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TSR 9064 - U2 - Dang.. - Free

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score. Of course if the door-opener is aware what lies beyond<br />

the door (eg. tly magical means) there is no chance of falling in<br />

if the key is used.<br />

Where you would expect to see a floor there is a water-<br />

surface. OFiposite you, on the south wall and some three<br />

to four feet below the surface of the water there is a hole<br />

about two feet in diameter which has been covered with a<br />

metal grille.<br />

Though the water is not particularly clear, you can see a<br />

shapeswimming around somedistance belowthesurface.<br />

Above water the cell is completely bare.<br />

Note that there is no sill by the door inside the room. The hole<br />

on the south wall opens out into a roughly circular horizontal<br />

tunnel which connects to area 52 (at which point there is<br />

anothergrille). Bothgrillesaresetfirmly intothe rockwall.The<br />

cell water is thus sea water and tidal. At high water, the water<br />

level is about three inches below the level of the floor in the<br />

passage, and I he water is some 20 feet deep.<br />

Imprisoned in here (and, in normal circumstances, at the<br />

bottom of the ,3001) is a sahuagin warrior (AC 5; MV 12“//24”;<br />

HD 2 + 2; hp 1.1; #AT 5; D 1-2/1-2/1-4/1-4/1-4).<br />

This creature :;peaks common and is extremely cunning and<br />

subtle. It will tell party members, if they do not recognize it, that<br />

it is a triton held captive by the evil lizard men, and it will offer to<br />

assist the partbragainst their “mutual enemies” in exchange for<br />

its liberty. Even if the party correctly identify it, it will still try to<br />

persuade them to take it along with them, offering assistance<br />

against the lizard men in exchange for its liberty. It will be very<br />

persuasive in i”s arguments, not hesitating to lie with regard to<br />

itsstrengthsarid abilities in orderto enhance its own potential<br />

as a possible ally. If the party accept its offer it will, however,<br />

desert them at the first opportunity that presents itself,<br />

returning to its tribe to advise it of the lizard men’s whereabouts<br />

and their plans, though whilestill with the party itwill fight any<br />

creature encounter with an unbelievable ferocity.<br />

While the sahuagin is with the party there is absolutely no<br />

chance at all of them entering into any agreement or alliance<br />

with the lizard men or any of the other races present in their<br />

lair; for these, seeing the sahuagin with the party, will conclude<br />

that the party members have allied with the creature and his<br />

kind on a permanent basis and that they are friendly with that<br />

race. Hence they will treat the party with implacable hostility<br />

not only as enemies but perhaps as renegades as well. Even<br />

when the sahuagin departs or is slain, the lizard men and their<br />

allies will be most suspicious of the party and their motivesas a<br />

consequence of their association with the creature, and<br />

attempts to arrive at an understanding and an alliance will be<br />

much more difficult.<br />

Should the party decline the sahuagin’s offer of an alliance, it<br />

will then attack them and try to force its way past them to<br />

escape via the sea cave in area 49. It has no weapons or<br />

treasure.<br />

Oceanus, the aquatic elf, will recognise the sahuagin on sight<br />

and will immediately identify it for the party; other party<br />

members will not recognise the creature unless they have<br />

previously encountered and identified a sahuagin (or perhaps<br />

the guards in area42 have told them). Oceanus will also advise<br />

strongly against allying with it and oppose accepting its<br />

assistance. If the rest of the party should over-rule him in this<br />

matter he will attempt to kill the sahuagin then and there.<br />

438. WATER CELL<br />

This cell is the same as cell A except that it is unoccupied. It is<br />

fed by a similar tunnel leading to area 52, with a grille at each<br />

end. Use the description for cell A, omitting mention of the<br />

“swimming shape”.<br />

43C. 43D. CELL<br />

I This appears to be a prison cell, bare and unoccupied. 1<br />

This is indeed a normally dry cell, no-one being in residenceat<br />

the moment.<br />

43E. CELL<br />

This appears to be a prison cell in which a lizard man is<br />

being held. There is no furniture in here - just the<br />

Drisoner.<br />

The lizard man is a warrior, imprisoned for a few days for an<br />

infringement of disciplinary rules.<br />

If the party enters this cell without the sahuagin being with<br />

them, then the lizard man will simply huddle back into the<br />

furthest corner of his cell, hissing in a menacing manner, but<br />

he will not attack unless attacked first. However, if the<br />

sahuagin is present with the party, then the lizard man will<br />

attack it immediately and ferociously, ignoring the party<br />

members completely. The sahuagin will, of course, defend<br />

itself, but should the lizard man succeed in killing it, he will<br />

then try to flee to area 44 to rouse and warn the occupants<br />

there of intruders.<br />

In the event of sahuagin/lizard man combat here, Oceanus<br />

will, if he is able, attempt to join in and help the lizard man. If by<br />

any chance the characters should aid the sahuagin in fighting<br />

the lizard man, that act will mark the end of the party’s<br />

relationship with Oceanus. Thereafter he will be unhelpful<br />

and, when circumstances permit, openly hostile to the<br />

characters. (If a player has been running Oceanus so far, the<br />

DM should take over that task from here on.)

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