TRACKMAN Ball Flight Laws
TRACKMAN Ball Flight Laws
TRACKMAN Ball Flight Laws
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1<br />
<strong>TRACKMAN</strong><br />
<strong>Ball</strong> <strong>Flight</strong> <strong>Laws</strong> - part 1<br />
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Fredrik Tuxen, CTO, TrackMan A/S
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Common Comments<br />
• “The <strong>Ball</strong> <strong>Flight</strong> <strong>Laws</strong> are wrong!”<br />
• “<strong>Ball</strong> starts to the PATH…”<br />
• “If you’re on PLANE, you’re on PATH.”<br />
• “A divot should go straight to the target.”<br />
• “If FACE is closed to PATH, the ball can’t fade!”<br />
• “D-Plane?!”<br />
• “Hitting Down on the ball creates more spin.”<br />
2
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Questions<br />
1. What’s more important in determining a ball’s Starting<br />
Direction – Club Path or Face Angle?<br />
2. True or False: Swing (Plane) Direction should be<br />
the same for all clubs in the bag.<br />
3. (Assume no wind) True or False: If path and face are<br />
square, the ball will always go straight.<br />
4. (No wind) True or False: If face is closed relative to<br />
path, the ball will always curve left.<br />
5. True or False: <strong>Ball</strong> flight never lies.<br />
3
Shot Pattern Interpretations?<br />
• Shot Shape is determined by Launch Conditions<br />
1. Launch Direction: Push (+) or Pull (-)<br />
2. Spin Axis Tilt: Fade (+) or Draw (-)<br />
• Other Factors (Wind, Aerodynamics)<br />
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Spin Axis 0°<br />
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lift<br />
gravity<br />
Spin Axis<br />
gravity<br />
Rule of thumb:<br />
A spin axis of 10° will take the ball 7% to the side – Meaning a 200 yards<br />
carry with a +10° spin axis will curve 14 yards to the right<br />
5<br />
Axis of rotation<br />
Spin Axis -20° (hook)<br />
lift<br />
Spin axis angle
The curvature of a<br />
shot is directly related<br />
to the tilt of the spin<br />
axis. There is<br />
physically no such<br />
thing as “side spin” –<br />
the golf ball rotates<br />
around one single<br />
spin axis.<br />
6<br />
Spin Axis<br />
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-5° spin<br />
axis 7<br />
yards left<br />
-5° Spin axis<br />
3.5 yds left<br />
+10° spin<br />
axis 7 yards<br />
right
Club/<strong>Ball</strong> Collision<br />
• Contact time 1/2000 of a second<br />
– At 120 mph club speed, club and ball have contact<br />
over less than 1 inch (21mm) !!!<br />
– Collision can be threated as if it is instantaenous<br />
• For a -5 deg Attack Angle (hitting down), the club head moves<br />
less than 2 mm downwards during impact!<br />
7<br />
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First<br />
contact<br />
Full<br />
compression<br />
20 mm<br />
<strong>Ball</strong><br />
separation<br />
2 mm
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<strong>Ball</strong> Launch Direction<br />
ONLY two things influence the<br />
Launch Direction:<br />
• Face Angle<br />
The orientation of the club face<br />
where the ball impacts<br />
• Club Path<br />
The direction of the club head<br />
during collision with the ball<br />
8<br />
Target line
9<br />
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Impact seen from above
10<br />
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Keep watching!<br />
Face angle ~0 deg
11<br />
Launch direction following club<br />
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path?<br />
Face angle ~0 deg<br />
Club path ~10 deg<br />
Launch Direction ~2 deg
Launch Direction<br />
In general, Face Angle has four times greater impact than<br />
Club Path in determining the ball’s starting direction.<br />
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DRIVER: 85% Face / 15% Path<br />
IRONS: 75% Face / 25% Path
13<br />
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LD dictated by FA or CP?
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Launch Angle<br />
ONLY two things influence the Launch<br />
Angle:<br />
• Dynamic Loft<br />
The orientation of the club face<br />
where the ball impacts<br />
(similar to face angle just vertically)<br />
• Attack Angle<br />
The direction of the club head during<br />
collision with the ball<br />
(similar to club path just vertically)<br />
14<br />
Horizon
Launch Angle<br />
In general, Dynamic Loft has four times greater impact than<br />
Attack Angle in determining the ball’s starting direction.<br />
15<br />
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DRIVER: 85% Loft / 15% Attack<br />
IRONS: 75% Loft / 25% Attack
16<br />
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LA dictated by DL or AA?
