Dragon Magazine #050.pdf - TheCrimsonPirate.com
Dragon Magazine #050.pdf - TheCrimsonPirate.com
Dragon Magazine #050.pdf - TheCrimsonPirate.com
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June 1981 <strong>Dragon</strong><br />
the first event of the year at the vortex.<br />
Each picture is intended to remind the<br />
storyteller of a different event of the year.<br />
The clans have hundreds of these skins,<br />
representing centuries of time. Unfortunately,<br />
it be<strong>com</strong>es impossible to sort out<br />
legend from fact for periods of some five<br />
hundred and more years in the past.”<br />
Yet, even these legends must not be<br />
discounted; the Prachar Goblins have a<br />
story of a time when the gods made the<br />
mountains:<br />
Dark grew the sun over Zorn<br />
The crag peaks reared<br />
Heaven broke, roared<br />
And poured out hot stars<br />
Fire and smoke burled upwards<br />
And shimmering heat touched the<br />
Sky<br />
The early legends say that Zorn contained<br />
six tribes which lived in peace and<br />
periodically met to discuss matters of<br />
<strong>com</strong>mon interest. Gradually, as the Goblin<br />
population increased and pastureland<br />
and game grew scarce, rivalry led to<br />
conflicts. New groupings appeared and<br />
old ones dissolved, so that by the year<br />
1000 the Goblin storytellers could name<br />
eleven tribes — a number that has remained<br />
unchanged to this day.<br />
The poverty of the Nithmere has forced<br />
the Goblins into raiding as a way of life. It<br />
is not possible to migrate to better lands,<br />
because the Goblins’ habits — particularly<br />
their anthropophagy — have made<br />
them the target of ire all over northern<br />
Minaria. Yet, can their actions be said to<br />
be truly evil, when Nature has enjoined<br />
them to eat meat or die?<br />
For centuries the Goblins raided their<br />
human neighbors as they pleased. Catastrophes,<br />
such as the invasion of<br />
Kalruna-Sasir (ancient Muetar) by “abominations<br />
of the land and horrors of the<br />
air” made their work easier. But never<br />
was there a chance for the disunited<br />
tribes to make any permanent conquests<br />
in the highly-populated south. Civilized<br />
armies could overwhelm them with iron<br />
weapons, sophisticated tactics and sheer<br />
numbers, as happened at the Battle of<br />
Tanglefoot, when Egalon, the Emperor<br />
of Muetar, shattered a powerful sortie by<br />
the Longmuir Goblins.<br />
By the end of the twelfth century after<br />
the Cataclysm, Vidarnan warrior bands<br />
(“thargals”) were subduing the Conodras<br />
tribes to the west of Zorn and <strong>com</strong>ing<br />
into conflict with Goblins in the foothills.<br />
At the same time, the human barbarians<br />
in the Wild Reaches and Blownover<br />
were increasing in power and<br />
impinging upon the flanks of the Nithmere.<br />
When the Pirostars put an end to<br />
the anarchy in Muetar, the Goblins were<br />
encircled by foes that no individual tribe<br />
could stand up to alone.<br />
It was the border tribes, those with<br />
more familiarity with non-Goblin ideas,<br />
that took the first steps toward formulating<br />
a native state which could match the<br />
power of the enemy.<br />
At the outset of the thirteenth century,<br />
the Goblin Mengsmal assumed the chieftainship<br />
of the Gakstetter tribe. He had<br />
seen how trade had enriched his human<br />
neighbors, and he desired the same for<br />
his own tribe. But he realized no caravan<br />
would enter the Nithmere as long as lawless<br />
Goblins roamed the borders, robbing<br />
— and sometimes devouring —<br />
merchant travelers. Accordingly, he supressed<br />
banditry among his own people<br />
and drove the marauders from other<br />
tribes out of his territory. Finally, he<br />
opened the Nithmere to traders from<br />
lmmer and Muetar.<br />
Bold entrepreneurs took up Mengsmal’s<br />
offer, and soon the Goblins were<br />
eagerly exchanging vanamir-ivory, furs,<br />
amber and musk for cloth, spices, beads<br />
and — above all — rock salt. The latter<br />
the Goblins called “jozon,” and it was<br />
used as the standard currency of the<br />
Nithmere. The wealth that flowed into<br />
the Gakstetters’ hands allowed Mengsmat<br />
to arm the tribe with iron weapons<br />
and to bribe the allies of rival tribes. After<br />
he had isolated his enemies, the Hliosurts<br />
and the Glyfadrs, he conquered<br />
them by force and imposed a tribute.<br />
But trade did not develop as quickly as<br />
An example of the pictorial goatskin worn by a Goblin clan’s<br />
chief; this one tells of the unsuccessful raids on Muetar and the<br />
famine that came afterward.<br />
45