Kolb learning cycle
Kumasi, Ghana 2008
Kolb’s 4 types of experiential learning
learning from concrete experiences
learning from reflective observation
learning from abstract conceptualisation
learning from active experimentation
The Experiential Learning Cycle
testing out (pragmatist)
Concrete experience (activist)
Abstract conceptualisation / making sense (theorist)
Annual ‘project learning cycle’
to the plan
Activities and their results during the year
New ideas or revised theories about the project
The Action Learning Cycle
How can this be
applied in a new
Which firsts steps
could you take?
Can you relate it with previous
What does this mean for the
experience evoked as a
result of the activity
What happened? Why?
How did you feel?
What did you see others
Critical reflection for experiential learning
1. What & why
2. So what
3. Now what
What has succeeded or
failed? Why have we had
success or failure?
So what are the implications
for the project?
What action will we now take
to make improvements?
1. Reflection questions
What surprised you?
What did the person do/say?
Whom was having a conflict?
What went well?
What did not go well?
2. Conceptualising questions
So what does this tell you?
So what can you learn from that situation?
So what are the implications of this process?
3. Planning/application questions
Now what would you do in such situation?
Now what are you going to do differently?
Now what does this mean for you/your work?
How would you apply your lesson learned?
What kind of
we talk about?
How to ensure
that it is
© The Sparkle
– from an exercise
or from real life?
- Is it relevant?
Domain of production
Domain of reflection
The game-circle vs. the real-life circle
• Do we want participants to be better at
participating in exercises?
• Or to act differently in the real life?
© The Sparkle
© Wageningen UR
Assignment 4 Groups
1. Experience – arm wrestling game
2. Facilitate the reflection phase
3. Facilitate the conceptualisation/generalisation
4. Facilitate the planning and application phase
Assignment group 1
“Win as many points as you can. You score a point
every time you get the other persons hand touch the
table. You have 60 sec. for that.”