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THE HE<br />
SCREEN TO LIFE<br />
By flipping character sets,<br />
you <strong>ca</strong>n animate a whole<br />
screenful of custom<br />
characters characters on the 64<br />
BY ORSON SCOTT CARD<br />
If you've been playing<br />
videogames for<br />
any length length of time,<br />
you've seen evolution<br />
in action. Survival<br />
of the fittest. Remember<br />
Pong? A<br />
couple of paddles, a<br />
ball, the edges ofthe of the<br />
screen - it it was a<br />
pretty bare little<br />
world world we lived in in while we played. There There aren't<br />
many Pong POl/g machines arourd anymore, are are there?<br />
The most obvious reason a game dies dies is that<br />
it loses its challenge. All videogames (though<br />
not necessarily necessarily all computer games) require the<br />
player to overcome overcome a series of challenges. The The<br />
challenges <strong>ca</strong>n be to the player's skill skill-<strong>ca</strong>n -<strong>ca</strong>n you<br />
move your starship starship at just the right moment to<br />
avoid avoid being hit <strong>by</strong> the the meteor in Gyrnss-but Gyrllss- but<br />
leave it there long enough to hit enough enemy<br />
ships? ships? The challenge <strong>ca</strong>n also be to the player's mind-<strong>ca</strong>n mind -<strong>ca</strong>n you figure out how to to get through a maze<br />
despite the obstacles? Especially in the ar<strong>ca</strong>des, videogames seem to work like puzzles-you playa new<br />
game over and over until you "solve" it. it. While the the players are are still working on solutions, solutions, the the<br />
game makes money; money; when the puzzle is resolved, the income falls fall s off and very quickly the<br />
game is replaced replaced with another that's still hot. When is a game "solved?" After all, all , most games will<br />
go on to infinity, in fi nity, if you <strong>ca</strong>n train yourself to play that well. well . In theory, theory , you could play play JOllst Joust forever<br />
-though - though I have a way ofbumping of bumping into the pterodactyl's mouth too often to hope for immortality. Since the<br />
game will will go on fo forever, rever, getting ever faster and more challenging, when have you you beaten it?<br />
I believe a game loses loses its challenge, challenge, not when we <strong>ca</strong>n <strong>ca</strong>n play eight days straight without ever losing, but rather when when<br />
there is nothing left to discover about the world of the game. I just got through a grueling three-day bout with Bollider Boulder<br />
Dash. It's a wonderful game in which a little <strong>ca</strong>rtoon character named Rockford must pick up up a certain number of<br />
diamonds on each game level before the time runs out. To compli<strong>ca</strong>te things, the screen is well-supplied with boulders,<br />
which <strong>ca</strong>n fallon fall on Rockford and mash him. Also, there are fireflies and butterflies wandering around, around , which blow<br />
up if Rockford gets gets too close to them or if boulders fall on them. them . When butterflies blow up, they turn tum into diamondsand<br />
on some levels, that's the only way way to get any diamonds at all.<br />
The game has has twenty different di fferent screens on each of five fi ve levels. On each level the screens come in the same order-but order- but