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2012-09-03 kinzie full vita - Curry School of Education ...

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MABLE B. KINZIE<br />

Source: Anthem/Health Seekers Foundation<br />

Title: Consumer Health <strong>Education</strong> Institute/Tailored educational approaches for<br />

consumer health.<br />

PI: Garson, T.<br />

Citation: Garson, T. & Cohn, W. (2005-6). Consumer Health <strong>Education</strong> Institute/Tailored<br />

educational approaches for consumer health. Proposal funded by Anthem/Health<br />

Seekers Foundation.<br />

Role: Senior staff, identifying influential consumer characteristics on which to develop<br />

a tailoring rubric to guide the design and provision <strong>of</strong> health education materials.<br />

I also engaged in survey development based on behavior change and<br />

instructional theory, and assisted in interpretation <strong>of</strong> data from over 1,200<br />

individuals. I contributed to development <strong>of</strong> an abbreviated assessment tool for<br />

assigning consumers to user groups, and with PI Cohn developed<br />

recommendations for tailoring and delivery <strong>of</strong> health information for each group.<br />

Effort: 25%<br />

Period: 2005-6<br />

Amount: $ 1,000,000<br />

Description<br />

:<br />

We employed market segmentation to differentiate distinct population groups<br />

and applied instructional design and health education research to specify the<br />

communication strategies to be used with each group. This work led to a patent<br />

application now under consideration through the UVa Patent Foundation<br />

Status: Funded – Completed<br />

Source: National Science Foundation<br />

Title: On-line games for middle school science: Design and collaboration-building.<br />

PI: Kinzie, M.B.<br />

Citation: Kinzie, M.B. (20<strong>03</strong>-5). On-line games for middle school science: Design and<br />

collaboration-building. Proposal funded by the National Science Foundation.<br />

Role: I was principal investigator on this project, for which I led the design and<br />

implementation <strong>of</strong> summer Game Design Institutes for middle school students,<br />

and articulation <strong>of</strong> the Game Play Activity Modes now in use for educational<br />

game design.<br />

Effort: 25%<br />

Period: 2005-6<br />

Amount: $ 50,000<br />

Description<br />

:<br />

In order to design and develop games that will produce STEM (science,<br />

technology, engineering, and mathematics) learning outcomes while still being<br />

perceived as entertaining fun, we sought design contributions from middle<br />

school-aged children and developed collaborations with museums and informal<br />

science learning organizations to ensure dissemination and use <strong>of</strong> STEM-Ed<br />

games for learning.<br />

Status: Funded – Completed<br />

10

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