chair in Corner Push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner while holding a chair and press B<br />

Note: During Table, Ladder and TLC matches, Breaking Point Submissi<strong>on</strong> moves are replaced with<br />

Directi<strong>on</strong>al Grapple moves that you can use <str<strong>on</strong>g>to</str<strong>on</strong>g> smash your opp<strong>on</strong>ent in<str<strong>on</strong>g>to</str<strong>on</strong>g> and against objects. Enjoy!<br />

26 27


steel CaGe matCh C<strong>on</strong>trols hell In a Cell matCh<br />

C<strong>on</strong>trols<br />

Steel Cage Matches are am<strong>on</strong>g <str<strong>on</strong>g>the</str<strong>on</strong>g> most brutal matches in <str<strong>on</strong>g>WWE</str<strong>on</strong>g> ‘13. Superstars are<br />

surrounded by four unforgiving walls of chain link fence. Not <strong>on</strong>ly does <str<strong>on</strong>g>the</str<strong>on</strong>g> cage keep <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

acti<strong>on</strong> in <str<strong>on</strong>g>the</str<strong>on</strong>g> ring, it can also be used as a devastating weap<strong>on</strong> against a Superstar.<br />

Climb Up Cage L Toward cage wall + _ (triggers escape minigame)<br />

Escape From Cage A at <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of <str<strong>on</strong>g>the</str<strong>on</strong>g> cage<br />

Diving Attack From Top of Cage X at <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of <str<strong>on</strong>g>the</str<strong>on</strong>g> cage vs standing or downed opp<strong>on</strong>ent<br />

Pull Opp<strong>on</strong>ent Off Cage A or X below opp<strong>on</strong>ent trying <str<strong>on</strong>g>to</str<strong>on</strong>g> climb <str<strong>on</strong>g>the</str<strong>on</strong>g> cage<br />

Cancel Climb Attempt _<br />

Superplex Leading <str<strong>on</strong>g>to</str<strong>on</strong>g> Cage Door<br />

Escape<br />

Smash Opp<strong>on</strong>ent In<str<strong>on</strong>g>to</str<strong>on</strong>g> Cage Wall<br />

Press A near groggy opp<strong>on</strong>ent in <str<strong>on</strong>g>the</str<strong>on</strong>g> lower left corner<br />

of <str<strong>on</strong>g>the</str<strong>on</strong>g> ring<br />

Hold B and push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward cage; must have <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

Hammer Throw ability<br />

Throw Opp<strong>on</strong>ent In<str<strong>on</strong>g>to</str<strong>on</strong>g> Cage Wall A near opp<strong>on</strong>ent who is groggy against <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes<br />

Steel Cage Matches are dangerous, but Hell In a Cell Matches are potential career<br />

enders! All of <str<strong>on</strong>g>the</str<strong>on</strong>g> Steel Cage Match c<strong>on</strong>trols apply <str<strong>on</strong>g>to</str<strong>on</strong>g> Hell In a Cell, but t<str<strong>on</strong>g>here</str<strong>on</strong>g> are some<br />

particularly vicious moves that can <strong>on</strong>ly be executed in <str<strong>on</strong>g>WWE</str<strong>on</strong>g>’s most deadly match type.<br />

Throw Opp<strong>on</strong>ent Off Top Edge of Cell A near opp<strong>on</strong>ent at edge of Cell<br />

Envir<strong>on</strong>mental Grapple A when near a Cell wall.<br />

Break Cell Roof Slam opp<strong>on</strong>ent <strong>on</strong><str<strong>on</strong>g>to</str<strong>on</strong>g> center of Cell roof<br />

Drop In<str<strong>on</strong>g>to</str<strong>on</strong>g> Ring Through Broken Cell<br />

Roof<br />

Cell Destructi<strong>on</strong> Finisher<br />

L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward <str<strong>on</strong>g>the</str<strong>on</strong>g> break + _<br />

Y but<str<strong>on</strong>g>to</str<strong>on</strong>g>n near <str<strong>on</strong>g>the</str<strong>on</strong>g> corners of <str<strong>on</strong>g>the</str<strong>on</strong>g> Cell <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> same side as<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> commentary tables with a Finishing Move Ic<strong>on</strong><br />

28 29


elImInatI<strong>on</strong> Chamber taG team matCh C<strong>on</strong>trols<br />

Six Superstars enter <str<strong>on</strong>g>the</str<strong>on</strong>g> Eliminati<strong>on</strong> Chamber, but <strong>on</strong>ly <strong>on</strong>e will leave with <str<strong>on</strong>g>the</str<strong>on</strong>g> vic<str<strong>on</strong>g>to</str<strong>on</strong>g>ry!<br />

Two Superstars begin <str<strong>on</strong>g>the</str<strong>on</strong>g> match, and additi<strong>on</strong>al Superstars enter, <strong>on</strong>e at a time. When<br />

a Superstar is pinned, <str<strong>on</strong>g>the</str<strong>on</strong>g>y’re removed from <str<strong>on</strong>g>the</str<strong>on</strong>g> match, which c<strong>on</strong>tinues until <strong>on</strong>ly <strong>on</strong>e<br />

remains.<br />

Use <str<strong>on</strong>g>the</str<strong>on</strong>g> Steel Cage Match c<strong>on</strong>trols in <str<strong>on</strong>g>the</str<strong>on</strong>g> Eliminati<strong>on</strong> Chamber, as well as <str<strong>on</strong>g>the</str<strong>on</strong>g>se special<br />

acti<strong>on</strong>s:<br />

Climb On<str<strong>on</strong>g>to</str<strong>on</strong>g> Top of Chamber Pod L+_ while <strong>on</strong> turnbuckle<br />

