Dragon Magazine #050.pdf - TheCrimsonPirate.com
Dragon Magazine #050.pdf - TheCrimsonPirate.com
Dragon Magazine #050.pdf - TheCrimsonPirate.com
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>Dragon</strong> Vol. V. No. 12<br />
limb. Saving throw merely numbs the<br />
appropriate limb for 1 round per level of<br />
the caster (limb is unusable for that<br />
time). Only clerics of 9th level or higher<br />
may cast it.<br />
LUMAT: The freezer. This<br />
Glyph freezes solid the<br />
toucher or passer for 2<br />
rounds per level of caster.<br />
This freezing further causes<br />
1d4 pts. of damage<br />
per round to the person or creature frozen.<br />
If save is made, duration and damage<br />
are both halved. Only clerics of 7th<br />
level or higher may cast it.<br />
LENDEN: The shortener.<br />
This Glyph causes the victim<br />
to shrink to a height of<br />
6 inches for 2 rounds per<br />
level of caster. Only the<br />
actual body shrinks; all<br />
equipment, etc. remains normal-sized<br />
(so the character may be buried or<br />
crushed by his or her own equipment). A<br />
saving throw negates it.<br />
MYB: Drains Dexterity, 1<br />
pt. for each 2 levels of the<br />
caster or half that if saved<br />
is made. The loss is permanent<br />
(Restoration or<br />
Wish needed to regain). In<br />
the case of non-character victims (mon-<br />
sters), roll for Dexterity or ascertain it in<br />
some other way and reduce AC, move,<br />
etc. as appropriate.<br />
MOT: Paperbane. This<br />
Glyph causes all items of<br />
paper on the toucher or<br />
passer to disintegrate. This<br />
includes scrolls, maps (if<br />
on paper), spell books, Iibrams,<br />
manuals, etc. Each item must<br />
save separately as if it were the character<br />
saving vs. magic. If the save is made the<br />
effect is negated. This Glyph is generally<br />
used to ward libraries, scroll cabinets<br />
and the like and may only be cast by a<br />
cleric of 7th level or higher.<br />
NOLON: Madness. This<br />
Glyph causes the toucher<br />
or passer to go instantly<br />
insane, screaming wildly,<br />
shaking as if with palsy<br />
and babbling about terrors<br />
in the dark. This madness is permanent<br />
unless saved against, in which case it<br />
lasts 2 rounds per level of caster. An insane<br />
victim cannot fight, be reasoned<br />
with, or cast spells. A device which cures<br />
insanity (e.g., Staff of curing) or a Wish<br />
or another means of curing insanity can<br />
reverse it. This Glyph may only be cast<br />
by clerics of 9th level or higher.<br />
OZHA: Acid. This Glyph<br />
when touched or passed<br />
explodes into a shower of<br />
corrosive acid that will<br />
spray everyone within 10<br />
feet of the Glyph. Damage<br />
is 2 pts. per level of caster, half if save is<br />
made, for each character caught in the<br />
shower. Only clerics of 8th level or higher<br />
level may cast this Glyph, and items such<br />
as armor which could be affected by an<br />
acid shower must save vs. acid.<br />
ORS: Life drain. This Glyph<br />
drains one life level for<br />
every 10 levels of the caster.<br />
(i.e. a 10th- to 19thlevel<br />
caster would drain<br />
one level, a 20th-level caster<br />
two). Extremely powerful, this Glyph<br />
may only be cast by a 10th-level or<br />
higher cleric. It also is somewhat evil in<br />
nature; though good clerics may use it,<br />
such use must be done with good reason.<br />
Save negates the effect.<br />
POGEN: The raiser. This<br />
Glyph causes the toucher<br />
or passer to be hurled upwards<br />
at tremendous<br />
speed and be smashed against<br />
the ceiling (or, if<br />
outdoors, to be raised to a height of 100<br />
feet and then fall). Damage is 3 pts. per<br />
level of caster from the smashing effect<br />
or 10d6 from a fall outdoors. A save<br />
34<br />
against Dexterity is also required for the<br />
smash effect, and if it is failed the user is<br />
considered to have taken the blow directly<br />
in the head, with a chance of instant<br />
death (01-15) or at least a very bad<br />
concussion (15-00). A save against the<br />
Glyph negates the effect. Note: Depending<br />
on ceiling height indoors, the character<br />
will take additional damage from<br />
the fall after being smashed, 1d6 for each<br />
10 feet.<br />
PEL: The silence. This<br />
Glyph causes the toucher<br />
to be<strong>com</strong>e both deaf and<br />
mute permanently. Save<br />
causes the effect to last<br />
only 2 rounds per level of<br />
caster. A Restoration will cure one effect<br />
(choice of the character casting the Restoration),<br />
and two such spells will cure<br />
both effects. A carefully worded Wish<br />
will also work as a <strong>com</strong>plete cure.<br />
QUOLAT: Poison. This<br />
Glyph poisons the toucher<br />
or passer, actually creating<br />
a toxin in the blood<br />
that does 5 points of poison<br />
damage for each level<br />
of the caster per round (i.e., each round<br />
the victim takes five more points of damage<br />
that is in all respects poison damage).<br />
Slow poison or Neutralize poison<br />
(Turn to page 56)