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Gateway 2012 - Strategicon

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Succession-The Court of Henry VIII — Sat 5 pm<br />

A deck building game in which Influence is the core value.<br />

Influence is Victory Points. Influence buys the player additional<br />

Common Stack cards and Influence is used to aggressively<br />

interact with other players. When King Henry VIII dies, the<br />

player who scored the most Influence has their Heir crowned the<br />

new monarch and wins the game.<br />

Take It or Leave It DEMO — Sun 2 pm<br />

Come learn this fun dice game from Gamewright.<br />

Takenoko — Sun 2 pm<br />

Come meet and play with designer, Antoine Bauza, our Guest<br />

of Honor. Players are entrusted by the emperor to cultivate<br />

bamboo gardens so they can feed giant pandas! Please bring a<br />

copy to be signed!<br />

Talisman — Sun 1 pm<br />

Fourth edition or fourth edition revised. The Prophetess<br />

reduction in powers may be used. For the final round the<br />

Highland Expansion and possibly Dragon Expansion as well as<br />

Blood Moon may be used (agreement at the table). Bring your<br />

own games for sure we cannot furnish library games every time.<br />

A brief introduction prior to the game may be held.<br />

Talisman - Gaming 101 — Sun Noon<br />

The Battle of Red Cliffs DEMO with Special Guest Ta-Te Wu — Sat,<br />

Sun 4 pm, 5 pm<br />

Come learn this great new game from Special Guest Ta-Te Wu.<br />

Red Cliffs is a strategic card game that builds on the classic<br />

game Mahjong and Wu’s earlier Z-Man title Tien Zi Que.<br />

The Castles of Burgundy — Sat 11 pm<br />

Players are in charge of developing their own princedom in<br />

Burgundy. Dice control a player’s action, but there are multiple<br />

options for each face of the die leading to multiple victory<br />

paths.<br />

The Game Show Machine — Fri, Sat, Sun 8 pm<br />

Get ready for Game Show OVERLOAD! Your favorite<br />

<strong>Strategicon</strong> Game Show Impresarios present their marquee<br />

event for <strong>Gateway</strong> <strong>2012</strong>, “THE GAME SHOW MACHINE”. 40<br />

game show rounds are lovingly stuffed inside for two teams of 5<br />

players. Can your team best the Machine and go on to win the<br />

Ultimate Bonus Round?<br />

The Joker’s Wild — Sun 5 pm<br />

It’s the game where Knowledge is King, and Lady Luck is<br />

Queen! Revisit the classic game show, “The Joker’s Wild”,<br />

with Ineligible Productions. Spin the reels and hope for some<br />

JOKERS, but stay clear of that nasty DEVIL!<br />

The Resistance: Avalon DEMO — Fri 5 pm, Sat 2 pm, Mon 10 am<br />

Try the pre-release of The Resistance: Avalon. This awesome<br />

game is similar to Werewolf and other games where learning<br />

the secret identities of other fellow players is key. This version<br />

is set in King Arthur’s time and promises to be better than<br />

the excellent original. <strong>Gateway</strong> <strong>2012</strong> brings this pre-release<br />

exclusively to you from Indie Boards and Cards, whose<br />

Kickstarter for the game is running now.<br />

The War Game Boot Camp — Fri 4 pm, Sat, Sun 10 am<br />

Allows people with the to try a war game. We have the games,<br />

and give raffle tickets for prizes for those that play. So whether<br />

you are a experienced War Gamer or never tried one, stop<br />

by our information table and talk to Amara about how to<br />

get stated. The War Game Boot Camp is offering something<br />

different on Sundays, we are calling it Grognard Sunday. We<br />

will have bigger war games set out, beginners are welcome. We<br />

will also still demo other games.<br />

Board Games<br />

28 Board Games<br />

The Wind In Their Sails PLAYTEST — Sun 5 pm<br />

Feel the wind in your face as the ship’s sails billow full pushing<br />

the ship forward. “Sail off the starboard… she be pirates!” The<br />

deck comes alive as canons are rolled out into firing positions.<br />

The player attempts to score the most points through naval<br />

encounters and by trading goods as well as, transporting the<br />

governor from island to island.<br />

Thunderstone Advanced — Fri 3 pm<br />

Multiple games of Thunderstone Advanced using all of the<br />

currently released cards.<br />

Thunderstone Advanced - Gaming 101 — Fri 1 pm<br />

Thurn and Taxis — Sat 6 pm<br />

Board game developing postal routes in early Germany.<br />

Tichu — Sat 9 pm<br />

A partnership game. Players may choose their partners before<br />

the event. Unmatched players can still play and will get a<br />

random partner. Matched partnerships will play matched<br />

partnerships when possible. Because of the probable number of<br />

rounds, please be prepared to play both nights. Please indicate<br />

if you are a new player on the sign-up sheet.<br />

Tichu Finals — Sun 9 pm<br />

This is the final round of the Tichu tournament that started on<br />

Saturday evening. Players will be the winners from the early<br />

round.<br />

Ticket to Ride — Fri, Sun 9 pm<br />

Can be learned in 3 minutes, while providing players with<br />

intense strategic and tactical decisions every turn. Players<br />

collect cards of various types of train cars they then use to<br />

claim railway routes. Additional points come to those who fulfill<br />

Destination Tickets, goal cards that connect distant cities and to<br />

the player who builds the longest continuous route.<br />

Ticket to Ride - Legendary Asia — Sat Noon<br />

The main change in this set-up is that some of the routes through<br />

Asia are labeled mountain routes, with one or more spaces on<br />

the route bearing an X. Whenever a player claims one of these<br />

routes, she must place a train from her reserve in the Mountain<br />

Crossing area of the game board, earning two points for each<br />

such train but losing access to them for the rest of the game. The<br />

player who connects to the most cities in a single network earns<br />

a ten point “Asian Explorer” bonus.<br />

Ticket to Ride - Team Asia — Sat 5 pm<br />

Four or six players compete as two-player teams, with<br />

teammates sitting next to one another at the table. Each player<br />

has her own secret hand of cards and tickets, in addition to<br />

some cards and tickets being placed in a shared cardholder<br />

that either player on the team can access. The turn order will be<br />

modified to: Team 1, player 1 Team 2, player 1 Team 3, player<br />

1 Team 1, player 2 Team 2, player 2 Team 3, player 2.<br />

Ticket to Ride: Europe — Sat 9 pm<br />

Takes you on a new train adventure across Europe. More<br />

than just a new map, Ticket to Ride: Europe features brand<br />

new gameplay elements including Tunnels, Ferries, and Train<br />

Stations. The game also includes larger format cards and Train<br />

Station game pieces.<br />

Ticket to Ride: USA 1910 — Sat 6 pm<br />

The 1910 expansion to Ticket to Ride will be used.<br />

Titan — Sat 11 am<br />

Titan Tournament - when more than 6 players, first round will be<br />

4 hours to choose 6 players for the final. Final will be run after<br />

a short break for finalists, and goes until only 1 Titan survives.<br />

Titan - Gaming 101 — Sat 10 am

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