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STEAM Ahead<br />

How the <strong>Arts</strong> are part of STEM (Science,<br />

Technology, Engineering, Math)<br />

PTA Dinner presentation<br />

March 20, 2013


Programs that address<br />

at least one of the NYS<br />

Learning Standards for<br />

the <strong>Arts</strong>:<br />

• Performances<br />

• Workshops<br />

• Residencies<br />

• Field Experiences<br />

• Video Conferences<br />

<strong>Arts</strong> in <strong>Education</strong>


Exploratory Enrichment<br />

Programs with visiting experts, etc. in-school or<br />

field experiences that do not address the NYS<br />

Learning Standards for the <strong>Arts</strong><br />

• Performances<br />

• Workshops<br />

• Residencies<br />

• Field Experiences<br />

• Video Conferences


<strong>Arts</strong> <strong>In</strong>tegration:<br />

Levels of Engagement<br />

Exposure/Access –<br />

• Single, usually new experience<br />

• <strong>In</strong>tended for education and/or entertainment<br />

• Often preparation or follow-up is integrated into regular instruction<br />

Alignment –<br />

• Alignment between an arts genre and standards and/or curriculum<br />

<strong>Arts</strong> <strong>In</strong>tegration –<br />

• <strong>In</strong>tegrates content and skills from the arts with other core subjects through:<br />

– Curriculum and standards alignment<br />

– Collaborative instructional planning between arts and non-arts subjects<br />

– Goal of student learning in one or more curricular areas<br />

– Sustained – the experience lasts over an extended time period<br />

– <strong>In</strong>cludes assessment to measure student achievement or program effectiveness<br />

– <strong>Arts</strong> integration helps abstract concepts become concrete, humanized, and relevant<br />

through the demonstration and creation of symbolic analogies. – meaning making.


• SCIENCE<br />

• TECHNOLOGY<br />

• ENGINEERING<br />

• MATH<br />

STEM


• SCIENCE<br />

• TECHNOLOGY<br />

• ENGINEERING<br />

• ARTS<br />

• MATH<br />

STEAM


H.RES.51 STEAM Bill<br />

• Expressing the sense of the House of<br />

Representatives that adding art and design<br />

into Federal programs that target the Science,<br />

Technology, Engineering, and Mathematics<br />

(STEM) fields encourages innovation and<br />

economic growth in the United States.<br />

NY Cosponsor: Louise Slaughter<br />

Also: CA, CT, CO, DC IL, NJ, OR, RI


113th Congress (2013-2014)<br />

H.RES.51.IH<br />

RESOLUTION<br />

Whereas the innovative practices of art and design play an<br />

essential role in improving STEM education and advancing<br />

STEM research; because art and design provide real solutions<br />

for our everyday lives, distinguish US products in a global<br />

marketplace, and create opportunity for economic growth;<br />

Whereas artists and designers can effectively communicate<br />

complex data and scientific information to multiple<br />

stakeholders and broad audiences;<br />

Whereas the tools and methods of design offer new models for<br />

creative problem-solving and interdisciplinary partnerships in<br />

a changing world; with artists and designers playing an<br />

integral role in the development of modern technology and<br />

manufacturing;


Let it be Resolved that the<br />

House of Representatives<br />

1) recognizes the importance of art and design in the Science, Technology,<br />

Engineering, and Mathematics (STEM) fields;<br />

2) supports the designation of `STEM-to-STEAM Month';<br />

3) encourages the inclusion of art and design in the STEM fields during<br />

reauthorization of the Elementary and Secondary <strong>Education</strong> Act; and the<br />

the Higher <strong>Education</strong> Act; and<br />

4) encourages the Secretary of Commerce, the Secretary of the Department<br />

of <strong>Education</strong>, the Chairman of the National Endowment for the <strong>Arts</strong>, and<br />

the Director of the National Science Foundation to develop a STEM to<br />

STEAM Council representative of artists, designers, education and<br />

business leaders, and Federal agencies in order to facilitate a<br />

comprehensive approach to incorporate art and design into the Federal<br />

STEM programs.


Where to find programs<br />

• Website: www.esboces.org/aie<br />

Search:<br />

Engineering Authors<br />

Science Social Studies<br />

Technology Non-fiction<br />

Math


Keyword: Engineer


Keyword: non-fiction<br />

www.esboces.org/aie


Science – Math -- Engineering<br />

• Science: Be A Scientist (LI Science Center),<br />

PetraPuppets, Bash the Trash<br />

• Math: Arithmetickles, Yuniko Kamamoto,<br />

Bradley Fields, Engineers Teaching Algebra<br />

• Engineering: Kids Under Construction, Mad<br />

Science, LI Children’s Museum, Cleveland<br />

Museum of Art


First Person <strong>In</strong>terpreters<br />

Primary Sources:<br />

Teddy Roosevelt<br />

Thomas Edison<br />

Benjamin Franklin


Looking for Leonardo DaVinci…<br />

“Leonardo’s famous drawings of the Vitruvian proportions of a man’s body<br />

first standing inscribed in a square and then with feet and arms outspread<br />

inscribed in a circle provides an excellent early example of the way in which<br />

his studies of proportion fuse artistic and scientific objectives.”


PARP<br />

• Chris Pitkin Australian art<br />

• Steve “The Dirtmeister” Tomecek<br />

• Prismatic Magic Show – Laser Reader


Why integrate the <strong>Arts</strong> & Sciences?<br />

• They share the goal of making meaning of the world<br />

around them- integrating the two provides opportunities<br />

for knowledge to be transferred to deepen understanding.<br />

• The process of art making is based in inquiry and reflects :<br />

– The design process IDs a problem, brainstorms, designs, builds,<br />

– The 5E cycle of engage, explore, explain, elaborate, evaluate.<br />

(John Dewey and David Kolb)<br />

• <strong>Arts</strong> integration provides useful career tools & strategies for<br />

creative thinking including: observing, imaging, abstracting,<br />

recognizing patterns, forming patterns, analogizing, body<br />

thinking, empathizing, dimensional thinking, modeling,<br />

playing, transforming, and synthesizing. (Sparks of Genius:<br />

Thirteen Thinking Tools by Robert Root-Bernstein)


Conference 4 Kids - LI Media <strong>Arts</strong> Show


Creative Classroom<br />

Collaboratives “C 3 ”<br />

<strong>Arts</strong> in <strong>Education</strong> Model Development &<br />

Dissemination Grant (AEMDD)<br />

July 2010-June 2014


Our Mission…<br />

• Implementation of an arts<br />

integrated curriculum and<br />

program that leads to<br />

improved school wide<br />

student outcomes.<br />

Nathaniel Woodhull<br />

Elementary School


Other Online Resources<br />

• Star Newsletter<br />

• PTA <strong>Arts</strong> in Ed Handbook<br />

• Links and Resources<br />

• NCCAS: National Coalition for Core <strong>Arts</strong><br />

Standards: http://nccas.wikispaces.com


Contact <strong>In</strong>fo<br />

Administrative Coordinator: Carol Brown<br />

cbrown@esboces.org<br />

Senior Account Clerk: Barbara Gillen<br />

bgillen@esboces.org<br />

Office Applications Specialist: Diane Bloxon<br />

dbloxon@esboces.org<br />

ES BOCES <strong>Arts</strong> <strong>In</strong> <strong>Education</strong><br />

(631) 286-6989<br />

(631) 286-6991 (fax)<br />

www.esboces.org/aie


STEAM Ahead<br />

How the <strong>Arts</strong> are part of STEM (Science,<br />

Technology, Engineering, Math)<br />

PTA Dinner presentation<br />

March 20, 2013

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