Get Down From Top of Chamber Pod _<br />

Slam Opp<strong>on</strong>ent In<str<strong>on</strong>g>to</str<strong>on</strong>g> Chamber Wall Irish Whip opp<strong>on</strong>ent <str<strong>on</strong>g>to</str<strong>on</strong>g>ward chamber wall<br />

Climb Up Chamber Wall L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward Chamber wall + _<br />

Double <str<strong>on</strong>g>the</str<strong>on</strong>g> mayhem of a regular <str<strong>on</strong>g>WWE</str<strong>on</strong>g> match by teaming up with a partner and taking <strong>on</strong><br />

a pair of opp<strong>on</strong>ents! In regular Tag Team matches and Tornado Tag Team matches, <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

objective is <str<strong>on</strong>g>to</str<strong>on</strong>g> win by ei<str<strong>on</strong>g>the</str<strong>on</strong>g>r pinfall or submissi<strong>on</strong>.<br />

In a regular match, each teammate must tag in and out of <str<strong>on</strong>g>the</str<strong>on</strong>g> match, and <str<strong>on</strong>g>the</str<strong>on</strong>g> legal<br />

member of <strong>on</strong>e team must beat <str<strong>on</strong>g>the</str<strong>on</strong>g> legal member of <str<strong>on</strong>g>the</str<strong>on</strong>g> o<str<strong>on</strong>g>the</str<strong>on</strong>g>r team. In Tornado matches,<br />

all Superstars are in <str<strong>on</strong>g>the</str<strong>on</strong>g> ring simultaneously, and any member of <strong>on</strong>e team can defeat<br />

any member of <str<strong>on</strong>g>the</str<strong>on</strong>g> o<str<strong>on</strong>g>the</str<strong>on</strong>g>r team.<br />

Tag L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward partner + _<br />

Corner Double Team Grapple Moves<br />

Standing Double Team Grapple Moves<br />

Tag Team Finisher<br />

Call In Tag Partner `+ µ/≤<br />

Irish whip an opp<strong>on</strong>ent <str<strong>on</strong>g>to</str<strong>on</strong>g>ward your corner and push L∫/<br />

ñ/µ/≤+A; your waiting partner must be positi<strong>on</strong>ed near<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> turnbuckle w<str<strong>on</strong>g>here</str<strong>on</strong>g> a tag would normally occur.<br />

Approach your partner while <str<strong>on</strong>g>the</str<strong>on</strong>g>y are grappling an<br />

opp<strong>on</strong>ent and push L∫/ ñ/µ/≤+A<br />

With a s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing move ic<strong>on</strong>, Irish whip an opp<strong>on</strong>ent<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g>ward your corner (and your waiting partner), approach<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent and press Y<br />

Switch <str<strong>on</strong>g>to</str<strong>on</strong>g> C<strong>on</strong>trolling Illegal Partner (CPU <str<strong>on</strong>g>the</str<strong>on</strong>g>n c<strong>on</strong>trols legal partner)<br />

Punch Nearby Opp<strong>on</strong>ent X<br />

Pull Down Rope (To Cause Irish<br />

Whipped Opp<strong>on</strong>ent To Fall To<br />

Ringside)<br />

Illegal Tag Partner C<strong>on</strong>trols<br />

The tag partner waiting for a tag can freely walk al<strong>on</strong>g <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

apr<strong>on</strong> or sneakily attack opp<strong>on</strong>ents who get <str<strong>on</strong>g>to</str<strong>on</strong>g>o close.<br />

B<br />

Call For Tag _<br />

Grapple Nearby In-Ring Opp<strong>on</strong>ent A<br />

Enter Ring L+_<br />

Climb Turnbuckle ]+L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward corner<br />

Switch <str<strong>on</strong>g>to</str<strong>on</strong>g> C<strong>on</strong>trolling Legal Partner (CPU <str<strong>on</strong>g>the</str<strong>on</strong>g>n c<strong>on</strong>trols illegal partner)<br />

30 31


Inferno matCh C<strong>on</strong>trols royal rumble C<strong>on</strong>trols<br />

In an Inferno Match, <str<strong>on</strong>g>the</str<strong>on</strong>g> ring is surrounded with searing flames, and <str<strong>on</strong>g>the</str<strong>on</strong>g> <strong>on</strong>ly way <str<strong>on</strong>g>to</str<strong>on</strong>g> win<br />

is <str<strong>on</strong>g>to</str<strong>on</strong>g> set your opp<strong>on</strong>ent <strong>on</strong> fire! When your opp<strong>on</strong>ent is down, press B <str<strong>on</strong>g>to</str<strong>on</strong>g> roll him <str<strong>on</strong>g>to</str<strong>on</strong>g>ward<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> burning ring apr<strong>on</strong>.<br />

Once <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent is near <str<strong>on</strong>g>the</str<strong>on</strong>g> flames, you must press A when <str<strong>on</strong>g>the</str<strong>on</strong>g> cursor <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> meter<br />

reaches <str<strong>on</strong>g>the</str<strong>on</strong>g> target area. Your opp<strong>on</strong>ent must mash A/B/X/Y in order <str<strong>on</strong>g>to</str<strong>on</strong>g> escape <str<strong>on</strong>g>to</str<strong>on</strong>g> safer<br />

temperatures.<br />

Note: If you’re in danger of going up in flames, spend <strong>on</strong>e of your s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing Move ic<strong>on</strong>s (Y) <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

instantly escape from <str<strong>on</strong>g>the</str<strong>on</strong>g> heat. Any Superstar who has ever lost an Inferno Match will tell you that it’s<br />

