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TRACKMAN Ball Flight Laws

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1<br />

<strong>TRACKMAN</strong><br />

<strong>Ball</strong> <strong>Flight</strong> <strong>Laws</strong> - part 1<br />

of 25<br />

Fredrik Tuxen, CTO, TrackMan A/S


of 25<br />

Common Comments<br />

• “The <strong>Ball</strong> <strong>Flight</strong> <strong>Laws</strong> are wrong!”<br />

• “<strong>Ball</strong> starts to the PATH…”<br />

• “If you’re on PLANE, you’re on PATH.”<br />

• “A divot should go straight to the target.”<br />

• “If FACE is closed to PATH, the ball can’t fade!”<br />

• “D-Plane?!”<br />

• “Hitting Down on the ball creates more spin.”<br />

2


of 25<br />

Questions<br />

1. What’s more important in determining a ball’s Starting<br />

Direction – Club Path or Face Angle?<br />

2. True or False: Swing (Plane) Direction should be<br />

the same for all clubs in the bag.<br />

3. (Assume no wind) True or False: If path and face are<br />

square, the ball will always go straight.<br />

4. (No wind) True or False: If face is closed relative to<br />

path, the ball will always curve left.<br />

5. True or False: <strong>Ball</strong> flight never lies.<br />

3


Shot Pattern Interpretations?<br />

• Shot Shape is determined by Launch Conditions<br />

1. Launch Direction: Push (+) or Pull (-)<br />

2. Spin Axis Tilt: Fade (+) or Draw (-)<br />

• Other Factors (Wind, Aerodynamics)<br />

4<br />

of 25


Spin Axis 0°<br />

of 25<br />

lift<br />

gravity<br />

Spin Axis<br />

gravity<br />

Rule of thumb:<br />

A spin axis of 10° will take the ball 7% to the side – Meaning a 200 yards<br />

carry with a +10° spin axis will curve 14 yards to the right<br />

5<br />

Axis of rotation<br />

Spin Axis -20° (hook)<br />

lift<br />

Spin axis angle


The curvature of a<br />

shot is directly related<br />

to the tilt of the spin<br />

axis. There is<br />

physically no such<br />

thing as “side spin” –<br />

the golf ball rotates<br />

around one single<br />

spin axis.<br />

6<br />

Spin Axis<br />

of 25<br />

-5° spin<br />

axis 7<br />

yards left<br />

-5° Spin axis<br />

3.5 yds left<br />

+10° spin<br />

axis 7 yards<br />

right


Club/<strong>Ball</strong> Collision<br />

• Contact time 1/2000 of a second<br />

– At 120 mph club speed, club and ball have contact<br />

over less than 1 inch (21mm) !!!<br />

– Collision can be threated as if it is instantaenous<br />

• For a -5 deg Attack Angle (hitting down), the club head moves<br />

less than 2 mm downwards during impact!<br />

7<br />

of 25<br />

First<br />

contact<br />

Full<br />

compression<br />

20 mm<br />

<strong>Ball</strong><br />

separation<br />

2 mm


of 25<br />

<strong>Ball</strong> Launch Direction<br />

ONLY two things influence the<br />

Launch Direction:<br />

• Face Angle<br />

The orientation of the club face<br />

where the ball impacts<br />

• Club Path<br />

The direction of the club head<br />

during collision with the ball<br />

8<br />

Target line


9<br />

of 25<br />

Impact seen from above


10<br />

of 25<br />

Keep watching!<br />

Face angle ~0 deg


11<br />

Launch direction following club<br />

of 25<br />

path?<br />

Face angle ~0 deg<br />

Club path ~10 deg<br />

Launch Direction ~2 deg


Launch Direction<br />

In general, Face Angle has four times greater impact than<br />

Club Path in determining the ball’s starting direction.<br />

12<br />

of 25<br />

DRIVER: 85% Face / 15% Path<br />

IRONS: 75% Face / 25% Path


13<br />

of 25<br />

LD dictated by FA or CP?


of 25<br />

Launch Angle<br />

ONLY two things influence the Launch<br />

Angle:<br />

• Dynamic Loft<br />

The orientation of the club face<br />

where the ball impacts<br />

(similar to face angle just vertically)<br />

• Attack Angle<br />

The direction of the club head during<br />

collision with the ball<br />

(similar to club path just vertically)<br />

14<br />

Horizon


Launch Angle<br />

In general, Dynamic Loft has four times greater impact than<br />

Attack Angle in determining the ball’s starting direction.<br />

15<br />

of 25<br />

DRIVER: 85% Loft / 15% Attack<br />

IRONS: 75% Loft / 25% Attack


16<br />

of 25<br />

LA dictated by DL or AA?


