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Dragon Magazine #050.pdf - TheCrimsonPirate.com

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<strong>Dragon</strong> Vol. V. No. 12<br />

limb. Saving throw merely numbs the<br />

appropriate limb for 1 round per level of<br />

the caster (limb is unusable for that<br />

time). Only clerics of 9th level or higher<br />

may cast it.<br />

LUMAT: The freezer. This<br />

Glyph freezes solid the<br />

toucher or passer for 2<br />

rounds per level of caster.<br />

This freezing further causes<br />

1d4 pts. of damage<br />

per round to the person or creature frozen.<br />

If save is made, duration and damage<br />

are both halved. Only clerics of 7th<br />

level or higher may cast it.<br />

LENDEN: The shortener.<br />

This Glyph causes the victim<br />

to shrink to a height of<br />

6 inches for 2 rounds per<br />

level of caster. Only the<br />

actual body shrinks; all<br />

equipment, etc. remains normal-sized<br />

(so the character may be buried or<br />

crushed by his or her own equipment). A<br />

saving throw negates it.<br />

MYB: Drains Dexterity, 1<br />

pt. for each 2 levels of the<br />

caster or half that if saved<br />

is made. The loss is permanent<br />

(Restoration or<br />

Wish needed to regain). In<br />

the case of non-character victims (mon-<br />

sters), roll for Dexterity or ascertain it in<br />

some other way and reduce AC, move,<br />

etc. as appropriate.<br />

MOT: Paperbane. This<br />

Glyph causes all items of<br />

paper on the toucher or<br />

passer to disintegrate. This<br />

includes scrolls, maps (if<br />

on paper), spell books, Iibrams,<br />

manuals, etc. Each item must<br />

save separately as if it were the character<br />

saving vs. magic. If the save is made the<br />

effect is negated. This Glyph is generally<br />

used to ward libraries, scroll cabinets<br />

and the like and may only be cast by a<br />

cleric of 7th level or higher.<br />

NOLON: Madness. This<br />

Glyph causes the toucher<br />

or passer to go instantly<br />

insane, screaming wildly,<br />

shaking as if with palsy<br />

and babbling about terrors<br />

in the dark. This madness is permanent<br />

unless saved against, in which case it<br />

lasts 2 rounds per level of caster. An insane<br />

victim cannot fight, be reasoned<br />

with, or cast spells. A device which cures<br />

insanity (e.g., Staff of curing) or a Wish<br />

or another means of curing insanity can<br />

reverse it. This Glyph may only be cast<br />

by clerics of 9th level or higher.<br />

OZHA: Acid. This Glyph<br />

when touched or passed<br />

explodes into a shower of<br />

corrosive acid that will<br />

spray everyone within 10<br />

feet of the Glyph. Damage<br />

is 2 pts. per level of caster, half if save is<br />

made, for each character caught in the<br />

shower. Only clerics of 8th level or higher<br />

level may cast this Glyph, and items such<br />

as armor which could be affected by an<br />

acid shower must save vs. acid.<br />

ORS: Life drain. This Glyph<br />

drains one life level for<br />

every 10 levels of the caster.<br />

(i.e. a 10th- to 19thlevel<br />

caster would drain<br />

one level, a 20th-level caster<br />

two). Extremely powerful, this Glyph<br />

may only be cast by a 10th-level or<br />

higher cleric. It also is somewhat evil in<br />

nature; though good clerics may use it,<br />

such use must be done with good reason.<br />

Save negates the effect.<br />

POGEN: The raiser. This<br />

Glyph causes the toucher<br />

or passer to be hurled upwards<br />

at tremendous<br />

speed and be smashed against<br />

the ceiling (or, if<br />

outdoors, to be raised to a height of 100<br />

feet and then fall). Damage is 3 pts. per<br />

level of caster from the smashing effect<br />

or 10d6 from a fall outdoors. A save<br />

34<br />

against Dexterity is also required for the<br />

smash effect, and if it is failed the user is<br />

considered to have taken the blow directly<br />

in the head, with a chance of instant<br />

death (01-15) or at least a very bad<br />

concussion (15-00). A save against the<br />

Glyph negates the effect. Note: Depending<br />

on ceiling height indoors, the character<br />

will take additional damage from<br />

the fall after being smashed, 1d6 for each<br />

10 feet.<br />

PEL: The silence. This<br />

Glyph causes the toucher<br />

to be<strong>com</strong>e both deaf and<br />

mute permanently. Save<br />

causes the effect to last<br />

only 2 rounds per level of<br />

caster. A Restoration will cure one effect<br />

(choice of the character casting the Restoration),<br />

and two such spells will cure<br />

both effects. A carefully worded Wish<br />

will also work as a <strong>com</strong>plete cure.<br />

QUOLAT: Poison. This<br />

Glyph poisons the toucher<br />

or passer, actually creating<br />

a toxin in the blood<br />

that does 5 points of poison<br />

damage for each level<br />

of the caster per round (i.e., each round<br />

the victim takes five more points of damage<br />

that is in all respects poison damage).<br />

Slow poison or Neutralize poison<br />

(Turn to page 56)

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