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MassArt Professional and Continuing Education<br />

Documentary Video Boot Camp<br />

Video <strong>Camera</strong> <strong>Basics</strong><br />

Thrown together by David Tamés, david@kino-eye.com<br />

from various sources (see acknowledgement section)<br />

Panasonic DVX 100B Digital Camcorder<br />

We’ll be using the Panasonic DVX 100B, a Mini-DV<br />

camera with many advanced features that were<br />

not so long ago only available on high-end<br />

cameras. These features include true 24P, a spot<br />

meter, cine gamma, scene le controls, a smooth<br />

servo zoom, etc.<br />

This camera is a good learning tool, since it has<br />

many settings and capabilities in common with<br />

higher end cameras like the Panasonic HVX200,<br />

HPX170, which are High Denition follow-ups to<br />

the DVX with very similar operation, so much of<br />

what you learn using this camera is applicable to<br />

other cameras as well.<br />

The DVX is special among prosumer camcorders<br />

in that it was the rst to support true 24 frame per<br />

second progressive video and can be congured<br />

to produce a look that resembles the soft, creamy<br />

look of lm. Even though it’s not a high denition<br />

camera, the DVX holds it’s own as one of the best<br />

standard denition cameras ever made. Many<br />

lmmakers have used the DVX100 to give their<br />

lms a lm look on a video budget. Some<br />

examples include: Acoustics: The Modernism of<br />

Julius Shulman (2008); Beyond Belief (2007); A<br />

Scanner Darkly (2006, processed through<br />

Rotoshop); The Road to Guantanamo (2006); Iraq<br />

in Fragments (2006); Murderball (2005); Al Otro<br />

Lado (2005); and Four Eyed Monsters (2005).<br />

What’s in the camera bag?<br />

When you check out a DVX 100B from MassArt<br />

Audio Visual Services, you get a complete kit: the<br />

camera, a manual, a charger/power adapter (for<br />

charging the battery or powering the camera<br />

using a wall outlet), A/C cable for the charger/<br />

power adapter, a cable that connects from the<br />

charger/power adapter to the camera, a short<br />

shogun microphone, a foam windscreen,<br />

headphones, and two batteries.<br />

Using the camera for the rst time<br />

1. The rst thing you want to do is take the<br />

camera out of the bag and check it to make sure<br />

there is nothing obviously wrong with it. Note:<br />

That clacking noise you hear when you move the<br />

camera around when it’s turned off is a<br />

component of the the image stabilization system,<br />

there’s nothing wrong with the camera. Turn it on<br />

and the clicking goes away.<br />

2. Next you will want to insert the battery (you<br />

push it into place and then slide down to lock)<br />

and turn the camera on. Push the white button<br />

while sliding the on/off switch to turn on the<br />

camera.<br />

3. Insert Tape. To do this press the blue eject<br />

button located on the camera. Don’t forget to<br />

label your tape.


4. Push the “Auto” button to switch to auto<br />

recording mode. The <strong>Camera</strong> controls the<br />

following settings when in auto mode: Focus; Iris;<br />

Gain; and White Balance.<br />

5. Make sure that the inputs are on the right<br />

settings depending if you are using an external<br />

microphone or other source or using the internal<br />

microphones. Set Mic/Line switch on the front<br />

when using external audio source. When using<br />

external microphones that require phantom<br />

power, set the MIC POWER switches to ON.<br />

Set routing of Ch1 and Ch2 audio on the side of<br />

the camera (you can choose INT mic or EXT input<br />

to be fed into Ch1 and Ch2. If you are starting out<br />

using the camera mic, then make sure that that<br />

Ch. 1 audio is set to INT(L) and Ch. 2 audio is set to<br />

INT(R), otherwise, you will typically set this to<br />

route Input 1 to Ch. 1 ( Left ) and Input 2 to Ch. 2<br />

(Right).<br />

6. Check and adjust your audio levels. One or two<br />

red squares once in a while is OK. Several most of<br />

the time, too loud. But at the same time you want<br />

to see lots of white lines for a strong enough<br />

signal, otherwise your audio will be lost in the<br />

“noise oor.” When you see six (like Ch1 above)<br />

you’ve hit the digital “brick wall.” The DVX has a<br />

Limiter instead of Automatic Gain Control, so<br />

even on automatic you have to set the audio<br />

levels. This results in better sound, so it’s worth<br />

the effort. You will not hear the “pumping” or<br />

“breathing” you hear with the Automatic Gain<br />

Control common on other cameras. Make sure<br />

that the limiter is not disabled in the menu (see<br />

manual).<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 2 / 22


7. Monitor audio with<br />

headphones. These plug into<br />

the back of the camera.<br />

Monitor volume control is<br />

above the microphone<br />

switches on the side<br />

panel.<br />

8. Begin shooting by<br />

pressing the red record<br />

button. The red “REC”<br />

indicator on the LCD will conrm you’re actually<br />

recording. Stop shooting by<br />

pressing the red button again.<br />

Additional tips<br />

1. To zoom in and out use the<br />

toggle located near where the<br />

tape is loaded. If this does not<br />

affect the zoom, check the the<br />

“Manual / Servo” switch located on the front of<br />

the camera. Never move the zoom ring manually<br />

when the switch is set to “Servo” as it may<br />

damage the internal gears.<br />

2. Never point the camera directly into the sun.<br />

3. Use the ND Filter when lming outside on<br />

bright sunny days. You want to avoid shooting at<br />

small apertures like 11 or 16, so the ND comes in<br />

handy.<br />

4. Consider using outlet power when available,<br />

unless you’re mobile and need to use the battery.<br />

5. Use a tripod, or another camera stabilization<br />

device when possible to stabilize your shooting.<br />

If shooting hand-held, use the Optical Image<br />

Stabilization (OIS), the button for turing this on<br />

and off is on the side panel of the camera. When<br />

using a tripod, turn the OIS off.<br />

6. Avoid time code breaks: make sure to overlap<br />

with the previous video clip a little bit. If the time<br />

code number has gone back to zero, you can use<br />

the Rec Check button to go back and play a little<br />

bit of the previous shot which will then stop on<br />

the last frame of recorded video. If Rec Check<br />

does not work, you might have to go into play<br />

mode (on the back of the camera there’s a<br />

“<strong>Camera</strong>” / “VCR” button that toggles between<br />

<strong>Camera</strong> mode and VCR mode) and back up a little<br />

bit and play and then stop before the end of the<br />

clip to make sure it’s overlapping a little bit. The<br />

camera picks up the time code from the video<br />

recorded on the last frame of the previous shot.<br />

Adjustments Overview<br />

The things we are mostly concerned with when<br />

we’re adjusting things on the camera are:<br />

• Focus adjustment<br />

• Focal Length adjustment<br />

• Iris adjustment<br />

• Gain Setting<br />

• ND Setting<br />

• White Balance Setting<br />

• Set the Frame rate option (60i, 30P, 24P, 24PA)<br />

• Set the Aspect Ratio option (4x3 or 16x9)<br />

• Shutter speed setting (slow shutter, fast<br />

shutter)<br />

• Choose the Scene Settings (gamma, matrix,<br />

master pedestal, etc.) for a particular look.<br />

Primary <strong>Camera</strong> Functions<br />

White Balance<br />

A-B-PRESET: When switched into the A position,<br />

the camera stores the last setting in this storage<br />

bank – as is the same for the B switch when in<br />

position. This unique feature allows for two<br />

custom stored settings in the event of a multiple<br />

lighted shooting conditions. For instance: You<br />

may want to set and store and outdoor setting in<br />

A and then set and store an indoor setting in B in<br />

the event of needing to switch from indoor to<br />

outdoor during a shoot. The Preset switch is used<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 3 / 22


