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A Pattern Language for Costumes in Films - IAAS

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‘Star Wars’ consists of 25 parts which are either black or white [24]. To name another example, dress<strong>in</strong>g a<br />

carnival costume can also be quite challeng<strong>in</strong>g if the ideal order of apply<strong>in</strong>g the parts is not known.<br />

In conclusion, the ma<strong>in</strong> f<strong>in</strong>d<strong>in</strong>gs of the literature survey are:<br />

• Currently, there is no established <strong>for</strong>mat and no <strong>for</strong>mal language <strong>for</strong> complex costume descriptions.<br />

• <strong>Costumes</strong> are usually described rather <strong>in</strong><strong>for</strong>mally.<br />

• Due to the lack of <strong>for</strong>mal approaches there is also a lack of empirical research on the conventions of<br />

vestimentary communication.<br />

• Tools support<strong>in</strong>g the adm<strong>in</strong>istration and management of costumes typically treat costumes as<br />

monolithic entities.<br />

• A pattern approach has, to the best of our knowledge, not yet been proposed to describe complex<br />

costumes to account <strong>for</strong> reusable solutions to costume design problems and knowledge captur<strong>in</strong>g.<br />

Given these f<strong>in</strong>d<strong>in</strong>gs, the major aim of the project has been set on design<strong>in</strong>g and build<strong>in</strong>g an <strong>in</strong><strong>for</strong>mation<br />

system that is based on a pattern language <strong>for</strong> costumes to support the different stakeholders of the problem<br />

doma<strong>in</strong> with an efficient and advanced solution to analyze, design, and manage costumes. To account <strong>for</strong> the<br />

different problem doma<strong>in</strong>s that benefit from the approach, the pattern language makes relations to available<br />

knowledge, <strong>for</strong> example the relation to sew<strong>in</strong>g templates serves the tailor<strong>in</strong>g doma<strong>in</strong>.<br />

3.2 Research Design<br />

In order to establish a common vocabulary <strong>for</strong> <strong>in</strong><strong>for</strong>mation system developers, media scientists, and costume<br />

designers, we modeled and described the problem doma<strong>in</strong> <strong>in</strong> terms of processes, documents structures, and<br />

roles <strong>in</strong>volved <strong>in</strong> costume management <strong>in</strong> film mak<strong>in</strong>g. The results of these ef<strong>for</strong>ts have been compiled to an<br />

article [4]. This article conta<strong>in</strong>s a ref<strong>in</strong>ement of what ‘management of costumes’ and patterns respectively<br />

comprises, namely costume model<strong>in</strong>g us<strong>in</strong>g a graphical editor, costume archival us<strong>in</strong>g a version<strong>in</strong>g system,<br />

costume queries (<strong>for</strong> search <strong>in</strong> a catalog, lend<strong>in</strong>g, and manufactur<strong>in</strong>g), as well as manag<strong>in</strong>g costumes at a<br />

film set. However, an answer on how to design a pattern language <strong>in</strong> order to be used with that system was<br />

not provided. We created a prelim<strong>in</strong>ary pattern <strong>for</strong>mat, based on the attributes of prom<strong>in</strong>ent pattern <strong>for</strong>mats.<br />

The result<strong>in</strong>g paper [1] illustrated the pattern approach, though, the pattern <strong>for</strong>mat and sample pattern was<br />

simply sketched.<br />

We used this <strong>for</strong>mat as a start<strong>in</strong>g po<strong>in</strong>t <strong>for</strong> usage, revision, and improvement. The attributes of the orig<strong>in</strong>al<br />

<strong>for</strong>mat as well as the new or revised aspects are described <strong>in</strong> Section 5. Based on further literature study on<br />

costumes, fashion, and cloth<strong>in</strong>g, an <strong>in</strong>itial set of costume primitives has then been identified, described <strong>in</strong><br />

Section 4. These pieces of cloth<strong>in</strong>g provide the basic constructs <strong>for</strong> costume patterns. The set of costume<br />

primitives we discuss <strong>in</strong> Section 4 and Section 7 is far from be<strong>in</strong>g complete, as the field of cloth<strong>in</strong>g, fashion,<br />

and costumes <strong>in</strong> particular, is <strong>in</strong>credibly large. The costume primitives are described <strong>in</strong> a simple <strong>for</strong>mat to<br />

reduce the ef<strong>for</strong>t of apply<strong>in</strong>g the approach <strong>in</strong> practice and to support a quick start. This approach has also<br />

proven successful to reduce the complexity <strong>in</strong> the field of patterns of software architecture, as described by<br />

Zdun and Avgeriou [9].<br />

To exemplify our approach, we then conducted a film study with a small set of selected films (called film<br />

corpus) to obta<strong>in</strong> two complex costume patterns that are specified <strong>in</strong> all details <strong>in</strong>clud<strong>in</strong>g the required<br />

operators to describe their composition from costume primitives and more simple patterns. The concrete<br />

composition operators used <strong>in</strong> these complex patterns have been abstracted to a composition grammar. To<br />

the ease of understand<strong>in</strong>g, we designed a graphical notation to describe compositions. The result<strong>in</strong>g complex<br />

costume patterns are described <strong>in</strong> Section 8 (Wild West Sheriff) and Section 9 (Wild West Outlaw).<br />

In the follow<strong>in</strong>g, we describe the procedure we per<strong>for</strong>med to identify the patterns step-by-step, see also<br />

Figure 5 <strong>for</strong> an overview of the procedure.<br />

8

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