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SHIPS OF THE GOTHIC SECTOR

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<strong>GOTHIC</strong> 142<br />

ORBITAL WEAPONS PLATFORM . . . . . . . . . . . . . . . . . . . . . . . . 30 pts<br />

An orbital weapons platform normally mounts several laser batteries capable of<br />

striking at the enemy before they get too close to the planet. Many orbital batteries<br />

are manned by Imperial Navy personnel, although some are built and crewed at the<br />

expense of the planetary Imperial Commander. The most sophisticated orbital<br />

platforms, such as those found protecting Port Maw and the Adeptus Mechanicus forge<br />

worlds, have no crew at all and use complex logic engines to detect and fire at vessels<br />

which do not broadcast the correct identification codes.<br />

ORBITAL MINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 pts<br />

1730 Twenty Ork fighter-bombers over landing zone.<br />

1830 Preacher Trust gave sermon in 3rd deck Chapel.<br />

Warned of the need for watchfulness – damn right!<br />

1844 Attack craft warning – red alert.<br />

1850 Tech-Priest Juliz reports failure in plasma accelerator<br />

coolant system. Holding fire until repairs made.<br />

1857 Attack craft warning – red alert.<br />

1740 Engineers completed repairs on coolant pipes.<br />

2000 Bombarding again.<br />

2100 Attack craft warning – yellow alert.<br />

2110 Attack craft warning – red alert. Bombs impact on<br />

starboard engine cluster. Turrets doing magnificent job.<br />

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS<br />

Defence/1 0 0 1 6+ 2<br />

ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC<br />

Weapons battery 60cm 6 All round<br />

An orbital mine is a piece of heavy ordnance placed to protect a location such as a<br />

planet, moon or space station. With its own small engine it will home in on any<br />

energy signature it detects which is not accompanied by a friendly beacon signal. At<br />

close range it detonates a powerful warhead, which can cripple even the largest vessel.<br />

Special Rules:<br />

The orbital mine moves 10cm towards the nearest enemy ship in each ordnance<br />

phase. If it moves into contact with the base of an enemy ship it detonates and rolls<br />

eight dice to hit the target vessel. The target vessel may fire its turrets normally. If<br />

the mine is hit it rolls four Attack dice instead of eight. An orbital mine is treated<br />

like any other ordnance for the purposes of movement, Blast markers and shooting.<br />

Except for fighters, mines are not affected by, and do not affect, any other Ordnance<br />

markers they come into contact with. If the mine comes into contact with fighters,<br />

both markers are removed as normal.<br />

2150 Last shooting of the day on enemy observation posts.<br />

Very good shooting today.<br />

2230 Closed up gun ports.<br />

Log of Gun Captain Brimst, ‘C’ gun, 14th Port Battery,<br />

Dominion, during the preparatory attack of the Faustus Assault.

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