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CasparCG 2.O

CasparCG 2.O

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<strong>CasparCG</strong> <strong>2.O</strong><br />

Use QuickTime and Flash for all your broadcast,<br />

show, event and digital signage needs!<br />

Play simultaneous layers of dynamic Flash graphics,<br />

QuickTime video and images in real-time, without caching.<br />

Output to multiple SDI, HD-SDI, HDMI and<br />

computer screens with key/alpha and audio.<br />

Works with all SD and HD resolutions, both progressive<br />

and interlaced! Proven in national broadcasts since 2OO6.<br />

Oh, did we mention it's free?


Here's what's been<br />

keeping us busy:<br />

NTSC and lower-field interlacing<br />

With the added support for NTSC, <strong>CasparCG</strong> Server 2.0 can<br />

now play all the current broadcast formats in both SD and<br />

HD, and output them to one or several video cards and/or<br />

screens simultaneously. Choose between progressive, upperfield<br />

or lower-field interlacing, it’s up to you!<br />

Much, much higher performance<br />

By rewriting the software for multi-threading, <strong>CasparCG</strong><br />

Server 2.0 can now take advantage of all your processors by<br />

performing many tasks in parallel. Other tasks have been<br />

moved to the graphics card, further increasing the performance<br />

and enabling real-time functions like scaling. Reading<br />

files from disk is now asynchronous and the buffering has<br />

been greatly improved.<br />

Generate alpha channel from<br />

a separate file of any type<br />

While you can still use the embedded alpha channel of videos,<br />

Flash templates and images, you can now also override<br />

the alpha channel with a separate file. You can, for example,<br />

cut a hole in a video file with an animated Flash template, or<br />

even an image that you can<br />

This is also useful for HD video where the alpha-capable<br />

codecs tend to generate very big files. Now you can play two<br />

small files, such as H.264; one for fill and one for alpha.<br />

Multiple video cards in one server<br />

You can now use several video cards in the same machine, no<br />

matter if you use cards from BlackMagic Design or Bluefish<br />

Technologies. You can even use cards that have multiple<br />

channels, letting you use smaller cases that are easier to fit in<br />

a small rack.<br />

Built-in video effects (DVE)<br />

All playing media can be manipulated in real-time. You can<br />

move, scale, mask and change the opacity and video plus<br />

audio gain with the new real-time Mixer feature. Take advantage<br />

of the built-in animation types, just like with transitions.<br />

The Mixer can even de-interlace video, transform it and then<br />

re-interlace it correctly.


Grab input video and<br />

overlay graphics on top<br />

Video and audio input into a DeckLink card can now be used<br />

just like any other media. Use it as one of several layers (each<br />

of which can be transformed with the Mixer feature) or just<br />

overlay other media such as video and graphics on top and<br />

then output it. You can even cut a hole in the input video<br />

with another video, a Flash template or an image.<br />

Output to computer screens<br />

The fully GPU-accelerated Screen Producer can be used to<br />

display playing media on one or several computer screens,<br />

either fullscreen or windowed. Choose if you want your<br />

content scaled to fit the screen or displayed at the native<br />

resolution. If you have several screen attached you can either<br />

choose to mirror them or use each as a separate output.<br />

Monitor real-time performance<br />

With the new Diagnostics window you can see a graphical<br />

break-down of how long each step in the process of outputting<br />

a frame takes. This helps you optimize performance and<br />

trouble-shoot lagging video by seeing, for example, how<br />

long it takes to read a file from disk.<br />

Play all common formats<br />

Previous versions have always been able to play many video<br />

formats and codecs, such as DVCPRO, DVCPROHD, MPEG-2<br />

and many AVI and QuickTime-wrapped codecs such as Animation+.<br />

That support is now extended with codecs such as<br />

DNxHD and H.264. And, now that you can generate an alpha<br />

channel from any media type, it’s easier than ever to output<br />

good looking HD without having to use large files.<br />

The new version of <strong>CasparCG</strong> Server can also display most<br />

common bitmap formats directly.<br />

Embedded SDI audio<br />

Both the Bluefish and DeckLink video card families can now<br />

embedded audio in your SDI output. Some DeckLink cards<br />

also output audio in the HDMI and AES/EBU connectors.


