“NOW MORE THAN EVER” 1
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
On November 8th<br />
and 9th, video game<br />
goliath Activision<br />
Blizzard is hosting<br />
BlizzCon 2013, a<br />
not-quite-annual<br />
gathering dedicated to Blizzard’s<br />
wildly popular Warcraft, Starcraft<br />
and Diablo series. The event brings<br />
together gamers from all over the world<br />
to compete in World of Warcraft raids,<br />
massive Starcraft PvP tournaments<br />
(which are so dominated by South<br />
Korean players that even on Californian<br />
soil anyone competing from anywhere<br />
else is considered a “foreigner”),<br />
and...whatever it is Diablo players do<br />
competitively. Gold farming?<br />
But let me wax personal for a bit,<br />
because, for me, BlizzCon evokes a<br />
certain nostalgia for a time long past<br />
for myself and many others. A time<br />
when we actually cared about World of<br />
Warcraft.<br />
I was an addict. No, seriously. At one<br />
time, I spent more time playing WoW<br />
in a week than I did at my full-time<br />
office job. I got cranky if I was kept<br />
away for too long. I logged on when I<br />
came home from work and didn’t log<br />
off until I went to bed – and for much<br />
longer on weekends. I would pick on<br />
younger friends who logged off for<br />
family dinners, telling them they should<br />
eat at the computer “like an adult.” And<br />
what’s worse, I was a role player, using<br />
the game as a sort of virtual LARP. I<br />
wrote thousands upon thousands of<br />
words about my characters and spent<br />
many of those hours not playing the<br />
game at all but socializing in character<br />
in some in-game tavern.<br />
24 Since the event is used as a stage to<br />
<strong>“NOW</strong> <strong>MORE</strong> <strong>THAN</strong> <strong>EVER”</strong><br />
A lament for World of<br />
By J. J. Ulm<br />
Warcraft<br />
announce new expansions for WoW,<br />
BlizzCon was a time to gather with<br />
friends around the computer to watch<br />
live-streamed events that would tell<br />
the futures of us and our characters.<br />
Where were we headed next? The<br />
broken wastes of Outland? The frozen<br />
mountains of Northrend? What new<br />
things would we learn about the world<br />
we played in, what villain would we<br />
gather together to fight next?<br />
And then lots of people, literally<br />
millions of people worldwide, lost<br />
interest. It may not be a coincidence<br />
that the biggest drop in the game’s<br />
popularity came with Cataclysm, the<br />
first expansion made after Blizzard<br />
Entertainment was absorbed into<br />
gaming megacorp Activision. It may<br />
have been that, after 6 years, many of<br />
the game’s players had experienced<br />
and accomplished everything they<br />
wanted to and Activision was unwilling<br />
to let Blizzard be innovative enough<br />
to create new content that would hold<br />
their interest. For me, that feeling of<br />
stagnation certainly played a part. Too<br />
many good characters in the setting<br />
had been killed without being replaced<br />
by anyone nearly as compelling. The<br />
fights I wanted to be a part of had been<br />
fought, and I didn’t care enough to pay<br />
$15 a month (the game’s subscription<br />
fee, which has remained unchanged<br />
despite the growing popularity of<br />
MMOs with lower or no fees) to be<br />
involved with any of the new ones.<br />
So this weekend, while thousands<br />
of people will be attending BlizzCon<br />
and perhaps hundreds of thousands<br />
will be watching the livestream, I will<br />
be missing that feeling of excitement,<br />
nostalgic not for the game itself so<br />
much as for how much it used to mean<br />
to me.<br />
PHOTOGRAPHY BY STUDZINSKI<br />
Robert Studzinski<br />
614-483-5225<br />
studzinskiphoto@gmail.com<br />
studzinski.smugmug.com