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The D Plane (Theodore P. Jorgensen, 1994)<br />
Representation of perfect contact<br />
between the clubface and the ball<br />
• Clubhead direction:<br />
The path which the clubhead is<br />
moving at impact<br />
• Clubhead orientation:<br />
The normal to the clubface at<br />
impact<br />
• When the ball hits the angled<br />
clubface, the ball rolls up the<br />
clubface due to friction<br />
– Spin Axis 90 deg relative to D plane<br />
(center impact)<br />
– Lift force 90 deg up relative ball<br />
direction<br />
(center impact)<br />
17<br />
horizon
18<br />
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Clubface orientation<br />
<strong>Ball</strong> direction<br />
Target line Clubhead direction<br />
D-Plane<br />
CP<br />
AA<br />
FA<br />
DL<br />
HLA<br />
VLA<br />
SL<br />
VLA: Launch Angle<br />
HLA: Launch Direction<br />
AA: Attack Angle<br />
CP: Club Path<br />
DL: Dynamic Loft<br />
FA: Face Angle<br />
SL: Spin Loft<br />
SA: Spin Axis<br />
SA
Club Path<br />
Face Angle<br />
19<br />
Neg.<br />
1<br />
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The 9 <strong>Ball</strong> <strong>Flight</strong>s<br />
Negative Neutral Positive<br />
Neu.<br />
2<br />
Pos.<br />
Shot Type Path Face<br />
1 Pull Neg. Neg.<br />
2 Fade Neg. 0<br />
3 Quick slice Neg. Pos.<br />
3<br />
Neg.<br />
4<br />
Neu.<br />
5<br />
Shot Type Path Face<br />
4 Hook 0 Neg.<br />
5 Straight 0 0<br />
6 Slice 0 Pos.<br />
Pos. Neg.<br />
Outside-in Inside-out<br />
6<br />
7<br />
Neu.<br />
8<br />
Pos.<br />
Shot Type Path Face<br />
7 Quick hook Pos. Neg.<br />
8 Draw Pos. 0<br />
9 Push Pos. Pos.<br />
9
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Spin Axis from D plane<br />
Club Path Face Angle Spin Loft Spin Axis Shot Bend<br />
20<br />
0 deg 1 deg 10 deg (Drv-3W) 5.7 deg 4%<br />
0 deg 1 deg 20 deg (3i-6i) 2.9 deg 2%<br />
0 deg 1 deg 30 deg (6i-9i) 2.0 deg 1.3%<br />
0 deg 1 deg 40 deg (9i-Wdg) 1.5 deg 0.9%<br />
Center impact assumed
Off-center impact: Gear effect<br />
When impact is off-center (CG), the club<br />
head will twist slightly, forcing the ball to<br />
counteract.<br />
TOE impact Creates a DRAW spin axis<br />
HEEL impact Creates a FADE spin axis<br />
Driver: ½” = 20⁰ spin axis tilt<br />
Driver: 0.14” = 6⁰ spin axis tilt<br />
6-Iron: ½” = 7⁰ spin axis tilt<br />
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From www.tutelman.com
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D-Plane<br />
Total Spin Axis<br />
Total SpinAxis (Heel)<br />
Added Side Spin (Heel)<br />
• Amount of added ”Side Spin” depends on MOI and off-center<br />
distance<br />
• Impact on Spin Axis depends on magnitude of added ”Side Spin”<br />
relative to total spin rate.<br />
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<strong>Ball</strong> Curvature - Spin Axis<br />
ONLY two things influence the Spin<br />
Axis:<br />
• Face-to-Path<br />
The difference between Face<br />
Angle and Club Path<br />
– Less loft more tilting of Spin Axis<br />
• Impact Location<br />
Impact location relative to centerof-gravity<br />
of club head<br />
23<br />
– Small influence on irons<br />
– Major influence on Driver<br />
Face-to-Path<br />
Target line
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Straight Shots<br />
There are multiple ways to launch the ball such<br />
that it travels in a straight line to the target…<br />
Method 1<br />
(“Classic”)<br />
Club Path 0 degrees<br />
Face Angle 0 degrees<br />
Centeredness CENTER<br />
24<br />
Method 2<br />
Positive<br />
(inside-out)<br />
Negative<br />
(closed)<br />
HEEL<br />
Method 3<br />
Negative<br />
(outside-in)<br />
Positive (open)<br />
TOE
Horizontal <strong>Ball</strong> <strong>Flight</strong> -Summary<br />
• Can be described by two parameters<br />
– Launch Direction<br />
– Spin Axis<br />
• But there are three causes<br />
– Club Path<br />
– Face Angle<br />
– Impact location<br />
• You can NOT derive club path and face angle from<br />
the ball flight<br />
25<br />
– The ball flight does NOT tell the reason for the ball flight<br />
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