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Introduction & Schedule - Constant Contact

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NEW! LEAN BEST PRACTICE SIMUL ATIONS<br />

Standardized Work + Respect for People<br />

Standardized Work<br />

Standardizing a process insures repeatability and predictability—in time, cost and level of quality,<br />

and makes training new employees (or cross training existing ones) easier. With that said, if you<br />

aren’t using Standardized Work as a part of your lean implementation, you are definitely missing<br />

something important.<br />

Join us for a couple of fun games that will help you understand the implications of NOT<br />

standardizing the way we work and how this oversight adversely impacts time, quality and<br />

cost. Participants and audience members alike will see how people think and act differently<br />

given the same task, how people can work together to define new “standards” for processes<br />

that decrease the time, cost and confusion to perform a task while increasing the quality,<br />

repeatability and predictability.<br />

Respect for People<br />

Join us for a game that demonstrates the power of organizational dynamics to energize or<br />

squelch lean efforts, illustrating a most important tenet of the Toyota Production System—<br />

Respect for People—all while being a little silly and having a great time.<br />

The Hat Game points out the danger of relying on preconceptions, stereotypes or prior biases<br />

when dealing with co-workers. When identifying and solving problems, lean philosophy suggests<br />

it’s best to be inclusive and draw as many ideas from as many sources as possible in order to<br />

arrive at the best possible solution. If we can not overcome internal biases and therefore always<br />

respond to people based on these preconceived notions about what we think they bring to the<br />

table or are capable of or can contribute, then we run the risk of cutting off a valuable source of<br />

ideas and sub-optimizing our continuous improvement efforts.<br />

Innovation<br />

NEW! LEAN BEST PRACTICE SIMUL ATIONS<br />

Innovation + Push vs. Pull<br />

Coming up with good ideas is called creativity. Turning those ideas into new revenue or<br />

increased profit is called innovation. Like anything else, there needs to be a structured<br />

approach with assigned accountability because innovation without execution is futile. Whether<br />

you are creating incremental, new, evolutionary or revolutionary innovations, this simulation<br />

will provide you with a structured approach to create a culture of innovation that will drive top<br />

line growth and sustain increases in bottom line results by accelerating the innovation cycle<br />

and limiting the risks of commercializing new products or services. During the simulation,<br />

participants will be immersed in experiential learning that engages them to leverage individual<br />

thinking styles and develop high performing teams to solve a customer’s tough problem. In<br />

doing so, people tend to shift their paradigm of understanding about innovation and learn<br />

practical tools & techniques they can use in the real world.<br />

Push vs. Pull<br />

When was the last time you saw someone successfully “push” on a rope? “Pulling” on<br />

that rope seems to make a lot more sense, right? But in our businesses “pushing” is still a<br />

common method by which work is moved through our processes. And it creates a myriad of<br />

issues and wastes. In this simulation you will see first-hand how “pushing” affects the overall<br />

flow of products or services in a business and then you will also see how the simple concept<br />

of “pulling” work through a process effectively links and synchronizes process steps to better<br />

meet customer needs and reduce waste. Attend this session to learn how chips and dice can<br />

quickly help people to see the pros and cons of pushing and pulling!<br />

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