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Gateway 2012 - Strategicon

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Guns Of Oakshadow — Sun 9 am — Boot Hill (3rd ed.)<br />

GM: Jesse Quisenberry<br />

Oakshdow, California 1870: “I hear tell that some farmer’s<br />

kid is gunning for the sheriff. Why in tarnation does the<br />

Shacklefords got thur hackles up over it? Not like they’re fooling<br />

nobody, we all know they’re no-good.” A western - no magic,<br />

aliens, zombies, or steam-tech. Pre-made characters will be<br />

available.<br />

GURPS - Monday Madness — Mon 9 am — GURPS<br />

GM: Michale Shupe<br />

Didn’t get to play a specific game you wanted this con? Insane<br />

enough to still be at con and raring to roleplay on Monday<br />

Morning? Then this is the game for you! What is it? Well it could<br />

be anything from SPANC to a Grimm World to Project: ASPIRE<br />

or Out of the Coffin, or even an entirely new pickup game.<br />

GURPS and this GM are flexible enough to accommodate you<br />

all! This is a players’ choice game.<br />

GURPS Fantasy/Horror “A Grimm World” — Sat 9 am — GURPS<br />

GM: Michale Shupe<br />

Play “Grim” versions of your favorite fairy tale characters,<br />

Scarlette Rider, Jack the Giant Killer, and others, in this dark,<br />

gritty continuing campaign of both the heroes and villains of<br />

your favorite fairy tales as they fight against the agents of<br />

Naught. 350 points 100 points of disadvantages, Pregens<br />

available. Part of the GURPS Tournament.<br />

GURPS Fantasy/Horror - A Grimm World — Sat 2 pm — GURPS<br />

GM: Michale Shupe<br />

Play “Grim” versions of your favorite fairy tale characters,<br />

Scarlette Rider, Jack the Giant Killer, and others, in this dark,<br />

gritty continuing campaign of both the heroes and villains of<br />

your favorite fairy tales as they fight against the agents of<br />

Naught. 350 points 100 points of disadvantages, Pregens<br />

available. Part of the GURPS Tournament.<br />

GURPS Finals — Sun 8 pm — GURPS<br />

GM: Ron Shaw<br />

Gurps Tournament Finals.<br />

GURPS Steampunk Gaslamp Adventure “Red Isle” — Sat 2 pm —<br />

GURPS<br />

GM: David Scott/Julie Scott<br />

Literary characters from Victorian times come to life in a<br />

Steampunk London and help preserve the peace between<br />

Ordinaries and Imaginaries. A Pererro game – see Pererro.com<br />

for details. “Red Isle” – When the notoriously temperamental<br />

Red Queen declares the Isle of Sky to be annexed by<br />

Wonderland, the Oddfellows must take a diplomatic role in the<br />

situation before the Jabberwocky takes advantage.<br />

GURPS Steampunk Gaslamp Adventure “The Lost Fleet” — Sun 9<br />

am, 2 pm — GURPS<br />

GM: Julie Scott/David Scott<br />

Literary characters from Victorian times come to life in a<br />

Steampunk London and help preserve the peace between<br />

Ordinaries and Imaginaries. A Pererro game – see Pererro.<br />

com for details. “The Lost Fleet” – When Phileas Fogg’s supersteam-freighter<br />

fleet goes missing on the way to the New World,<br />

suspicion falls on Lord Charleston. Or is the work of pirates<br />

Blackbeard or Cap’n Croc?<br />

38<br />

RPGs<br />

RPGs<br />

GURPS Martial Arts - Power Teens! — Sun Midnight, 8 pm —<br />

GURPS<br />

GM: Michale Shupe<br />

That’s right, the Power Teens are back and this time they’re in<br />

SPAACE! Every time this game runs the power set is different.<br />

Will you be the Black Crescent Dragon Sword? Or the Pink<br />

Triangle Tiger Whip? Or one of the other 4,096 combinations!?<br />

There’s only one way to find out. It’s Morphin’ Time somewhere!<br />

Part of the GURPS Tournament.<br />

Halls of Undermountain — Fri 8 pm — D&D 4th Edition<br />

GM: Steve Crawford<br />

1-3rd level dungeon crawl. Characters provided. Dnd 4th ed<br />

intro game module exploring the dungeon beneath Waterdeep.<br />

Happy Jack’s Presents: Dead Presidents 3: Preside Harder — Sat<br />

9 am — Savage Worlds<br />

GM: Tyler King<br />

The elite supergroup comprised of former U.S. Presidents,<br />

known as “The Dead Presidents” are back in action, facing a<br />

dastardly new villain! This time, with less time travel! If you are<br />

easily, moderately, or difficultly offended, this may not be the<br />

game for you.<br />

Happy Jack’s presents: Fellowship of the Bling — Sun 2 pm —<br />

Pathfinder<br />

GM: Tyler King<br />

The Fellowship of the Bling must plan a daring heist in order to<br />

pay off their massive bar tab. Not for the easily offended or<br />

overly serious.<br />

Happy Jacks - Revolution — Sat 2 pm — Hero System 6th Edition<br />

GM: Jason JiB Tryon<br />

In this sequel to Sleepers, the sleepers have survived waking<br />

up on Mars and 150 years later than they thought it should be,<br />

they endured the attacks of assassins sent by the mega-corp<br />

and Earthgov what else could happen? Now, they must decide<br />

between the revolutionary forces of Free Mars, and Earthgov<br />

and the mega-corp who made them?<br />

Happy Jacks - Tools of the Trade — Sun 9 am — Hero System 6th<br />

Edition/Fantasy Hero<br />

GM: Jason JiB Tryon<br />

You could call them friends but that might be a mistake. Friends<br />

are hard to come by in the largest city to be found anywhere.<br />

So many people, so many opportunities but theses are the<br />

closest things you have to friends? Allies, confederates would be<br />

more like it. You help each other because each of you has skills<br />

that the others might need. You trust each other (up to a point)<br />

because you each have knowledge of the other’s activities. It is<br />

this delicate balance that keeps you all from ratting each other<br />

ou<br />

Happy Jacks presents PHREQUE Show III — Sat 2 pm — Savage<br />

Worlds<br />

GM: Stork . and CADave<br />

Children have gone missing at the Linus Family Pumpkin<br />

Farm. Only the PHREQUE show, an elite team of paranormal<br />

investigators, can solve this. This is not a simple case of missing<br />

persons.<br />

Happy Jacks — After the Fall — Sat 2 pm — Vampire: the<br />

Masquerade<br />

GM: Kurt Hanna - HJRP listener<br />

The Masquerade has fallen, the Ancients awoke and devoured<br />

everything and everyone they could. ... Almost.

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