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Zwikael, Ofer; Gonen, Amnon. (2007). Project Execution Game (PEG ...

Zwikael, Ofer; Gonen, Amnon. (2007). Project Execution Game (PEG ...

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<strong>Zwikael</strong>, <strong>Ofer</strong>; <strong>Gonen</strong>, <strong>Amnon</strong>. (<strong>2007</strong>). <strong>Project</strong><br />

<strong>Execution</strong> <strong>Game</strong> (<strong>PEG</strong>): Training towards<br />

Managing Unexpected Events. Journal of<br />

European Industrial Training, v31 n6 p495-512<br />

<strong>2007</strong>. (ERIC Document Reproduction Service No.<br />

EJ801513)


Title: <strong>Project</strong> <strong>Execution</strong> <strong>Game</strong> (<strong>PEG</strong>): Training towards Managing Unexpected Events<br />

(EJ801513)<br />

Author(s):<strong>Zwikael</strong>, <strong>Ofer</strong>; <strong>Gonen</strong>, <strong>Amnon</strong><br />

Source: Journal of European Industrial<br />

Training, v31 n6 p495-512 <strong>2007</strong><br />

Pub Date: <strong>2007</strong>-00-00<br />

Pub Type(s): Journal Articles; Reports -<br />

Evaluative<br />

Descriptors:<br />

Undergraduate Students; Training Methods; Educational <strong>Game</strong>s; Simulation; Crisis<br />

Management; Andragogy; Instructional Design; Instructional Effectiveness; Case Method<br />

(Teaching Technique); Program Administration; Management Development; Student<br />

Attitudes; Program Descriptions; Foreign Countries<br />

Abstract:<br />

Purpose: <strong>Game</strong>s are an effective teaching and classroom training tool, since they allow students<br />

to practise real-life events. In the area of project management, most games focus on the planning<br />

phase of a project. The current paper aims to describe a new game, called <strong>PEG</strong>--<strong>Project</strong><br />

<strong>Execution</strong> <strong>Game</strong>. The uniqueness of this game is its focus on real world problems during the<br />

projects execution. Design/methodology/approach: The <strong>Project</strong> <strong>Execution</strong> <strong>Game</strong> provides the<br />

"players" with a set of realistic, but unexpected events that occur during a project, in order to<br />

enhance their problem-coping capabilities and decision-making skills as well as hone their<br />

general reactions. The game is designed for either one or several teams competing among<br />

themselves. The game's validity was tested on 185 undergraduate students in their advanced<br />

project management course. Statistical results about the simulation's contributions are presented<br />

in relation to several aspects of project management. Findings: The conclusion from the study is<br />

that a game is an effective tool for teaching the unstructured area of project execution, and gives<br />

the student a taste of real-life experience. Practical implications: The <strong>Project</strong> <strong>Execution</strong> <strong>Game</strong><br />

can be implemented with students in project management training sessions. With this game, the<br />

students gain more practical relevant experience, as compared to alternative teaching techniques.<br />

Furthermore, the game can be used in organizational training to improve project managers'<br />

techniques and experience in reacting to unexpected events. Finally, it can also be used with<br />

project managers practising before the actual execution of a big project. Originality/value: This<br />

paper suggests effective and interesting ways of teaching project management in order to better<br />

train project managers. By simulating realistic competitive conditions, the concepts learned and<br />

solutions generated in the classroom can be transferred to the outside business environment.<br />

(Contains 5 figures and 3 tables.)

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