DVX100 Focus conversion chart (compiled by Eric Petersen)<br />

50% 3' 10" 59% 4' 10" 68% 6' 6" 77% 10' 86% 22' 9"<br />

51% 3' 11" 60% 4' 11.5" 69% 6' 9" 78% 10' 8" 87% 26' 6"<br />

52% 4' 61% 5' 70% 7' 79% 11' 6" 88% 31' 10"<br />

53% 4' 1" 62% 5' 2" 71% 7' 4" 80% 12' 4" 89% 39' 9"<br />

54% 4' 2.5" 63% 5' 4" 72% 7' 8" 81% 13' 4" 90% 52' 11"<br />

55% 4' 4" 64% 5' 6" 73% 8' 82% 14' 7" 91% 79' 5"<br />

56% 4' 5" 65% 5' 9.5" 74% 8' 6" 83% 16' 92% 160' 8"<br />

57% 4' 6.5" 66% 6' 75% 9' 84% 17' 9" 93% inf<br />

58% 4' 8" 67% 6' 3" 76% 9' 6" 85% 19' 11"<br />

in conjunction with the AWB Button. When the<br />

white balance switch is on PRST you can push the<br />

AWB Button to switch between two presets:<br />

• 3200K incandescent light, indoor.<br />

• 5200K typical daylight, outdoors.<br />

AWB Button<br />

Sets the white balance. The AWB button is in front<br />

of the camera. When this button is pushed while<br />

the white balance switch is in the A or B position,<br />

the white balance is automatically adjusted. The<br />

white balance value is then stored in the memory.<br />

When the AWB is pressed while the white balance<br />

switch is in the Preset position, the current white<br />

balance value is displayed. It<br />

also allows you to toggle<br />

between the Daylight and<br />

Tungsten settings while in<br />

Preset.<br />

ND Filter<br />

This can be considered sunglasses for the camera.<br />

The ND lter is used outside when it’s sunny or<br />

even when it’s cloudy there are two settings: 1/8<br />

& 1/64.<br />

Focus Switch and Button<br />

Auto, Manual, Push: Use Push in the manual<br />

position to quickly establish the focus setting and<br />

still maintain manual control. Be<br />

aware that the auto focus is slow,<br />

so you’ll want to hold this in for<br />

several seconds as the camera<br />

seeks to the new focus setting.<br />

Focus Ring<br />

Manually controls the focus. The<br />

distance is displayed in the<br />

viewnder as a number. To translate this curious<br />

number only an engineer can appreciate to feet<br />

and inches preferred by most humans, use the<br />

conversion chart on this page.<br />

Zoom Control<br />

Servo control of the zoom is provided by this<br />

rocker switch on the camera above the tape<br />

compartment. Notice you can press it a little for a<br />

slow zoom and press it further for a faster zoom.<br />

The Zoom Servo/Manual switch on the front of<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 4 / 22


the camera needs to be set to Servo for this<br />

rocker switch to work.<br />

Zoom Ring<br />

Switch the camera to MANUAL before doing<br />

manual zoom by hand. See Zoom Servo/Manual<br />

below.<br />

Iris Button<br />

When the Iris button is<br />

pressed, it toggles<br />

between the auto iris and<br />

manual iris modes.<br />

Iris Dial<br />

This is used to adjust the lens iris. It can be used in<br />

both the manual and auto setting. (See Iris Dial<br />

item in the menu under SW mode)<br />

Secondary <strong>Camera</strong> Functions<br />

Handle Zoom 1 2 3<br />

These are the speed<br />

settings for the handle<br />

zoom. This zoom is<br />

different from the other<br />

zoom because it is not<br />

pressure sensitive. In the<br />

menu of the camera the<br />

speed can be set to Low-<br />

Medium-High or Low-Off-<br />

High.<br />

Zoom Servo/Manual<br />

Use to choose auto zoom<br />

(controlled by the zoom buttons) or manual zoom<br />

(controlled manually by the zoom ring). Make<br />

sure to set the MANUAL/AUTO switch at the front<br />

of the camera to MANUAL before manually<br />

adjusting zoom.<br />

EVF DTN End Search Button<br />

This button can be set to search for blank tape or<br />

the last shot in the playback mode<br />

Counter - Reset Buttons<br />

This button is used to reset the counter value on<br />

the counter display and memory counter value to<br />

zero, not time code<br />

Mode CHK Button<br />

Use this button to check the current status of the<br />

camera in the Viewnder or LCD monitor.<br />

OIS<br />

The Optical Image Stabilization is used to set the<br />

camera shake compensation to on or off. In other<br />

terms this make the picture steadier when you are<br />

lming hand held. Avoid this setting when using<br />

a tripod.<br />

Zebra<br />

When turned on this can tell you when you are<br />

overexposing your shot, a zebra-like pattern will<br />

appear over the overexposed area. This button<br />

can be set for Zebra 1 = 80%, Zebra 2=100% (See<br />

Set Up mode in Menu to change the value of the<br />

Zebra). Pushing on the Zebra button takes you<br />

through the settings, Zebra 1, Zebra 2, Marker On,<br />

Marker Off.<br />

Shutter & Speed Sel Button<br />

Press the shutter button to change the speed<br />

then press the Speed-Sel button to set the speed.<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 5 / 22


Record Check<br />

Is used to view 2 seconds<br />

of the last recording,<br />

from with in the shooting<br />

pause mode. The<br />

recorder will reposition at<br />

the pause point of that<br />

most recent recording.<br />

User Buttons<br />

User 1,2, and 3: The setting options for the user<br />

buttons are in the menu under SW Mode. There<br />

are eleven functions that can be allotted to the<br />

user buttons for special shooting conditions or<br />

effects.<br />

VCR/Record<br />

Button<br />

When these two<br />

buttons are pressed<br />

at the same time in<br />

the VCR mode the<br />

camera can be used<br />

as a VTR.<br />

Audio Functions<br />

Audio Mon/Var Buttons<br />

Use these buttons to adjust the volume of the<br />

built in monitor or headphones connected to the<br />

camera.<br />

Audio Control Dials<br />

These dials control the audio recording level.<br />

Refer to the level readout (discussed later) and<br />

listen with headphones for the best results.<br />

Other Goodies<br />

Cold Shoe (a.k.a. accessory shoe)<br />

Used to mount a light, microphone, wireless<br />

receiver, or other gear.<br />

Tally Lamp<br />

A light that alerts you when you are recording or<br />

in some cases when the battery is running low.<br />

There is a lamp in the front and rear of the<br />

camera. These lights can also be turned off from<br />

the Menu – Other Functions – Rec. Lamp.<br />

Tripod Socket<br />

The camera has a standard 1/4-20 (1/4" diameter,<br />

20 threads per inch) socket for attachment to a<br />

tripod. This can also be used for attaching the<br />

camera to custom made mounts. You can nd<br />

compatible bolts at most any hardware store.<br />

Make sure that any bolt you get is not too long,<br />

you don’t want the bolt to bottom out in the<br />

threaded socket and risk damaging the socket or<br />

camera.<br />

Lens and Lens Shade<br />

Always keep the lens clean. If you need to clean<br />

the lens, apply a drop of lens uid and then clean<br />

gently with a crumpled piece of lens tissue. Never<br />

press on the lens while cleaning, as a small grain<br />

of dirt could easily scratch the lens. If you’re not<br />

condent with lens cleaning, ask someone with<br />

experience to show you how to do it.<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 6 / 22


The lens shade is removable (loosen the screw on<br />

the side an then turn gently, the lens shade<br />

attaches via a bayonet mount).<br />

Menu Functions<br />

The only reason to go into the menu is for<br />

changes in the functionality of the camera. There<br />

is no need to use the menu for basic shooting if<br />

you are happy with the camera defaults or how it<br />

was set up before you started using it. However, if<br />

someone was in the menus messing around, they<br />

have have set things you don’t want. This is the<br />

joy of a prosumer cameras, so many settings to<br />

mess you up (or give you creative options).<br />

If the camera is ever functioning in a manner<br />

inconsistent with this handout, it’s possible that<br />

there’s a menu setting that has been changed.<br />

Consult the user’s manual for specic details on<br />

adjusting the various menu settings.<br />

Menu<br />

The VCR controls double as menu controls<br />

depending on the mode. Push the pause button<br />

and left/right arrows for menu setting changes.<br />

Menu Options<br />

<strong>Camera</strong> Mode<br />

1. Scene File (changes with scene le dial on back<br />

of camera)<br />

2. <strong>Camera</strong> Setup<br />

3. SW Mode<br />

4. Auto SW<br />

5. Record Setup<br />

6. Display Setup<br />

7. Other Functions<br />

VCR mode<br />

1. Playback Functions<br />

2. Recording Setup<br />

3. AV In/Out Setup<br />

4. Display Setup<br />

5. Other Functions<br />

Scene File Settings<br />

Scene le dial<br />

This dial has setting designed for various shooting<br />

conditions. When shooting the needed le can be<br />

quickly loaded using this dial. (see the menu for<br />

Scene le mode options.)<br />

Scene File Dial Settings<br />

F1. Scene: Standard Settings (start with this one)<br />

F2. Scene Flou: Indoor shooting under uorescent<br />

lights<br />

F3. Scene Spark: Events increase color and detail<br />

F4. Scene B-STR: Enhanced gradation in dark<br />

areas of sunset shots<br />

F5. Scene 24p: 24p mode + Cine-Like gamma (use<br />

this one for a more lm-like look, be aware you’ll<br />

have 3-2 pulldown embedded in your video, if<br />

you’re not sure what this means, start with F1).<br />

F6. Scene Advance: Advanced 24p mode (only<br />

used 24pA if you know why you want to use it<br />

and are aware of the post-production issues<br />

associated with it, so start off using F1 or F5 until<br />

you have a specic need for 24pA.) Don’t use this<br />

scene le setting if you’re editing with Final Cut<br />

Express or another editing system that does not<br />

support 24p advanced (24pA).<br />

Recommended Settings<br />

For starting out, simply use one of the preset<br />

Scene File Settings mentioned above. However, if<br />

you want a nice creamy lm-look or your own<br />

custom look, you can adjust the camera settings<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 7 / 22