a small price <str<strong>on</strong>g>to</str<strong>on</strong>g> pay!<br />

The 30-man Royal Rumble over-<str<strong>on</strong>g>the</str<strong>on</strong>g>-<str<strong>on</strong>g>to</str<strong>on</strong>g>p-rope eliminati<strong>on</strong> match is <strong>on</strong>e of <str<strong>on</strong>g>the</str<strong>on</strong>g> most<br />

famous annual events in <str<strong>on</strong>g>WWE</str<strong>on</strong>g>. Anything goes, as l<strong>on</strong>g as you d<strong>on</strong>’t leave <str<strong>on</strong>g>the</str<strong>on</strong>g> ring <strong>on</strong>ce<br />

you enter!<br />

Royal Rumble Finisher<br />

Eliminate Opp<strong>on</strong>ent<br />

Change Character (after being<br />

eliminated)<br />

Cancel Eliminati<strong>on</strong> Attempt (On<br />

Offense)<br />

Y when opp<strong>on</strong>ent is groggy against ropes or corner,<br />

under <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes, or is down <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> ring apr<strong>on</strong><br />

A when <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent is groggy against <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes or<br />

corner, under <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes, or is down <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> ring apr<strong>on</strong>, and<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g>n follow <str<strong>on</strong>g>the</str<strong>on</strong>g> <strong>on</strong>-screen but<str<strong>on</strong>g>to</str<strong>on</strong>g>n prompts<br />

Press up or down <strong>on</strong> or A <str<strong>on</strong>g>to</str<strong>on</strong>g> scroll through Superstars,<br />

and press A <str<strong>on</strong>g>to</str<strong>on</strong>g> select a Superstar.<br />

Instantly Escape Eliminati<strong>on</strong> _ with a Finishing Move ic<strong>on</strong><br />

32 33<br />

_


xbox lIve superstar abIlItIes<br />

ranKed matChes<br />

Compete in a ranked match against an Xbox LIVE opp<strong>on</strong>ent. Your performance affects<br />

your record and Xbox LIVE ranking. Make sure you’re at <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of your game before<br />

you step in<str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> squared circle for <strong>on</strong>e of <str<strong>on</strong>g>the</str<strong>on</strong>g>se ultra-competitive matches. With each<br />

amazing match you perform in, you’ll earn prestige <str<strong>on</strong>g>to</str<strong>on</strong>g>ward advancing through <str<strong>on</strong>g>the</str<strong>on</strong>g> ranks<br />

and titles.<br />

player matChes<br />

Similar <str<strong>on</strong>g>to</str<strong>on</strong>g> Ranked Matches, <str<strong>on</strong>g>the</str<strong>on</strong>g>se put you head-<str<strong>on</strong>g>to</str<strong>on</strong>g>-head against an <strong>on</strong>line opp<strong>on</strong>ent,<br />

but <str<strong>on</strong>g>the</str<strong>on</strong>g> result does not affect your Xbox LIVE ranking. Compete in a cus<str<strong>on</strong>g>to</str<strong>on</strong>g>m match (you<br />

select <str<strong>on</strong>g>the</str<strong>on</strong>g> match type) or create a sessi<strong>on</strong> w<str<strong>on</strong>g>here</str<strong>on</strong>g> you play matches exclusively with a<br />

single opp<strong>on</strong>ent.<br />

royal rumble<br />

Enter a Ranked or Player Match Royal Rumble <str<strong>on</strong>g>to</str<strong>on</strong>g> go up against up <str<strong>on</strong>g>to</str<strong>on</strong>g> five o<str<strong>on</strong>g>the</str<strong>on</strong>g>r players<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> see who <str<strong>on</strong>g>the</str<strong>on</strong>g> most tenacious competi<str<strong>on</strong>g>to</str<strong>on</strong>g>r is! Each player selects <str<strong>on</strong>g>the</str<strong>on</strong>g>ir Superstar that<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g>y’ll begin <str<strong>on</strong>g>the</str<strong>on</strong>g> match with. When <str<strong>on</strong>g>the</str<strong>on</strong>g> match is first loaded, each player is randomly<br />

assigned <strong>on</strong>e of <str<strong>on</strong>g>the</str<strong>on</strong>g> first entry numbers available – depending <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> number of players<br />

in <str<strong>on</strong>g>the</str<strong>on</strong>g> match.<br />

In Ranked Royal Rumble Matches, you’ll earn a number of prestige points based <strong>on</strong> how<br />

many Superstars you eliminate, how l<strong>on</strong>g you last without being eliminated, c<strong>on</strong>secutively<br />

eliminating Superstars, escaping eliminati<strong>on</strong>s and more. The number of players in a<br />

Ranked Match determines <str<strong>on</strong>g>the</str<strong>on</strong>g> overall amount of prestige <str<strong>on</strong>g>to</str<strong>on</strong>g>ward Xbox LIVE ranking that<br />

each player can earn for participating in <str<strong>on</strong>g>the</str<strong>on</strong>g> match – <str<strong>on</strong>g>the</str<strong>on</strong>g> more players in <str<strong>on</strong>g>the</str<strong>on</strong>g> match, <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

more points each player can earn. In Player Royal Rumble Matches, prestige and Xbox<br />

LIVE ranking will not be affected.<br />

CommunIty CreatI<strong>on</strong>s<br />

Community Creati<strong>on</strong>s allows you <str<strong>on</strong>g>to</str<strong>on</strong>g> access player-made c<strong>on</strong>tent uploaded from o<str<strong>on</strong>g>the</str<strong>on</strong>g>r<br />

players from all over <str<strong>on</strong>g>the</str<strong>on</strong>g> world. You can also upload any of your creati<strong>on</strong>s made from<br />

