Efficient drawing with OpenGL
Efficient drawing with OpenGL
Efficient drawing with OpenGL
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Map memory to client address space:<br />
▪ void* glMapBufferARB(GLenum target, GLenum access)<br />
▪ target: GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER<br />
▪ access: READ, WRITE, READ/WRITE<br />
▪ Returns NULL on failure.<br />
Unmap memory after making changes<br />
▪ GLboolean glUnmapBufferARB(GLenum target)<br />
High Performance Computing Techniques - Pourya Shirazian 20