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HD3 The City of the Spider-God - Hyborian Age - Xoth

HD3 The City of the Spider-God - Hyborian Age - Xoth

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<strong>HD3</strong>: <strong>The</strong> <strong>City</strong> <strong>of</strong> <strong>the</strong> <strong>Spider</strong>-<strong>God</strong><br />

webs but contain no treasure. Area 8 is <strong>the</strong><br />

lair <strong>of</strong> <strong>the</strong> queen spider <strong>of</strong> this nest — a<br />

particularly bloated and disgusting monster<br />

<strong>of</strong> unusual size and virulent venom<br />

(treat as a temple spider with maximum hit<br />

points and +4 to poison save DCs). She<br />

seldom ventures forth from her tunnel, but<br />

if any creature sets foot in it she will rush to<br />

attack <strong>the</strong> one who dares violate her<br />

abode.<br />

Far back in <strong>the</strong> place (Search DC 20) is<br />

<strong>the</strong> treasure she guards, a golden idol<br />

made in <strong>the</strong> likeness <strong>of</strong> a monstrous spider.<br />

A successful Knowledge (religion) check<br />

(DC 18) reveals that this is <strong>the</strong> likeness <strong>of</strong><br />

Omm, an ancient spider-god venerated in<br />

<strong>the</strong> days <strong>of</strong> Acheron. <strong>The</strong> relic is only<br />

about 1 feet long and about as wide<br />

where <strong>the</strong> legs project. It weighs some 10<br />

pounds, so it is obviously hollow. On <strong>the</strong><br />

bulging abdomen <strong>of</strong> <strong>the</strong> spider statue are<br />

four spinnerets.<br />

Holding this idol will impart knowledge that<br />

<strong>the</strong> possessor can command any <strong>of</strong> <strong>the</strong><br />

following powers: send <strong>the</strong> equivalent <strong>of</strong> a<br />

web spell up to 40 feet distant from <strong>the</strong><br />

spinnerets simply by pointing <strong>the</strong>m at <strong>the</strong><br />

target and thinking <strong>of</strong> <strong>the</strong> result (up to<br />

three times per day), be immune to all<br />

webs, have <strong>the</strong> power to travel along<br />

webs as a giant spider would, and <strong>the</strong><br />

ability to speak with spiders.<br />

Page 12<br />

Possessing <strong>the</strong> idol has two great dangers.<br />

<strong>The</strong> foremost danger is that <strong>of</strong> complete<br />

desire for <strong>the</strong> object. <strong>The</strong> character<br />

picking it up must make a Will save (DC<br />

22) or be overwhelmed with <strong>the</strong> conviction<br />

that he or she alone can withstand<br />

<strong>the</strong> danger <strong>of</strong> <strong>the</strong> idol, so none o<strong>the</strong>r than<br />

he or she must ever touch it. Each person<br />

handling <strong>the</strong> idol must so save, and those<br />

failing <strong>the</strong>ir save will be convinced that all<br />

o<strong>the</strong>rs handling it will (or have) become<br />

evil. Thus, desire is masked in altruism and<br />

<strong>the</strong> “certain knowledge” that <strong>the</strong> character<br />

is acting in <strong>the</strong> best interests <strong>of</strong> <strong>the</strong><br />

party by retaining <strong>the</strong> idol and attacking<br />

any member who subsequently may have<br />

handled it and been subjected to <strong>the</strong> evil<br />

that he or she alone can withstand.<br />

<strong>The</strong> second and more insidious danger lies<br />

in <strong>the</strong> slow metamorphosis that <strong>the</strong> possessor<br />

<strong>of</strong> <strong>the</strong> statue will certainly undergo. For<br />

six days nothing happens except that a<br />

careful examination <strong>of</strong> <strong>the</strong> character’s<br />

limbs will reveal that he or she has black<br />

and bristly hairs peeping forth, and if <strong>the</strong><br />

idol is removed from <strong>the</strong> possessor prior to<br />

<strong>the</strong> end <strong>of</strong> <strong>the</strong> sixth day, this hair growth<br />

will slowly disappear. After <strong>the</strong> sixth day<br />

through <strong>the</strong> 66th day <strong>of</strong> possession a slow<br />

but inexorable series <strong>of</strong> changes take<br />

place: Four vestigal legs gradually emerge<br />

and grow into those <strong>of</strong> a giant spider,<br />

while <strong>the</strong> legs <strong>of</strong> <strong>the</strong> victim change to<br />

become <strong>the</strong> same as a spider’s; <strong>the</strong><br />

character’s abdomen swells and rounds;<br />

mandibles begin to grow from <strong>the</strong> victim’s<br />

mouth, and as <strong>the</strong> head enlarges, <strong>the</strong><br />

buds <strong>of</strong> new, multi-lensed eyes can be<br />

seen. On <strong>the</strong> 67th day <strong>the</strong> transformation<br />

will be complete and totally irreversible —<br />

<strong>the</strong> victim will have <strong>the</strong> mind <strong>of</strong> a giant<br />

spider and nothing will ever bring back<br />

<strong>the</strong> original form.<br />

Treasure: If <strong>the</strong> idol can be brought whole<br />

from <strong>the</strong> place it will fetch 5,000 sp in a<br />

large city (except in Yezud, where <strong>the</strong><br />

priests <strong>of</strong> Zath most certainly will claim it<br />

and/or seek to take it by force), although<br />

to so dispose <strong>of</strong> it can have repercussions<br />

for <strong>the</strong> campaign world as <strong>the</strong> worship <strong>of</strong><br />

Omm is revived by unwitting victims who<br />

are transformed by <strong>the</strong> idol’s power. Any<br />

mutilation <strong>of</strong> <strong>the</strong> idol destroys both its<br />

powers and its evil curse (and its monetary<br />

value).<br />

Amidst <strong>the</strong> jumble <strong>of</strong> remains <strong>of</strong> <strong>the</strong><br />

spiders’ victims can be found (Search DC<br />

17) a diamond-studded silver goblet<br />

(worth 500 sp), a carved ivory dragon<br />

figurine from Khitai (worth 125 sp), a small<br />

metal container with a dose <strong>of</strong> golden<br />

lotus juice, a rotten backpack containing<br />

100 sp, a pouch with eight gems <strong>of</strong> 50 sp<br />

base value, and <strong>the</strong> remains <strong>of</strong> food<br />

rations long since rotted away.

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