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Texas Information Technology Services - Office of the Governor ...

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S<strong>of</strong>tware<br />

Overview<br />

T<br />

exas is home more than 660 s<strong>of</strong>tware publishing<br />

firms employing over 16,400. The sector<br />

account for 11% <strong>of</strong> <strong>the</strong> state’s IT services<br />

employment. It includes s<strong>of</strong>tware design, development<br />

and publication; computer and video game publishing;<br />

and providing support services to s<strong>of</strong>tware purchasers.<br />

Computer and video gaming has become a major part<br />

<strong>of</strong> <strong>the</strong> state’s s<strong>of</strong>tware publishing segment and entertainment<br />

industry. In fact, <strong>the</strong> latest data from <strong>the</strong><br />

Entertainment S<strong>of</strong>tware Association (ESA), a national<br />

industry group, indicates that <strong>Texas</strong> ranks No. 2<br />

nationally for computer and video game employment,<br />

with over 13,600 individuals directly and indirectly<br />

employed by <strong>the</strong> industry. The ESA fur<strong>the</strong>r reports<br />

16<br />

<strong>Texas</strong> ranks No. 4 nationally for s<strong>of</strong>tware<br />

publishing employment.<br />

-TechAmerica, 2011<br />

that entertainment s<strong>of</strong>tware is one <strong>of</strong> <strong>the</strong> nation’s<br />

fastest growing industry segments, valued at $4.9<br />

billion in 2009, according to <strong>the</strong> latest data available.<br />

U.S. consumers spent $25.1 billion on video games,<br />

hardware, and accessories in 2010 alone.<br />

<strong>Texas</strong> in <strong>the</strong> S<strong>of</strong>tware Game<br />

As home to 159 video game s<strong>of</strong>tware companies<br />

that employ 4,500 pr<strong>of</strong>essionals, <strong>Texas</strong> has<br />

earned a reputation as a center <strong>of</strong> video game<br />

development. Austin is <strong>the</strong> leading location in<br />

<strong>Texas</strong> for this industry, with 72% <strong>of</strong> <strong>the</strong> state’s<br />

video game jobs found <strong>the</strong>re. Dallas is home to<br />

23% <strong>of</strong> those jobs, followed by Houston with<br />

4%.<br />

Video game companies spend over $234 million<br />

per year in <strong>Texas</strong>, which represents an approximately<br />

150% increase in spending since 2006,<br />

according to <strong>the</strong> <strong>Texas</strong> Film Commission. See<br />

pages 4-5 for details on State <strong>of</strong> <strong>Texas</strong> video<br />

game industry incentives.<br />

In 2010, one out <strong>of</strong> approximately every 16 U.S.<br />

s<strong>of</strong>tware publishing workers was employed in <strong>Texas</strong>,<br />

and one out <strong>of</strong> approximately every 14 U.S. s<strong>of</strong>tware<br />

publishing firms was located in <strong>Texas</strong>, according to<br />

U.S. government data.<br />

The <strong>Texas</strong> s<strong>of</strong>tware industry has attracted strong<br />

venture capital (VC) support. In 2010 alone, VC firms<br />

invested over $142 million in 37 <strong>Texas</strong> s<strong>of</strong>tware<br />

companies, according to PricewaterhouseCoopers.<br />

From 2005 through 2010, VC firms invested over<br />

$1.1 billion in 224 <strong>Texas</strong> s<strong>of</strong>tware firms. To date, <strong>the</strong><br />

state’s <strong>Texas</strong> Emerging <strong>Technology</strong> Fund has invested<br />

approximately $32.6 million in s<strong>of</strong>tware-related<br />

projects. See page 25 for more details.

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