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TSR 9064 - U2 - Dang.. - Free

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At a point some 8 miles from Saltmarsh and 3 miles from the<br />

lair the party will pass close to the temporary lair of a band of<br />

bullywugs. TFle bullywug scouts will detect the approach of<br />

the party without themselves being detected so the main body<br />

of bullywugswill beable to preparetheir ambush and mount a<br />

surprise attack.<br />

The bullywugs are a roving band - this is not their normal<br />

home - but have formalised a camp here because they have<br />

happened upcln a considerable treasure which contains items<br />

quite outside their normal experience. Though they do not<br />

recognise the full value of some of the items in the treasure,<br />

they are sensible enough to realise that here are some items of<br />

very considerable value and have formed a defensive camp to<br />

guard their ditxovery until their Great Chief arrives from his<br />

lair some 50 miles away, deep in the swamp. In great awe of<br />

their Chief, the bullywugs dare make no move with the items<br />

they have found until he gives his decision on the matter. So<br />

they wait, havisig despatched messages to the Chief, nervously<br />

guarding their find; they are alert and well prepared - no party<br />

could pass close to their temporarycamp without the bullywugs'<br />

knowledge. On the other hand, no approaching party will<br />

detect the bullywugs' presence in the area until the monsters<br />

attack, and even then there is the normal chance of the<br />

bullywugs surwising their victims (5 in 6 since they will hop to<br />

the attack - see hereafter).<br />

There are 25 bullywugs in the band (10 more have been<br />

despatched tc inform the Great Chief: they, the Great Chief<br />

and his retinucare still somedistanceawayand do not appear<br />

in this adventwe). They comprise:<br />

1 Leader (12 hp) - AC 4 (+1 shield), broadsword, +I damage<br />

on all attacks.<br />

3 Large indivicluals (8 hp) - AC 5 (shield), broadsword<br />

21 Normal individuals - AC 6; MV 3"//15": HD 1; hp 6 each:<br />

#AT 3; D 1 -2/1-2/2-5: SA HOP)<br />

(See the FIEND FOLIO'" Tome for full descriptions of these<br />

creatures and their characteristics).<br />

THE BULLYWUG AMBUSH<br />

8<br />

Unless the approaching characters are alerted to the initial<br />

attack by the bullywugs (1 chance in 6 - see above) the<br />

monsters will hop to the attack, surprising the party, in three<br />

successive waves of 8 creatures (1 large individual, 7 normal<br />

individuals) per wave. They will do so in such a way as to hop<br />

overthecharacters, attacking as they doso; thusafterthe first<br />

round of combat the first wave of bullywugs will be behind the<br />

main body of the party and will attack from the rear while the<br />

second wave attacksfrontally. Thethird wave will similarly hop<br />

over the second while the second hops over the party and the<br />

first wave continues in melee.<br />

(The DM should plot these tactics beforehand, planning which<br />

wave of bullywugs is to hop each round. The monsters are well<br />

disciplined and highly organised; they have been trained in<br />

such tactics rigorously in order to provide the best possible<br />

defence against intruders who would steal the treasure they<br />

regard as their own. Note that the bullywug leader will attack<br />

with the third wave so that wave contains 9 creatures).<br />

The bullywugs will fight to the death but when they have been<br />

dealt with, their treasure is not difficult to find and the partywill<br />

soon discoveran unlocked chest, its lid closed, roughly hidden<br />

in a clump of reeds. The chest contains:<br />

-550 gp<br />

-5 rubies each of 250 gp base value<br />

- in a leather pouch, three stones (one iridescent and spindle-<br />

shaped, one a pale green prism and one a deep red sphere:<br />

these are ioun stones - see DMG page 147)<br />

-A Helm of Underwater Action (see DMG page 146). The<br />

command word for this item is STYX and those letters are<br />

engraved lightly on the rear of the Helm itself.<br />

The bullywugs have no treasure apart from the shield +1<br />

carried by the leader.

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