to your liking. These are the settings I like using<br />

with the DVX100:<br />

• Vertical Detail Frequency: Thin [See Note 1]<br />

• Vertical Detail: 0<br />

• Detail: -3 [See Note 2]<br />

• Detail Coring: 0 [See Note 3]<br />

• Skin Detail: Off<br />

• Chroma: 0<br />

• Phase: +3<br />

• Gamma: Cine Gamma<br />

• Matrix: Cine Look<br />

• Master Pedestal: -3 to -6<br />

• Format: 4:3 or 16:9 LETTERBOX [See Note 4]<br />

• Time Code: Record Run<br />

• First Record: Preset (set Tape #)<br />

• Shutter Speed: 1/48 [See Note 5]<br />

• Exposure: Use spot meter (”Marker”) in<br />

camera, highlights with some textural detail<br />

at 90%, “middle grey” ay 45-55%, dark areas<br />

with textural detail at 10-15%<br />

• Mode/Frame Rate: 24P (or 24P Advanced if<br />

you are using it with a good reason to be<br />

using it) [See Note 6]<br />

Start by resetting all camera settings to their<br />

default values, then set your scene settings and<br />

then name and save them into one of the camera<br />

scene les. Double check settings each time you<br />

insert a new tape or power-up the camera. These<br />

settings are a starting point, you should do your<br />

own testing and establish the look appropriate for<br />

your project. Refer to your DVX-100 User Manual<br />

and Barry Green’s most excellent DVX Book and<br />

DVD (links below) for more details.<br />

Notes on these settings<br />

1: Vertical Detail Frequency. If you are intending<br />

to do a video to lm transfer, up-convert to HD, or<br />

plan to project at festivals and other venues that<br />

are using 720P projectors, use the Thin setting.<br />

This provides the full 480 lines of vertical<br />

resolution the DVX is capable of and yields a<br />

better image when the SD video is up-converted<br />

(start with the sharpest and best image you can).<br />

The problem is that most television monitors are<br />

interlaced and thus can’t handle the high<br />

resolution, so you see what’s called line twitter (as<br />

a result of interlacing), but if you’re using a<br />

progressive display, projector, going out to lm,<br />

or able to do post-processing in post production,<br />

it’s the way to go. The Mid setting brings the<br />

vertical detail down to about 400 lines reducing<br />

the twitter artifacts on an interlaced display. The<br />

Thick setting offers about 360 lines without any<br />

artifacts and ideal for material intended for SD<br />

broadcast. You will notice the twitter effects of<br />

the Thin setting when looking at a scene with lots<br />

of ne detail on an interlaced display. Another<br />

alternative is to shoot with the Thin setting and<br />

process the video in post to lower the resolution if<br />

you need material for both up-conversion to HD<br />

an SD.<br />

2: Detail. Detail enhances edges, too much and<br />

the image starts to look electronic and articial,<br />

like oh too many bad wedding videos. Leave off<br />

unless you have a specic need for it. A slightly<br />

softer image is part of the lm look. Exaggerated<br />

edge detail is part of the video look.<br />

3: Detail Coring. When you enhance detail, you<br />

add noise, especially in the shadows. Detail<br />

Coring reduces the added noise.<br />

4: Aspect Ratio. Shooting 4:3 of 16:9 letterboxed<br />

within the 4:3 frame assures it plays on every TV, if<br />

you choose squeeze, you limit your screening to<br />

televisions and projectors capable of 16:9, which<br />

is not yet universal, also, some experts suggest<br />

even if you want squeeze, the scalers you can use<br />

in post will do a better job than the scaler built<br />

into the camera for creating a squeezed 16:9<br />

version. Shoot 4:3 with vertical detail set to thin<br />

and you will get the best up-convert to 16:9 HD or<br />

lm out possible. And while it’s more work to do<br />

the squeeze in post, the creative advantage is you<br />

can correct framing slightly up or down in post,<br />

so you might even consider shooting 4:3 even if<br />

your nal destination is a 16:9 video.<br />

5: Strobing. When shooting 24P, because you are<br />

“exposing” 24 frames per second (rather than 60<br />

elds per second as with video) you will notice<br />

“strobing” when you do a fast pan. This can be<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 8 / 22


educed by panning slowly. The rule of thumb is it<br />

should take seven seconds for an object to cross<br />

the screen as you pan. Another approach is to<br />

move with the subject and distract the viewer’s<br />

attention from the strobing background. Another<br />

way to deal with strobing is to use a lower shutter<br />

speed, the default for the DVX is 1/48 when<br />

shooting 24P, you can lower it to 1/24, for<br />

example. This will increase motion blur (not<br />

always a bad thing, it’s kind of cool and another<br />

element of the lm look). At the 1/24 shutter<br />

speed there is less strobing that at 1/48, however,<br />

more motion blur. Shooting at 30p exhibits less<br />

strobing, however, this format does not convert<br />

gracefully to other formats like lm (24fps) or PAL<br />

(25fps).<br />

6: Frame Rate and Scan Mode: For the standard<br />

video look, shoot 60i. For the lm look, shoot 24P<br />

Standard or 24P Advanced. Unless you<br />

understand clearly why you want to shoot 24P<br />

Advanced, Shoot 24P Standard and capture your<br />

project at 60i in Final Cut Pro or Final Cut Express.<br />

24P standard will provide you with the lm look<br />

and the ease of editing a standard video project<br />

at 29.97fps. Final Cut Express does not support<br />

capture of 24P Advanced material. If you chose to<br />

shoot 24P Advanced, make sure you capture the<br />

project in Final Cut Pro as 23.97. 24P advanced<br />

has advantages if you want a 24fps master, which<br />

is what I personally prefer. It’s easy to derive 60i<br />

from 24P. Getting 24P from 60i involved reverse<br />

telecine and some loss of quality. For web video<br />

24p is a good choice. For DVD 24P is a good<br />

choice. True 24P (shooting Advanced w/ the<br />

camera) is a universal standard easily converted<br />

to other standards. 24P advanced uses a 2:3:3:2<br />

candence to encode 24p onto 60i video and then<br />

the editing system reconstitutes the 24fps video<br />

from the 60i. Your editing system needs to know<br />

how to handle this. Some argue that it’s easier to<br />

simply shoot 24P standard which uses the<br />

standard video to lm cadence of 2:3 and edit<br />

standard 29.97 (60i) video in your editing system.<br />

If you are OK staying in 60i, then it’s OK to shoot<br />

24p standard. I prefer a true 24p master and I<br />

think the extra trouble in capture is worth it.<br />

However, it does require the use of Final Cut Pro<br />

or another non-linear editor that supports 24P<br />

Advanced and a lot of additional care and<br />

attention. Whatever you do, test your workow<br />

before you leap. One nice thing of tape going<br />

away is the digital card formats make it possible<br />

to shoot and ingest 24p material without any of<br />

these hassles.<br />

LCD Display<br />

The LCD display screen can seem like it’s literally<br />

swarming with information. In the following<br />

section I’m going to try and sort out what the<br />

most commons symbols and ashing light mean.<br />

Red ashing box in the upper left corner: This<br />

means you do not have a tape in the camera.<br />

TC with a bunch of numbers: The Time Code is a<br />

digital code or number inserted into videotape,<br />

unseen on the nal product, for editing purposes.<br />

The time code identies every frame of the<br />

videotape and displays hours, minutes, seconds<br />

and frames (HH:MM:SS:FF). When editing, Time<br />

Code allows each video frame to be addressed<br />

individually.<br />

Hand with lines: No you’re not hallucinating.<br />

That’s the image stabilization symbol, if you can<br />

see it, it is on. But, if you’re not as steady as you<br />

used to be, you’ll want this to be on. When the<br />

camera is mounted on a tripod you will want it to<br />

be off.<br />

Battery icon in bottom right corner: This is the<br />

power level of the current battery that you have<br />

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in the camera. Watch out if it’s ashing your<br />