Create Modes for <str<strong>on</strong>g>the</str<strong>on</strong>g> world <str<strong>on</strong>g>to</str<strong>on</strong>g> see. With <str<strong>on</strong>g>the</str<strong>on</strong>g> Community Creati<strong>on</strong>s browser, you’ll able <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

browse uploads sorted by most recent c<strong>on</strong>tributi<strong>on</strong>s, <str<strong>on</strong>g>the</str<strong>on</strong>g> most <str<strong>on</strong>g>download</str<strong>on</strong>g>ed c<strong>on</strong>tributi<strong>on</strong>s,<br />

or <str<strong>on</strong>g>the</str<strong>on</strong>g> highest rated uploads. You’ll have access <str<strong>on</strong>g>to</str<strong>on</strong>g> a number of filters <str<strong>on</strong>g>to</str<strong>on</strong>g> sort uploaded<br />

c<strong>on</strong>tent by type. If you find an upload you like, be sure <str<strong>on</strong>g>to</str<strong>on</strong>g> comment and rate it, or even<br />

add it <str<strong>on</strong>g>to</str<strong>on</strong>g> your list of favorite uploads.<br />

my Info<br />

You’ll be able <str<strong>on</strong>g>to</str<strong>on</strong>g> see your Xbox LIVE stats, prestige, and ranked match records broken<br />

down by match types <str<strong>on</strong>g>here</str<strong>on</strong>g>.<br />

leaderboards<br />

See how you stack up against o<str<strong>on</strong>g>the</str<strong>on</strong>g>r Xbox LIVE players in <str<strong>on</strong>g>the</str<strong>on</strong>g> Xbox LIVE ranking board.<br />

As you win more ranked matches, you move up <str<strong>on</strong>g>the</str<strong>on</strong>g> ladder. Do you have what it takes <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

reach <str<strong>on</strong>g>the</str<strong>on</strong>g> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of <str<strong>on</strong>g>the</str<strong>on</strong>g> mountain in <str<strong>on</strong>g>WWE</str<strong>on</strong>g>? Test your skills <strong>on</strong> Xbox LIVE and find out!<br />

Dirty Pin<br />

When your opp<strong>on</strong>ent is down near <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes, stand next <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes and<br />

execute a pinfall with both of your legs propped up <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes, giving you<br />

unfair leverage <str<strong>on</strong>g>to</str<strong>on</strong>g> increase your chances of getting <str<strong>on</strong>g>the</str<strong>on</strong>g> three-count.<br />

Move Thief<br />

Steal your opp<strong>on</strong>ent’s Finisher and use it against <str<strong>on</strong>g>the</str<strong>on</strong>g>m by holding `<br />

and pressing µ <str<strong>on</strong>g>to</str<strong>on</strong>g> enter <str<strong>on</strong>g>the</str<strong>on</strong>g> Move Thief state. You have 20 sec<strong>on</strong>ds <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

execute <str<strong>on</strong>g>the</str<strong>on</strong>g> Finisher from <str<strong>on</strong>g>the</str<strong>on</strong>g> time you enter <str<strong>on</strong>g>the</str<strong>on</strong>g> Move Thief state. The<br />

defender must be in a grounded state and <str<strong>on</strong>g>the</str<strong>on</strong>g> attacker must be standing<br />

near <str<strong>on</strong>g>the</str<strong>on</strong>g>m in order <str<strong>on</strong>g>to</str<strong>on</strong>g> perform <str<strong>on</strong>g>the</str<strong>on</strong>g> Move Thief ability.<br />

Comeback<br />

If you have this ability, you will be prompted <str<strong>on</strong>g>to</str<strong>on</strong>g> press Y when your<br />

Superstar has sustained heavy limb damage. Pressing <str<strong>on</strong>g>the</str<strong>on</strong>g> but<str<strong>on</strong>g>to</str<strong>on</strong>g>ns<br />

displayed <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> screen at <str<strong>on</strong>g>the</str<strong>on</strong>g> correct time will let you perform a dramatic<br />

comeback. This cannot be used when you have a Finisher available and<br />

can <strong>on</strong>ly be used <strong>on</strong>ce per match.<br />

Hammer Throw<br />

When Irish whipping an opp<strong>on</strong>ent, hold B <str<strong>on</strong>g>to</str<strong>on</strong>g> send an opp<strong>on</strong>ent smashing<br />

in<str<strong>on</strong>g>to</str<strong>on</strong>g> and over a turnbuckle or flying over <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes and down <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> arena<br />

floor.<br />

Resiliency<br />

Superstars with this ability can use it <strong>on</strong>ce per match <str<strong>on</strong>g>to</str<strong>on</strong>g> dramatically<br />

improve <str<strong>on</strong>g>the</str<strong>on</strong>g> odds of kicking out of a pin attempt. While being pinned, press<br />

_ <str<strong>on</strong>g>to</str<strong>on</strong>g> increase <str<strong>on</strong>g>the</str<strong>on</strong>g> target z<strong>on</strong>e <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> pin meter.<br />

Outside Dives<br />

Press X while moving in<str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes, or run across <str<strong>on</strong>g>the</str<strong>on</strong>g> ring and press X<br />

near <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes <str<strong>on</strong>g>to</str<strong>on</strong>g> execute a diving attack or running diving attack against<br />

an opp<strong>on</strong>ent outside of <str<strong>on</strong>g>the</str<strong>on</strong>g> ring.<br />

Springboard Dives<br />

While near <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes or running <str<strong>on</strong>g>to</str<strong>on</strong>g>ward <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes, hold L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes<br />

and press X <str<strong>on</strong>g>to</str<strong>on</strong>g> execute a springboard attack from <str<strong>on</strong>g>the</str<strong>on</strong>g> ring apr<strong>on</strong>. If you<br />

have a downed opp<strong>on</strong>ent <strong>on</strong> an announce table, get <strong>on</strong><str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> ring apr<strong>on</strong><br />

closest <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> announce table and hold L while pressing X <str<strong>on</strong>g>to</str<strong>on</strong>g> execute a<br />

killer springboard table attack.<br />

Leverage Pin<br />

Superstars with this ability can counter running attacks and groggy grapple<br />

attempts from a heavily damaged opp<strong>on</strong>ent in<str<strong>on</strong>g>to</str<strong>on</strong>g> pin attempts called<br />

