Hyborian Adventures - Ruminations of an Engineer
Hyborian Adventures - Ruminations of an Engineer
Hyborian Adventures - Ruminations of an Engineer
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Cimmeri<strong>an</strong><br />
Cimmeri<strong>an</strong>s are tall, physically powerful <strong>an</strong>d very fierce,<br />
being regarded as one <strong>of</strong> the most barbaric races in the<br />
world <strong>of</strong> Hyboria.<br />
• Ability Adjustments: +1 Strength, -1 Intelligence<br />
• Bonus Feats: Iron Will, Skill Focus (Climbing), Terrain<br />
Mastery (Hills <strong>an</strong>d Mountains)<br />
• Favoured Feats: Evasion, Rage<br />
• Traits: Blunt Speaking<br />
• Native L<strong>an</strong>guage: Cimmeri<strong>an</strong><br />
• Optional L<strong>an</strong>guages: Aquiloni<strong>an</strong>, Hyperbore<strong>an</strong>,<br />
Nordheimer, Pictish<br />
Hymeli<strong>an</strong> tribesm<strong>an</strong><br />
Himeli<strong>an</strong> tribesmen are tall hairy hill men, fierce <strong>an</strong>d<br />
strongly independent with a disdain <strong>of</strong> civilised st<strong>an</strong>dards<br />
but a clear tribal code <strong>of</strong> honour.<br />
• Ability Adjustments: none<br />
• Bonus Feats: Skill Focus (Stealth), Terrain Mastery (Hills<br />
<strong>an</strong>d Mountains), Tough<br />
• Favoured Feats: Hide in Plain Sight, Tough<br />
• Traits: Superstitious<br />
• Native L<strong>an</strong>guage: Afghuli<br />
• Optional L<strong>an</strong>guages: Hyrk<strong>an</strong>i<strong>an</strong>, Ir<strong>an</strong>ist<strong>an</strong>i, Vendhy<strong>an</strong><br />
Hymeli<strong>an</strong> tribesm<strong>an</strong> (Wazuli)<br />
Wazuli are one <strong>of</strong> the first Himeli<strong>an</strong> tribes encountered<br />
northwards from Vendhya <strong>an</strong>d are adapted to a nocturnal<br />
existence.<br />
• Ability Adjustments: none<br />
• Bonus Feats: Night Vision, Skill Focus (Stealth), Terrain<br />
Mastery (Hills <strong>an</strong>d Mountains).<br />
• Favoured Feats: Hide in Plain Sight, Tough<br />
• Traits: Nocturnal, Superstitious<br />
• Native L<strong>an</strong>guage: Afghuli<br />
• Optional L<strong>an</strong>guages: Hyrk<strong>an</strong>i<strong>an</strong>, Ir<strong>an</strong>ist<strong>an</strong>i, Vendhy<strong>an</strong><br />
<strong>Hybori<strong>an</strong></strong><br />
Descended from the barbaric hordes that swept out <strong>of</strong> the<br />
north several millennia ago, the <strong>Hybori<strong>an</strong></strong>s have a varied<br />
appear<strong>an</strong>ce <strong>an</strong>d a complex medieval society.<br />
• Ability Adjustments: none<br />
• Bonus Feats: Fated, Talented (Choose two skills)<br />
• Bonus Skill: The hero gains one bonus known skill at 1 st<br />
level, in addition to those gained for the hero’s role <strong>an</strong>d<br />
Intelligence score.<br />
• Favoured Feats: Choose <strong>an</strong>y two feats as the character’s<br />
favoured feats.<br />
• Traits: none<br />
• Native L<strong>an</strong>guage: Choose one from Argosse<strong>an</strong>,<br />
Backgrounds<br />
In <strong>Hybori<strong>an</strong></strong> <strong>Adventures</strong> you c<strong>an</strong> start only has a hum<strong>an</strong>, but depending on the region you come from, you have your own<br />
traditions <strong>an</strong>d features. It's as difficult to find a literate <strong>an</strong>d cultured Cimmeri<strong>an</strong> as to find a non-superstitious hymeli<strong>an</strong><br />
Tribesm<strong>an</strong>. If you are familiar with the races <strong>of</strong> the <strong>Hybori<strong>an</strong></strong> age you c<strong>an</strong> choose your background easily, but if you're new to<br />
Howard's f<strong>an</strong>tastic world, it's better you narrowly read the descriptions. In the “Traits” line you c<strong>an</strong> recognise the main<br />