battery is about to go kaput.<br />

Lines that move: The audio meters. Be sure to<br />

keep them out of the red, but at the same time<br />

you want to see lots of white lines for a strong<br />

enough signal.<br />

SP in the upper left corner: That stands for<br />

standard play and is the setting you want to<br />

record in. If you don’t record in SP the footage<br />

from your tape won’t work in some decks .<br />

There is a lot more to the display screen, but<br />

that should give you a general overview of the<br />

things you need to know to successfully operate<br />

the camera.<br />

If you don’t see timecode numbers as shown<br />

here, press the “Counter” button on the side panel<br />

of the camera (you may have to do this several<br />

times) to display time code on the LCD.<br />

Shooting <strong>Basics</strong><br />

To ensure you can capture everything you shoot,<br />

start off each tape with either black or bars for<br />

about 15 seconds at the start of tape.<br />

Properly white balance the camera whenever<br />

light changes.<br />

Shoot to edit - allow for at least ve-second preroll<br />

time. Take into consideration with all shots in<br />

relation to how they may look in an editing<br />

situation.<br />

Make sure that there is enough room in the shot<br />

to add titles, graphics, lower thirds, or other<br />

possible adjustments in the editing process..<br />

Pre-production check-list<br />

• Program outline<br />

• Shot list<br />

• Interview questions<br />

• Subject releases<br />

• Location releases<br />

• Location agreements (if needed)<br />

• Shooting permits (if needed)<br />

Shooting in the Field<br />

Stable body position - leg spacing, kneeling arm<br />

support, hold viewnder up to your eye for the<br />

steadiest hand-held shot (you head is very<br />

steady), or use a tripod if it’s more appropriate for<br />

what you’re shooting.<br />

Use your environment to your advantage:<br />

For support use a wall, step, chair or whatever you<br />

can nd. A monopod provides an interesting<br />

alternative to a tripod, and when used hand-held<br />

off the ground, helps to lower the camera centerof-gravity,<br />

which makes for a more stable shot.<br />

Find a unique angle, the more variety and mix of<br />

shots you have the more interesting your nal<br />

piece will be. Not everything should he shot at<br />

eye level. Documentary is an expressive medium.<br />

Focusing: different types: setting focus, depth of<br />

eld, deep focus.<br />

Zooming<br />

• Telephoto: perspective at, narrow eld, lacks<br />

depth<br />

• Wide angle: emphasize space and depth,<br />

distortion<br />

• Manual vs. servo zoom<br />

Framing and shot composition<br />

• Rule of thirds<br />

• Head room / Lead room<br />

• Cropping - crop at joints, allow for overscanning<br />

(still important to consider)<br />

• Foreground / background<br />

• Move with subjects / subject pushes frame<br />

Shot selection<br />

• Types: XLS, LS, MS, MCU, CU, XCU<br />

• Motivation<br />

• Light<br />

• Composition<br />

Remember to shoot to edit with these basic<br />

principles. It may be necessary to experiment<br />

with several clips in Final Cut in order to learn<br />

how best to apply these principles in a shoot to<br />

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edit situation. We’ll discuss the concept of<br />

coverage.<br />

Audio<br />

• Handheld - Omnidirectional<br />

• Lavaliere<br />

• Shotgun<br />

• Mic Cables<br />

• Boom Pole<br />

• Pistol Grip or other mount<br />

• Microphone Stands<br />

• Wireless system (avoid if you can, but oh so<br />

convenient, interference can be a problem)<br />

• Mixer (optional)<br />

Lighting<br />

• Reector (ex-ll)<br />

• Light Kit (soft/open/fresnel)<br />

• Gels<br />

• Diffusion material<br />

• Reective umbrellas to use w/ Tota lights<br />

• Light Stands<br />

• Clothes pins, groves, gaffer tape<br />

• Stingers<br />

Things to avoid<br />

Pointing camcorders at a bright light source will<br />

cause a vertical smear on the video, usually<br />

undesirable. Do not use the camcorder in<br />

situations under 32ºF or over 100ºF. Do not store<br />

camcorder in car trunk or in a closed van; it may<br />

be exposed to harmful conditions or theft. Do not<br />

expose camcorder to rain or moisture.<br />

Location Pre-Production Check List<br />

Permissions<br />

• Obtain permission to shoot location or event<br />

if needed.<br />

• Obtain release forms from subjects.<br />

• Shot List, think about transitions and cover<br />

shots, you want to express your idea visually,<br />

not just with people talking<br />

Location<br />

• Scout location prior to shoot if possible<br />

• Check for power outlets, lighting and audio<br />

issues.<br />

• Verify set-up time with location and crew.<br />

• Ask about a convenient unloading/loading<br />

area if you have more gear than you can easily<br />

carry in one trip<br />

• Inform any security or PR staff of your<br />

schedule if shooting in an institutional setting<br />

• Have any release or location release forms<br />

that may be needed, especially when working<br />

in a school or institution that may have<br />

particular concerns with cameras in their<br />

space, and usually you’ll need to get<br />

permission to use the location in advance.<br />

Things to Have on the Shoot<br />

• <strong>Camera</strong><br />

• Tripod<br />

• Tapes<br />

• Batteries<br />

• Extension cords, extra audio gear, gels, trickline,<br />

gloves, tools, gaffer (not duct) tape<br />

• Forms, subject and location releases, parking<br />

permits, admittance waivers, etc.<br />

• Garbage bags<br />

• First aid kit<br />

Lighting<br />

• Where will the sun and shadow be during the<br />

shoot?<br />

• If shooting indoors, are there windows in the<br />

background?<br />

• Where will the lighting go?<br />

• Is there enough power? Watts = Voltage x<br />

Amps<br />

• Will others be drawing power from the same<br />

circuits?<br />

• Fluorescent office lights, even “warm” ones are<br />

not attering on faces, use lighting for formal<br />

interviews when you can.<br />

Audio<br />

• Is there a lot of background noise? Can you<br />

get mics close enough to subject? Lavalieres<br />

work well in noisy environments as long as<br />

they are placed close to the subject speaking.<br />

• Do you need more than one microphone?<br />

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• If using a wireless, try it out rst. There may be<br />

interference from electrical sources or<br />

competing transmitters.<br />

More Information<br />

This handout is not a substitute for looking over<br />

the camera manual, so if it’s not clear how to<br />

make a particular adjustment, take a gander at<br />

the users manual. Point your browser to ftp://<br />

ftp.panasonic.com/pub/Panasonic/Drivers/PBTS/<br />

manuals/OM_AG-DVX100B.pdf to download the<br />

manual. The DVX Book by Barry Green is the<br />

perfect companion to this camera. It explains<br />

many of the things that are described but not<br />

explained in the owners manual. The book is<br />

available from: http://www.dvxuser.com/articles/<br />

dvxbook/<br />

Glossary of Video and <strong>Camera</strong><br />

Terminology<br />

360-degree pan. A panning shot which turns<br />

around a full circle.<br />

24p, 24pA, 30p,. See Progressive Scan.<br />

3:2 Pulldown. A technique used to convert 24<br />

frames per second lm to 30 frames per second<br />

video. Every other lm frame is converted to 3<br />

video elds resulting in a sequence of 3 elds, 2<br />

elds, 3 elds, 2 elds, etc. See also Progressive<br />

Scan.<br />

4x3. The aspect ratio of standard television, as<br />

opposed to the 16x9 of high denition television.<br />

Also known as 1.33: 1.<br />

16x9. The aspect ratio of wide screen television<br />

(may be either standard or high denition) as<br />

opposed to the 4x3 of standard television.<br />

Sometimes referred to as 1.77: 1 or 1.78:1.<br />

60i. See Interlace Scan.<br />

Aerial shot. An overhead shot, usually taken from<br />

a helicopter or airplane or some clever<br />

contraption involving wires. Can also refer to any<br />

high angle view of a subject taken from a crane or<br />

any high stationary position.<br />

Aliasing. Defects in the picture caused by too low<br />

of a sampling frequency or poor ltering. Usually<br />

seen as jaggies or stair steps in diagonal lines.<br />

Aliasing also can occur in the temporal domain,<br />

for example, as wagon wheels moving backward<br />

or slower than the wagon is moving, due to the<br />

frame rate of the camera vs. the speed of the<br />

wheel. Any undesirable distortion of image or<br />

sound that is a result of less than perfect digital<br />

encoding can be considered aliasing.<br />

Analog. A signal that varies continuously in<br />

relation to some reference. In contrast, a digital<br />

signal varies in discreet steps.<br />

Anamorphic lens. A lens that allows a wide image<br />

to be photographed on a standard-sized frame.<br />

For example, anamorphic lenses are available for<br />

the Panasonic DVX100 (and several other video<br />

cameras) which allows the use of the full 4x3<br />

video frame when shooting 16x9 video. The<br />

anamorphic lens essential takes a 16x9 image and<br />

squeezes it into a 4x3 frame. In video terms this is<br />

often called “squeeze” or anamorphic video.<br />

Angle. See <strong>Camera</strong> angle.<br />

Angle of view. The angle of acceptance of a lens<br />

which depends on the focal length of the lens<br />

and the camera aperture (related to the size of<br />

the imaging device or lm frame). Wide angle<br />

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lenses have a wide angle of view, telephoto lenses<br />

