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In a VR model all parts of a scene has to be digitally constructed,<br />

which requires extensive work for the making of the model and<br />

highly specified and expensive hardware for the regeneration of<br />

them.<br />

Orientation in a VR model is not intuitive, the feeling of presence is<br />

hard to achieve and the problem of scale is still not solved in<br />

screen based systems.<br />

That is, even though one moves through digital models that closely<br />

resembles a reality, it is experienced as a scale model on a screen.<br />

Advantage with VR-models is that they can be easily shared and<br />

distributed.

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