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Basic Graphics Programming - University of Southern California

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Color Spaces<br />

• RGB (Red, Green, Blue)<br />

– Convenient for display<br />

– Can be unintuitive (3 floats in OpenGL)<br />

• HSV (Hue, Saturation, Value)<br />

– Hue: what color<br />

– Saturation: how far away from gray<br />

– Value: how bright<br />

• Other formats for movies and printing<br />

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