behavioural element <strong>of</strong> every race, which gives to the characters a typical f<strong>an</strong>tastic taste. See the later section “Feats” for<br />
further informations about Traits. Backgrounds originally written by I<strong>an</strong> "Ryhopewood".<br />
7<br />
Aquiloni<strong>an</strong>, Bossoni<strong>an</strong>, Brythuni<strong>an</strong>, Corinthi<strong>an</strong>,<br />
Hyperbore<strong>an</strong>, Kothic, Nemedi<strong>an</strong> or Ophire<strong>an</strong>.<br />
• Optional L<strong>an</strong>guages: Argosse<strong>an</strong>, Aquiloni<strong>an</strong>, Bossoni<strong>an</strong>,<br />
Brythuni<strong>an</strong>, Corinthi<strong>an</strong>, Hyperbore<strong>an</strong>, Kothic, Nemedi<strong>an</strong>,<br />
Ophire<strong>an</strong>, Pictish, Shemitish, Stygi<strong>an</strong>, Zingar<strong>an</strong>,<br />
Zamori<strong>an</strong><br />
<strong>Hybori<strong>an</strong></strong> (Argosse<strong>an</strong> Orbarach<strong>an</strong>)<br />
Argosse<strong>an</strong>s are short <strong>an</strong>d stocky descend<strong>an</strong>ts <strong>of</strong> the <strong>Hybori<strong>an</strong></strong><br />
people. They make superb sailors, traders <strong>an</strong>d pirates.<br />
• Ability Adjustments: none<br />
• Bonus Feats: Fated, Sea Legs.<br />
• Favoured Feats: Choose <strong>an</strong>y two feats as the character’s<br />
favoured feats.<br />
• Traits: none<br />
• Native L<strong>an</strong>guage: Argosse<strong>an</strong><br />
• Optional L<strong>an</strong>guages: Aquiloni<strong>an</strong>, Bossoni<strong>an</strong>, Brythuni<strong>an</strong>,<br />
Corinthi<strong>an</strong>, Hyperbore<strong>an</strong>, Kothic, Nemedi<strong>an</strong>, Ophire<strong>an</strong>,<br />
Pictish, Shemitish, Stygi<strong>an</strong>, Zingar<strong>an</strong>, Zamori<strong>an</strong><br />
<strong>Hybori<strong>an</strong></strong> (Bossoni<strong>an</strong>)<br />
Bossoni<strong>an</strong>s are descend<strong>an</strong>ts <strong>of</strong> <strong>an</strong> aboriginal race conquered<br />
by the <strong>Hybori<strong>an</strong></strong> peoples. Of medium height <strong>an</strong>d ruddy<br />
complexion, the Bossoni<strong>an</strong>s are renowned the world over for<br />
their archery skills.<br />
• Ability Adjustments: none<br />
• Bonus Feats: Attack Focus (Bow), Weapon Training.<br />
• Favoured Feats: Choose <strong>an</strong>y two feats as the character’s<br />
favoured feats.<br />
• Traits: none<br />
• Native L<strong>an</strong>guage: Bossoni<strong>an</strong><br />
• Optional L<strong>an</strong>guages: Aquiloni<strong>an</strong>, Argosse<strong>an</strong>, Brythuni<strong>an</strong>,<br />
Corinthi<strong>an</strong>, Hyperbore<strong>an</strong>, Kothic, Nemedi<strong>an</strong>, Ophire<strong>an</strong>,<br />
Pictish, Shemitish, Stygi<strong>an</strong>, Zingar<strong>an</strong>, Zamori<strong>an</strong><br />
<strong>Hybori<strong>an</strong></strong> (Gunderm<strong>an</strong>)<br />
Tawny-haired <strong>an</strong>d blue eyes, the Gunderm<strong>an</strong> is almost a<br />
pure blooded descend<strong>an</strong>t <strong>of</strong> the original <strong>Hybori<strong>an</strong></strong> tribes.<br />
• Ability Adjustments: none<br />
• Bonus Feats: Attack Focus (Pike), Iron Will.<br />
• Favoured Feats: Choose <strong>an</strong>y two feats as the character’s<br />
favoured feats.<br />
• Traits: none<br />
• Native L<strong>an</strong>guage: Aquiloni<strong>an</strong><br />
• Optional L<strong>an</strong>guages: Argosse<strong>an</strong>, Bossoni<strong>an</strong>, Brythuni<strong>an</strong>,<br />
Corinthi<strong>an</strong>, Hyperbore<strong>an</strong>, Kothic, Nemedi<strong>an</strong>, Ophire<strong>an</strong>,<br />
Pictish, Shemitish, Stygi<strong>an</strong>, Zingar<strong>an</strong>, Zamori<strong>an</strong><br />
<strong>Hybori<strong>an</strong></strong> (Hyperbore<strong>an</strong>)