Spells & Magic - Orbis Terrarum RPG
Spells & Magic - Orbis Terrarum RPG
Spells & Magic - Orbis Terrarum RPG
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Priests<br />
same level advancement as clerics do.<br />
The shaman is an unusual character in the adventuring<br />
party Like the druid, he is not a front-line fighter, but he<br />
also lacks the high-powered combat spells that the druid<br />
commands However, his mysterious spirit powers allow<br />
um to make use of magic that is usually out of the reach of<br />
ow-level characters. A shaman who demonstrates intelli-<br />
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1 !<br />
gence and respect in dealing with the spirits can be an<br />
extremely effective character in a number of situations.<br />
Shamans view themselves as advisors and guides to a party<br />
of adventurers and often have an uneducated but insightfd<br />
,<br />
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view on the more civilized societies they visit.<br />
Shamans may wear any armor normally associated with<br />
their tribe. In the absence of more specific information,<br />
tribal armor is usually bide, leather, or studded leather with<br />
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a tough wooden, wicker, or hidecovered shield. Similarly,<br />
shamans may use tribal weapons, which usually include the<br />
short bow, club, dagger, dart, hand axe, harpoon, javelin,<br />
knife, quarterstaff, sling, and spear. Blowguns might be<br />
appropriate for shamans of jungle tribes, or light lances and<br />
composite bows for shamans of tribal horsemen.<br />
Shamans may use any magical items normally usable by<br />
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priests. They have a nonweapon proficiency crossover wtth<br />
the warrior group and can learn priest or warrior proficiencies<br />
at the normal cost. Shamans have major access to the<br />
spheres of all, animal, protection, summoning, travelers,<br />
and wards, as well as minor access to healing and plant.<br />
Shamans never gain followers or establish strongholds.<br />
Good-aligned shamans may turn undead, and neutral or<br />
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evil shamans may command nndead.<br />
In addition to their priest spells, shamans have a special<br />
connection to the spirit world and can call on the spirits for<br />
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guidance, knowledge, or magical aid. While shamans often<br />
function as priests of a tribal deity, their primary concern is<br />
the spirit world. To a shaman, the physical world is not the<br />
entirety of existence; the spirits of animals, nature, and the<br />
~ tribe's dead are always near, and interacting with these spir-<br />
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ts is the shaman's greatest duty and responsibility<br />
Shaman Spirit Powers: A shaman begins play with oae<br />
minor spirit ally or guide of his choice; it's assumed that he<br />
has already performed the rites to snmmon this first guide.<br />
As he rises in level, he learns the rites necessary to call additional<br />
spirits. Spirits are individuals-speaking to a spirit of<br />
the dead means the shaman is in contact with one particular<br />
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deceased individual. There are dozens of spirits for each<br />
species of animal, representing every aspect of the animal's<br />
existence, and a near-infhite number of nature spirits. The<br />
number of spirits a shaman knows how to contact appears<br />
on Table 5 Shaman Spirits Per Level.<br />
Performing the ceremony to call a spirit for the first time<br />
quires a week or more of fasting, prayer, and solitude in the<br />
appropriate location-if the shaman is trying to call a woLf<br />
spirit, he must find a location fquented by wolves, and if he<br />
is trying to call a dead spirit, he should perform the cemony<br />
at the individual's burial site. At the conclusion of this weehrlong<br />
ceremony, the spirit appears, and the shaman establishes<br />
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contact with it. Fmm that time forward, the shaman may<br />
~ attempt to contact the spirit anywhere or anytime to seek infor-<br />
! mation or quest a favor of the spirit-ee Calling Spirits.<br />
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Spirits of the Dead These ancestral spirits are individuak<br />
who were renowned for their wisdom, skill, or courage in life.<br />
Minor spirits may be ment relatives of the shaman, while<br />
major spirits arr great heroes and wise men of the tribe. A