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SHIPS OF THE GOTHIC SECTOR

SHIPS OF THE GOTHIC SECTOR

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<strong>SHIPS</strong> <strong>OF</strong> <strong>THE</strong> <strong>GOTHIC</strong> <strong>SECTOR</strong><br />

ACTIVATED BLACKSTONE FORTRESS . . . . . . . . . . . . . . . . . . . . 750 pts<br />

How the forces of Chaos learnt the means to activate and control a Blackstone<br />

Fortress remains a mystery, though evidence points towards their theft of the alien<br />

artefacts known as the Eye of Night and Hand of Darkness. A fully operational<br />

Blackstone Fortress was the most devastating vessel in the galaxy at the time. Its many<br />

weapons utilised a knowledge of warp technology which far surpasses that of even the<br />

Eldar. Whatever the exact processes involved, it seems that the Fortress’ primary<br />

weapons were able to slice through the barriers separating the warp and realspace,<br />

unleashing a beam of pure immaterium. The fluctuating energies within the beam<br />

could, most worryingly, bypass a vessel’s shields and rend ships apart. This technology<br />

could be used to tear through the fabric of space and unleash an unstoppable warpshockwave<br />

which would obliterate anything in its path. This awesome power can be<br />

combined by several Fortresses. During the Gothic War, Abaddon managed to use the<br />

power of three Blackstone Fortresses to destroy the Tarantis star and who can guess<br />

what inconceivable power he would have possessed if he had captured all six?<br />

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS<br />

Defence/16 10cm Special 6 6 0<br />

ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC<br />

Warp cannons 90cm 8 All round<br />

Special Rules: A Blackstone Fortress cannot go onto special orders but is assumed to automatically pass all other Leadership tests it is required to<br />

make. The Blackstone Fortress can move up to 10cm in any direction in the movement phase: it does not turn like a normal ship. It has no crew<br />

and so does not add a D6 to its boarding score during a boarding action. A Blackstone Fortress’ warp cannons roll 1 dice per point of Strength<br />

and require a 4+ to hit, like a lance. However, a warp cannon shot ignores shields: all hits will affect a ship directly.<br />

Designer’s note: At the moment, we’re leaving the Blackstone Fortress’ ‘super-mega-death’ shot out of these rules, but maybe we'll introduce them,<br />

along with rules for combining Blackstone Fortresses together, in an issue of White Dwarf magazine. If you’ve got any ideas in the mean time,<br />

we’d like to hear them!<br />

ir! The Blackstone Fortress appears to be scanning us. It’s making our surveyors go haywire!” Ensign Davo<br />

“Sreported breathlessly.<br />

“Drop emergency bulkheads!” commanded Captain Blade. “Activate compression rams! Set internal bracing! All<br />

Engineer repair squads at full alert! Fire teams report to all stations! Issue brace for impact alert! I repeat, brace for<br />

impact!”<br />

127<br />

<strong>GOTHIC</strong>

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