“leverage pins”; <str<strong>on</strong>g>the</str<strong>on</strong>g>y can also trigger a leverage pin with Cµ/≤ near a<br />

groggy opp<strong>on</strong>ent. In a leverage pin, <str<strong>on</strong>g>the</str<strong>on</strong>g> defending Superstar can try <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

escape normally by reaching <str<strong>on</strong>g>the</str<strong>on</strong>g> blue target area of <str<strong>on</strong>g>the</str<strong>on</strong>g> kick-out meter.<br />

If <str<strong>on</strong>g>the</str<strong>on</strong>g> defending Superstar also has <str<strong>on</strong>g>the</str<strong>on</strong>g> Leverage Pin ability, <str<strong>on</strong>g>the</str<strong>on</strong>g>y can<br />

reverse <str<strong>on</strong>g>the</str<strong>on</strong>g> leverage pin in<str<strong>on</strong>g>to</str<strong>on</strong>g> a pin of <str<strong>on</strong>g>the</str<strong>on</strong>g>ir own by reaching <str<strong>on</strong>g>the</str<strong>on</strong>g> yellow area<br />

of <str<strong>on</strong>g>the</str<strong>on</strong>g> meter.<br />

Ring Escape<br />

When down near <str<strong>on</strong>g>the</str<strong>on</strong>g> ropes, press _ <str<strong>on</strong>g>to</str<strong>on</strong>g> slide under <str<strong>on</strong>g>the</str<strong>on</strong>g>m <str<strong>on</strong>g>to</str<strong>on</strong>g> ringside and<br />

escape your opp<strong>on</strong>ent. You can use this ability up <str<strong>on</strong>g>to</str<strong>on</strong>g> three times per<br />

match.<br />

34 35


dId you KnoW…? lImIted Warranty and<br />

Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mer support<br />

… when your opp<strong>on</strong>ent attempts <str<strong>on</strong>g>to</str<strong>on</strong>g> grapple you, you can press A <str<strong>on</strong>g>to</str<strong>on</strong>g> lock in<str<strong>on</strong>g>to</str<strong>on</strong>g> a collarand-elbow<br />

tie-up. Press A repeatedly <str<strong>on</strong>g>to</str<strong>on</strong>g> win <str<strong>on</strong>g>the</str<strong>on</strong>g> battle and gain <str<strong>on</strong>g>the</str<strong>on</strong>g> advantage!<br />

…that you can remove turnbuckle pads from <str<strong>on</strong>g>the</str<strong>on</strong>g> corners of <str<strong>on</strong>g>the</str<strong>on</strong>g> ring? Move L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

turnbuckle and press A.<br />

…that a damage multiplier is added <str<strong>on</strong>g>to</str<strong>on</strong>g> your strike and grapple attacks if you run off of <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

ropes before hitting <str<strong>on</strong>g>the</str<strong>on</strong>g> move?<br />

…that you can choose which directi<strong>on</strong> that you want <str<strong>on</strong>g>to</str<strong>on</strong>g> send an opp<strong>on</strong>ent running by<br />

pushing L in that directi<strong>on</strong> as you’re Irish whipping <str<strong>on</strong>g>the</str<strong>on</strong>g>m?<br />

…that you can recover from being groggy more quickly by mashing <str<strong>on</strong>g>the</str<strong>on</strong>g> but<str<strong>on</strong>g>to</str<strong>on</strong>g>ns?<br />

…that t<str<strong>on</strong>g>here</str<strong>on</strong>g>’s <strong>on</strong>ly <strong>on</strong>e way <str<strong>on</strong>g>to</str<strong>on</strong>g> escape <str<strong>on</strong>g>the</str<strong>on</strong>g> Hell in a Cell structure? You must destroy <strong>on</strong>e<br />

of <str<strong>on</strong>g>the</str<strong>on</strong>g> wall panels <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> same side of <str<strong>on</strong>g>the</str<strong>on</strong>g> structure as <str<strong>on</strong>g>the</str<strong>on</strong>g> announce tables by using a<br />

special move.<br />

…that str<strong>on</strong>g strikes can be performed from fr<strong>on</strong>t-facing chain grapple holds (fr<strong>on</strong>t<br />

facelock, side headlock and wrist lock) and after blocking a punch or catching a kick?<br />

…that <str<strong>on</strong>g>the</str<strong>on</strong>g> announce table must be cleared before you can put an opp<strong>on</strong>ent through it?<br />

Approach <str<strong>on</strong>g>the</str<strong>on</strong>g> announce table, push L <str<strong>on</strong>g>to</str<strong>on</strong>g>ward it and press _ <str<strong>on</strong>g>to</str<strong>on</strong>g> remove <str<strong>on</strong>g>the</str<strong>on</strong>g> cover. Once<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> cover has been removed, Irish whip <str<strong>on</strong>g>the</str<strong>on</strong>g> opp<strong>on</strong>ent <str<strong>on</strong>g>to</str<strong>on</strong>g>ward <str<strong>on</strong>g>the</str<strong>on</strong>g> table, and <str<strong>on</strong>g>the</str<strong>on</strong>g>n grapple<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g>m <str<strong>on</strong>g>to</str<strong>on</strong>g> place <str<strong>on</strong>g>the</str<strong>on</strong>g>m <strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g>p of <str<strong>on</strong>g>the</str<strong>on</strong>g> table. Stand near <str<strong>on</strong>g>the</str<strong>on</strong>g> announce table and press A or<br />

