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Basic Graphics Programming - University of Southern California

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Transformer<br />

• Transformer in world coordinates<br />

• Must be set before object is drawn!<br />

glRotatef(45.0, 0.0, 0.0, -1.0);<br />

glVertex2f(1.0, 0.0);<br />

• Complex [Angel Ch. 4]<br />

16

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