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Spells & Magic - Orbis Terrarum RPG

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New Wizwd <strong>Spells</strong>, 6th Level C<br />

all, it affects a doorway or item that opens (a chest, for<br />

instance) as a wizard lock spell. If placed in an open corridor<br />

or archway to prevent passage, the greater sign crrates a<br />

magical barrier that repels all who try to pass.<br />

Second, the greater sign greatly strengthens the physical<br />

structure of any door or item it is placed upon, granting a<br />

+6 bonus on any item saving throws and allowing the item<br />

or door to ignore 1 point of damage per cast= level from<br />

any attack. For example, agreater sign cast by a 12th-level<br />

wizard would reduce the damage of any blow or spell by 12<br />

points, so a fighter armed with a broad sword (maximum<br />

damage of 8 points) could never hack through a door protected<br />

by the sign.<br />

Finally, if the protected doorway or item is forced open<br />

or destroyed by any means, the sign itself is not only<br />

destroyed, but also releases a spell upon the offending creatux.<br />

The spell held by the sign is cast into the ward when<br />

the greater sign is created, and any spell the caster has memorized<br />

may be used in this way, from afireball or shockinp<br />

grasp to a very nasty wish or polymorph. The range of the<br />

sign's retributive spell is 10 yards per caster level, so it is<br />

possible to destroy the warding from a safe distance.<br />

The sign is displayed in plain sight, and most wizards<br />

will recognize it for what it is. The caster cannot specify particular<br />

creatures or conditions for the sign's operation; it<br />

functions against any creahxe that attempts to pass it,<br />

although the wizard can freely pass through his own sign<br />

without activating it. The greater sign can be removed by the<br />

caster, thus ending the spell, or it can be defeated by a limited<br />

wish or wish spell cast by a wizard of equal or higher<br />

level than the original caster; it cannot be dispelled.<br />

The material component for a greater sign is a powdered<br />

diamond worth at least 1,000 gold pieces.<br />

6uperior MElgnetism<br />

(Alteration)<br />

Range: 30 yds. + 5 yds./level<br />

Duration: 1 rd./5 levels<br />

Area of Effect: SDecial<br />

Subtlety: +4<br />

Sensory: None<br />

Components: V, S, M<br />

Casting Time: 6<br />

Savinr Throw: None<br />

Knock;lown: None<br />

Critical: None<br />

When this spell is cast, the wizard designates one inani-<br />

mate object of stone, earth, or metal within the spell's range<br />

to function as a powerful magnet, attracting all metal. The<br />

object affected can be no larger than a 10-foot cube,<br />

although a section of wall, floor, or ceiling about 10 square<br />

feet will work. Once magnetized, the object exerts a power-<br />

ful attractive or repulsive force (caster's choice) against<br />

objects of ferrous metal. The effects vary by the proximity of<br />

the metal objects to the center of magnetism, as shown<br />

below:<br />

Distance to Movement Rate Effective Missile Attack<br />

Magnetism per Round Strength Penalty<br />

10 feet or less 40 feet 22 (Garg.) 40<br />

20 feet or less 20 feet 20 (Huge) -20<br />

30 feet or less 10 feet 18 (Large) -10<br />

40 feet or less 5 feet 14 (Medium) -5<br />

50 feet or less 2 feet 10 (Small) -2<br />

60 feet or less 1 foot 4 (Timy) -1<br />

Tht, mow'rnent rate represents how fd5t oblects are<br />

drawn to or rvpelled from thr center ut mapetism li the<br />

nahire or object Ui .1uc"stion 15 lhe.ivier thdn the magneri7t.d<br />

item. thr magnenLed item Aoes tlie moving iii4ead. The<br />

cifr.ti\ r Smsngth is tlie "pull" oi the magnetism at that<br />

range; the si7e rqiiivaltml rcferi to creahire 512~s. nut<br />

wrapon ii7t.5. \.Ill human-siLed weapons are ronsiderrd<br />

small or tiny iur this c.hdrtJ. A .harmer or creatun carqmg<br />

I~nisc inetal item, or objects swh as wtupons. 4uclds.<br />

litliiis. buttons. and su un nius \vin an oppnsed Strength<br />

zh~vk (,t't' PI I~FR'S 01~1. A CJiril*.it & Lti:~ ior infurmation<br />

on ~~pposcsl ability check,) in urder tu keep his possessions<br />

frirm bsing icrenihz. dii.1 artlier precautiuns ma)' give :he &raster a -2 to<br />

TI IO hi, hdsr ability wore. at thc Dhl'b discretion<br />

Chdrxters wearing nit>tal drmm muit attempt dn<br />

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