L+A <str<strong>on</strong>g>to</str<strong>on</strong>g> perform <str<strong>on</strong>g>the</str<strong>on</strong>g> attack.<br />

…that you can use a special announce table finisher when you have a s<str<strong>on</strong>g>to</str<strong>on</strong>g>red Finishing<br />

Move ic<strong>on</strong> and opp<strong>on</strong>ent down <strong>on</strong> an announce table? Press Y when standing next <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> table or <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> table with <str<strong>on</strong>g>the</str<strong>on</strong>g>m <str<strong>on</strong>g>to</str<strong>on</strong>g> perform it.<br />

…that certain moves transiti<strong>on</strong> straight in<str<strong>on</strong>g>to</str<strong>on</strong>g> pin attempts if you press B when it appears<br />

<strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> screen? Keep a sharp eye out for it!<br />

Warranty and Service Informati<strong>on</strong><br />

In <str<strong>on</strong>g>the</str<strong>on</strong>g> unlikely event of a problem with your software product (<str<strong>on</strong>g>the</str<strong>on</strong>g> “Product”), you may <strong>on</strong>ly need simple instructi<strong>on</strong>s <str<strong>on</strong>g>to</str<strong>on</strong>g> correct <str<strong>on</strong>g>the</str<strong>on</strong>g> problem. Please c<strong>on</strong>tact <str<strong>on</strong>g>the</str<strong>on</strong>g> THQ Inc. (“THQ”)<br />

Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mer Service Department at (818) 880-0456 or <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> web at http://www.thq.com before returning <str<strong>on</strong>g>the</str<strong>on</strong>g> Product <str<strong>on</strong>g>to</str<strong>on</strong>g> a retailer. Live Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mer Service Representatives are available<br />

<str<strong>on</strong>g>to</str<strong>on</strong>g> help you M<strong>on</strong>day through Friday 9am <str<strong>on</strong>g>to</str<strong>on</strong>g> 5pm PST or you can use our au<str<strong>on</strong>g>to</str<strong>on</strong>g>mated systems by ph<strong>on</strong>e or <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> web 24 hours a day, 7 days a week. Please do not send any Product <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

THQ without c<strong>on</strong>tacting us first. Your 5 digit Product Code is 55497. Please use this code <str<strong>on</strong>g>to</str<strong>on</strong>g> identify your Product when c<strong>on</strong>tacting us.<br />

Limited Warranty<br />

THQ warrants that <str<strong>on</strong>g>the</str<strong>on</strong>g> medium <strong>on</strong> which <str<strong>on</strong>g>the</str<strong>on</strong>g> Product is recorded shall be free from defects in materials and workmanship for a period of ninety (90) days beginning <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> purchase<br />

date of <str<strong>on</strong>g>the</str<strong>on</strong>g> applicable sales slip or similar proof-of-purchase. Except w<str<strong>on</strong>g>here</str<strong>on</strong>g> prohibited by applicable law, this limited warranty is n<strong>on</strong>transferable and is limited <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> original purchaser.<br />

If an implied warranty or c<strong>on</strong>diti<strong>on</strong> is created by your state/jurisdicti<strong>on</strong> and federal or state/provincial law prohibits disclaimer of it, you also have an implied warranty or c<strong>on</strong>diti<strong>on</strong>,<br />

BUT ONLY AS TO DEFECTS DISCOVERED DURING THE PERIOD OF THIS LIMITED WARRANTY (I.E., WITHIN THIS NINETY (90) DAY LIMITED WARRANTY PERIOD). AS TO ANY DEFECTS<br />

DISCOVERED AFTER THIS NINETY (90) DAY LIMITED WARRANTY PERIOD, THERE IS NO WARRANTY OR CONDITION OF ANY KIND. Some states/jurisdicti<strong>on</strong>s do not allow limitati<strong>on</strong>s <strong>on</strong><br />

how l<strong>on</strong>g an implied warranty or c<strong>on</strong>diti<strong>on</strong> lasts, so <str<strong>on</strong>g>the</str<strong>on</strong>g> above limitati<strong>on</strong> may not apply <str<strong>on</strong>g>to</str<strong>on</strong>g> you. Any supplements, updates and/or fixes <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> Product provided <str<strong>on</strong>g>to</str<strong>on</strong>g> you after <str<strong>on</strong>g>the</str<strong>on</strong>g> expirati<strong>on</strong><br />

of <str<strong>on</strong>g>the</str<strong>on</strong>g> ninety (90) day limited warranty period are not covered by any warranty or c<strong>on</strong>diti<strong>on</strong>, express, implied or statu<str<strong>on</strong>g>to</str<strong>on</strong>g>ry. This limited warranty gives you specific legal rights, and you<br />

may also have o<str<strong>on</strong>g>the</str<strong>on</strong>g>r rights which vary from state/jurisdicti<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> state/jurisdicti<strong>on</strong>. No THQ supplier, dealer, agent or employee is authorized <str<strong>on</strong>g>to</str<strong>on</strong>g> make any modificati<strong>on</strong>, extensi<strong>on</strong> and/<br />

or additi<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> this limited warranty.<br />

Exclusive Remedy<br />

THQ’s and its suppliers’ entire liability and your exclusive remedy for any breach of this limited warranty shall be, at THQ’s opti<strong>on</strong> from time <str<strong>on</strong>g>to</str<strong>on</strong>g> time exercised subject <str<strong>on</strong>g>to</str<strong>on</strong>g> applicable law,<br />

