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mike davis - Libcom

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SCRIPTING LAS VEGAS 19<br />

are vital clues. Let us review the basics of architainment: first of all, eye<br />

candy on the façades has replaced neon. There is more narrative architecture<br />

on the Strip, an allegorical nod to pedestrian cities. The architectural<br />

historian Alan Hess calls it “a radioactive Manhattan.” Very<br />

systematically, the earlier logolike iconography of the Stardust, the<br />

Dunes, and the Aladdin has been imploded. Today, their 1960s neon<br />

modernism is practically gone, along with the seedy lounge acts, icy<br />

showgirls, and gangsters behind the scenes. To counter the expansion<br />

of gaming across the United States over the past twenty years, corporate<br />

Las Vegas is now marketed as a resort destination. And like themed retail<br />

outlets everywhere, Las Vegas resorts have to look both international<br />

and baronial, linking tourism, retail sales, and cinema on a scale never<br />

possible before. The new casino-hotels also elaborate on older designs<br />

for casinos, especially the trope I call the “unfinishable object.” For<br />

example, in 1993, I visited Luxor soon after it opened, and my son took<br />

a photo of me in front of the Sphinx. When I leaned back, part of the<br />

wall fell off in my hand. It was as light as meringue. Beneath the stucco<br />

shell and the chicken wire—of the “first pyramid built in 2,600 years”—<br />

the wall was made of styrofoam. Later that week, I was told that Luxor<br />

had a shelf life of perhaps twenty years, and that it would have to change<br />

drastically before it actually began to age. When I returned to see the<br />

wall in 1998, it was gone, of course, replaced by more eye candy.<br />

Never quite finishing a casino leaves patches like these zones of unknowing,<br />

but why is this financially advantageous? In Reno, I interviewed<br />

an architect working on the Eldorado, a simulation of the mining<br />

industry—panning slot machines. The eye candy there is gargantuan,<br />

with huge mining machines in the center and even an oversized replica<br />

of Bernini’s Triton Fountain in a corner. By contrast, near the restaurants<br />

at the Eldorado, I found a curious dichotomy, even for casino architecture.<br />

A very expensive Victorian cherrywood saloon/tearoom was positioned<br />

directly alongside one of the most primitive murals I have ever<br />

seen. The architect told me that this is a common practice, called “junking<br />

up,” leaving patches suggesting that the casino is not quite finished.<br />

The management wants guests to assume that the odds are not finished<br />

either.<br />

Management studies the Eldorado in blocks of twenty to thirty feet<br />

to see how the flow of traffic generates profits. In other words, the unfinishable<br />

object serves several purposes at once. It inspires gambling,<br />

and also the need to return months later to see what has been added.<br />

But most of all, it is the only way to fine-tune profits inside a casino.

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