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Hyborian Adventures - Ruminations of an Engineer

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or bare h<strong>an</strong>ds, to study his enemy to find his weak points<br />

<strong>an</strong>d to make the best <strong>of</strong> the situation. He usually doesn'<br />

follow a particular code but to fight is his job.<br />

Feats: Armor Training, Assessment, Improved Trip, Cleave.<br />

Skills: Climb, Intimidate, Knowledge (tactics), Notice.<br />

Buc<strong>an</strong>eer:<br />

Coming from the sea, a buc<strong>an</strong>eer is a scoundrel <strong>an</strong>d a<br />

raider. Gold <strong>an</strong>d fame are all he desires: a buc<strong>an</strong>eer c<strong>an</strong><br />

also be a cat burglar when he gets <strong>of</strong>f the gound. He's a<br />

specialist <strong>of</strong> con, but he never refuses a fighting when<br />

possible.<br />

Feats: Assessment, C<strong>an</strong>ny Dodge, Lucky, Sea Dog.<br />

Skills: Acrobatics, Bluff, Diplomacy, Notice.<br />

Archer:<br />

An archer is a specialist <strong>of</strong> r<strong>an</strong>ged weapons. He's been<br />

trained in reparing them, improving them, but, above all,<br />

killing with them. He's got a great aim, so he prefers<br />

reaching a good position above the combat <strong>an</strong>d fight from<br />

there.<br />

Feats: Armor Training, Assessment, Point Bl<strong>an</strong>k Shot, Attack<br />

Specialization (r<strong>an</strong>ged weapon)<br />

Skills: Climb, Craft (blacksmith), Knowledge (tactics),<br />

Notice.<br />

Assassin:<br />

As bounty hunter or a pr<strong>of</strong>essional killer, the assassin always<br />

hides in the gound waiting to capture his prey. He's a good<br />

mettle fighter, but he prefers quick fights. An assassin c<strong>an</strong><br />

also be a spy for a government or for a ruler.<br />

Feats: Accurate Attack, Lightining Reflexes, Killer Instinct,<br />

Track.<br />

Skills: Acrobatics, Climb, Disguise, Stealth.<br />

13

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