Real-time, animated transitions<br />

between all media types<br />

By using the built-in functions, you can instantly create a<br />

professional transition between playing media, no matter if<br />

it is video, Flash templates, audio or images. Mix between a<br />

video loop and a graph, or wipe on a chart on top of an image,<br />

for example. You can use a number of easing curves for<br />

transitions of all types. Transitions now support both interlaced<br />

and progressive output, and audio is mixed during the<br />

transitions.<br />

Stack multiple media freely and<br />

re-order them on the fly<br />

All the media you add to an output channel is composited in<br />

real-time, using the alpha channels. Play videos, Flash templates,<br />

audio and images at the same time and choose the<br />

stacking order freely. <strong>CasparCG</strong> Server 2.0 can even reorder<br />

media while it’s playing.<br />

Works on Windows 7 and Vista<br />

<strong>CasparCG</strong> Server 2.0 now fully supports modern operating<br />

systems and can be installed on both 32-bit and 64-bit versions<br />

of Windows 7 and Windows Vista. Take full advantage of<br />

faster disk access and enhanced performance when upgrading<br />

from Windows XP (which is still supported.)<br />

All configuration has moved to a text file instead of using<br />

the Windows Registry, and we don’t even force you to use an<br />

installer anymore. You can move the <strong>CasparCG</strong> folder freely<br />

and place it wherever you please!<br />

Custom loop points and pause<br />

Video and audio files can now have a custom in-point for the<br />

built-in looping functionality. You can also choose to pause/<br />

freeze any playing media, even Flash templates.<br />

Grid-view of all playing media<br />

With a simple command, you can output all your playing<br />

channels as a grid view to a screen and/or video output.<br />

Combined with the feature that lets you grab the input video<br />

from a DeckLink card, you can build yourself a monitoring<br />

station!


EXT.<br />

DATA<br />

EXT.<br />

DATA<br />

telnet<br />

Flash templates<br />

Audio<br />

Video (incl.<br />

audio & alpha)<br />

Bitmaps (incl. alpha)<br />

CONTROLLER<br />

CLIENT(S)<br />

CONTROLLER<br />

CLIENT(S)<br />

Flash<br />

Video input<br />

FFmpeg<br />

(video+audio)<br />

Color transforms, Space transforms, Masking<br />

Gain, Opacity, Interlacing and Compositing<br />

Image<br />

(bitmap stills)<br />

Color<br />

(solid colors)<br />

DeckLink<br />

Other noteable features and enhancements in <strong>CasparCG</strong> Server 2.0<br />

• Video, audio and image files can now be placed in subfolders, just like Flash templates.<br />

• Smoother animations and better interlacing in the Flash Producer.<br />

• Outputs (Consumers) can now be added and removed at run-time, without having to restart the server.<br />

• Swap producers between layers and channels during run-time.<br />

• Parallel decoding of audio and video.<br />

• Real-time commands viewable in the new Console window.<br />

• Improved logging with full exception details, and a new log file for every server start.<br />

• Backwards-compatible AMCP protocol supporting all new server features.<br />

• Find out the running version of the <strong>CasparCG</strong> Server and the TemplateHost via a network query.<br />

• DeckLink output is now using the card’s hardware clock.<br />

• Bluefish drivers are now loaded on-demand, making it possible to have a single Server application.<br />

• Per-sample mixing between source and destination clips during video transitions.<br />

• The Flash Producer now uses DirectDraw access, resulting in improved performance.<br />

• All new GPU-accelerated internal pipeline with the following functions all being done on the GPU:<br />

Compositing, Colorspace transforms (RGBA, BGRA, ARGB, YUV, YUVA, YUV-HD, YUVA-HD), Interlacing,<br />

Per-layer image-transforms: opacity, gain, scaling, clipping, transform, plus the Color Producer.<br />

• Major code refactoring for improved readability and maintainability. 66% of legacy code removed.<br />

• Rewritten to take advantage of common standardized libraries instead of custom solutions.<br />

• Work done to facilitate cross-platform porting.<br />

(input)<br />

SDI / HD-SDI<br />

fill + audio +<br />

key (alpha)<br />

Screen Bluefish DeckLink CONSUMERS<br />

PRODUCERS<br />

MIXER<br />

VISION<br />

MIXER<br />

VISION<br />

MIXER<br />

HDMI<br />

HDMI<br />

monitor<br />

LOCAL FILES CASPARCG 2.0 SERVER<br />

CASPARCG 2.0 SERVER<br />

http://casparcg.com/<br />

VERSION 05<br />

Download your professional play-out server today. It’s free!<br />

http://casparcg.org

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