The Challenge of Managing Affordances in Computer Game Play
The Challenge of Managing Affordances in Computer Game Play
The Challenge of Managing Affordances in Computer Game Play
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
HUMAN IT REFEREED SECTION<br />
References<br />
Åä~åÅÉóI=ïáääá~ã=àK (1997). Situated Cognition: On Human Knowledge and <strong>Computer</strong><br />
Representations. Cambridge: Cambridge UP.<br />
Åä~êâI= ~åÇó (1997). Be<strong>in</strong>g <strong>The</strong>re: Putt<strong>in</strong>g Bra<strong>in</strong>, Body, and World Together Aga<strong>in</strong>.<br />
Cambridge, Ma: MIT.<br />
ÅçëJ~ÖìáäÉê~I=áÖå~ëáI=äçä~=Å~¥~ãÉêç=C=Öáääá~å=ãK=Ü~óÉë (2003). “Motivation-Driven<br />
Learn<strong>in</strong>g <strong>of</strong> Object <strong>Affordances</strong>: First Experiments Us<strong>in</strong>g a Simulated<br />
Khepera Robot.” ICCM’03: Proceed<strong>in</strong>gs <strong>of</strong> the 9 th<br />
International Conference <strong>in</strong> Cognitive<br />
Modell<strong>in</strong>g, Bamberg, Germany, April, 2003.<br />
ÇçìÖä~ëI=óÉääçïäÉÉë=C=~åÇêÉï=Ü~êÖ~Ççå (2000). “<strong>The</strong> Pleasure Pr<strong>in</strong>ciple:<br />
Immersion, Engagement, Flow.” Paper presented at Hypertext ’00: <strong>The</strong> 11 th ACM Conference<br />
on Hypertext and Hypermedia, San Antonio, TX, USA, May 30-June 3, 2000.<br />
ÇìÅÜçåI= ~åÇêÉï= éKI= ïáääá~ã= ÜK= ï~êêÉå= C= äÉëäáÉ= é~Åâ= â~ÉäÄäáåÖ<br />
(1998). “Ecological Robotics.” Adaptive Behavior 6.3-4: 473-507.<br />
ÉêãáI= ä~ìê~= C= Ñê~åë= ã®óê® (2005). “Fundamental Components <strong>of</strong> the <strong>Game</strong><br />
<strong>Play</strong> Experience: Analys<strong>in</strong>g Immersion.” Paper presented at DiGRA 2005: Chang<strong>in</strong>g<br />
Views: Worlds <strong>in</strong> <strong>Play</strong>, Vancouver, Canada, June 16-20, 2005.<br />
ÉëÅ~éÉ= Ñêçã= ãçåâÉó= áëä~åÇ= xbÑjfz (2000). PC version. LucasArts Enterta<strong>in</strong>ment.<br />
ÑáíòÖÉê~äÇI=ïáää=C=ÉêáÅ=ÖçäÇëíÉáå (1999). “Honesty <strong>of</strong> Affordance.” Humane<br />
Interfaces: Questions <strong>of</strong> Method and Practice <strong>in</strong> Cognitive Technology. Eds. Jonathon P.<br />
Marsh, Barbara Gorayska & Jacob L. Mey. Amsterdam: Elsevier. 179-189.<br />
Ö~ìî~áåI=ã~êó (2001). “Cultural Tools, Social Interaction and the Development <strong>of</strong><br />
Th<strong>in</strong>k<strong>in</strong>g.” Human Development 44: 126-144.<br />
106