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Profiling and Debugging Your Game with PIX on Xbox 360

Profiling and Debugging Your Game with PIX on Xbox 360

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Analysis Tab: <strong>Xbox</strong> <strong>360</strong><br />

Bottleneck Summary<br />

Simulati<strong>on</strong> Time: 155370 *************************<br />

Shading: 151555<br />

ALU: 19244<br />

VS ALU: 4<br />

PS ALU: 19240 ***<br />

C<strong>on</strong>trol Flow: 86586<br />

VS CF: 6<br />

PS CF: 86580 **************<br />

Texture Fetch: 57720<br />

Bilinear/Point: 57720 *********<br />

...<br />

Vertex Fetch: 4<br />

Vertices: 4<br />

Vfetch_fulls: 2<br />

Shader Stalls: 64969<br />

Vertex Cache: 0<br />

Texture Cache: 64969 **********<br />

...<br />

Rasterizati<strong>on</strong> <str<strong>on</strong>g>and</str<strong>on</strong>g> Fill: 124775<br />

Scan <str<strong>on</strong>g>and</str<strong>on</strong>g> Interpolate: 115440<br />

Quads: 115440 *******************<br />

Interpolati<strong>on</strong>: 115440 *******************<br />

Tiles: 14620 **

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