(a) return of <str<strong>on</strong>g>the</str<strong>on</strong>g> amount that you paid (if any) for <str<strong>on</strong>g>the</str<strong>on</strong>g> Product or (b) repair or replace, at THQ’s opti<strong>on</strong>, <str<strong>on</strong>g>the</str<strong>on</strong>g> Product free of charge, provided you return <str<strong>on</strong>g>the</str<strong>on</strong>g> Product <str<strong>on</strong>g>to</str<strong>on</strong>g> THQ with a copy of<br />

your receipt for <str<strong>on</strong>g>the</str<strong>on</strong>g> Product. The original purchaser is entitled <str<strong>on</strong>g>to</str<strong>on</strong>g> this warranty <strong>on</strong>ly if <str<strong>on</strong>g>the</str<strong>on</strong>g> date of purchase is registered at point of sale or <str<strong>on</strong>g>the</str<strong>on</strong>g> original purchaser can dem<strong>on</strong>strate, <str<strong>on</strong>g>to</str<strong>on</strong>g><br />

THQ’s satisfacti<strong>on</strong> that <str<strong>on</strong>g>the</str<strong>on</strong>g> Product was purchased within <str<strong>on</strong>g>the</str<strong>on</strong>g> last ninety (90) days. You will receive <str<strong>on</strong>g>the</str<strong>on</strong>g> remedy elected by THQ without charge, except that you are resp<strong>on</strong>sible for any<br />

expenses you may incur (e.g. cost of shipping <str<strong>on</strong>g>the</str<strong>on</strong>g> Product <str<strong>on</strong>g>to</str<strong>on</strong>g> THQ). Shipping and handling charges from THQ <str<strong>on</strong>g>to</str<strong>on</strong>g> you also may apply except w<str<strong>on</strong>g>here</str<strong>on</strong>g> prohibited by applicable law. THQ<br />

may, at its opti<strong>on</strong>, use new or refurbished or used parts in good working c<strong>on</strong>diti<strong>on</strong> <str<strong>on</strong>g>to</str<strong>on</strong>g> repair or replace <str<strong>on</strong>g>the</str<strong>on</strong>g> Product. In <str<strong>on</strong>g>the</str<strong>on</strong>g> event that <str<strong>on</strong>g>the</str<strong>on</strong>g> Product is no l<strong>on</strong>ger available, THQ may, in its<br />

sole discreti<strong>on</strong>, replace <str<strong>on</strong>g>the</str<strong>on</strong>g> Product with a product of comparable value. Any replacement software product will be warranted for <str<strong>on</strong>g>the</str<strong>on</strong>g> remainder of <str<strong>on</strong>g>the</str<strong>on</strong>g> original limited warranty period,<br />

or thirty (30) days, whichever is l<strong>on</strong>ger or for any additi<strong>on</strong>al period of time that may be applicable in your jurisdicti<strong>on</strong>.<br />

Limited Warranty Limitati<strong>on</strong>s<br />

The provisi<strong>on</strong>s of this limited warranty are valid <strong>on</strong>ly in <str<strong>on</strong>g>the</str<strong>on</strong>g> United States and Canada. Except <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> extent prohibited by applicable law, this limited warranty shall not be applicable<br />

and shall be void if: (a) <str<strong>on</strong>g>the</str<strong>on</strong>g> defect in <str<strong>on</strong>g>the</str<strong>on</strong>g> Product has arisen through abuse, unreas<strong>on</strong>able use, mistreatment or neglect; (b) <str<strong>on</strong>g>the</str<strong>on</strong>g> Product is used with products not sold or licensed by<br />

Microsoft or THQ (including but not limited <str<strong>on</strong>g>to</str<strong>on</strong>g>, n<strong>on</strong>-licensed game enhancement and copier devices, adapters and power supplies); (c) <str<strong>on</strong>g>the</str<strong>on</strong>g> Product is used for commercial purposes<br />

(including rental); (d) <str<strong>on</strong>g>the</str<strong>on</strong>g> Product is modified or tampered with; (e) <str<strong>on</strong>g>the</str<strong>on</strong>g> Product’s serial number has been altered, defaced or removed.<br />

How <str<strong>on</strong>g>to</str<strong>on</strong>g> Obtain Limited Warranty Support<br />

To receive warranty service, notify <str<strong>on</strong>g>the</str<strong>on</strong>g> THQ Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mer Service Department of <str<strong>on</strong>g>the</str<strong>on</strong>g> problem requiring warranty service by calling (818) 880-0456 or <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> web at http://www.thq.com. If<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> THQ service technician is unable <str<strong>on</strong>g>to</str<strong>on</strong>g> solve <str<strong>on</strong>g>the</str<strong>on</strong>g> problem by ph<strong>on</strong>e or <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> web via e-mail, he will authorize you <str<strong>on</strong>g>to</str<strong>on</strong>g> return <str<strong>on</strong>g>the</str<strong>on</strong>g> Product, at your risk of damage, freight and insurance<br />

prepaid by you, <str<strong>on</strong>g>to</str<strong>on</strong>g>ge<str<strong>on</strong>g>the</str<strong>on</strong>g>r with your dated sales slip or similar proof-of-purchase within <str<strong>on</strong>g>the</str<strong>on</strong>g> ninety (90) day warranty period <str<strong>on</strong>g>to</str<strong>on</strong>g>:<br />

THQ Inc.<br />

Cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mer Service Department<br />

29903 Agoura Road<br />

Agoura Hills, CA 91301<br />

THQ is not resp<strong>on</strong>sible for unauthorized returns of <str<strong>on</strong>g>the</str<strong>on</strong>g> Product and reserves <str<strong>on</strong>g>the</str<strong>on</strong>g> right <str<strong>on</strong>g>to</str<strong>on</strong>g> send such unauthorized returns back <str<strong>on</strong>g>to</str<strong>on</strong>g> cus<str<strong>on</strong>g>to</str<strong>on</strong>g>mers.<br />

