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AR in architectural and urban planning.<br />

søren s. sørensen, architect / assistant professor<br />

the oslo school of architecture and design, norway.


AHO<br />

aho is an independent higher education institution within<br />

the Norwegian university system<br />

and one of the leading schools and research centres in<br />

the fields of architecture and urbanism in Scandinavia.


Architectural practice<br />

Urban planning and the design of large scale architectural<br />

projects today utilise traditional techniques as projections,<br />

perspectives, 2D data and 3D physical and digital models.<br />

These embody both the need for abstraction and<br />

interpretation and thus the subject matter is difficult to<br />

understand and can mislead those not trained in the field.


prevailing view on representation:<br />

...the notion or understanding<br />

that value-neutral representations as<br />

plan, section and details collectively<br />

constitutes the total idea ...


Current representation of the man-made environment:<br />

• Two dimensional: plans, sections, elevations<br />

• Three dimensional: sketches, perspectives, models, virtual reality.<br />

The limitation of these types of representations is that viewers are<br />

always positioned outside the representation, they remain spectators<br />

rather than participants.


- one still has the problem of understanding space<br />

and the scale of proposed projects.<br />

interactive digital models can give a solution to this...


Sensorama Simulator,<br />

US Patent #3,050,870, 1962<br />

1963: I. Sutherland's doctoral theses: Sketchpad.<br />

stereo HMD/ position tracking/ graphics engine.<br />

1966: T. Furness: display systems for pilots<br />

1967: Brooks: GROPE force feedback system<br />

1977: Sandin and Sayre: bendsensing glove<br />

1979: Raab et al: Polhemus tracking system<br />

1989: Jaron Lanier coins the term virtual reality<br />

1994: VR Society formed etc…


In a VR model all parts of a scene has to be digitally constructed,<br />

which requires extensive work for the making of the model and<br />

highly specified and expensive hardware for the regeneration of<br />

them.<br />

Orientation in a VR model is not intuitive, the feeling of presence is<br />

hard to achieve and the problem of scale is still not solved in<br />

screen based systems.<br />

That is, even though one moves through digital models that closely<br />

resembles a reality, it is experienced as a scale model on a screen.<br />

Advantage with VR-models is that they can be easily shared and<br />

distributed.


Augmented Reality is a further development of the technology<br />

and is understood as a combination of digital models and the<br />

physical world.<br />

An AR system generates a composite view with a combination of<br />

a virtual model or scene and the physical, real life setting in<br />

which the viewer is located.<br />

The technology has until recently been expensive, resource<br />

demanding and requiring advanced knowledge in the field.<br />

Due to these factors the use has been<br />

limited mainly to military use, medical<br />

research and other highly specialised<br />

applications


examples on research<br />

on AR in urban planning:


example 1:<br />

Augmented Urban Planning Workbench:<br />

Overlaying Drawings, Physical Models and Digital Simulation<br />

Tangible Media Group, MIT Media Laboratory<br />

Department of Urban Studies and Planning/Department of Architecture,<br />

MIT School of Architecture and Planning<br />

IEEE & ACM ISMAR 2002<br />

to solve the: "problem in the spatial and temporal separation between the varying<br />

forms of representation used in urban design"...<br />

they " propose an Augmented Reality Workbench ... that attempts to address this<br />

issue by integrating multiple forms of physical and digital representations.<br />

2D drawings, 3D physical models, and digital simulation are overlaid into a single<br />

information space in order to support the urban design process."


example 2:<br />

INTERACT’03<br />

ARTHUR: A Collaborative Augmented Environment for<br />

Architectural Design and Urban Planning<br />

Fraunhofer Institute for Applied Information Technology, Germany<br />

The Bartlett, University College London, Linie 4 Architekten, Germany<br />

Human-Computer Interaction <br />

.."real collaborative approach to architectural design and urban planning is often<br />

limited to early paper-based sketches.<br />

In order to overcome these limitations, we designed ... the ARTHUR system, an<br />

Augmented Reality enhanced round table to support complex design and planning<br />

decisions for architects. ... our approach does not try to replace the use of CAD systems<br />

but rather integrates them seamlessly into the collaborative AR environment."


aho and ife


aho and ife<br />

- AHO and IFE has a strategic agreement on cooperation.<br />

- common areas of interest between the two institutions<br />

regarding the use of virtual- and augmented reality in<br />

planning processes.<br />

- completed one preliminary VR project funded by the Norwegian<br />

Research Council;<br />

designing for the disabled: ”The use of Virtual Reality in<br />

planning”.


aho and ife<br />

AR projects:<br />

(syn)aesthetics;<br />

Diplomaproject by architectural student Halvor Høgset.<br />

church of St. Margareta;<br />

reconstruction of a mediaeval church north of oslo<br />

by means of augmented reality.<br />

ongoing development of research on the use of AR in architecture<br />

and planning of the built environment.


proof of concept 1<br />

ife, halden


proof of concept 2<br />

halvor høgset: diploma


proof of concept 3<br />

margareta church 2005


ar-lab, norway<br />

contributions:<br />

ife has developed augmented reality software and systems for<br />

use in the atomic energy and oil industries.<br />

aho has developed expertise in the area of visual representation<br />

applied to the built environment.


- AR has the potential of helping us to manage<br />

change in the man-made environment by<br />

improving the way in which we represent<br />

proposed architectural and urban change -

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