Texas Information Technology Services - Office of the Governor ...
Texas Information Technology Services - Office of the Governor ...
Texas Information Technology Services - Office of the Governor ...
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S<strong>of</strong>tware<br />
Overview<br />
T<br />
exas is home more than 660 s<strong>of</strong>tware publishing<br />
firms employing over 16,400. The sector<br />
account for 11% <strong>of</strong> <strong>the</strong> state’s IT services<br />
employment. It includes s<strong>of</strong>tware design, development<br />
and publication; computer and video game publishing;<br />
and providing support services to s<strong>of</strong>tware purchasers.<br />
Computer and video gaming has become a major part<br />
<strong>of</strong> <strong>the</strong> state’s s<strong>of</strong>tware publishing segment and entertainment<br />
industry. In fact, <strong>the</strong> latest data from <strong>the</strong><br />
Entertainment S<strong>of</strong>tware Association (ESA), a national<br />
industry group, indicates that <strong>Texas</strong> ranks No. 2<br />
nationally for computer and video game employment,<br />
with over 13,600 individuals directly and indirectly<br />
employed by <strong>the</strong> industry. The ESA fur<strong>the</strong>r reports<br />
16<br />
<strong>Texas</strong> ranks No. 4 nationally for s<strong>of</strong>tware<br />
publishing employment.<br />
-TechAmerica, 2011<br />
that entertainment s<strong>of</strong>tware is one <strong>of</strong> <strong>the</strong> nation’s<br />
fastest growing industry segments, valued at $4.9<br />
billion in 2009, according to <strong>the</strong> latest data available.<br />
U.S. consumers spent $25.1 billion on video games,<br />
hardware, and accessories in 2010 alone.<br />
<strong>Texas</strong> in <strong>the</strong> S<strong>of</strong>tware Game<br />
As home to 159 video game s<strong>of</strong>tware companies<br />
that employ 4,500 pr<strong>of</strong>essionals, <strong>Texas</strong> has<br />
earned a reputation as a center <strong>of</strong> video game<br />
development. Austin is <strong>the</strong> leading location in<br />
<strong>Texas</strong> for this industry, with 72% <strong>of</strong> <strong>the</strong> state’s<br />
video game jobs found <strong>the</strong>re. Dallas is home to<br />
23% <strong>of</strong> those jobs, followed by Houston with<br />
4%.<br />
Video game companies spend over $234 million<br />
per year in <strong>Texas</strong>, which represents an approximately<br />
150% increase in spending since 2006,<br />
according to <strong>the</strong> <strong>Texas</strong> Film Commission. See<br />
pages 4-5 for details on State <strong>of</strong> <strong>Texas</strong> video<br />
game industry incentives.<br />
In 2010, one out <strong>of</strong> approximately every 16 U.S.<br />
s<strong>of</strong>tware publishing workers was employed in <strong>Texas</strong>,<br />
and one out <strong>of</strong> approximately every 14 U.S. s<strong>of</strong>tware<br />
publishing firms was located in <strong>Texas</strong>, according to<br />
U.S. government data.<br />
The <strong>Texas</strong> s<strong>of</strong>tware industry has attracted strong<br />
venture capital (VC) support. In 2010 alone, VC firms<br />
invested over $142 million in 37 <strong>Texas</strong> s<strong>of</strong>tware<br />
companies, according to PricewaterhouseCoopers.<br />
From 2005 through 2010, VC firms invested over<br />
$1.1 billion in 224 <strong>Texas</strong> s<strong>of</strong>tware firms. To date, <strong>the</strong><br />
state’s <strong>Texas</strong> Emerging <strong>Technology</strong> Fund has invested<br />
approximately $32.6 million in s<strong>of</strong>tware-related<br />
projects. See page 25 for more details.