Arts In Education PowerPoint Presentation
Arts In Education PowerPoint Presentation
Arts In Education PowerPoint Presentation
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STEAM Ahead<br />
How the <strong>Arts</strong> are part of STEM (Science,<br />
Technology, Engineering, Math)<br />
PTA Dinner presentation<br />
March 20, 2013
Programs that address<br />
at least one of the NYS<br />
Learning Standards for<br />
the <strong>Arts</strong>:<br />
• Performances<br />
• Workshops<br />
• Residencies<br />
• Field Experiences<br />
• Video Conferences<br />
<strong>Arts</strong> in <strong>Education</strong>
Exploratory Enrichment<br />
Programs with visiting experts, etc. in-school or<br />
field experiences that do not address the NYS<br />
Learning Standards for the <strong>Arts</strong><br />
• Performances<br />
• Workshops<br />
• Residencies<br />
• Field Experiences<br />
• Video Conferences
<strong>Arts</strong> <strong>In</strong>tegration:<br />
Levels of Engagement<br />
Exposure/Access –<br />
• Single, usually new experience<br />
• <strong>In</strong>tended for education and/or entertainment<br />
• Often preparation or follow-up is integrated into regular instruction<br />
Alignment –<br />
• Alignment between an arts genre and standards and/or curriculum<br />
<strong>Arts</strong> <strong>In</strong>tegration –<br />
• <strong>In</strong>tegrates content and skills from the arts with other core subjects through:<br />
– Curriculum and standards alignment<br />
– Collaborative instructional planning between arts and non-arts subjects<br />
– Goal of student learning in one or more curricular areas<br />
– Sustained – the experience lasts over an extended time period<br />
– <strong>In</strong>cludes assessment to measure student achievement or program effectiveness<br />
– <strong>Arts</strong> integration helps abstract concepts become concrete, humanized, and relevant<br />
through the demonstration and creation of symbolic analogies. – meaning making.
• SCIENCE<br />
• TECHNOLOGY<br />
• ENGINEERING<br />
• MATH<br />
STEM
• SCIENCE<br />
• TECHNOLOGY<br />
• ENGINEERING<br />
• ARTS<br />
• MATH<br />
STEAM
H.RES.51 STEAM Bill<br />
• Expressing the sense of the House of<br />
Representatives that adding art and design<br />
into Federal programs that target the Science,<br />
Technology, Engineering, and Mathematics<br />
(STEM) fields encourages innovation and<br />
economic growth in the United States.<br />
NY Cosponsor: Louise Slaughter<br />
Also: CA, CT, CO, DC IL, NJ, OR, RI
113th Congress (2013-2014)<br />
H.RES.51.IH<br />
RESOLUTION<br />
Whereas the innovative practices of art and design play an<br />
essential role in improving STEM education and advancing<br />
STEM research; because art and design provide real solutions<br />
for our everyday lives, distinguish US products in a global<br />
marketplace, and create opportunity for economic growth;<br />
Whereas artists and designers can effectively communicate<br />
complex data and scientific information to multiple<br />
stakeholders and broad audiences;<br />
Whereas the tools and methods of design offer new models for<br />
creative problem-solving and interdisciplinary partnerships in<br />
a changing world; with artists and designers playing an<br />
integral role in the development of modern technology and<br />
manufacturing;
Let it be Resolved that the<br />
House of Representatives<br />
1) recognizes the importance of art and design in the Science, Technology,<br />
Engineering, and Mathematics (STEM) fields;<br />
2) supports the designation of `STEM-to-STEAM Month';<br />
3) encourages the inclusion of art and design in the STEM fields during<br />
reauthorization of the Elementary and Secondary <strong>Education</strong> Act; and the<br />
the Higher <strong>Education</strong> Act; and<br />
4) encourages the Secretary of Commerce, the Secretary of the Department<br />
of <strong>Education</strong>, the Chairman of the National Endowment for the <strong>Arts</strong>, and<br />
the Director of the National Science Foundation to develop a STEM to<br />
STEAM Council representative of artists, designers, education and<br />
business leaders, and Federal agencies in order to facilitate a<br />
comprehensive approach to incorporate art and design into the Federal<br />
STEM programs.
