TSR 9064 - U2 - Dang.. - Free
TSR 9064 - U2 - Dang.. - Free
TSR 9064 - U2 - Dang.. - Free
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At a point some 8 miles from Saltmarsh and 3 miles from the<br />
lair the party will pass close to the temporary lair of a band of<br />
bullywugs. TFle bullywug scouts will detect the approach of<br />
the party without themselves being detected so the main body<br />
of bullywugswill beable to preparetheir ambush and mount a<br />
surprise attack.<br />
The bullywugs are a roving band - this is not their normal<br />
home - but have formalised a camp here because they have<br />
happened upcln a considerable treasure which contains items<br />
quite outside their normal experience. Though they do not<br />
recognise the full value of some of the items in the treasure,<br />
they are sensible enough to realise that here are some items of<br />
very considerable value and have formed a defensive camp to<br />
guard their ditxovery until their Great Chief arrives from his<br />
lair some 50 miles away, deep in the swamp. In great awe of<br />
their Chief, the bullywugs dare make no move with the items<br />
they have found until he gives his decision on the matter. So<br />
they wait, havisig despatched messages to the Chief, nervously<br />
guarding their find; they are alert and well prepared - no party<br />
could pass close to their temporarycamp without the bullywugs'<br />
knowledge. On the other hand, no approaching party will<br />
detect the bullywugs' presence in the area until the monsters<br />
attack, and even then there is the normal chance of the<br />
bullywugs surwising their victims (5 in 6 since they will hop to<br />
the attack - see hereafter).<br />
There are 25 bullywugs in the band (10 more have been<br />
despatched tc inform the Great Chief: they, the Great Chief<br />
and his retinucare still somedistanceawayand do not appear<br />
in this adventwe). They comprise:<br />
1 Leader (12 hp) - AC 4 (+1 shield), broadsword, +I damage<br />
on all attacks.<br />
3 Large indivicluals (8 hp) - AC 5 (shield), broadsword<br />
21 Normal individuals - AC 6; MV 3"//15": HD 1; hp 6 each:<br />
#AT 3; D 1 -2/1-2/2-5: SA HOP)<br />
(See the FIEND FOLIO'" Tome for full descriptions of these<br />
creatures and their characteristics).<br />
THE BULLYWUG AMBUSH<br />
8<br />
Unless the approaching characters are alerted to the initial<br />
attack by the bullywugs (1 chance in 6 - see above) the<br />
monsters will hop to the attack, surprising the party, in three<br />
successive waves of 8 creatures (1 large individual, 7 normal<br />
individuals) per wave. They will do so in such a way as to hop<br />
overthecharacters, attacking as they doso; thusafterthe first<br />
round of combat the first wave of bullywugs will be behind the<br />
main body of the party and will attack from the rear while the<br />
second wave attacksfrontally. Thethird wave will similarly hop<br />
over the second while the second hops over the party and the<br />
first wave continues in melee.<br />
(The DM should plot these tactics beforehand, planning which<br />
wave of bullywugs is to hop each round. The monsters are well<br />
disciplined and highly organised; they have been trained in<br />
such tactics rigorously in order to provide the best possible<br />
defence against intruders who would steal the treasure they<br />
regard as their own. Note that the bullywug leader will attack<br />
with the third wave so that wave contains 9 creatures).<br />
The bullywugs will fight to the death but when they have been<br />
dealt with, their treasure is not difficult to find and the partywill<br />
soon discoveran unlocked chest, its lid closed, roughly hidden<br />
in a clump of reeds. The chest contains:<br />
-550 gp<br />
-5 rubies each of 250 gp base value<br />
- in a leather pouch, three stones (one iridescent and spindle-<br />
shaped, one a pale green prism and one a deep red sphere:<br />
these are ioun stones - see DMG page 147)<br />
-A Helm of Underwater Action (see DMG page 146). The<br />
command word for this item is STYX and those letters are<br />
engraved lightly on the rear of the Helm itself.<br />
The bullywugs have no treasure apart from the shield +1<br />
carried by the leader.