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Basic Graphics Programming - University of Southern California

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<strong>Graphics</strong> Pipeline<br />

• Efficiently implementable in hardware<br />

(but not in s<strong>of</strong>tware)<br />

• Each stage can employ multiple specialized processors,<br />

working in parallel, busses between stages<br />

• #processors per stage, bus bandwidths are fully<br />

tuned for typical graphics use<br />

• Latency vs throughput<br />

14

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