have a narrow angle of view.<br />

Anti-aliasing. The process of removing aliasing<br />

artifacts. For example, adding vertical blur to an<br />

interlaced video image, which assures that any<br />

ne detail straddle more than one line, prevents<br />

“line jitter” on an interlaced display.<br />

Aperture. An adjustable opening (iris) in a camera<br />

lens that controls the amount of light passing<br />

through a lens, often expressed as an f-number (a<br />

ratio of the opening and the focal length of the<br />

lens). The aperture has an effect on depth of eld.<br />

Wide openings (e.g. f/2.8) result in shallow depth<br />

of eld, smaller openings (e.g. f/11) result in<br />

greater depth of eld. Thus the aperture affects<br />

both the exposure and the depth of eld.<br />

Apple box. A sturdy rectangular box commonly<br />

used in media production made of wood used to<br />

support equipment, people, props, etc.<br />

Sometimes called a “man maker” since they are<br />

used to stand on to appear taller. Available in<br />

various sizes: Full, Half, Quarter, and Pancake<br />

(eight of a Full). Also works well on it’s side as a<br />

temporary place to sit on the set.<br />

Artifact. A visual effect caused by an error or<br />

limitation in the system.<br />

Aspect ratio. The ratio of the horizontal<br />

dimension to the vertical dimension of a picture.<br />

35mm lms are typically shot with an aspect ratio<br />

of 1.85: 1 or 2.35:1, widescreen video is 1.78:1<br />

(a.k.a. 16x9), and standard video and 16mm lm is<br />

1.33:1 (4x3).<br />

ATV. Advanced Television. An acronym for the<br />

new digital television standards. See HDTV.<br />

ATSC. Advanced Television Systems Committee.<br />

The standards organization that recommended<br />

the new digital television standards to the FCC.<br />

Automatic white balance. A circuit in a video<br />

camera that attempts to adjust the white balance<br />

automatically. See White Balance.<br />

B-roll. Shots in a documentary that are used to<br />

illustrate what an interviewee is talking about or<br />

to cover breaks in an interview. Often used to<br />

refer to the footage that is shot for the purpose of<br />

using later as cut-away shots. See Cut-away shot.<br />

Balanced signal. An audio circuit with 3 wires,<br />

two carry the signal, and the third provides the<br />

ground. Compared to unbalanced circuit using a<br />

single signal wire and a ground, balanced signals<br />

are much less susceptible to picking up<br />

interference. Therefore, professional sound<br />

recording equipment is usually designed to work<br />

with balanced wiring. While XLRs are the most<br />

widely used connectors with balanced wiring, a<br />

particular connector does not guarantee the<br />

existence of balanced wiring. Better camcorders<br />

provided balanced XLR connectors for audio<br />

input.<br />

Bandwidth. The amount of information that can<br />

be passed through a system at a given time.<br />

Typically, the greater the bandwidth the better<br />

the image or audio quality, however, the<br />

compression techniques (if any) used also<br />

inuence this, since some compression formats<br />

allow for a reduction of bandwidth while<br />

maintaining very similar image quality, for<br />

example, H.264 vs. MPEG-2.<br />

Bird's eye view. See Overhead shot.<br />

Bit. 1. A single element (1 or 0) of digital<br />

representation of information. 2. A minor role in<br />

which an actor may speak only a few lines of<br />

dialog. Also known as a bit part.<br />

Bit rate. The amount of data transported in a<br />

given amount of time, usually dened in Mega<br />

(Million) bits per second (Mbps). Bit rate is one<br />

way to dene the amount of compression used<br />

on a video signal. Uncompressed standard<br />

denition video has a bit rate of 270 Mbps. The<br />

DV and HDV video standards have a bit rate to 25<br />

Mbps. These video standards reduce the bit rate t<br />

Broadcast quality. An nebulous term used by<br />

marketing people to describe video products.<br />

<strong>Camera</strong> angle. The position of the camera in<br />

relation to the subject during lming. It may be<br />

straight (eye-level shot), tilted up at the subject<br />

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(low-angle shot), tilted down at the subject (highangle<br />

shot), or tilted off the vertical axis to either<br />

side (Dutch-angle shot).<br />

<strong>Camera</strong> movement. Any movement of the<br />

camera during a shot, such as panning, tilting,<br />

dollying, tracking, etc.<br />

<strong>Camera</strong> log. A sheet used to keep track of<br />

information about scenes or shots on a particular<br />

tape or memory card.<br />

<strong>Camera</strong> speed. The rate at which lm is run<br />

through a motion picture camera in frames per<br />

second (fps). The normal speed for sound lm<br />

recording is 24 fps. Video cameras that simulate<br />

lm shooting at 24 fps use the same terms as lm<br />

cameras to describe the camera speed. See also<br />

Overcrank and Undercrank.<br />

Canted frame. See Dutch angle.<br />

Chrominance. The color component of a video<br />

signal. See Luminance.<br />

Cinéma vérité. In French, literally, “cinema truth.”<br />

A style of documentary lmmaking in which the<br />

lmmaker captures real people in real situations<br />

with spontaneous use of hand-held camera,<br />

naturalistic sound recording, and with<br />

participation on the part of the lmmaker, for<br />

example, Chronicle of a Summer (1961, Jean Rouch<br />

& Edgar Morin, French title: Chronique d'un été).<br />

Also called direct cinema, however, direct cinema<br />

sometimes refers to a different style that was<br />

dominant in the United States in the 1960s and<br />

differs in terms much less lmmaker involvement,<br />

for example, Salesman (1968, Albert & David<br />

Maysles).<br />

Cinematographer. The person responsible for the<br />

camera work and lighting in a lm. Sometimes<br />

the term is used even though the medium in use<br />

is video. Also called a lighting cameraman or<br />

director of photography.<br />

Clipping. When an input signal exceeds the<br />

capability the equipment to reproduce the signal,<br />

clipping occurs. In an analog recording system<br />

the results are audible distortion, however, in a<br />

digital system you end up with incomprehensible<br />

noise.<br />

Close-up (CU). A close view of a person or object<br />

which features details isolated from their<br />

surroundings. A close-up of a person typically<br />

only shows their head.<br />

Component video. A video signal in which the<br />

Luminance and Chrominance signals are kept<br />

separate. This requires a higher bandwidth, but<br />

yields a higher quality picture.<br />

Composite video. The luminance and<br />

chrominance signals are combined in an encoder<br />

to create the common NTSC, PAL or SECAM video<br />

signals. Typically the format that comes out of a<br />

consumer VCR or camera (connector RCA<br />

connector color-coded with yellow). Essentially a<br />

form of analog video compression to allow the<br />

economical broadcasting of video.<br />

Compression. The process of reducing the<br />

amount of digital information required to<br />

represent an image. This is usually accomplished<br />

by throwing out redundant information, or doing<br />

sophisticated calculations to represent portions<br />

of the image in a manner that they can be<br />

reconstructed with minimal amounts of data.<br />

Compression techniques using DCT techniques<br />

simply throw out redundant information, other<br />

techniques like MPEG-2 and H.264 use more<br />

sophisticated analysis, modeling, and<br />

reconstruction techniques.<br />

Compression ratio. The ratio of the amount of<br />

data in the original video compared to the<br />

amount of data in the compressed video. The<br />

higher the ratio the greater the compression.<br />

Coverage. Additional and more detailed shots<br />

which are intended to be intercut with a master<br />

shot or scene. Typically involves shots and their<br />

respective reverse-shots in a dialog scene, along<br />

with inserts and possibly a two-shot, and any<br />

additional shots that will help the editor construct<br />

the scene.<br />

Crane shot. A shot taken from a crane or large<br />

mechanical arm that moves the camera and its<br />

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operator smoothly and noiselessly in any<br />

