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A/UX® Programmer's Reference

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other man pages in the same section, rather than describe a command<br />

or similar provision of A/UX.<br />

Each of the reference manuals includes at least one complete section of<br />

man pages. For example, the A/UX Command <strong>Reference</strong> contains sections<br />

I and 6. However, since Section I (User Commands) is so large,<br />

this manual is divided into two volumes, the first containing Section I<br />

commands that begin with letters A through L, and the second containing<br />

Section 6 commands and Section I commands that begin with<br />

letters M through Z. The sections included in each volume are as follows.<br />

A/UX Command <strong>Reference</strong> contains sections I and 6. Note that both of<br />

these sections describe commands and programs available to the general<br />

user .<br />

• Section I-User Commands<br />

The commands in Section I may also belong to a special<br />

category. Where applicable, these categories are indicated by the<br />

letter designation that follows the section number. For example,<br />

the N in ypcat(IN) indicates networking as described following.<br />

IC Communications commands, such as cu and<br />

tip.<br />

IG Graphics commands, such as graph and<br />

tplot.<br />

IN Networking commands, such as those which help<br />

support various networking subsystems, including<br />

the Network File System (NFS), Remote Process<br />

Control (RPC), and Internet subsystem .<br />

• Section 6-User Commands<br />

This section contains all the games, such as cribbage and<br />

worms.<br />

Introduction 3<br />

Revision C

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