20.12.2013 Views

A SOUND EAR II - Association of British Orchestras

A SOUND EAR II - Association of British Orchestras

A SOUND EAR II - Association of British Orchestras

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

A <strong>SOUND</strong> <strong>EAR</strong> <strong>II</strong><br />

Photo - Claire Tregaskis<br />

5<br />

Introduction<br />

In 2001 A Sound Ear set out a balanced overview <strong>of</strong> the risks and solutions relating to noise in orchestras. It was<br />

based on information in the public domain, unpublished reports held by orchestras here and in Europe, the informally<br />

expressed opinions <strong>of</strong> managers, players and researchers, and research involving more than 500 players.<br />

A Sound Ear was funded by the Musicians Benevolent Fund (MBF), the European Union (EU), and the <strong>Association</strong> <strong>of</strong><br />

<strong>British</strong> <strong>Orchestras</strong> (ABO) and assisted by the Musicians Union (MU). It was launched at the 2001 conference <strong>of</strong> the<br />

<strong>British</strong> <strong>Association</strong> <strong>of</strong> Performing Arts Medicine, and featured at a number <strong>of</strong> ABO conferences. The MBF also funded<br />

training for 10 symphony orchestras.<br />

The production <strong>of</strong> A Sound Ear <strong>II</strong> has been prompted by the recognition <strong>of</strong> a need to provide a clearer map for actually<br />

managing noise control, and by the new lower legal limits for noise exposure which make noise control a daily issue for<br />

most orchestras. The MBF is, again, strongly supporting the work as they prefer to prevent avoidable harm rather than<br />

console musicians who reach the end <strong>of</strong> the road.<br />

The over-arching lesson from A Sound Ear was that noise management must be integrated into the daily life <strong>of</strong> an<br />

orchestra, and be controlled by management in consultation with players. Noise control is not a one-<strong>of</strong>f issue, nor is it<br />

something for the players to sort out: noise control requires permanent change, and is a core management function.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!