direction. See also Jib arm.<br />

CRT. Cathode Ray Tube. The technical name for a<br />

glass video picture tube. LCD at panel displays<br />

have all but replaced them, and most<br />

manufacturers have stopped making them for<br />

environmental and cost reasons, but some<br />

colorists and cinematographers still prefer to<br />

evaluate images on “glass” monitors (e.g. Sony<br />

BVM-A20F1U 20" BVMA14F5U 14" HD monitors)<br />

with SMPTE-C/EBU phosphors, providing the<br />

most accurate color, tonal range, and solid black.<br />

In spite of their image quality, their time is slowly<br />

coming to an end as LCD monitors improve and<br />

offer a weight, cost, and environmental<br />

advantage over CRTs.<br />

Curtain. Placing a conventional 4:3 video image<br />

within a wide screen image (typically 16x9) in a<br />

frame by placing black bands at the left and right<br />

of the screen.<br />

Cutaway. A shot of an image or action in a lm<br />

which is not part of the main action, sometimes<br />

used to cover breaks in a scene's continuity. In<br />

documentary often called “B-roll.”<br />

Dailies. In lm production the rst positive prints<br />

or video transfer made by the laboratory from the<br />

negative shot on the previous day. Also known as<br />

rushes. It can also mean on a video production<br />

the video shot the same day when it’s watched at<br />

the end of the day.<br />

Deep-focus cinematography. A cinematographic<br />

technique which keeps objects in a shot clearly<br />

focused from close-up range to innity. Involves<br />

the use of wide lenses and small apertures.<br />

Citizen Kane contains some wonderful examples<br />

of deep focus cinematography.<br />

Depth of eld. The range in front of the camera<br />

lens within which objects appear in sharp focus.<br />

Diagonal. A shot where the camera pivots both<br />

horizontally and vertically, a combination of<br />

DCT. Discrete Cosine Transform. A widely used<br />

method of video compression. The technique is<br />

employed in formats like DV and DVPRO HD. DCT<br />

requires more space than formats like MPEG-2,<br />

however, it exhibits signicantly fewer artifacts.<br />

Digital. A representation format in which data is<br />

translated into a series of ones and zeros.<br />

Numerical data (base 10) is translated into binary<br />

numbers (base 2). Symbolic data is translated<br />

according to codes (for example, the ASCII code<br />

system assigns binary numbers to characters so<br />

they can be encoded digitally). Audio and images<br />

are sampled. See also sample, sampling rate.<br />

Digital recording. A method of recording video<br />

(or audio) in which samples of the original analog<br />

signal are encoded on tape or a le as binary<br />

information for storage and retrieval. Unlike<br />

analog recordings, digital video (or audio) can be<br />

copied repeatedly without degradation.<br />

Digitizing. The act of taking analog video and<br />

converting it to digital form. The term is often<br />

used synonymously with ingest or capture, which<br />

is the process of transferring a digital video<br />

format into a non-linear editing system (it’s<br />

already digital, so you are simply capturing or<br />

ingesting, you’re not actually digitizing).<br />

Direct cinema. See Cinéma vérité.<br />

Distortion. The addition of artifacts to the original<br />

audio signal appearing in the output which was<br />

not present in the input.<br />

Documentary. A non-ction lm, usually<br />

photographed using actual people in real<br />

locations rather than with actors and a scripted<br />

stories. Dened by John Grierson as “the creative<br />

treatment of actuality,” a denition that allows for<br />

a wide range of lms to fall under the denition,<br />

which has always been a source of debate among<br />

lmmakers, viewers, and theoreticians.<br />

Dogme 95. An avant-garde lmmaking<br />

movement started in 1995 by directors Lars von<br />

Trier and Thomas Vinterberg with the signing of<br />

the Dogme 95 Manifesto and the "Vow of<br />

Chastity". The goal of the Dogme collective was to<br />

purify lmmaking by refusing expensive and<br />

spectacular special effects, postproduction<br />

modications and other gimmicks. More<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 15 / 22


information may be found on the official Dogme<br />

95 web site at: http://www.dogme95.dk/<br />

Dolly shot. See Tracking shot.<br />

Doorway dolly. A versatile plywood dolly with<br />

four soft tires which is narrow enough to t<br />

through a doorway. On big features it is used to<br />

transport equipment and cables, on smaller<br />

productions it is used as a camera dolly with the<br />

camera placed on a tripod which in turn sits on<br />

the plywood platform. The four soft tires can be<br />

replaced with track wheels allowing the doorway<br />

dolly to operate on standard track. Panther has<br />

developed a version of the doorway dolly called<br />

the briefcase dolly that folds up into a smaller unit<br />

for easier transport.<br />

Double exposure. The superimposition of two or<br />

more images. Also called multiple exposure. With<br />

lm it is achieved with multiple exposures.<br />

Double-system sound. The technique of<br />

recording sound and image using separate<br />

recording devices. In lm production this is the<br />

normal methodology since lm camera can’t<br />

record sound, however, it is sometimes used in<br />

video as well when mobility is required by the<br />

sound recordist who may want to avoid running<br />

wires to feed the video camera with the audio<br />

signal.<br />

Drop Frame (DF). A system of time code<br />

generation that adjusts the generated data every<br />

minute by skipping frames as it counts up (not<br />

dropping video frames) in order to compensate<br />

for the spread of the NTSC television system<br />

running at 29.97 frames per second. Otherwise,<br />

the running time code would not match real time.<br />

Drop out. Loss of a portion of an audio or video<br />

signal, usually caused by an imperfection in the<br />

tape’s coating or dirt covering a portion of the<br />

tape. HDV, due to its long GOP format is<br />

particularly susceptible to drop outs because an<br />

drop out is likely to affect multiple frames. Hi8<br />

was a format notorious for drop outs.<br />

DTV. Digital Television. Another acronym for the<br />

new digital television standards. See HDTV.<br />

Dutch-angle. A tilted camera angle obliquely<br />

slanted to the frame's vertical axis so that the<br />

horizontal frame line is not parallel to the horizon.<br />

Also called an oblique angle shot or a canted<br />

frame.<br />

DV (Digital Video). A digital video format<br />

developed by Sony, Panasonic, and JVC using a<br />

small tape that has become a widely used<br />

standard among consumers and professionals<br />

video production and well suited for<br />

documentary video using small camcorders. The<br />

DV specication (IEC 61834) denes both the<br />

codec and tape format. The intraframe DCT codec<br />

with a bit rate of 25 Mbit/sec provides good<br />

image quality and simplied editing. DV cameras<br />

are easy to connect to non-linear editing systems<br />

via a FireWire (IEEE 1394) interface. Unlike Hi8,<br />

which was notorious for video dropouts, DV<br />

provided excellent image and audio quality<br />

acceptable for video documentaries intended for<br />

broadcast and theatrical distribution. Sony also<br />

introduced DVCAM which uses a wider track pitch<br />

for increased reliability. See also HDV.<br />

Dynamic range. The difference in decibels<br />

between the loudest and quietest portions of<br />

audio that a system is capable of processing.<br />

Establishing shot. A camera shot, usually a long<br />

shot, which identies, or establishes, the location<br />

of a scene.<br />

Ethnographic lm. An anthropological lm that<br />

records and perhaps comments on a group of<br />

people and their culture of which the lmmaker is<br />

not a part of.<br />

Exposure index (E.I.). A lm's sensitivity denoted<br />

as a number, for example, EI 100 is relatively slow<br />

lm, EI 800 is relatively fast lm. often used to<br />

express sensitivity of a video camera.<br />

Extreme close-up (XCU). A very close view of a<br />

person or object which features specic details.<br />

An extreme close-up of a person typically shows<br />

only their eyes or mouth.<br />

Extreme long shot (XLS). A panoramic view of a<br />

scene, photographed from a great distance.<br />

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Eye line match. Editing shots that are aligned, or<br />

matched to suggest that two characters in<br />

separate shots are looking at each other.<br />

Fast motion. Shots photographed slower than<br />

the standard speed of 24 fps so that the action on<br />

the screen appears faster than normal when<br />

projected at standard speed. See Slow motion,<br />

Under-cranked, Over-cranked.<br />

Field. One half of a complete video image (frame),<br />

containing all the odd or even scanning lines of<br />

the image. See also Interlace, Frame.<br />

Filter. A piece of glass tted in front of a camera<br />

lens to control the color or quality of light<br />

entering the camera.<br />

First-person shot. See point-of-view shot.<br />

Fisheye lens. An extreme wide-angle lens that<br />

distorts the image so that straight lines appear<br />

rounded at the edges of the frame.<br />

Flicker. The alternation of light and dark which<br />

can be visually perceived.<br />

Focus pull. The process of refocusing a lens<br />

during a shot in order to keep a subject in focus<br />

or to change the subject of attention.<br />

Focal length. The distance from the center of the<br />

lens to the point on the lm plane where light<br />

rays meet in sharp focus. A wide-angle lens has a<br />

short focal length; a telephoto lens has a long<br />

focal length.<br />

Focus. The sharpness or denition of a lm image.<br />

Following shot. A shot in which the camera pans<br />

or travels to keep a moving gure or object within<br />

the frame.<br />

Footage. 1. Exposed lm stock. 2. Recorded video<br />

tape.<br />

Format. The video codec, resolution, and frame<br />

rate used for a production. For example, DVCPRO<br />

HD 720/24p (1280 x 720 progressive scan at 24<br />

frames per second using the DVCPRO HD video<br />

codec).<br />

Frame. 1. An individual photograph recorded on<br />

motion picture lm. The outside edges of a lm<br />

image on the screen. 2. One complete video<br />

image, or two video elds. There are 30 frames in<br />

one second of NTSC video. Also a single video or<br />

lm image. See also Interlace, Field.<br />

Framing. The visual composition of a shot within<br />

the frame.<br />

Frequency. The number of times a signal vibrates<br />

per second. Expressed in Hertz (Hz), which is the<br />

number of cycles per second.<br />

Full shot. A long shot that includes the human<br />

body "in full" within the frame.<br />

Gain. The ratio, expressed in decibels (dB), of the<br />

signal level at the output of an audio device to<br />

the signal level at its input.<br />

Gaffer’s tape. A strong cloth-based tape with a<br />

special adhesive that does not leave behind any<br />

residue when carefully “peeled” off surfaces. Not<br />

to be confused with duct tape which leaves a<br />

sticky mess behind.<br />

Gigabyte. 1 Billion bytes.<br />

Hand-held camera. A shot where a camera<br />

operator, rather than a tripod or a mechanical<br />

device, supports and moves the camera during<br />

lming.<br />

HDTV. High Denition Television. A television<br />

format with a wide screen (16x9 as opposed to<br />

the classic 4x3) and higher resolution. Rather than<br />

a single HDTV standard the FCC approved several<br />

different standards, allowing broadcasters to<br />

choose which to use. This means that HDTV<br />

television have to support all of them. All of the<br />

systems are broadcast as component digital. The<br />

New HDTV/SDTV standards include: HDTV 1920 x<br />

1080 @ 30i or 30p or 24p frame rate with a 16 x 9<br />

aspect ratio; HDTV 1280 x 720 @ 60p, 30p, 24p<br />

frame rate with a 16 x 9 aspect ratio; SDTV 720 x<br />

483 @ 60p, 30p, 24p frame rate with a 16 x 9<br />

aspect ratio; SDTV 640 x 480 @ 30i with a 4 x 3<br />

aspect ratio (i = interlaced, p = progressive, scan).<br />

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HDV. A consumer-oriented high-denition video<br />

