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Bova Marina Archaeological Project - Department of Archaeology

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each site to the different environmental zones<br />

defined earlier.<br />

Combining yield and accessibility values,<br />

three kinds <strong>of</strong> dynamic simulations were run on a<br />

fixed population-size (50 people) for purposes <strong>of</strong><br />

simplicity. Each simulation can be considered as a<br />

sequence <strong>of</strong> events. The first simulation shows how<br />

far people need to travel before reaching enough<br />

land for their particular economies. The assessment<br />

<strong>of</strong> the size <strong>of</strong> land needed per population and<br />

economy was based on literature, especially the<br />

work <strong>of</strong> Susan Gregg (Gregg 1988). The value <strong>of</strong><br />

specific land use and its land size desired will<br />

depend on the economy used. Farmland will be<br />

more important in the horticulturalist and mixed<br />

farming-foraging economies than in the pastoralist<br />

and forager ones. For foraging a larger territory is<br />

required, although it does not have the same impact<br />

on the land. For herding, a slightly larger terrain<br />

will also be necessary as animal husbandry is more<br />

mobile than farming. This will have an effect on<br />

the time and distance needed to cover to achieve<br />

the suitable land size for the amount <strong>of</strong> people<br />

concerned.<br />

A second kind <strong>of</strong> simulation is<br />

vegetational growth. One starts from a set <strong>of</strong> empty<br />

maps, which all grow a particular kind <strong>of</strong><br />

vegetation during a fixed time period. After the<br />

vegetation has iterated for a particular amount <strong>of</strong><br />

time, the simulation stops and assumptions can be<br />

made about when a vegetation type reaches its<br />

climax state as each type grows at its own rate. It<br />

was assumed that wet plants will grow faster than<br />

plants on heavy soil, depending on the soil texture,<br />

temperature and precipitation. Beach vegetation is<br />

conditioned to withstand a lot <strong>of</strong> extreme climatic<br />

and edaphic conditions and will grow at an average<br />

rate. Varied plants were given a rate <strong>of</strong> growth in<br />

between the other types <strong>of</strong> vegetation.<br />

For the purpose <strong>of</strong> simplicity, both<br />

previous simulations were combined. First, the<br />

natural vegetation grows for a fixed amount <strong>of</strong><br />

years until it is mature enough to let people use it<br />

for their specific purposes. Humans then use the<br />

land for farming, herding or foraging for a certain<br />

period, after which these are abandoned and the<br />

natural vegetation can grow back slowly. Because<br />

<strong>of</strong> the different impacts that foraging, farming and<br />

herding can have on the environment, different<br />

parameters were used in the regeneration <strong>of</strong> the<br />

vegetation. This is because land that has been used<br />

for herding and agriculture is a lot more degraded<br />

than when it was used for foraging and it will take<br />

longer for natural vegetation to grow back. Huntergatherers<br />

tend not to exhaust their environments in<br />

order to reserve the possibility <strong>of</strong> returning to them<br />

after several seasons. The result is a total <strong>of</strong> 36<br />

22<br />

<strong>Bova</strong> <strong>Marina</strong> <strong>Archaeological</strong> <strong>Project</strong> 1999<br />

maps, defining land use per site, economy and<br />

specific type <strong>of</strong> impact on the environment. Some<br />

examples are displayed as Figure 5.<br />

When simulating these land use maps,<br />

some basic assumptions were used, which applied<br />

to the yield and accessibility. For people to use a<br />

particular landscape zone, the yield has to be<br />

sufficiently high in order to be selected. In<br />

addition, it is assumed that foraging people will<br />

travel further than those herding and farming.<br />

Therefore the cost assumptions are different per<br />

specific land use. This will influence the land use<br />

maps and is interesting in comparative studies. It<br />

was also moderately based upon literature about<br />

site catchment analysis (Higgs and Vita-Finzi 1972:<br />

27-36; Jarman, Bailey and Jarman 1982: 26-46).<br />

The analysis thus resulted in maps<br />

illustrating anthropogenic environmental impact<br />

and potential spatial dimensions <strong>of</strong> the cultural<br />

world that humans lived in. These results have two<br />

basic implications. One is economic and ecological:<br />

human landscape use and environmental impact can<br />

be examined in a systematic way, in contrast to<br />

isolated single site-based studies. The second is<br />

cultural: humans use the landscape, including ‘<strong>of</strong>fsite’<br />

areas for many other non-economic uses.<br />

Many <strong>of</strong> these uses are conditioned by the existent<br />

human use <strong>of</strong> those areas.<br />

In this regard, it is interesting to observe<br />

that sites are preferably ecotonally located,<br />

enabling the exploitation <strong>of</strong> two or even three<br />

resource zones: cultivation on a plateau, some<br />

pasture for grazing and a possibility for hunting and<br />

gathering in wooded alluvial margins.<br />

The primary result <strong>of</strong> the GIS study to date<br />

is to underline the importance <strong>of</strong> non-farming land<br />

uses for site distribution. Instead <strong>of</strong> the commonly<br />

held view that competition for farmland was <strong>of</strong><br />

greatest importance in farming societies, the<br />

simulation showed that even in these, human<br />

interaction was probably structured by non-farming<br />

uses such as the needs <strong>of</strong> foraging and pasture. The<br />

sizes <strong>of</strong> the different specific land uses such as for<br />

foraging, mixed foraging-farming, farming and<br />

herding show a different picture. In the region<br />

under consideration, farmland is stretched out in<br />

small patches around the sites, while foraging and<br />

herding zones are continuous and large. Neolithic<br />

groups were probably more mobile, using bigger<br />

territories and moving frequently within them, than<br />

is usually assumed (e.g. (Higgs and Vita-Finzi<br />

1972). This means that the distribution <strong>of</strong> sites,<br />

even in mountainous areas like Calabria, should<br />

not be limited to available farmland. Observing the<br />

contacts between the areas <strong>of</strong> human impact<br />

associated with different sites enables inference <strong>of</strong><br />

possible elements <strong>of</strong> South Italian social and

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