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Spells & Magic - Orbis Terrarum RPG

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Table 30<br />

Initiative Modifiers for<br />

Ritual Prayer<br />

Spell Points Initiative<br />

Accumulated Modifier<br />

15 to 29 +3 penalty<br />

very easy to cast, requiring nothing more than a<br />

moment's concentration and a brief invocation. However,<br />

it can take a long time to build a higher-level spell.<br />

A ritual priest gathers 2 spell points per round through<br />

his invocations and prayers, but the cost to cast a spell is<br />

reduced by the priest's level. For example, a 1st-level<br />

priest casting a 1st-level spell must gather 3 spell points<br />

(4 for the spell, less 1 for his level), which would require<br />

one full round of prayer, plus part of a second round.<br />

If the priest's level reduces the spell's cost to 0, the<br />

priest need not spend any time gathering spell points<br />

and casts the spell with the normal casting time initiative<br />

modifiers. In the example above, a priest of 4th level<br />

or higher reduces a 1st-level spell to a cost of 0, which<br />

means he can cast the spell without spending time to<br />

gather his deity's favor beforehand. In effect, the spell is<br />

minor enough that the power trusts the priest not to<br />

misuse his or her divine energy<br />

In many cases, the priest's gathering time will require<br />

more than one round. The 1st-level priest described<br />

above must gather 3 spell points to cast his spell, which<br />

means that he gathers 2 points in the first round of con-<br />

centration, and the remaining point in the round in<br />

which he casts the spell. There is a slight initiative modi-<br />

fier for this, as shown on Table 30 Initiative Modifiers<br />

for Ritual Prayer.<br />

The initiative modifier is based on the number of<br />

spell points accumulated in the round in which the spell is<br />

cast. For example, a 5th-level priest casting a 3rd-level<br />

spell must draw 5 spell points (10 for the spell, less 5 for<br />

na- .<br />

95<br />

his level), which requires two full rounds of concentra-<br />

tion and part of a third-but since he only needs to<br />

gather 1 spell point in the last round, he gains a -1<br />

bonus to his initiative when he actually casts the spell.<br />

There are ways to accelerate this otherwise tedious<br />

process. Invoking the deity's power in a sanctified place,<br />

making a sacrifice pleasing to the deity, or staying true<br />

to the deity's precepts are all good ways to ensure that<br />

the deity in question will be willing to empower the<br />

priest with spell energy See Table 31: Modifiers to Ritual<br />

Preparatory Times for examples.<br />

PlaceISite of Interest: The priest is located in some<br />

place favored by the god. This could be a forge for a<br />

deity of smithery, a business for a god of commerce, o<br />

battlefield for a power of war.<br />

Sanctified or Holy Place: The priest is located in a<br />

shrine, temple, or place of special and unique significance<br />

to the deity he serves.<br />

Offerings: The priest destroys or surrenders items or<br />

materials pleasing to his patron power. This could range<br />

from treasure, weapons, or gems to such things as exotic<br />

spices, candles, or specially-prepared libations. A deity<br />

of war or battle might consider a gem-decorated sword<br />

to be a minor offering, a sword of special significance or<br />

quality to be a moderate offering, and a magical weapon<br />

to be a major offering. As a rule of thumb, a small offering<br />

must be worth at least 50 gp, a moderate worth 500<br />

gp, and a major offering 2,000 gp or more.<br />

Purity and Faithfulness: This is a subjective call on the<br />

part of the DM. Has the priest been careful to follow the<br />

precepts of both his temple and his alignment? Has the<br />

player gone out of his way to role-play his character's<br />

dedication, or has he been lazy in portraying the priest? If<br />

the character has been played well and is in favor with his<br />

superiors and his deity, this bonus applies.<br />

the divine power necessary to re-use a spell.<br />

Regaining Spell Points: As noted above, ritual<br />

priests expend their spells normally, striking them from

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