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Walking Corpses & Conscious Plants: Possibilist Ecologies in ...

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B<strong>in</strong>gham 5<br />

Introduction<br />

My project exam<strong>in</strong>es the educational function comics perform <strong>in</strong> aid<strong>in</strong>g the<br />

development of political awareness among readers through the presentation of violent<br />

content. Specifically, I'm <strong>in</strong>terested <strong>in</strong> how works which belong to the horror genre<br />

express fears of <strong>in</strong>evitable social collapse. I believe that creat<strong>in</strong>g and engag<strong>in</strong>g this<br />

material reflects a preoccupation with political <strong>in</strong>stability and power dynamics.<br />

Furthermore, I argue that this dark content and its wide accessibility are especially<br />

important for the populations of democratic societies where these types of stories are sold<br />

s<strong>in</strong>ce their aim is to expose potential dangers and provoke thought. S<strong>in</strong>ce human history<br />

is a narrative punctuated by conflict and competition, and because social order exists only<br />

if people agree to uphold it, it is necessary for the narratives recorded by people to<br />

address issues of vulnerability.<br />

In this paper, I explore how serial comics and other graphic narratives reflect<br />

particular social moments and are therefore valuable tools for educational <strong>in</strong>struction and<br />

consumptive enterta<strong>in</strong>ment. These works represent space and time differently than<br />

narratives which are entirely constructed through language s<strong>in</strong>ce they convey <strong>in</strong>formation<br />

through images as well as text. As a result, the self-conta<strong>in</strong>ed worlds of graphic<br />

narratives can display different types of social critiques than their purely textual<br />

equivalents because they engage the senses and emotions of readers <strong>in</strong> different ways.<br />

By closely read<strong>in</strong>g Robert Kirkman's The <strong>Walk<strong>in</strong>g</strong> Dead and Alan Moore's Saga of the<br />

Swamp Th<strong>in</strong>g through the lens of possibilism, I want to explore the significance of<br />

graphic narratives which imag<strong>in</strong>e alternate realities <strong>in</strong> ecological crisis <strong>in</strong> relation to<br />

American political consciousness. Both serial comics successfully <strong>in</strong>terrogate traditional<br />

perceptions of ontology by complicat<strong>in</strong>g where self-awareness appears; Moore places

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