Where to find programs<br />
• Website: www.esboces.org/aie<br />
Search:<br />
Engineering Authors<br />
Science Social Studies<br />
Technology Non-fiction<br />
Math
Keyword: Engineer
Keyword: non-fiction<br />
www.esboces.org/aie
Science – Math -- Engineering<br />
• Science: Be A Scientist (LI Science Center),<br />
PetraPuppets, Bash the Trash<br />
• Math: Arithmetickles, Yuniko Kamamoto,<br />
Bradley Fields, Engineers Teaching Algebra<br />
• Engineering: Kids Under Construction, Mad<br />
Science, LI Children’s Museum, Cleveland<br />
Museum of Art
First Person <strong>In</strong>terpreters<br />
Primary Sources:<br />
Teddy Roosevelt<br />
Thomas Edison<br />
Benjamin Franklin
Looking for Leonardo DaVinci…<br />
“Leonardo’s famous drawings of the Vitruvian proportions of a man’s body<br />
first standing inscribed in a square and then with feet and arms outspread<br />
inscribed in a circle provides an excellent early example of the way in which<br />
his studies of proportion fuse artistic and scientific objectives.”
PARP<br />
• Chris Pitkin Australian art<br />
• Steve “The Dirtmeister” Tomecek<br />
• Prismatic Magic Show – Laser Reader
Why integrate the <strong>Arts</strong> & Sciences?<br />
• They share the goal of making meaning of the world<br />
around them- integrating the two provides opportunities<br />
for knowledge to be transferred to deepen understanding.<br />
• The process of art making is based in inquiry and reflects :<br />
– The design process IDs a problem, brainstorms, designs, builds,<br />
– The 5E cycle of engage, explore, explain, elaborate, evaluate.<br />
(John Dewey and David Kolb)<br />
• <strong>Arts</strong> integration provides useful career tools & strategies for<br />
creative thinking including: observing, imaging, abstracting,<br />
recognizing patterns, forming patterns, analogizing, body<br />
thinking, empathizing, dimensional thinking, modeling,<br />
playing, transforming, and synthesizing. (Sparks of Genius:<br />
Thirteen Thinking Tools by Robert Root-Bernstein)
Conference 4 Kids - LI Media <strong>Arts</strong> Show
Creative Classroom<br />
Collaboratives “C 3 ”<br />
<strong>Arts</strong> in <strong>Education</strong> Model Development &<br />
Dissemination Grant (AEMDD)<br />
July 2010-June 2014
Our Mission…<br />
• Implementation of an arts<br />
integrated curriculum and<br />
program that leads to<br />
improved school wide<br />
student outcomes.<br />
Nathaniel Woodhull<br />
Elementary School
Other Online Resources<br />
• Star Newsletter<br />
• PTA <strong>Arts</strong> in Ed Handbook<br />
• Links and Resources<br />
• NCCAS: National Coalition for Core <strong>Arts</strong><br />
Standards: http://nccas.wikispaces.com
Contact <strong>In</strong>fo<br />
Administrative Coordinator: Carol Brown<br />
cbrown@esboces.org<br />
Senior Account Clerk: Barbara Gillen<br />
bgillen@esboces.org<br />
Office Applications Specialist: Diane Bloxon<br />
dbloxon@esboces.org<br />
ES BOCES <strong>Arts</strong> <strong>In</strong> <strong>Education</strong><br />
(631) 286-6989<br />
(631) 286-6991 (fax)<br />
www.esboces.org/aie
STEAM Ahead<br />
How the <strong>Arts</strong> are part of STEM (Science,<br />
Technology, Engineering, Math)<br />
PTA Dinner presentation<br />
March 20, 2013