Kolb learning cycle - Wageningen UR

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Kolb learning cycle - Wageningen UR

Kolb learning cycle

Femke Gordijn

Wageningen International

Kumasi, Ghana 2008


Kolb’s 4 types of experiential learning

learning from concrete experiences

learning from reflective observation

learning from abstract conceptualisation

learning from active experimentation


The Experiential Learning Cycle

Concrete

World

Active

experimentation/

testing out (pragmatist)

Abstract

World

4

Concrete experience (activist)

1

Act Act

Decide Decide

Explore Explore

Analyse Analyse

Reflective

Observation

(reflector)

2

3

Abstract conceptualisation / making sense (theorist)


Annual ‘project learning cycle

Concrete

World

Concrete changes

to the plan

Abstract

World

Activities and their results during the year

1

4

Act Act

Decide Decide

Explore Explore

Analyse Analyse

The annual

review

2

3

New ideas or revised theories about the project


The Action Learning Cycle

Evaluate

Plan

Monitor

Act

Evaluate

Plan

Monitor

Act


Kolb’s model:LEARNING

Application

Experience

Conceptualisation

Reflection


How can this be

applied in a new

situation?

Which firsts steps

could you take?

Application

Can you relate it with previous

experiences?

What does this mean for the

project?

LEARNING

Experience

Conceptualisation

The concrete

experience evoked as a

result of the activity

Reflection

What happened? Why?

How did you feel?

What did you see others

doing?


Critical reflection for experiential learning

1. What & why

2. So what

3. Now what

What has succeeded or

failed? Why have we had

success or failure?

So what are the implications

for the project?

What action will we now take

to make improvements?


1. Reflection questions

What happened?

What surprised you?

What did the person do/say?

Whom was having a conflict?

What went well?

What did not go well?

Why?


2. Conceptualising questions

So what does this tell you?

So what can you learn from that situation?

So what are the implications of this process?


3. Planning/application questions

Now what would you do in such situation?

Now what are you going to do differently?

Now what does this mean for you/your work?

How would you apply your lesson learned?


What kind of

experience do

we talk about?

Experimenting

How to ensure

that it is

translated into

action?

LEARNING

Experience

Conceptualization

© The Sparkle

– from an exercise

or from real life?

- Is it relevant?

Reflection


Domain of production

Experimenting

LEARNING

Experience

Conceptualisation

Reflection

Domain of reflection


EXPERIENTIAL LEARNING

The game-circle vs. the real-life circle

• Do we want participants to be better at

participating in exercises?

• Or to act differently in the real life?

© The Sparkle


Thank you

© Wageningen UR


Assignment 4 Groups

1. Experience – arm wrestling game

2. Facilitate the reflection phase

3. Facilitate the conceptualisation/generalisation

phase

4. Facilitate the planning and application phase


Assignment group 1

“Win as many points as you can. You score a point

every time you get the other persons hand touch the

table. You have 60 sec. for that.”

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