Repairs after Expirati<strong>on</strong> of Limited Warranty<br />

After <str<strong>on</strong>g>the</str<strong>on</strong>g> ninety (90) day limited warranty period, <str<strong>on</strong>g>the</str<strong>on</strong>g> original purchaser of <str<strong>on</strong>g>the</str<strong>on</strong>g> Product in <str<strong>on</strong>g>the</str<strong>on</strong>g> United States and Canada is entitled <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g> replacement of defective Product for <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

following fees; provided that: (a) THQ receives <str<strong>on</strong>g>the</str<strong>on</strong>g> defective Product during <str<strong>on</strong>g>the</str<strong>on</strong>g> <strong>on</strong>e (1) year period beginning <strong>on</strong> <str<strong>on</strong>g>the</str<strong>on</strong>g> purchase date of <str<strong>on</strong>g>the</str<strong>on</strong>g> sales slip or similar proof-of-purchase; (b)<br />

<str<strong>on</strong>g>the</str<strong>on</strong>g> dated sales slip or similar proof-of-purchase is provided <str<strong>on</strong>g>to</str<strong>on</strong>g> THQ with <str<strong>on</strong>g>the</str<strong>on</strong>g> defective Product; and (c) <str<strong>on</strong>g>the</str<strong>on</strong>g> original purchaser returns <str<strong>on</strong>g>the</str<strong>on</strong>g> Product at his own risk of damage, freight<br />

and insurance prepaid. A defective Product may be so replaced for US$25.00. Make checks payable <str<strong>on</strong>g>to</str<strong>on</strong>g> THQ Inc. and return <str<strong>on</strong>g>the</str<strong>on</strong>g> Product al<strong>on</strong>g with <str<strong>on</strong>g>the</str<strong>on</strong>g> original proof of purchase <str<strong>on</strong>g>to</str<strong>on</strong>g> <str<strong>on</strong>g>the</str<strong>on</strong>g><br />

address listed above.<br />

Disclaimer of Warranties<br />

THE LIMITED WARRANTY THAT APPEARS ABOVE IS THE ONLY EXPRESS WARRANTY MADE TO YOU AND IS PROVIDED IN LIEU OF ANY OTHER EXPRESS WARRANTIES OR SIMILAR<br />

OBLIGATIONS (IF ANY) CREATED BY ANY ADVERTISING, DOCUMENTATION, PACKAGING, OR OTHER COMMUNICATIONS. EXCEPT FOR THIS LIMITED WARRANTY AND TO THE MAXIMUM<br />

EXTENT PERMITTED BY APPLICABLE LAW, THQ AND ITS SUPPLIERS PROVIDE THE PRODUCT “AS IS” AND WITH ALL FAULTS, AND HEREBY DISCLAIM ALL OTHER WARRANTIES AND<br />

CONDITIONS, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY (IF ANY) IMPLIED WARRANTIES, DUTIES OR CONDITIONS OF MERCHANTABILITY,<br />

OF FITNESS FOR A PARTICULAR PURPOSE, OF RELIABILITY OR AVAILABILITY, OF ACCURACY OR COMPLETENESS OF RESPONSES, OF RESULTS, OF LACK OF VIRUSES, AND OF LACK<br />

OF NEGLIGENCE, ALL WITH REGARD TO THE PRODUCT. ALSO, THERE IS NO WARRANTY OR CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO<br />

DESCRIPTION OR NON-INFRINGEMENT WITH REGARD TO THE PRODUCT.<br />

Limitati<strong>on</strong> of Liability<br />

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL THQ OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT, OR<br />

CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS OR CONFIDENTIAL OR OTHER INFORMATION, FOR BUSINESS<br />

INTERRUPTION, FOR PERSONAL INJURY, FOR LOSS OF PRIVACY, FOR FAILURE TO MEET ANY DUTY INCLUDING OF GOOD FAITH OR OF REASONABLE CARE, FOR NEGLIGENCE, AND FOR<br />

ANY OTHER PECUNIARY OR OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR INABILITY TO USE THE PRODUCT, EVEN IN THE EVENT OF THE<br />

FAULT, TORT (INCLUDING NEGLIGENCE), MISREPRESENTATION, STRICT LIABILITY, BREACH OF CONTRACT OR BREACH OF WARRANTY OF THQ OR ANY SUPPLIER, AND EVEN IF THQ OR<br />

ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Some jurisdicti<strong>on</strong>s do not allow <str<strong>on</strong>g>the</str<strong>on</strong>g> exclusi<strong>on</strong> or limitati<strong>on</strong> of special, indirect, incidental, or c<strong>on</strong>sequential<br />

damages, so <str<strong>on</strong>g>the</str<strong>on</strong>g> above limitati<strong>on</strong> or exclusi<strong>on</strong> may not apply <str<strong>on</strong>g>to</str<strong>on</strong>g> you.<br />

Warning<br />

Copying of <str<strong>on</strong>g>the</str<strong>on</strong>g> Product or any of its c<strong>on</strong>tents or elements is illegal and is prohibited by United States and internati<strong>on</strong>al copyright laws. Back-up or archival copies of <str<strong>on</strong>g>the</str<strong>on</strong>g> Product or any of<br />

its c<strong>on</strong>tents or elements are not authorized and are not necessary <str<strong>on</strong>g>to</str<strong>on</strong>g> protect your copy of <str<strong>on</strong>g>the</str<strong>on</strong>g> software Product. United States and internati<strong>on</strong>al copyright laws also protect this manual<br />

and o<str<strong>on</strong>g>the</str<strong>on</strong>g>r printed matter accompanying <str<strong>on</strong>g>the</str<strong>on</strong>g> Product. Viola<str<strong>on</strong>g>to</str<strong>on</strong>g>rs will be prosecuted.<br />

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