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The Virtual Goods Ecosystem - Gridley & Company

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Social Networks Provide Users<br />

• Exhibited phenomenal growth within the past 5 years<br />

- By 2013, an estimated 52% of internet users will be regular social network visitors<br />

• Provide consumer base, marketplace, and contextual structure for virtual goods<br />

transactions<br />

Facebook MySpace Friendster hi5 Classmates.com Bebo<br />

CEO<br />

Mark<br />

Zuckerberg<br />

Michael Jones<br />

&<br />

Jason Hirschorn<br />

Richard<br />

Kimber<br />

Bill Gossman<br />

Mark<br />

Goldston<br />

Joanna<br />

Shields<br />

Registered<br />

Users > 500,000,000 70,000,000 100,000,000 60,000,000 50,000,000 12,000,000<br />

User<br />

Profile<br />

About 75% of<br />

users are<br />

outside the<br />

U.S.<br />

User base<br />

Predominantly<br />

within U.S.<br />

Popular in<br />

South East<br />

Asia<br />

Popular in<br />

Mexico,<br />

Thailand,<br />

and<br />

Portugal<br />

User base<br />

Predominantly<br />

within U.S.<br />

More<br />

popular<br />

in UK than<br />

in U.S.<br />

8

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