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Kolb learning cycle - Wageningen UR

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<strong>Kolb</strong> <strong>learning</strong> <strong>cycle</strong><br />

Femke Gordijn<br />

<strong>Wageningen</strong> International<br />

Kumasi, Ghana 2008


<strong>Kolb</strong>’s 4 types of experiential <strong>learning</strong><br />

<strong>learning</strong> from concrete experiences<br />

<strong>learning</strong> from reflective observation<br />

<strong>learning</strong> from abstract conceptualisation<br />

<strong>learning</strong> from active experimentation


The Experiential Learning Cycle<br />

Concrete<br />

World<br />

Active<br />

experimentation/<br />

testing out (pragmatist)<br />

Abstract<br />

World<br />

4<br />

Concrete experience (activist)<br />

1<br />

Act Act<br />

Decide Decide<br />

Explore Explore<br />

Analyse Analyse<br />

Reflective<br />

Observation<br />

(reflector)<br />

2<br />

3<br />

Abstract conceptualisation / making sense (theorist)


Annual ‘project <strong>learning</strong> <strong>cycle</strong>’<br />

Concrete<br />

World<br />

Concrete changes<br />

to the plan<br />

Abstract<br />

World<br />

Activities and their results during the year<br />

1<br />

4<br />

Act Act<br />

Decide Decide<br />

Explore Explore<br />

Analyse Analyse<br />

The annual<br />

review<br />

2<br />

3<br />

New ideas or revised theories about the project


The Action Learning Cycle<br />

Evaluate<br />

Plan<br />

Monitor<br />

Act<br />

Evaluate<br />

Plan<br />

Monitor<br />

Act


<strong>Kolb</strong>’s model:LEARNING<br />

Application<br />

Experience<br />

Conceptualisation<br />

Reflection


How can this be<br />

applied in a new<br />

situation?<br />

Which firsts steps<br />

could you take?<br />

Application<br />

Can you relate it with previous<br />

experiences?<br />

What does this mean for the<br />

project?<br />

LEARNING<br />

Experience<br />

Conceptualisation<br />

The concrete<br />

experience evoked as a<br />

result of the activity<br />

Reflection<br />

What happened? Why?<br />

How did you feel?<br />

What did you see others<br />

doing?


Critical reflection for experiential <strong>learning</strong><br />

1. What & why<br />

2. So what<br />

3. Now what<br />

What has succeeded or<br />

failed? Why have we had<br />

success or failure?<br />

So what are the implications<br />

for the project?<br />

What action will we now take<br />

to make improvements?


1. Reflection questions<br />

What happened?<br />

What surprised you?<br />

What did the person do/say?<br />

Whom was having a conflict?<br />

What went well?<br />

What did not go well?<br />

Why?


2. Conceptualising questions<br />

So what does this tell you?<br />

So what can you learn from that situation?<br />

So what are the implications of this process?


3. Planning/application questions<br />

Now what would you do in such situation?<br />

Now what are you going to do differently?<br />

Now what does this mean for you/your work?<br />

How would you apply your lesson learned?


What kind of<br />

experience do<br />

we talk about?<br />

Experimenting<br />

How to ensure<br />

that it is<br />

translated into<br />

action?<br />

LEARNING<br />

Experience<br />

Conceptualization<br />

© The Sparkle<br />

– from an exercise<br />

or from real life?<br />

- Is it relevant?<br />

Reflection


Domain of production<br />

Experimenting<br />

LEARNING<br />

Experience<br />

Conceptualisation<br />

Reflection<br />

Domain of reflection


EXPERIENTIAL LEARNING<br />

The game-circle vs. the real-life circle<br />

• Do we want participants to be better at<br />

participating in exercises?<br />

• Or to act differently in the real life?<br />

© The Sparkle


Thank you<br />

© <strong>Wageningen</strong> <strong>UR</strong>


Assignment 4 Groups<br />

1. Experience – arm wrestling game<br />

2. Facilitate the reflection phase<br />

3. Facilitate the conceptualisation/generalisation<br />

phase<br />

4. Facilitate the planning and application phase


Assignment group 1<br />

“Win as many points as you can. You score a point<br />

every time you get the other persons hand touch the<br />

table. You have 60 sec. for that.”

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