format using MiniDV tapes which differs from DV<br />

in that it uses MPEG-2 inter-frame compression in<br />

order to encode the higher resolution needed for<br />

HD at the same bit rate as DV using the same<br />

tape. The use of a MPEG-2 long GOP inter-frame<br />

compression can sometimes produce motion<br />

artifacts. HDV also complicates the editing<br />

process since inter-frame compression requires<br />

signicantly more processing power than DV<br />

since editing systems have to reconstruct<br />

intermediate frames computationally. HDV has<br />

been widely adopted by both consumer and<br />

professional users who need to work with a small<br />

and portable camera but want to produce shows<br />

that are compatible with the newer high<br />

denition video standard. HDV does not<br />

implement full-resolution high denition, instead<br />

it records at 1440 lines (full HD is 1920 lines). See<br />

also AVCHD, XDCAM EX, and DVCPRO HD.<br />

Hertz (Hz). A unit for specifying the frequency of a<br />

signal, formerly called cycles per second (cps).<br />

High-angle shot (H/A). A shot where the camera<br />

is tilted down at the subject.<br />

In-camera editing. Editing done within the<br />

camera itself by selectively starting and stopping<br />

the camera for each shot.<br />

Independent lm. Any motion picture produced<br />

outside of a commercial lm studio. The term<br />

applies generally to avant-garde, experimental, or<br />

underground, narrative, and documentary lms<br />

made outside of the Hollywood establishment.<br />

Often the term implies independent vision as well<br />

as independent nancing.<br />

Interlace. A process in which the picture is split<br />

into two elds by sending all the odd numbered<br />

lines to eld one and all the even numbered lines<br />

to eld two. Field one is then displayed rst,<br />

followed by eld 2. This process was necessary in<br />

the early days of television broadcast when there<br />

was not enough bandwidth within a single<br />

television channel to send a complete frame fast<br />

enough to create a non-ickering image. See also<br />

Field, Frame.<br />

JPEG. Joint Photographic Experts Group. A lossy<br />

standard for compressing still images. JPEG-2000<br />

provides lossless compression.<br />

Jump cut. An abrupt transition between shots<br />

which disrupts (often deliberately) the continuity<br />

of time or space within a scene. When cuts are<br />

made between shots that don’t have at least a 30˚<br />

angle change, they appear more as jumps rather<br />

than seamless cuts. Jean-Luc Godard’s Breathless<br />

introduced a whole new way of thinking about<br />

the jump-cut.<br />

Kilobyte. One thousand bytes. Actually 1,024<br />

bytes because computer storage is measured<br />

using base 2 (binary) number system with each<br />

digit’s value based on a power of 2 (1, 2, 4, 8, 16,<br />

32, 64, 128, 256, 512, 1,024) rather than base 10<br />

based on powers of 10 (1, 10, 100, 1,000) which is<br />

our everyday number system.<br />

LCD. A solid state technology used for image<br />

display. See CRT.<br />

Lens. An assembly of several pieces of precision<br />

ground glass through which light rays are focused<br />

to create an image on lm or imaging device. See<br />

normal lens, telephoto lens, wide-angle lens,<br />

zoom lens.<br />

Lens aperture. See aperture.<br />

Long shot (LS). A shot that shows a fairly wide<br />

view of a subject within its setting. A long shot of<br />

a person typically includes his entire body and<br />

much of his surroundings.<br />

Long take. A take (shot) of lengthy duration.<br />

Low-angle shot (L/A). A shot in which the camera<br />

is tilted up at the subject.<br />

Letterbox. Placing a wide screen image (typically<br />

16x9) on a conventional 4:3 video frame by<br />

placing black bands at the top and bottom of the<br />

screen.<br />

Masking. Blocking out part of an image, usually<br />

at the edges of the frame, thus altering the size or<br />

the shape of the frame projected on the screen.<br />

See Curtains, Letterbox.<br />

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Master shot. A single shot, usually a long shot or<br />

a full shot, which provides an overview of the<br />

action in a scene.<br />

Megabyte. 1 million bytes.<br />

Medium shot (MS). A relatively close shot that<br />

shows part of a person or object in some detail. A<br />

medium shot of a person typically shows their bo<br />

MPEG. Moving Picture Experts Group. A standard<br />

for compressing moving pictures. MPEG-1 uses a<br />

data rate of 1.2 Mbps (Mega Bits per Second), the<br />

speed of CD-ROM. MPEG-2 supports much higher<br />

quality with a data rate (a.k.a. bit rate) from 2 to<br />

10 Mpbs. MPEG-2 is the format specied in the<br />

DVD standard and is also used in broadcast.<br />

MPEG-4 is a lower data rate version used for web<br />

video and mobile devices. For web video, the H.<br />

264 codec within a MPEG-4 wrapper is widely<br />

used.<br />

NTSC. National Television Standards Committee.<br />

The analog broadcast television and video<br />

standard in use in the United States. NTSC<br />

broadcast is scheduled to be turned off in 2009.<br />

Consists of 525 horizontal lines at a eld rate of 60<br />

elds per second. (Two elds equals one<br />

complete Frame). Only 487 of these lines are used<br />

for picture. The rest are used for sync or extra<br />

information such as VITC and Closed Captioning.<br />

Normal lens. A camera lens that shows a subject<br />

without signicantly exaggerating or reducing<br />

depth of eld in a shot. Neither wide nor<br />

telephoto, typically has a 45 degree or so angle of<br />

view.<br />

Oblique angle. See Dutch angle.<br />

Off-screen space. Space beyond the camera's<br />

eld of view which nevertheless the audience is<br />

aware of.<br />

On location. Also called shooting on location. See<br />

location shooting.<br />

Out-take. Any footage deleted from a lm during<br />

editing; more specically, a shot or scene that is<br />

removed from a lm before the nal cut.<br />

Overcrank. To run lm stock through the camera<br />

faster than the standard speed of 24 fps,<br />

producing slow motion on the screen when the<br />

lm is projected at standard speed. Also used to<br />

describe the analogous effect in a video camera.<br />

See Undercrank.<br />

Overhead shot. A shot photographed from<br />

directly overhead, a.k.a. bird's eye view.<br />

PAL. Phase Alternating Line. The standard<br />

denition television and video standard in most<br />

of Europe. Consists of 625 horizontal lines at a<br />

eld rate of 50 elds per second. (Two elds<br />

equals one complete Frame). Only 576 of these<br />

lines are used for picture. The rest are used for<br />

sync or extra information such as VITC and Closed<br />

Captioning.<br />

Pan. Short for "panorama." A shot where the<br />

camera pivots horizontally, turning from left to<br />

right or from right to left. Also called panning<br />

shot.<br />

Petabyte. 1,000 Terabytes, or 1 million Gigabytes.<br />

Today Terabyte drives are common, someday...<br />

Pixel. Picture Element. The basic unit from which<br />

a digital image is made. Essentially a dot with a<br />

given color and brightness value. High Denition<br />

video images are 1920 x 1080 pixels.<br />

Point-of-view shot (POV). A shot taken from the<br />

vantage point of a character in a lm. Also called a<br />

rst-person shot or subjective camera.<br />

Pull focus. To change the focus of a lens during a<br />

shot in order to follow a specic object or person.<br />

See rack focus.<br />

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Progressive scan. An image scanning system<br />

