Spells & Magic - Orbis Terrarum RPG
Spells & Magic - Orbis Terrarum RPG
Spells & Magic - Orbis Terrarum RPG
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New Wizwd <strong>Spells</strong>, 6th Level C<br />
all, it affects a doorway or item that opens (a chest, for<br />
instance) as a wizard lock spell. If placed in an open corridor<br />
or archway to prevent passage, the greater sign crrates a<br />
magical barrier that repels all who try to pass.<br />
Second, the greater sign greatly strengthens the physical<br />
structure of any door or item it is placed upon, granting a<br />
+6 bonus on any item saving throws and allowing the item<br />
or door to ignore 1 point of damage per cast= level from<br />
any attack. For example, agreater sign cast by a 12th-level<br />
wizard would reduce the damage of any blow or spell by 12<br />
points, so a fighter armed with a broad sword (maximum<br />
damage of 8 points) could never hack through a door protected<br />
by the sign.<br />
Finally, if the protected doorway or item is forced open<br />
or destroyed by any means, the sign itself is not only<br />
destroyed, but also releases a spell upon the offending creatux.<br />
The spell held by the sign is cast into the ward when<br />
the greater sign is created, and any spell the caster has memorized<br />
may be used in this way, from afireball or shockinp<br />
grasp to a very nasty wish or polymorph. The range of the<br />
sign's retributive spell is 10 yards per caster level, so it is<br />
possible to destroy the warding from a safe distance.<br />
The sign is displayed in plain sight, and most wizards<br />
will recognize it for what it is. The caster cannot specify particular<br />
creatures or conditions for the sign's operation; it<br />
functions against any creahxe that attempts to pass it,<br />
although the wizard can freely pass through his own sign<br />
without activating it. The greater sign can be removed by the<br />
caster, thus ending the spell, or it can be defeated by a limited<br />
wish or wish spell cast by a wizard of equal or higher<br />
level than the original caster; it cannot be dispelled.<br />
The material component for a greater sign is a powdered<br />
diamond worth at least 1,000 gold pieces.<br />
6uperior MElgnetism<br />
(Alteration)<br />
Range: 30 yds. + 5 yds./level<br />
Duration: 1 rd./5 levels<br />
Area of Effect: SDecial<br />
Subtlety: +4<br />
Sensory: None<br />
Components: V, S, M<br />
Casting Time: 6<br />
Savinr Throw: None<br />
Knock;lown: None<br />
Critical: None<br />
When this spell is cast, the wizard designates one inani-<br />
mate object of stone, earth, or metal within the spell's range<br />
to function as a powerful magnet, attracting all metal. The<br />
object affected can be no larger than a 10-foot cube,<br />
although a section of wall, floor, or ceiling about 10 square<br />
feet will work. Once magnetized, the object exerts a power-<br />
ful attractive or repulsive force (caster's choice) against<br />
objects of ferrous metal. The effects vary by the proximity of<br />
the metal objects to the center of magnetism, as shown<br />
below:<br />
Distance to Movement Rate Effective Missile Attack<br />
Magnetism per Round Strength Penalty<br />
10 feet or less 40 feet 22 (Garg.) 40<br />
20 feet or less 20 feet 20 (Huge) -20<br />
30 feet or less 10 feet 18 (Large) -10<br />
40 feet or less 5 feet 14 (Medium) -5<br />
50 feet or less 2 feet 10 (Small) -2<br />
60 feet or less 1 foot 4 (Timy) -1<br />
Tht, mow'rnent rate represents how fd5t oblects are<br />
drawn to or rvpelled from thr center ut mapetism li the<br />
nahire or object Ui .1uc"stion 15 lhe.ivier thdn the magneri7t.d<br />
item. thr magnenLed item Aoes tlie moving iii4ead. The<br />
cifr.ti\ r Smsngth is tlie "pull" oi the magnetism at that<br />
range; the si7e rqiiivaltml rcferi to creahire 512~s. nut<br />
wrapon ii7t.5. \.Ill human-siLed weapons are ronsiderrd<br />
small or tiny iur this c.hdrtJ. A .harmer or creatun carqmg<br />
I~nisc inetal item, or objects swh as wtupons. 4uclds.<br />
litliiis. buttons. and su un nius \vin an oppnsed Strength<br />
zh~vk (,t't' PI I~FR'S 01~1. A CJiril*.it & Lti:~ ior infurmation<br />
on ~~pposcsl ability check,) in urder tu keep his possessions<br />
frirm bsing icrenihz. dii.1 artlier precautiuns ma)' give :he &raster a -2 to<br />
TI IO hi, hdsr ability wore. at thc Dhl'b discretion<br />
Chdrxters wearing nit>tal drmm muit attempt dn<br />