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Sissy - Elise van den Hoven

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Figure 1. Screenshot from Partial Reflections 3, showing the<br />

simulated physical sculpture responding to sounds played on<br />

an acoustic instrument.<br />

Physical modelling techniques have a long history in<br />

sound synthesis (Smith, 2004). Traditionally the<br />

approach has been to create high-fidelity models of the<br />

sound producing mechanisms of real-world musical<br />

instruments in order to produce more realistic synthesised<br />

sounds. One could say that rather than trying to build a<br />

violin sound, the idea is to create a simulated violin. If<br />

the simulation is accurate the sound it produces will be<br />

realistic.<br />

Another, less commonly applied approach, is to use<br />

physical models as a kind of interface layer between the<br />

gestures of the performer and the sounds and/or visuals<br />

produced by the computer. This is the approach used in<br />

the Partial Reflections and Touching Dialogue works.<br />

The primary reason for using physical models as a kind of<br />

intermediate mapping layer between the sounds produced<br />

acoustically by the performer and the computer generated<br />

sounds and visuals was because we were hoping to create<br />

an “instantly knowable, indefinitely masterable interface”<br />

(Levin 2000, p. 56). The musicians who participated in<br />

the design process found that the physical model<br />

interaction paradigm was intuitively understandable and<br />

controllable but provided sufficiently rich and complex<br />

audiovisual responses to allow the discovery and<br />

exploration of new musical-visual material during<br />

performance.<br />

Physical modelling techniques have potential to create<br />

and control sounds that provide a higher degree of<br />

engagement for both performer and audience. Leman<br />

argues that there is evi<strong>den</strong>ce that “listening focuses on the<br />

moving source of a sound rather than on the sound itself”<br />

(Leman, 2007 p.236). In other words, when we hear<br />

music, we perceive it in terms of physical actions that we<br />

associate with such sounds. These need not necessarily<br />

be the physical actions that actually cause the sounds, but<br />

actions that we somehow associate with them based on<br />

past experiences.<br />

He proposes a model of musical communication based on<br />

the encoding and decoding of biomechanical energy in<br />

sound. In this model, the performer realises musical<br />

goals by physically manipulating an instrument, which<br />

translates the performer's physical energy into sound.<br />

14<br />

The listener, at least partially through a process of<br />

associating sounds with physical actions, makes sense of<br />

the sound. This is not to say that the listener's<br />

understanding of the music will be i<strong>den</strong>tical to that of the<br />

performer's, but rather that the listener will make sense of<br />

the sound in their own action-related terms. The<br />

implication is that instruments, which facilitate a more<br />

direct connection between the physical actions of<br />

performers and generated sounds, are more likely to<br />

facilitate musical communication at this gestural level.<br />

Modes of Interaction<br />

During 2007 and 2008 a series of user studies examining<br />

musicians’ experiences with the Partial Reflections sound<br />

sculptures were conducted (Johnston et al, 2008,<br />

Johnston, 2009). The key issue that arose was that of<br />

modes of interaction.<br />

It was observed that the musicians’ interactions with the<br />

virtual instruments could be classified into three modes:<br />

instrumental, ornamental and conversational.<br />

When approaching a virtual instrument ‘instrumentally’,<br />

musicians sought detailed control over all aspects of its<br />

operation. They wanted the response of the virtual<br />

instrument to be consistent and reliable so that they could<br />

guarantee that they could produce particular musical<br />

effects on demand. When interacting in this mode,<br />

musicians seemed to see the virtual instruments as<br />

extensions of their acoustic instruments. For these<br />

extensions to be effective, the link between acoustic and<br />

virtual instruments had to be clear and consistent.<br />

When musicians used a virtual instrument as an<br />

‘ornament’, they surrendered detailed control of the<br />

generated sound and visuals to the computer, allowing it<br />

to create audio-visual layers or effects that were added to<br />

their sound. A characteristic of ornamental mode is that<br />

the musicians did not actively seek to alter the behaviour<br />

or sound of the virtual instrument. Rather, they expected<br />

that it would do something that complemented or<br />

augmented their sound without requiring direction from<br />

them.<br />

While it was not always the case, it was observed that the<br />

ornamental mode of interaction was sometimes a fallback<br />

position when instrumental and conversational<br />

modes were unsuccessful. While some musicians were<br />

happy to sit back and allow the virtual instrument to<br />

provide a kind of background ‘audiovisual wallpaper’ that<br />

they could play counterpoint to, others found this<br />

frustrating, ending up in an ornamental mode of<br />

interaction only because their attempts at controlling or<br />

conversing with the virtual instrument failed.<br />

In the conversational mode of interaction, musicians<br />

engaged in a kind of musical conversation with the virtual<br />

instrument as if it were another musician. This mode is in<br />

a sense a state where the musician rapidly shifts between<br />

instrumental and ornamental modes, seizing the initiative<br />

for a time to steer the conversation in a particular<br />

direction, then relinquishing control and allowing the<br />

virtual instrument to talk back and alter the musical<br />

trajectory in its own way. Thus each of the three modes of

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