Basic Graphics Programming - University of Southern California
Basic Graphics Programming - University of Southern California
Basic Graphics Programming - University of Southern California
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<strong>Graphics</strong> Pipeline<br />
• Efficiently implementable in hardware<br />
(but not in s<strong>of</strong>tware)<br />
• Each stage can employ multiple specialized processors,<br />
working in parallel, busses between stages<br />
• #processors per stage, bus bandwidths are fully<br />
tuned for typical graphics use<br />
• Latency vs throughput<br />
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