where each line is displayed progressively (1, 2, 3,<br />

4, 5 ...) in contrast to interlaced scanning,<br />

consisting of two elds: the rst eld (lines 1, 3, 5,<br />

7 … ) and then a second eld (lines 2, 4, 6, 8, ...).<br />

Computer monitors use progressive scan. The<br />

HDTV standard includes several progressive scan<br />

options. Video has historically been 60i (60<br />

interlaced elds per second, 30 frames per<br />

second). The Panasonic DVX100 was the rst<br />

prosumer camera to provide 24p and 30p<br />

progressive scan. Today, many video cameras<br />

offer a progressive scan option. Progressive scan<br />

offers an image that is well suited for web video<br />

and for display on computer monitors and atscreen<br />

displays. The Panasonic can be used to<br />

shoot true 24p progressive using 24pA (24p<br />

advanced) mode in which the progressive frames<br />

are recorded onto interlaced video using a 2:3:3:2<br />

cadence which is then unravelled back into 24p<br />

by the editing software. This can be tricky, so<br />

consult with your teacher before shooting 24pA.<br />

Rack focus. To change the focus of a lens during a<br />

shot in order to call attention to a specic object<br />

or person. Also called a shift focus or focus pull.<br />

RAW. An image format that consists of the raw<br />

image data collected from an image sensor with<br />

little or no additional processing. Requires<br />

processing in post production for use as an image<br />

with proper color rendition and tonal response.<br />

D-SLR cameras typically offer a RAW mode, and<br />

the Red digital cinema camera provides the<br />

equivalent of RAW images, unlike standard video<br />

cameras that record raw data off the image sensor<br />

but then throw away a substantial amount of<br />

image information in the conversion to a<br />

standard video format.<br />

Resolution. The amount of detail in an image.<br />

Higher resolution equals more detail. Also used to<br />

describe the size of an image, usually in pixels,<br />

e.g. a high denition video frame consists of 1920<br />

x 1080 pixels.<br />

Resolution independent. A term to describe<br />

equipment or software that can work in more<br />

than resolution. Some equipment and software<br />

work with only certain video resolutions, but<br />

many newer pieces of equipment and software<br />

are resolution independent (e.g. Final Cut Pro is<br />

able to work at various resolutions including<br />

standard denition video, high denition video,<br />

and digital lm, e.g. 2K).<br />

Reverse angle, (R/A). A shot where the camera is<br />

placed opposite its position in the previous shot,<br />

"reversing" its view of the scene.<br />

RGB. Red, Green, Blue. The primary colors of light.<br />

Computers, video cameras, scanners, and similar<br />

devices typically process images using separate<br />

red, green, and blue color channels. For example,<br />

a three CCD cameras has a CCD sensors for each<br />

primary.<br />

S-Video. A consumer version of component<br />

video that separates the luminance and<br />

chrominance of the video signal to maintain a<br />

higher quality picture compared to composite<br />

video.<br />

Sampling frequency. The number of sample<br />

measurements taken from an analog signal in a<br />

given period of time. These samples are then<br />

converted into numerical values stored in bytes to<br />

create the digital signal.<br />

SDTV. Standard Denition Television. The new<br />

HDTV standards call for a range of different<br />

resolutions. Those that are higher than today's<br />

NTSC are considered HDTV. The ones that are<br />

comparable to NTSC are considered SDTV.<br />

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Because SDTV is component and digital it is of<br />

higher quality than NTSC.<br />

Selective focus. See rack focus.<br />

Set-up. The positioning of the camera and lights<br />

for a specic shot.<br />

Shift focus. See rack focus.<br />

Shooting ratio. The amount of video footage shot<br />

compared to the length of the lm's nal cut.<br />

Shot. A single, continuous run of the camera. The<br />

images recorded by the camera from the time the<br />

camera starts until the time it stops.<br />

Shutter. 1. The mechanical device on a motion<br />

picture camera that shields the lm from light at<br />

the aperture during lming. Some shutters have a<br />

variable angle adjustment allowing the camera<br />

operator to vary the exposure time. The smaller<br />

the shutter angle, the crisper the image and the<br />

more “strobe like” its appearance. Used to good<br />

effect in Saving Private Ryan. Lowering the frame<br />

rate of a lm camera and step printing provides<br />

an effect very similar to show shutter on a video<br />

camera, in which the image update happens less<br />

often than 24 times per second and each frame<br />

exhibits motion blur. 2. On a video camera an<br />

electronic device that varies the effective shutter<br />

speed of the camera. Fast shutter provides crisp<br />

frames and the more “strobe like” its appearance.<br />

Slow shutter increases motion blur providing an<br />

effect very similar to lowering the frame rate and<br />

step printing, in other words, a single image is<br />

translated to multiple frames, with the<br />

appearance of motion blur when the camera<br />

moves. You have to experiment with the slow<br />

shutter of your video camera and see the effect<br />

for yourself.<br />

Slow motion. Shots photographed faster than the<br />

standard recording speed so that the action on<br />

the screen appears to move slower than normal<br />

when shown at standard speed. See fast motion.<br />

Smash zoom. A fast jarring zoom into specic<br />

detail or object in a scene.<br />

Soft focus. Blurring the sharpness of a lm image<br />

with a special lens or a gauze over the lens in<br />

order to diffuse or "soften" hard edges; used<br />

especially for close-ups to make the human face<br />

look more sensual or glamorous.<br />

Special effects (FX). Shots which are<br />

unobtainable by straightforward lming<br />

techniques and may require special models,<br />

compositing, computer modeling, etc. The term<br />

also applies to most pyrotechnic and ballistic<br />

effects in a lm.<br />

Stop-motion photography. Filming real objects<br />

or live action by starting and stopping the<br />

camera, rather than by running the camera<br />

continuously, in order to create pixilation, trick-<br />

lm effects, or time-lapse photography. Also<br />

called stop-action photography.<br />

Subjective camera. See point-of-view shot.<br />

Swish pan. A shot in which the camera pans<br />

rapidly causing motion blur. Also called a whip<br />

pan or zip pan.<br />

Take. A shot resulting from one continuous run<br />

of the camera. A lmmaker generally lms several<br />

"takes" of the same scene and then selects the<br />

best one. Rarely done in documentary.<br />

Telephoto lens, a.k.a. long lens. A camera lens<br />

with a long focal length that magnies the size of<br />

distant objects.<br />

Terabyte. One trillion bytes. A two hour highdenition<br />

movie at a resolution of 1920 x 1280<br />

would take about one terabyte to store in an<br />

uncompressed format. Acquisition formats like<br />

DVCPRO HD, XDCAM HD, and HDV involve<br />

signicant levels of compression in order to<br />

reduce the data required to store video.<br />

Three-shot. A medium shot with three actors or<br />

subjects.<br />

Tilt. A shot in which the camera pivots vertically,<br />

from top to bottom or from bottom to top.<br />

Time Code. A time reference recorded on video<br />

tape or video le to identify each frame.<br />

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Time-lapse. A type of cinematography or<br />

photography in which the camera photographs at<br />

time intervals the same scene over an extended<br />

period of time in order to speed up on the screen<br />

a lengthy process or action, for example, the<br />

growth of a eld of corn, traffic on the Golden<br />

Gate Bridge, the construction of a building, etc.<br />

Tracking shot. A shot in which the camera,<br />

mounted on a vehicle, dolly, or other moving<br />

support device, moves while lming. Some<br />

people differentiate tracking shots as those<br />

following a subject as they move. Thus the<br />

method of support and characteristic of the<br />

movement determines the actual term used, for<br />

example, we call it a dolly shot when a dolly is<br />

used, we call it a tracking shot when tracks are<br />

laid down for a dolly to roll on, though not always<br />

true, for the most part, dolly, tracking, traveling,<br />

and trucking shots are synonymous.<br />

Trucking shot. See Tracking shot.<br />

Two shot. A medium shot featuring two actors or<br />

subjects.<br />

Undercrank. To run lm stock through the camera<br />

slower than the standard speed of 24 fps,<br />

producing fast motion on the screen when the<br />

lm is projected at standard speed. Also used to<br />

describe the analogous effect in a video camera.<br />

See Overcrank.<br />

VBR. Variable Bit Rate. A video compression<br />

method in which the amount of compression is<br />

varied to allow for minimum degradation of<br />

image quality in scenes that are more difficult to<br />

compress. For example, the MPEG-2 video<br />

compression used for making DVDs is typically<br />

done using VBR.<br />

Whip pan. See Swish pan.<br />

Wide-angle lens. A short focal length lens that<br />

enables the camera to photograph a wider area<br />

than a normal lens. For 35mm lms a wide-angle<br />

lens is 30mm or less. Also called a short lens.<br />

XLR. One of several varieties of sound connectors<br />

having three or more conductors plus an outer<br />

shell which shields the connectors and locks the<br />

connectors into place.<br />

Zoom shot. A shot made with a zoom lens, which<br />

makes the image appear closer (zoom in) or<br />

farther away (zoom out) by varying the focal<br />

length of the lens. Offers a very different quality<br />

than a tracking shot. See Tracking Shot.<br />

Zip pan. See Swish pan.<br />

Acknowledgments<br />

This document is based, in part, on “Introduction to<br />

Digital Camcorder” by Suburban Community Channels,<br />

White Bear Lake, MN, www.scctv.org. Some materials<br />

have been derived from notes and sources too<br />

numerous to properly document. A special thanks go<br />

out to everyone who has so generously shared their<br />

knowledge on the web. Special thanks to Eric Petersen<br />

for the DVX focus chart. 3:2 Pulldown illustration<br />

courtesy of Adam Wilt.<br />

Copyright<br />

© 2009 by David Tamés, Some rights reserved. This<br />

document is provided to you under the terms of a<br />

Creative Commons Attribution-Noncommercial-Share<br />

Alike 3.0 License, a copy of which may be found at:<br />

creativecommons.org/licenses/by-nc-sa/3.0/us/ This<br />

means you can use these materials and share them as<br />

long as you provide attribution in the form of a link<br />

back to kino-eye.com/dvb/ with something along the<br />

lines of “based in part on…” and share what you create<br />

with the same license. Any trademarks mentioned in<br />

this document belong to their respective owners. All<br />

DVX100 images by the author. 3:2 and 24pA<br />

illustrations by Adam Wilt, used with permission for<br />

educational purposes. Other images not credited<br />

belong to the respective product manufacturers (for<br />

which they may retain copyright) and are used under<br />

guidelines of fair use.<br />

Disclaimer<br />

Mention of specic products, vendors, books, web<br />

sites, or techniques does not constitute an<br />

endorsement nor professional recommendation.<br />

Documentary Video Boot Camp <strong>Camera</strong> <strong>Basics</strong> v.2 Page 22 / 22

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