of 25<br />

The D Plane (Theodore P. Jorgensen, 1994)<br />

Representation of perfect contact<br />

between the clubface and the ball<br />

• Clubhead direction:<br />

The path which the clubhead is<br />

moving at impact<br />

• Clubhead orientation:<br />

The normal to the clubface at<br />

impact<br />

• When the ball hits the angled<br />

clubface, the ball rolls up the<br />

clubface due to friction<br />

– Spin Axis 90 deg relative to D plane<br />

(center impact)<br />

– Lift force 90 deg up relative ball<br />

direction<br />

(center impact)<br />

17<br />

horizon


18<br />

of 25<br />

Clubface orientation<br />

<strong>Ball</strong> direction<br />

Target line Clubhead direction<br />

D-Plane<br />

CP<br />

AA<br />

FA<br />

DL<br />

HLA<br />

VLA<br />

SL<br />

VLA: Launch Angle<br />

HLA: Launch Direction<br />

AA: Attack Angle<br />

CP: Club Path<br />

DL: Dynamic Loft<br />

FA: Face Angle<br />

SL: Spin Loft<br />

SA: Spin Axis<br />

SA


Club Path<br />

Face Angle<br />

19<br />

Neg.<br />

1<br />

of 25<br />

The 9 <strong>Ball</strong> <strong>Flight</strong>s<br />

Negative Neutral Positive<br />

Neu.<br />

2<br />

Pos.<br />

Shot Type Path Face<br />

1 Pull Neg. Neg.<br />

2 Fade Neg. 0<br />

3 Quick slice Neg. Pos.<br />

3<br />

Neg.<br />

4<br />

Neu.<br />

5<br />

Shot Type Path Face<br />

4 Hook 0 Neg.<br />

5 Straight 0 0<br />

6 Slice 0 Pos.<br />

Pos. Neg.<br />

Outside-in Inside-out<br />

6<br />

7<br />

Neu.<br />

8<br />

Pos.<br />

Shot Type Path Face<br />

7 Quick hook Pos. Neg.<br />

8 Draw Pos. 0<br />

9 Push Pos. Pos.<br />

9


of 25<br />

Spin Axis from D plane<br />

Club Path Face Angle Spin Loft Spin Axis Shot Bend<br />

20<br />

0 deg 1 deg 10 deg (Drv-3W) 5.7 deg 4%<br />

0 deg 1 deg 20 deg (3i-6i) 2.9 deg 2%<br />

0 deg 1 deg 30 deg (6i-9i) 2.0 deg 1.3%<br />

0 deg 1 deg 40 deg (9i-Wdg) 1.5 deg 0.9%<br />

Center impact assumed


Off-center impact: Gear effect<br />

When impact is off-center (CG), the club<br />

head will twist slightly, forcing the ball to<br />

counteract.<br />

TOE impact Creates a DRAW spin axis<br />

HEEL impact Creates a FADE spin axis<br />

Driver: ½” = 20⁰ spin axis tilt<br />

Driver: 0.14” = 6⁰ spin axis tilt<br />

6-Iron: ½” = 7⁰ spin axis tilt<br />

21<br />

of 25<br />

From www.tutelman.com


of 25<br />

D-Plane<br />

Total Spin Axis<br />

Total SpinAxis (Heel)<br />

Added Side Spin (Heel)<br />

• Amount of added ”Side Spin” depends on MOI and off-center<br />

distance<br />

• Impact on Spin Axis depends on magnitude of added ”Side Spin”<br />

relative to total spin rate.<br />

22


of 25<br />

<strong>Ball</strong> Curvature - Spin Axis<br />

ONLY two things influence the Spin<br />

Axis:<br />

• Face-to-Path<br />

The difference between Face<br />

Angle and Club Path<br />

– Less loft more tilting of Spin Axis<br />

• Impact Location<br />

Impact location relative to centerof-gravity<br />

of club head<br />

23<br />

– Small influence on irons<br />

– Major influence on Driver<br />

Face-to-Path<br />

Target line


of 25<br />

Straight Shots<br />

There are multiple ways to launch the ball such<br />

that it travels in a straight line to the target…<br />

Method 1<br />

(“Classic”)<br />

Club Path 0 degrees<br />

Face Angle 0 degrees<br />

Centeredness CENTER<br />

24<br />

Method 2<br />

Positive<br />

(inside-out)<br />

Negative<br />

(closed)<br />

HEEL<br />

Method 3<br />

Negative<br />

(outside-in)<br />

Positive (open)<br />

TOE


Horizontal <strong>Ball</strong> <strong>Flight</strong> -Summary<br />

• Can be described by two parameters<br />

– Launch Direction<br />

– Spin Axis<br />

• But there are three causes<br />

– Club Path<br />

– Face Angle<br />

– Impact location<br />

• You can NOT derive club path and face angle from<br />

the ball flight<br />

25<br />

– The ball flight does NOT tell the reason for the ball flight<br />

of 25

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